Protoss Vs Terran Deep thoughts (Jack handy)
Forum Index > Brood War Strategy |
GoSexyPerli
United States1072 Posts
| ||
Guillaume84
Canada86 Posts
"many many games good ok?" | ||
z7-RaiN
United States522 Posts
On December 11 2003 18:50 GoSexyPerli wrote: Sure. The terran force is controlable early to mid game. When He takes his mineral only and begins to mass 3/3 tanks and goliathes then things get trick and overly annoying. You have been maxed for a long while but it doesnt matter, you might have even fucking stopped one attemp at a contain. You have an island and a main is warping in. But guess what. With the Terran Nifty comsat he will scan the shit out of you and just counter whatever you have. The Terran will then proceed to take control of the middle with his ungodly amount of tanks and mines. YOu are maxed but you are still scared to attack his big gay force. if you do, it usually dissapears even with the strongest of micro due to mines and good teank placement? You think to yourself, how did it come to this? how did i let him get 23047 3/3 tanks with enough factories to tech change at will. You try carriers but by this time its so predictable the Terran laughs at you. Maybe you try some recall on his facs, hoping to delay his production and just piss him the fuck off. It doesnt work. Its and endless fucking struggle late game P vs T vs a Decent Terran. When i say decent, im talking someone like.. Proxa[hp. You stay maxed for so long and yet you can accomplish so little. Too many probes maybe? some games I rack up 90-110 of those little fuckers and i think thats the problem with my attacks vs large homosexual slow pushes. Storm help, but HT seem to be lazy and scared of the giant mines that pop up and send them back to Auir. I miss the good old days when Carriers actually worked and people wouldnt blind and kill your obs left and right. =[ if u are just ranting cuz u are bored then ignore my reply, however if u aren't and want advice, then here is some: when u get maxed make the maximum amount of gateways and take as many expos that are contiguous to the area of the map that u control with your units. once he begins to push you, just rally every single gateway to where his units are, and produce non stop zealots and goons. I prefer a ratio of 3:4, zealot:goon. there's no reason a terran should beat u with his push if u are out-resourcing him by at least 1.5:1, just macro like a motherfucker | ||
GoSexyPerli
United States1072 Posts
| ||
iD.Twisted
Netherlands3102 Posts
| ||
GoSexyPerli
United States1072 Posts
| ||
iD.Twisted
Netherlands3102 Posts
![]() | ||
GoSexyPerli
United States1072 Posts
| ||
z7-RaiN
United States522 Posts
On December 11 2003 19:02 GoSexyPerli wrote: no i really want advice. So.. your saying like 20+ gates in each main with 4 gate arb and just wear him down basically? It seems like when they take control of a main things get so much harder. for every 2 crystals, you can support non stop production from 1 gateway, so for every main that contains 8 nodes, u can support nonstop production from 4 gates...of course there are other obvious things to factor in such as, if u have like 10k in the bank and u havent been spending, then make like a LOT more gates to make up for not spending...but if u are playing efficiently, then 4 gates per 8 crystals, and for 2nd naturals with only 6, then 3 gates is efficent you only need arbiters if hes able to secure a 3rd or more vespenes, cuz then simple ground units like zeal goon will just get outright romped by fully upgraded tank vult goliath, or if u get a 3rd vespene, then it's usually good to get one or two to secure the win and about the point you made about needing to wear him down...ya that is right because he is only going to attack you in a push fashion which means that u have no other way of destroying the push other than attacking it straight up...and dont go carrier tech unless u are maxed, thats how ppl lose games they should have won cuz a good terran will scan it then push right away | ||
S(O)ME(O)NE
Canada473 Posts
| ||
z7-RaiN
United States522 Posts
some of these strats would include dt drop (or proxy dt rush / proxy dt drop), expoing fast to the 9 o clock main, and proxy reaver | ||
GoSexyPerli
United States1072 Posts
| ||
z7-RaiN
United States522 Posts
On December 11 2003 19:16 GoSexyPerli wrote: I think that i need to get in the mindset that im not going to beat a good terran by simplay making one awesome attack late game that fucks him up. Its about time.. and pressure... time.. and pressure... thats all it takes really...time...and pressure ; - ) (morgan freeman) | ||
GoSexyPerli
United States1072 Posts
| ||
z7-RaiN
United States522 Posts
| ||
GoSexyPerli
United States1072 Posts
| ||
z7-RaiN
United States522 Posts
| ||
BlackJack
United States10338 Posts
| ||
z7-RaiN
United States522 Posts
On December 11 2003 19:51 BlackJack wrote: cheese him early. wall his wall, zealot rush, reaver drop, dt drop. You reach every tech and keep him contained. Then just expo and mass. Each time he tries to take his mineral only, mass him. It will kill his second nat, your entire army, and his entire army. Both of you rebuild, and do it again until he runs out of money. you obviously haven't played any defensive terrans, in which case "killing his 2nd nat then rebuild and repeat" usually goes more along the lines of "attempt to kill his 2nd nat...lose everything while only killing a few tanks and a turret..and then losing to a, now unstoppable, tank push" | ||
surv
Belgium337 Posts
| ||
| ||