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Protoss Vs Terran Deep thoughts (Jack handy) - Page 2

Forum Index > Brood War Strategy
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HovZ
Profile Joined December 2002
United States1917 Posts
December 11 2003 12:42 GMT
#21
On December 11 2003 19:00 z7-RaiN wrote:
Show nested quote +
On December 11 2003 18:50 GoSexyPerli wrote:
Sure. The terran force is controlable early to mid game. When He takes his mineral only and begins to mass 3/3 tanks and goliathes then things get trick and overly annoying. You have been maxed for a long while but it doesnt matter, you might have even fucking stopped one attemp at a contain. You have an island and a main is warping in. But guess what. With the Terran Nifty comsat he will scan the shit out of you and just counter whatever you have. The Terran will then proceed to take control of the middle with his ungodly amount of tanks and mines. YOu are maxed but you are still scared to attack his big gay force. if you do, it usually dissapears even with the strongest of micro due to mines and good teank placement? You think to yourself, how did it come to this? how did i let him get 23047 3/3 tanks with enough factories to tech change at will. You try carriers but by this time its so predictable the Terran laughs at you. Maybe you try some recall on his facs, hoping to delay his production and just piss him the fuck off. It doesnt work. Its and endless fucking struggle late game P vs T vs a Decent Terran. When i say decent, im talking someone like.. Proxa[hp. You stay maxed for so long and yet you can accomplish so little. Too many probes maybe? some games I rack up 90-110 of those little fuckers and i think thats the problem with my attacks vs large homosexual slow pushes. Storm help, but HT seem to be lazy and scared of the giant mines that pop up and send them back to Auir. I miss the good old days when Carriers actually worked and people wouldnt blind and kill your obs left and right. =[


if u are just ranting cuz u are bored then ignore my reply, however if u aren't and want advice, then here is some:

when u get maxed make the maximum amount of gateways and take as many expos that are contiguous to the area of the map that u control with your units. once he begins to push you, just rally every single gateway to where his units are, and produce non stop zealots and goons. I prefer a ratio of 3:4, zealot:goon. there's no reason a terran should beat u with his push if u are out-resourcing him by at least 1.5:1, just macro like a motherfucker


then why do i always beats u in this situation
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
HovZ
Profile Joined December 2002
United States1917 Posts
December 11 2003 12:46 GMT
#22
whoever made this post, when i get back ill type up soem stuff to help you later tonight
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
Senff
Profile Blog Joined September 2002
United States360 Posts
Last Edited: 2003-12-11 12:51:33
December 11 2003 12:46 GMT
#23
I like Templars vs Terran. I was told by Naz, I believe, that you only go Temps if you're going Carriers, or if they're going biomech stuff, but lately I've been trying fast Templar storm drops and such, and they seem to be pretty effective. It lets you get Obs relatively fast still, so you're not screwed by Vults. I dunno. Rain, ever tried this? I guess the main problem is that every time they see the tech, they automatically make Turrets, which aren't bad defenders for the attack.
Jesus: The Other White Moses
surv
Profile Joined November 2002
Belgium337 Posts
December 11 2003 12:50 GMT
#24
Tempz are really the best thing u can get late game.
Team anSWers
BigBalls
Profile Blog Joined May 2003
United States5354 Posts
December 11 2003 12:59 GMT
#25
hrm.

carrier kill expos.

no expos, no units.
if you guys could use google and post direct links to the maphacks here it would be greatly appreciated. - Nazgul
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
December 11 2003 13:10 GMT
#26
PERLIPERLIPERLIPERLIPERLIPERLI
PERLI
PERLI!!!!
<3... no, <4!

Dude, haven't seen you in a long time, what's your bnet name now? (Mine is FadeTobeethoven on europe and east, sometimes Jimmy307 on europe when I'm not playing wgtour ^^
pericolum
Profile Joined January 2003
Germany269 Posts
December 11 2003 13:16 GMT
#27
make arbiter and these crystal, so u can split his droops and then make halluzination on ur army to make it look way more and then gg
luminosity_
Profile Joined September 2003
Canada378 Posts
December 11 2003 13:23 GMT
#28
how did terran take center in the first place? tsk tsk
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
December 11 2003 13:28 GMT
#29
Use upgraded (get atk +3 asap, and armour+shield up as well if you're maxed) carriers. If he uses wraiths, just get a few sairs. In any case, unless you have a large economic lead, I don't believe that you can refute a good ground push with zeal/goon alone. At best, you can slow their advance, but sooner or later you're going to need more than just those two units.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
December 11 2003 13:30 GMT
#30
yet another reason to stop being a toss player
Tien
Profile Joined January 2003
Russian Federation4447 Posts
December 11 2003 13:47 GMT
#31
I don't think you can beat a maxed out 3/3 tank/goliath army. I mean Nada has proven this to every single protoss player he has played.

Ive seen mass arbs with stasis work pretty well.

Who has every tried stasising workers? wonder if it works.
We decide our own destiny
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
December 11 2003 13:50 GMT
#32
why would it not work?
Moderator
surv
Profile Joined November 2002
Belgium337 Posts
December 11 2003 13:51 GMT
#33
yust fucking storm them then they are dead?
Team anSWers
FroZZoR
Profile Joined October 2002
China925 Posts
December 11 2003 14:23 GMT
#34
Mass carrier/templar owns goliath... at least on lotem. Once they reach the critical mass of like 12+ carrier it is almost impossible to stop.
There can be only one
DV8
Profile Joined December 2002
United States1623 Posts
December 11 2003 14:32 GMT
#35
On December 11 2003 23:23 FroZZoR wrote:
Mass carrier/templar owns goliath... at least on lotem. Once they reach the critical mass of like 12+ carrier it is almost impossible to stop.


This is too true. The only thing you can do if you remember is sci. But the problem with that is most late game terrans never have enough gas to pull it off.
pericolum
Profile Joined January 2003
Germany269 Posts
December 11 2003 14:37 GMT
#36
or fucking ghost stoppers -_- i am thinking about 12 ghost with boxer micro they own u
DJEtterStyle
Profile Blog Joined October 2003
United States2766 Posts
December 11 2003 14:44 GMT
#37
The moment you have resources and a bit of containment, it's horribly important (in my experience, anyway), to immediately get a few carriers (not too many) or a couple arbiters. Land army vs. land army, with no support units, you *will* lose to a Terran of equal skill.
iD.Twisted
Profile Joined September 2002
Netherlands3102 Posts
December 11 2003 14:46 GMT
#38
Sci vessels don't matter vs carrier. It's only 150 shield they lose, and they still have 350 hp (with 7 armor if fully upgraded, which makes gol attack 14 dmg less).

BC is the only way to go!
All you have to decide, is what to do with the time that is given to you
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
December 11 2003 14:54 GMT
#39
--- Nuked ---
My whole existence is flawed.
NewbieMcNasty
Profile Joined December 2002
United States328 Posts
December 11 2003 14:54 GMT
#40
Sci vessels are better than no sci vessels. I too often see Protoss vs Terran games where both sides are maxed with 5k but one side has no arbiters and the other no vessel.
yep
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