Thanks Chef!
[Guide] The Stove - Page 8
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ImNotBisu
Canada142 Posts
Thanks Chef! | ||
Eggplant
United States120 Posts
My opponent dt rushed me with like 5 dts, which got stuck at my hard wall with photon cannons behind it. I sent in my one dt to his no-detection base, and was about to send in a scout as well. He gg'd almost immediately. This is now my standard build. | ||
Nightmarjoo
United States3359 Posts
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lazz
Australia3119 Posts
On August 15 2009 18:13 Nightmarjoo wrote: http://www.panschk.de/mappage/replays/pvt sun_god py win.rep it's too bad that terran player went with a weird 2 racks build, wouldve liked to see it vs a standard build edit: hey im not complaining though, STOVE REPRESENT | ||
Duckvillelol
Australia1228 Posts
On August 15 2009 18:13 Nightmarjoo wrote: http://www.panschk.de/mappage/replays/pvt sun_god py win.rep I salute you sir. That turret on the right hand side of his wall was hilarious, must have been only 1 hex away from seeing the DT, shame you couldn't break the wall ![]() | ||
SecksIs(LiFe)
32 Posts
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spinesheath
Germany8679 Posts
Well, if you both are at least solid D ranks. | ||
blahman3344
United States2015 Posts
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Kenpachi
United States9908 Posts
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Flyingdutchman
Netherlands858 Posts
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mmp
United States2130 Posts
I'll stick to tried and true in-base proxies and mass manner pylons. | ||
SecksIs(LiFe)
32 Posts
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pangshai
Chinatown5333 Posts
with the scv, i think its important to let them in so that the terran doesn't start an ebay too early, so turrets will still be absent when your scout gets there. hopefully you get a couple of SCV kills, and terran panics and throws up a bunch of unneeded turrets. dragoon is just a personal choice, although i think its better for chasing down SCV scouts (the one in your base and others that he might send out). couple of questions. whats the best time to start goon range, and when do you get your robotics? with this build i seem to always have an excess of minerals. do i take a third base with that, or add lots of gateways and zealots. uploaded a few of my games. in 2 of them, terran moves out and tries to contain me for some reason, despite me having DT tech, and them either having no scanner, or only 1 scanner with energy that i can easily deplete by running DTs in at separate intervals. http://www.repdepot.net/replay.php?id=21394 http://www.repdepot.net/replay.php?id=21395 http://www.repdepot.net/replay.php?id=21396 | ||
wok
United States504 Posts
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potchip
Australia260 Posts
how to survive early terran aggression and, how to use the dts to cause damage In my game, I ended up defending with the dt (and barely) when t came with 2 tanks 4 vults (this t did a later expo than usual), when I have 2 dt 2 goons without range and natural nexus building (which I had to cancel). Then I had to devote much of my next 2 mins build cannons to fend off vult harass whilst my goon range/robo is getting built. My dt has no realistic chance of moving out to delay expo/do damage given the path was fully mined. The scout with about 5 kills did delay expansion by about 30 sec but that's about it. T then had me hard contained with turrets when I tried to move out with obs just came out. By that stage I wasn't able to gain a good position because he's virtually on top of my natural. Eco wise I was slightly ahead but due to bad attacking position, wasn't able to break the contain and lost. | ||
ocho
United States172 Posts
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pangshai
Chinatown5333 Posts
On September 22 2009 08:21 potchip wrote: Tried stove again but nowadays terran always FD and get vult mines as early detection. The guide didn't shed light on 2 most important parts: how to survive early terran aggression and, how to use the dts to cause damage the idea is the build is designed to confuse T opponents. when your scout gets to T's main, hopefully he'll start wondering what the fuck is going on, and keep his units/marines in his main to defend against your scout, buying time for your DTs to come out to defend vs the early attack. | ||
kineSiS-
Korea (South)1068 Posts
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potchip
Australia260 Posts
I sent another probe just before scout's out and saw t only had 2 marines on ramp so I thought seige expand. Thus I took my natural in response whilst on 2 goons and 2 dts building. My scout however enroute saw vult laying mines at front of t natural which rules out dt walking in. Once the vults/tanks arrive, I don't have anything to engage with. I was lucky in that T tried to mine my ramp and ended up taking down 2 vults with the attempt for the loss of 1 goon. However goon is useless other than mine clearance and ramp blocking, but my prioty is to retake my nat which I don't have any suitable units. I was able to hold due to luck as much as anything give t already mined up my nat and dt chopped 2 mines. | ||
basSically
5 Posts
On September 22 2009 11:47 ocho wrote: The Stove got me laid, nice BO That's quite the success story. | ||
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