• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:29
CEST 12:29
KST 19:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists12[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid19
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A BGH Auto Balance -> http://bghmmr.eu/ Data needed BW General Discussion ASL21 General Discussion
Tourneys
Korean KCM Race Survival 2026 Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group B [ASL21] Ro16 Group A
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1801 users

[Q] patrol and waypoints

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
pRo9aMeR
Profile Blog Joined September 2008
595 Posts
May 12 2009 08:57 GMT
#1
I've got some questions regarding the uses of the patrol command and using waypoints (not rallys) during a game. Just to clarify, waypoints are when you issue a command, shift+click another command, up to 9 commands.

What I understand thus far...

Patrol - unit will endlessly go between two points and if an attackable unit comes within range, your unit engage and the patrolling will end. Questions - Can you patrol in a triangular route? ie 3-point patrol? When do you use patrol during a game? I usually use a DT in pvz to monitor potential zerg expos. Observers patrol as well in pvall to watch when the enemy moves out or tries to expand. Also, stationary observers for the same purpose. Any other uses as toss for patrol command? During battle with certain units? I know terran uses patrol with vulture v zergling micro, but is it viable for goon dancing?

waypoints - sometimes I use a probe/zealot to do a one-time scouting at all expos. Also, during battles, I've noticed that I like to target one unit, shift+click another unit. This occurs mainly with carriers and goons. Occasionally I do this as well with storms when mass zerg units are invading. goons/zealots are already engaged, then HT come from behind and cast two storms each at certain locations. The obvious use as toss is for the probe, build+shiftclick to minerals. Too bad you can't use waypoint to build multiple buildings. Build pylon, shiftclick build pylon, shiftclick build pylon, shiftclick minerals.

Any knowledge on how these commands are utilized at the pro level? I would like to hear TL's input and discussion on this topic because I know there is some uses that I'm missing/unaware of.

Thanks in advance!
In training...let's play, gg! d^..^b
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
May 12 2009 09:06 GMT
#2
3-point patrol is impossible since the command is between the location of where you gave the command and the location you targeted, and just those two. Usually use patrol around base perimeters (observers/scourges/overlords) to scout for any incoming drops, DT walk-bys, hidden lurkers, buildings, etc). The few units that benefit from patrol micro are mutalisks, vultures and wraiths. For the rest, using attack -> right click -> attack -> right click (repeat) on units such as Dragoons, Battlecruisers, Hydralisks etc are more effective.

Waypoint battling is bad because when 4 dragoons might be needed to kill 1 marine, if you have 8 dragoons and waypoint battle the marine, all the dragoons will move to the marine and shoot at it, wasting 4 hits. For battle, just don't be lazy and micro well.
POGGERS
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
Last Edited: 2009-05-12 09:12:46
May 12 2009 09:12 GMT
#3
Patrol is useful for micro units that don't have attack animation. Protoss don't have ground units like that.. except Archon maybe? I think they don't have to stop after attacking.
Also it can be used for scouts and corsairs to not stop after shooting.

Patrol usage for other races is also scouting and micro, but you can make the eraser (irridated vessels flying over bio units) work automaticly with it, you patrol the vessels between the two ends of a mineral line. Also the infamous SPINNING OVERLORD GAYNESS.

Waypoints.. if you use waypoints too much in dragoon vs dragoon battle, you can waste shots. So don't overdo it.
WPs can be used to get units out of base when playing Blue Storm like maps where the pathing is just wrong.
And all is illuminated.
pRo9aMeR
Profile Blog Joined September 2008
595 Posts
Last Edited: 2009-05-12 09:26:15
May 12 2009 09:24 GMT
#4
When I use the waypoints in battle with goons, I do actually select just 4 goons to do the targeting. I believe vs tanks its 7 goon shots to 1 tank right(both no upgrades)? I know to not use the entire group, ex 10 goons, to target one marine. That would just be silly.^^ Also, I use goons to target HT in pvp, but I'm not sure about the number, 4 goon shots? 5?
In training...let's play, gg! d^..^b
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
May 12 2009 09:41 GMT
#5
On May 12 2009 18:24 pRo9aMeR wrote:
When I use the waypoints in battle with goons, I do actually select just 4 goons to do the targeting. I believe vs tanks its 7 goon shots to 1 tank right(both no upgrades)? I know to not use the entire group, ex 10 goons, to target one marine. That would just be silly.^^ Also, I use goons to target HT in pvp, but I'm not sure about the number, 4 goon shots? 5?


Tank 8 shots
HT 7 because it regenerates
And all is illuminated.
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
May 12 2009 10:16 GMT
#6
Patrol is also useful if you get melee units like zealots or DT's in their mineral line cause that way they attack only probes not random buildings (ie move zealot in mineral line, patrol click on the other end). They will still attack units instead of probes tho if there are any around.
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
May 12 2009 10:45 GMT
#7
way points are good for repairing a mech army
Kinky
Profile Blog Joined September 2008
United States4126 Posts
May 13 2009 01:42 GMT
#8
When engaging a Terran tank line, I've heard of people using shift+click for Zealots (not a whole control group, just 1-3) attacking Tanks so they don't get caught up with attacking Vultures.

I also use waypoints for a worker scouting for expos. Saves you a bit of work if you're too preoccupied doing other things.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
May 13 2009 01:48 GMT
#9
I use waypoints for labor saving, for example early game in a 4 player map to scout the other three bases, and later to scout for potential expos.

I never really use patrol except sometimes with obs or when microing
U Gotta Skate.
s_86
Profile Blog Joined January 2009
United States191 Posts
Last Edited: 2009-05-14 06:05:59
May 14 2009 06:02 GMT
#10
Waypoints are useful for terran/zerg Drops. To load dropships/ovies, click 12 units and shift-click dropships/ovies. Also useful for unloading. Waypoint the dropships/ovies, so they move around, while you individually click each dropship/ovie and unload-self (click U, and click the dropship/ovie), so the dropship/ovie will unload as its moving over empty terrain. This is useful sometimes, as sometimes unload doesnt work depending on how many units are underneath. You can also just use patrol while unloading, but then you won't get a desired path.

I've never tried this before, but come to think of it, it might be useful for high templar drops. You can waypoint the shuttle, so that after it unloads a high templar, it keeps moving, turns 180 back, and comes back to the templar, to pick it up, while you are busy storming.
Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
Last Edited: 2009-05-14 06:16:35
May 14 2009 06:14 GMT
#11
patrol + clicking on a burrowed unit will have the unit stand directly on top of the burrowed unit before patrolling back. This is useful for stacking burrowed units (i.e. Hoejja on Destination).

(right clicking or move + clicking will only move close to the burrowed unit, instead of directly on top)
Speak the word...
seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
May 14 2009 06:30 GMT
#12
On May 14 2009 15:14 Ry-Masta-T wrote:
patrol + clicking on a burrowed unit will have the unit stand directly on top of the burrowed unit before patrolling back. This is useful for stacking burrowed units (i.e. Hoejja on Destination).

(right clicking or move + clicking will only move close to the burrowed unit, instead of directly on top)

Wow good to know, I usually just right click a hundred times till it moves.
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
Biff The Understudy
Profile Blog Joined February 2008
France8062 Posts
May 14 2009 09:31 GMT
#13
I always snipe templars with vultures using waypoints.

Scan protoss army, select vulture and shift click all his templar one after the other, and go do something else. As vulture cost virtually nothing compared to HT, it's a very good deal even if you suicide a couple of vulture for each templars.

I also use shift move to scout when I want my scv to go a specific way: for example to avoid my opponent's army without microing it all the way. Same for vulture raid.

I use scan to scout late game and to micro vultures.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
May 14 2009 09:43 GMT
#14
On May 14 2009 15:14 Ry-Masta-T wrote:
patrol + clicking on a burrowed unit will have the unit stand directly on top of the burrowed unit before patrolling back. This is useful for stacking burrowed units (i.e. Hoejja on Destination).

(right clicking or move + clicking will only move close to the burrowed unit, instead of directly on top)


Right click/move makes the unit go directly on top as long as you first make the unit come very close to the burrowed unit before giving the right click/move onto the burrowed unit.
fishyjoes
Profile Blog Joined October 2007
Germany644 Posts
May 14 2009 10:16 GMT
#15
I use waypoints in big muta vs gols battles. I want them to focus fire but waiting untill the target died and clicking on a new target for each group isnt that effectiv I think.
I shift+click on about 3-5 gols for each group and go marco then. I'm not sure if thats the best way to do this. I'm of course talking about battles where I want to engage the gols straight up.
Any comments on that?
infinite fun: http://dagobah.biz/flash/loituma.swf
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2009-05-14 11:23:01
May 14 2009 11:22 GMT
#16
I've heared that some terrans use shift-click vs tosses when fighting.
Select tanks and shift-click spam over goons, so that the tanks don't shoot on zealots (becouse the splash kills vults and other tanks). Then the vults take care of zealots.

It really depends on your vult-tank ratio (it's more suited for mass vult-low tank imo), but it's a nice trick - I use it here and there and it does pretty well.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
Last Edited: 2009-05-14 22:40:26
May 14 2009 22:37 GMT
#17
On May 14 2009 20:22 quirinus wrote:
I've heared that some terrans use shift-click vs tosses when fighting.
Select tanks and shift-click spam over goons, so that the tanks don't shoot on zealots (becouse the splash kills vults and other tanks). Then the vults take care of zealots.

It really depends on your vult-tank ratio (it's more suited for mass vult-low tank imo), but it's a nice trick - I use it here and there and it does pretty well.

Yeah this is useful, I recommend it.

When a patrolling unit encounters an enemy unit it will engage it and if it wins it will go back to patrolling the same route, very useful for vultures patrolling between expansions because they'll hunt any probes down and then keep going.

By using patrol instead of move with shuttles, observers and possibly some other air units you can get it to turn round faster, very nice for when your observer encounters a turret and wants to escape with minimal damage.

Shift click is also very useful for repairing bunches of units, scouting the map with your worker early game and sending your dropship home as soon as it's unloaded its units.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Biff The Understudy
Profile Blog Joined February 2008
France8062 Posts
May 14 2009 22:45 GMT
#18
On May 15 2009 07:37 jello_biafra wrote:
Show nested quote +
On May 14 2009 20:22 quirinus wrote:
I've heared that some terrans use shift-click vs tosses when fighting.
Select tanks and shift-click spam over goons, so that the tanks don't shoot on zealots (becouse the splash kills vults and other tanks). Then the vults take care of zealots.

It really depends on your vult-tank ratio (it's more suited for mass vult-low tank imo), but it's a nice trick - I use it here and there and it does pretty well.

Yeah this is useful, I recommend it.

When a patrolling unit encounters an enemy unit it will engage it and if it wins it will go back to patrolling the same route, very useful for vultures patrolling between expansions because they'll hunt any probes down and then keep going.

By using patrol instead of move with shuttles, observers and possibly some other air units you can get it to turn round faster, very nice for when your observer encounters a turret and wants to escape with minimal damage.

Shift click is also very useful for repairing bunches of units, scouting the map with your worker early game and sending your dropship home as soon as it's unloaded its units.

That's silly. All your tank will fire at the same goon. When it'll be dead, they will all fire another goon. etc... You don't want to kill goons one by one. Plus tanks are extremely usefull against zealots when they approach.

If your tanks are engaged with zealot and you don't want them to destroyd each other you have to clone them and fire goons. But that needs high apm.

Shift click is usefull only to snipe several templars after a scan. Your vulture can cross half of the map without you doing anything in order to kill the templars, that's quite funny.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
Last Edited: 2009-05-14 22:49:53
May 14 2009 22:48 GMT
#19
On May 15 2009 07:45 Biff The Understudy wrote:
Show nested quote +
On May 15 2009 07:37 jello_biafra wrote:
On May 14 2009 20:22 quirinus wrote:
I've heared that some terrans use shift-click vs tosses when fighting.
Select tanks and shift-click spam over goons, so that the tanks don't shoot on zealots (becouse the splash kills vults and other tanks). Then the vults take care of zealots.

It really depends on your vult-tank ratio (it's more suited for mass vult-low tank imo), but it's a nice trick - I use it here and there and it does pretty well.

Yeah this is useful, I recommend it.

When a patrolling unit encounters an enemy unit it will engage it and if it wins it will go back to patrolling the same route, very useful for vultures patrolling between expansions because they'll hunt any probes down and then keep going.

By using patrol instead of move with shuttles, observers and possibly some other air units you can get it to turn round faster, very nice for when your observer encounters a turret and wants to escape with minimal damage.

Shift click is also very useful for repairing bunches of units, scouting the map with your worker early game and sending your dropship home as soon as it's unloaded its units.

That's silly. All your tank will fire at the same goon. When it'll be dead, they will all fire another goon. etc... You don't want to kill goons one by one. Plus tanks are extremely usefull against zealots when they approach.

If your tanks are engaged with zealot and you don't want them to destroyd each other you have to clone them and fire goons. But that needs high apm.

Shift click is usefull only to snipe several templars after a scan. Your vulture can cross half of the map without you doing anything in order to kill the templars, that's quite funny.

The splash will kill multiple goons and it will keep the fire off the zealots that are running in amongst your tanks, minimizing the splash damage dealt to yourself. The massive blob of vultures that you have sitting in the middle of your tanks will take care of the zealots with ease.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
May 14 2009 23:40 GMT
#20
On May 12 2009 18:12 freelander wrote:
Also the infamous SPINNING OVERLORD GAYNESS.


I've heard someone else mention this. What is it?
1 2 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 90
CranKy Ducklings24
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 185
SortOf 164
BRAT_OK 63
StarCraft: Brood War
Calm 2049
Bisu 1023
Horang2 847
Jaedong 564
firebathero 523
Zeus 217
Hyuk 190
Stork 188
actioN 175
Mini 155
[ Show more ]
Soma 139
EffOrt 134
Larva 121
Leta 115
Light 100
ZerO 97
Pusan 92
ToSsGirL 91
Sharp 76
Last 66
ggaemo 66
Rush 65
Hyun 44
Hm[arnc] 31
Backho 27
Shinee 24
Nal_rA 22
soO 21
Barracks 17
sorry 16
IntoTheRainbow 16
zelot 15
JYJ 14
GoRush 14
Bale 13
SilentControl 12
yabsab 10
Sacsri 7
Dota 2
NeuroSwarm106
League of Legends
JimRising 368
Counter-Strike
shoxiejesuss674
allub196
Super Smash Bros
Mew2King151
Other Games
singsing1314
Liquid`RaSZi765
Happy352
crisheroes220
Trikslyr16
ZerO(Twitch)15
Organizations
Other Games
gamesdonequick614
StarCraft: Brood War
Kim Chul Min (afreeca) 554
Counter-Strike
PGL143
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 27
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1053
• TFBlade917
Upcoming Events
WardiTV Map Contest Tou…
31m
CranKy Ducklings
13h 31m
Escore
23h 31m
WardiTV Map Contest Tou…
1d
OSC
1d 4h
Korean StarCraft League
1d 16h
CranKy Ducklings
1d 23h
WardiTV Map Contest Tou…
2 days
IPSL
2 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
2 days
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
3 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
4 days
RSL Revival
4 days
Afreeca Starleague
4 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
5 days
RSL Revival
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.