• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:52
CEST 09:52
KST 16:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo20Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)12[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Is the larve respawn broken? Yamato Cup Series What kind of tool would you be interested in? Daily SC2 Player Grid - feedback wanted
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10421 users

! Day[9] Podcasts E14: TvZ on Heartbreak Ridge - Page 27

Forum Index > Brood War Strategy
969 CommentsPost a Reply
Prev 1 25 26 27 28 29 49 Next All
threepool
Profile Joined March 2009
United States150 Posts
Last Edited: 2009-06-05 03:03:57
June 05 2009 03:01 GMT
#521
On June 01 2009 12:08 Day[9] wrote:Pick ONE playstyle, in ONE matchup, on ONE map. (ie, PvZ, early expand corsair style on destination). Then, try to use all the advice I'm providing to hone that one playstyle. You'll be able to get from D to C in probably 2-3 months (as was the case w/ a friend of mine). When you move on to other playstyles or other matchups, not only are your mechanics solid, but also your mindset is in the right place.

OK, so I'm trying out this advice, and I have some questions.

I'm working on 5 hatch hydra PvZ on blue storm. I'm starting to wonder if this is a) too specific, or b) not specific enough.

a) Of course, it is not possible to play 5 hatch hydra every single game, it's totally inappropriate if he 2 gates, or does FE into speedzealots for example. So I seem to need at least 3 fairly distinct game plans.

b) You mentioned that 2 hatch lair into 5 hatch hydra is good at forcing your fast expanding opponent into corsair play. Would that make this build appropriate for someone who wants to practice 5 hatch hydra? It would in theory reduce my options... but it wouldn't really, I'd still need to know how to handle the situation if he ignored my early lair and went for a ground push.

EDIT: b' ) Or maybe I should be visualizing a later stage of the midgame, a well-formed hydra/muta army and 4 bases, perhaps?

Sorry if I sound a little bit like a robot in this post (I know you're encouraging us to think for ourselves) but I feel a little stuck when I sit down to work on one specific thing, as you suggest, and only get 1 game out of 8 in which I actually get to build 5 hatcheries and make hydralisks. (half of those were proxies, but never mind) Since you promise excellent results, I want to make sure I'm following your advice correctly.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
Leg[end]
Profile Blog Joined May 2009
United States241 Posts
June 05 2009 05:45 GMT
#522
I like attackzerg's line of thinking. Just wanted to add that
Legends Never Die ;;
liquorice
Profile Joined August 2008
United States170 Posts
June 05 2009 13:22 GMT
#523
you make me happy.
fuck yeah zerglings!
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-06-05 14:28:36
June 05 2009 14:27 GMT
#524
On June 05 2009 06:31 evanthebouncy! wrote:
also im unaware of an island on desti??!?!



Yes in the bottom right. Have you missed it lol?
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
AttackZerg
Profile Blog Joined January 2003
United States7578 Posts
Last Edited: 2009-06-07 05:41:13
June 05 2009 16:53 GMT
#525
On June 05 2009 12:01 threepool wrote:
Sorry if I sound a little bit like a robot in this post


Just so you know. Just because day[9] is teaching the fundementals of build orders and strategies does not mean he saying "You can't play standard". What he is doing is giving you(us) the tools to be able to explore those things for yourself to improve your own gameplay. I think applying his techniques to standard play is the only way for lower level players (myself definately included) to understand the game and improve.

If you truely care about the questions you asked, revert to his original podcast on builds and how he gauged when to get gaurdians ZvT on gaia. He fully equiped you with the tools to figure out all of the strategic questions, as far as some of the planning , needless to say I'm curious.

If he doesn't respond I'll post some of the selected advice I've gotten from ret/lzgamer/machine on zerg goals/planning.
threepool
Profile Joined March 2009
United States150 Posts
June 05 2009 18:31 GMT
#526
I suppose a simpler way to phrase my question would be: "How should I reconcile my goal of practicing one style with the fact that my opponent might force me away from my desired path?" His example was early expand corsair style PvZ, but the protoss can do this more or less independently of what zerg is doing. (excepting a 4-6 pool) On the other hand, as a zerg, I feel that I have to play a completely different game against 2 gate than FE corsair.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
AttackZerg
Profile Blog Joined January 2003
United States7578 Posts
Last Edited: 2009-06-07 05:42:36
June 05 2009 18:41 GMT
#527
On June 06 2009 03:31 threepool wrote:
I suppose a simpler way to phrase my question would be: "How should I reconcile my goal of practicing one style with the fact that my opponent might force me away from my desired path?" His example was early expand corsair style PvZ, but the protoss can do this more or less independently of what zerg is doing. (excepting a 4-6 pool) On the other hand, as a zerg, I feel that I have to play a completely different game against 2 gate than FE corsair.


TBH when toss goes for any type of 1 gate or 2 gate play, you don't need 5 hats and 35-40 drones, you can saturate 2 bases with 3 hat and go lair/den speedhydra/speedovie-then lurker-then range then expo + evo+spire, and be in the exact same midgame situations with even a greater advanatage then regular.

Then you can add 2 move evos and a fifth hat and go hive lurker/ling/hydra or stay lair and go lurkercontain and(or) drop. The sitations will transpose completely.

and by doing what I said, you more or less achieve the exact same thing as versus an fe toss in a different route.

He covered all of this in his recent guide on builds. Versus 1gate and 2gate , you must figure out the order you need the different techs, rather then getting everything at once with a 5 hat play.

You aren't thinking deeply enough about how midgame works, I think.
threepool
Profile Joined March 2009
United States150 Posts
June 05 2009 18:52 GMT
#528
Thanks for the help, I'll try to keep your example in mind.
On June 06 2009 03:41 AttackZerg wrote:You aren't thinking deeply enough about how midgame works, I think.

I'm trying, believe me. But there are situations where the midgame does not necessarily transpose; terran mech, for example. (which Day[9] referred to as "a completely different matchup" from normal TvZ)
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
AttackZerg
Profile Blog Joined January 2003
United States7578 Posts
June 05 2009 20:37 GMT
#529
On June 06 2009 03:52 threepool wrote:
Thanks for the help, I'll try to keep your example in mind.
Show nested quote +
On June 06 2009 03:41 AttackZerg wrote:You aren't thinking deeply enough about how midgame works, I think.

I'm trying, believe me. But there are situations where the midgame does not necessarily transpose; terran mech, for example. (which Day[9] referred to as "a completely different matchup" from normal TvZ)


We aren't talking about zvt. We are talking about how someone wanting to practice true, standard zvp can go into 2 gate situations or even 1gate with the same macro mindset.
threepool
Profile Joined March 2009
United States150 Posts
June 06 2009 00:41 GMT
#530
On June 06 2009 05:37 AttackZerg wrote:
We aren't talking about zvt. We are talking about how someone wanting to practice true, standard zvp can go into 2 gate situations or even 1gate with the same macro mindset.

OK, thanks for answering all my n00b questions.

Try to keep in mind that those of us without years of experience can't see certain details like this at a glance. It would help to hear some of the reasoning as to why you consider ZvP to have a single direction, while ZvT does not–might help get some of your good advice through my thick skull.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
AttackZerg
Profile Blog Joined January 2003
United States7578 Posts
June 06 2009 02:39 GMT
#531
On June 06 2009 09:41 threepool wrote:
Show nested quote +
On June 06 2009 05:37 AttackZerg wrote:
We aren't talking about zvt. We are talking about how someone wanting to practice true, standard zvp can go into 2 gate situations or even 1gate with the same macro mindset.

OK, thanks for answering all my n00b questions.

Try to keep in mind that those of us without years of experience can't see certain details like this at a glance. It would help to hear some of the reasoning as to why you consider ZvP to have a single direction, while ZvT does not–might help get some of your good advice through my thick skull.


Well no matter what type of game you are playing against protoss you will inevitably be dealing with the same few types of gameplay. Hydralisks and zerglings work against all of them earlygame and earlymidgame. This includes 1gate -> zealot legs, 1 gate goon,reaver,1gate sair/dt , 1 gate sair/reaver, 2gate -> fe -> 2 gate tech. The only difference between these and FE toss is that you encounter masses of units of a specific type, ala , 4 gate speedzealots or 1 gate sair/dt->templar/cannons earlier in the game, so once you respond to that earlygame tech protoss must (unless their 'timing attack' succeeds) settle into a macro mode, which translates into a normal macro midgame,where muta switches, lurkers,masshydralisks ect can all be viable just like 5 hat vs fe type games.

Now against terran you have many different types of tech openings. 1rax gas -> 3rax sunken bust(on 1 base) 1raxgas->double factory -> speedvulture runby or 2 rax tank push or 1factory/starport or two port wraith. Then you have all the fast expo variants of those same builds. Then you have bionic which (aside from heavy vulture harrass or wraiths) can have certain timing windows to kill zerg (premuta-prelurker-pre-defiler). Then you have mech which has slower timing attacks (normally) but is alot more (1 punch knockout), while most bionic play after FE isn't dead after 1 push.

ZvT does transpose just like zvp but in 2 different ways. 1 the lurker is your most valueable unit and the other hydralisks and mutalisks are. I am writing this quickly and don't have time to go back and revise everything but I hope you understand that the dynamics of terran and protoss are very different and as zerg they demand very different thinking. Thinking wise, zvp is much easier.
Zozma
Profile Blog Joined November 2008
United States1626 Posts
June 06 2009 03:52 GMT
#532
On June 06 2009 01:53 AttackZerg wrote:
If he doesn't respond I'll post some of the selected advice I've gotten from ret/lzgamer/machine on zerg goals/planning.
Dude, post that no matter what happens! I'd definitely like to hear it.
rAnDoMZerg
Profile Joined June 2009
Israel20 Posts
June 06 2009 13:04 GMT
#533
In the StoppingMech podcast he mentioned 2 games for proleagues of how good is mech... Can someone post link of that 2 games please?
Jaedong ftw
Kenny
Profile Blog Joined October 2004
United States678 Posts
June 06 2009 13:23 GMT
#534
More podcasts please! I loved all of these and I'm looking forward to hopefully another Zerg focused cast
threepool
Profile Joined March 2009
United States150 Posts
June 07 2009 04:23 GMT
#535
On June 06 2009 22:04 rAnDoMZerg wrote:
In the StoppingMech podcast he mentioned 2 games for proleagues of how good is mech... Can someone post link of that 2 games please?

That podcast had its own thread. motbob posted the videos there.
This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*. You are so many *lonely* *juicy* *bubbles*. It is so sad. Now that you are *campers* you will have more *parties* and no more *sad* *lonely* *bubbles*.
AttackZerg
Profile Blog Joined January 2003
United States7578 Posts
June 07 2009 05:40 GMT
#536
P.S , sean if you disagree with anything I say, please please post it. Everything I say is based off of my experience in conversation,resources, study and play I would love to know how much of what I say you agree with!
rAnDoMZerg
Profile Joined June 2009
Israel20 Posts
June 07 2009 10:13 GMT
#537
On June 07 2009 13:23 threepool wrote:
Show nested quote +
On June 06 2009 22:04 rAnDoMZerg wrote:
In the StoppingMech podcast he mentioned 2 games for proleagues of how good is mech... Can someone post link of that 2 games please?

That podcast had its own thread. motbob posted the videos there.



Thanks ^^
Jaedong ftw
Hundredth
Profile Joined November 2008
United Kingdom142 Posts
June 07 2009 12:51 GMT
#538
btw, i'm pretty sure it should be Episode 8 (without intros) or Episode 10 (with intros), not 9 :p
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
June 08 2009 04:02 GMT
#539
On June 07 2009 21:51 Hundredth wrote:
btw, i'm pretty sure it should be Episode 8 (without intros) or Episode 10 (with intros), not 9 :p


THIS IS MY BIRTHDAY PARTY
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
June 08 2009 04:07 GMT
#540
On June 05 2009 12:01 threepool wrote:
OK, so I'm trying out this advice, and I have some questions.

I'm working on 5 hatch hydra PvZ on blue storm. I'm starting to wonder if this is a) too specific, or b) not specific enough.


a) Of course, it is not possible to play 5 hatch hydra every single game, it's totally inappropriate if he 2 gates, or does FE into speedzealots for example. So I seem to need at least 3 fairly distinct game plans.


right on the money. this is EXACTLY how you should be thinking about it. for me, my 3 big categories are A) fast gas, B) 2 gate, C) early expand. I further break those down by A1) sair first A2) reaver first A3) templar/legspeed etc etc. If you're having trouble, just make the categories bigger (like A) 1 base, B) 2 base, A1) aggressive early A2) passive early)


b) You mentioned that 2 hatch lair into 5 hatch hydra is good at forcing your fast expanding opponent into corsair play. Would that make this build appropriate for someone who wants to practice 5 hatch hydra? It would in theory reduce my options... but it wouldn't really, I'd still need to know how to handle the situation if he ignored my early lair and went for a ground push.


yeah i think 3 hatch into 5 hatch hydra is easier. opening w/ 2 hatch requires a huge comfort managing your larvae properly, which is still a pain for me after 12 years of zerging



Sorry if I sound a little bit like a robot in this post (I know you're encouraging us to think for ourselves) but I feel a little stuck when I sit down to work on one specific thing, as you suggest, and only get 1 game out of 8 in which I actually get to build 5 hatcheries and make hydralisks. (half of those were proxies, but never mind) Since you promise excellent results, I want to make sure I'm following your advice correctly.


you're asking ALL the right questions in the right fashion too. keep trying to give your own answers and test things out!!! the #1 important thing i would suggest is to boost your macro a bunch. macro is the MOST IMPORTANT ELEMENT FOR STRONG GAMEPLAY AND FOR LEARNING. in other words, you could have thought up the "right solution," had shitty macro, and then have incorrectly learned that the "right solution" was wrong. for instance, 5hatch hydra is clearly a solid build, as its one of the standard plays for pros these days. however, the first time someone w/ bad macro tries it, he might say "i die before i get my 5 hatches up, this build is terrible!! anyone who gets to the mid-game is just lucky they didn't die!" etc etc

best of luck to you sir!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Prev 1 25 26 27 28 29 49 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 205
StarCraft: Brood War
Leta 170
Larva 136
Hm[arnc] 87
soO 26
Soma 22
Noble 14
League of Legends
JimRising 628
Counter-Strike
summit1g11178
shoxiejesuss366
Other Games
ceh9457
KnowMe49
Organizations
Dota 2
PGL Dota 2 - Secondary Stream7710
Other Games
gamesdonequick1005
Dota 2
PGL Dota 2 - Main Stream341
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• practicex 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1712
• Jankos1036
• Stunt430
• HappyZerGling108
Upcoming Events
WardiTV Weekly
3h 8m
Monday Night Weeklies
8h 8m
Sparkling Tuna Cup
1d 2h
The PondCast
2 days
Douyu Cup 2020
2 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
3 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
4 days
Maestros of the Game
5 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
5 days
Douyu Cup 2020
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
6 days
Online Event
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Acropolis #4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.