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Oystein FPVods [04-04 Update] - Page 3

Forum Index > Brood War Strategy
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omninmo
Profile Blog Joined April 2008
2349 Posts
March 12 2009 09:06 GMT
#41
could we get some info on rally points and how you deal with changing them when you have like 10+ gates all on different spots of the map. i use f3, f4 u?

also, how about some good PvZ builds (one aggressive and one more reactive) for destination and medusa. thanks. your VODs are pimp.
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
March 12 2009 10:41 GMT
#42
I think he just right clicks the place where he want's to change each of his gateways....
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
Last Edited: 2009-03-12 13:22:23
March 12 2009 13:10 GMT
#43
On March 01 2009 20:45 omninmo wrote:
God Hates a Coward

this is a song from the band tomahawk.. are you a fan of mike patton?

Yes that is correct. I like some of pattons work (faith no more, tomahawk not all of it but lots of songs) but lots of it like fantomas and mr bungle I don`t really like.

could we get some info on rally points and how you deal with changing them when you have like 10+ gates all on different spots of the map. i use f3, f4 u?

also, how about some good PvZ builds (one aggressive and one more reactive) for destination and medusa. thanks. your VODs are pimp.

I usually hotkey 4-5 gates at the time and do 4 right click, 5 right click etc and often move like 1 or 2 gates manually if I don`t have enough room in the hotkeys. I also rarely move rallypoint after iv rallied everything to my natural, pretty much only if there are enemy forces there and then I just do click a gateway rightclick next to it in base and repeat on all gates.

Been recording lots of games the last few days, will get around to make commentaries for them soon. Its just that right now its more fun just massgaming and getting games vs gosu Koreans I wont get games vs later in the season
One more game and I get into the blue ranks, then the real fun begins

Edit : Updated the OP with my rep packs also, there should be lots of PvZ games in those to watch while you wait for VODs.
God Hates a Coward
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
March 12 2009 14:04 GMT
#44
Sweet Oystein, your dominating that scl ladder. opened up 1000 point lead. Sick.

Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
March 12 2009 22:50 GMT
#45
haha its only expected of someone as good as Oystein ^^
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
March 13 2009 01:38 GMT
#46
Updated the OP with a new VOD.
Iv started working on VODs of the 10\15 rush PvT, and the first VOD is now up. Its a short game that shows how it can succeed and includes the BO. I will make more VODs where I will discuss the different follow ups and how wall\no wall affects your play etc, at a later time.

VOD : http://files.filefront.com/1015rushwmv/;13456019;/fileinfo.html

Rep : http://repdepot.net/replay.php?id=8767

BO : + Show Spoiler +
8 Pylon
10 gateway
11 gas
13 core
15 gateway (Scout after gateway, and cut probeS)
15 Range
15 goon
17 pylon
17 build 2 goons
22 Pylon (resume probe production)
23 Goon
25 Goon
28 Pylon


Its not yet possible to watch it streamed but I think it will change soon. Also fire away questions you might have, and I will answer it here or included it in the next VOD.
God Hates a Coward
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2009-03-13 04:01:51
March 13 2009 03:58 GMT
#47
I'll bring up the same issue I did in the 10/15 thread becuase Im curious for an answer and doubtful about getting one besides playing alot myself, but since you play maybe you are willing to try both out and experience what small difference there is between the builds.
"I think the key B.O. question here is what is more important -- faster goons or faster range. It is unclear to me, but I am leaning towards 15p,15goon,17range while Gnojfatelob has opted for faster range."
You go 15range-15goon-17pylon, saving up 200+ mins before range, delaying the first goon slightly for faster range, which also delays the 3rd and 5th slightly. And 17p delays the 2nd and 4th goons by a large amount. But perhaps the faster range does matter more, dunno, so there's my question.
| www.ArtofProtoss.vze.com |
StarBrift
Profile Joined January 2008
Sweden1761 Posts
Last Edited: 2009-03-13 05:10:20
March 13 2009 05:04 GMT
#48
Hey Oystein I'm a C protoss and I've been using this build quite alot on medusa. The only variations I had in my build was that I scout after the first gateway which after viewing this vod probably is unessecary and that I build my second gate with the 15th probe that comes out as the probe cut starts, because that gives me some more mining time and you don't start using the gate right away anyway. Unless you build it with that probe in which case I believe it pops right as my pylon does (could be wrong about this). Do you think it's worthwhile to wait with the second gate until the 15th probe pops out or should I copy your build exactly?

By the way, the one followup I really really like to this is the robo after 5 goons and going straight into reaver skipping early obs (adding after reaver obviously). It might be because I'm only C level and my opponents are not perfect in their reaver defense but I find that I almost allways get ahead economically because I can place my exp as the shuttle moves out and delay his expansion so long with just the threat of the reaver. Also at my level sometimes the terrans move to many tanks from the wall to defend vs the reaver in which case I can break it with the shuttle + my goons often times. Anyway, that's just my favorite followup to it. Would be awesome if you made a guide and showcased how it works vs really good terrans.

I've tried DT folllowup or just fast second nex but it seems the terran has too much of an offensive threat or economic lead if I mess up slightly with those builds. The reaver gives me safety as it can combat stray tanks and stuff if he gets careless and it can also totally rape a counter by him if he tries to move out too fast.

Hoping you have time to answer my post. Thanks for the great guide!
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
March 13 2009 10:32 GMT
#49
On March 13 2009 12:58 Knickknack wrote:
I'll bring up the same issue I did in the 10/15 thread becuase Im curious for an answer and doubtful about getting one besides playing alot myself, but since you play maybe you are willing to try both out and experience what small difference there is between the builds.
"I think the key B.O. question here is what is more important -- faster goons or faster range. It is unclear to me, but I am leaning towards 15p,15goon,17range while Gnojfatelob has opted for faster range."
You go 15range-15goon-17pylon, saving up 200+ mins before range, delaying the first goon slightly for faster range, which also delays the 3rd and 5th slightly. And 17p delays the 2nd and 4th goons by a large amount. But perhaps the faster range does matter more, dunno, so there's my question.

Iv been testing out both options, and I found the range->goon->pylon to be the best by far imo. Before I used to do 2 or 3 goons before range for faster goons. While it gives you slightly slower goons, your range finishes just as you get 3 goons to their base and that imo is just huge, it makes killing marines so much easier if they did FD, and its a lot easier to put pressure on their wall by trying to snipe the tank at every chance you get. Also you can tweak my build slightly and cut probes longer and get your 4th and 5th goon out at the same time if you wanna apply even more pressure. Both builds are viable options and I think a lot comes down to personal preference, I know that I at least enjoy the range build as I feel it gives you more room to micro easier.

To Starbrift, you don`t need to scout before after your second gate since you are committing to a rush build regardless, unless you scout him on the first pos and for some reason feel like changing build. With the build I use you need all that money to be able to get range asap and then the first goon a few sec later and be able to make 2 goons asap when the pylon finishes. For the gateway timing, sure you can wait a bit longer to make your 15th gate since it stays idle for a short while in this build, but its not like you need those minerals for something else and I am just afraid of putting it down to late and having my goons delayed + it probably will mine max 8 mins more by waiting longer before you build it.

As for the follow up, if I do little or no damage I always stop goons after the 5 first and I only make more goons if I do good damage with the first goons or hes going 2fact or something. Yeah reavers can be a pretty good follow up, however it relies rather heavy on you doing some damage with the drop, if you fail to do damage you usually will just die to the first push T does, therefor I mostly do it if I feel i am far behind in the game and need to something risky to equalize the game, but its a good option for a follow up for sure but I find it a bit "random".
Lately I have been testing out nexus then going for a DT drop with quick arbiter after that turning it into more standard play, iv had decent success with it but I am still working on trying to find optimized timings for your 3rd and gateways. Iv also been testing out double expoing on medusa/colloseum where all the Ts seem to forgo pushing and take their 3rd really fast. To be honest I am still not sure what follow up I like the best, and I am still in sort of the test phase on a few of the follow ups.
God Hates a Coward
-_-
Profile Blog Joined November 2003
United States7081 Posts
March 13 2009 16:50 GMT
#50
Just a few q's.

Do you save screens? If so, what screens do you save?
Do you use alt, or do you double tap?
Do you watch the minimap for pings?

boesthius
Profile Blog Joined February 2008
United States11637 Posts
March 13 2009 18:02 GMT
#51
--- Nuked ---
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
March 14 2009 00:10 GMT
#52
Hm, just something interesting I noticed. 20090313 is today. ForGG is switching teams around now and just reset his iCCup account. Wonder if this is a coincidence.
What does the scouter say about his macro level? It's Over 9000 minerals!
Ingenol
Profile Blog Joined November 2008
United States1328 Posts
March 14 2009 00:22 GMT
#53
More Zerg FPVODs please good sir!
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
March 14 2009 02:34 GMT
#54
On March 14 2009 09:10 SiegeTanksandBlueGoo wrote:
Hm, just something interesting I noticed. 20090313 is today. ForGG is switching teams around now and just reset his iCCup account. Wonder if this is a coincidence.


Im looking at his account right now (20090302) and he's still B+
StarBrift
Profile Joined January 2008
Sweden1761 Posts
March 14 2009 07:50 GMT
#55
On March 13 2009 19:32 Oystein wrote:
Show nested quote +
On March 13 2009 12:58 Knickknack wrote:
I'll bring up the same issue I did in the 10/15 thread becuase Im curious for an answer and doubtful about getting one besides playing alot myself, but since you play maybe you are willing to try both out and experience what small difference there is between the builds.
"I think the key B.O. question here is what is more important -- faster goons or faster range. It is unclear to me, but I am leaning towards 15p,15goon,17range while Gnojfatelob has opted for faster range."
You go 15range-15goon-17pylon, saving up 200+ mins before range, delaying the first goon slightly for faster range, which also delays the 3rd and 5th slightly. And 17p delays the 2nd and 4th goons by a large amount. But perhaps the faster range does matter more, dunno, so there's my question.

Iv been testing out both options, and I found the range->goon->pylon to be the best by far imo. Before I used to do 2 or 3 goons before range for faster goons. While it gives you slightly slower goons, your range finishes just as you get 3 goons to their base and that imo is just huge, it makes killing marines so much easier if they did FD, and its a lot easier to put pressure on their wall by trying to snipe the tank at every chance you get. Also you can tweak my build slightly and cut probes longer and get your 4th and 5th goon out at the same time if you wanna apply even more pressure. Both builds are viable options and I think a lot comes down to personal preference, I know that I at least enjoy the range build as I feel it gives you more room to micro easier.

To Starbrift, you don`t need to scout before after your second gate since you are committing to a rush build regardless, unless you scout him on the first pos and for some reason feel like changing build. With the build I use you need all that money to be able to get range asap and then the first goon a few sec later and be able to make 2 goons asap when the pylon finishes. For the gateway timing, sure you can wait a bit longer to make your 15th gate since it stays idle for a short while in this build, but its not like you need those minerals for something else and I am just afraid of putting it down to late and having my goons delayed + it probably will mine max 8 mins more by waiting longer before you build it.

As for the follow up, if I do little or no damage I always stop goons after the 5 first and I only make more goons if I do good damage with the first goons or hes going 2fact or something. Yeah reavers can be a pretty good follow up, however it relies rather heavy on you doing some damage with the drop, if you fail to do damage you usually will just die to the first push T does, therefor I mostly do it if I feel i am far behind in the game and need to something risky to equalize the game, but its a good option for a follow up for sure but I find it a bit "random".
Lately I have been testing out nexus then going for a DT drop with quick arbiter after that turning it into more standard play, iv had decent success with it but I am still working on trying to find optimized timings for your 3rd and gateways. Iv also been testing out double expoing on medusa/colloseum where all the Ts seem to forgo pushing and take their 3rd really fast. To be honest I am still not sure what follow up I like the best, and I am still in sort of the test phase on a few of the follow ups.


Thanks for the reply. I'll try that followup with DT and expand aswell I think. Sounds powerful if timed right. In what order would you add the citadel and nat exp if you did that? Exp first and then citadel + robo?
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
March 14 2009 15:38 GMT
#56
On March 14 2009 16:50 StarBrift wrote:
Show nested quote +
On March 13 2009 19:32 Oystein wrote:
On March 13 2009 12:58 Knickknack wrote:
I'll bring up the same issue I did in the 10/15 thread becuase Im curious for an answer and doubtful about getting one besides playing alot myself, but since you play maybe you are willing to try both out and experience what small difference there is between the builds.
"I think the key B.O. question here is what is more important -- faster goons or faster range. It is unclear to me, but I am leaning towards 15p,15goon,17range while Gnojfatelob has opted for faster range."
You go 15range-15goon-17pylon, saving up 200+ mins before range, delaying the first goon slightly for faster range, which also delays the 3rd and 5th slightly. And 17p delays the 2nd and 4th goons by a large amount. But perhaps the faster range does matter more, dunno, so there's my question.

Iv been testing out both options, and I found the range->goon->pylon to be the best by far imo. Before I used to do 2 or 3 goons before range for faster goons. While it gives you slightly slower goons, your range finishes just as you get 3 goons to their base and that imo is just huge, it makes killing marines so much easier if they did FD, and its a lot easier to put pressure on their wall by trying to snipe the tank at every chance you get. Also you can tweak my build slightly and cut probes longer and get your 4th and 5th goon out at the same time if you wanna apply even more pressure. Both builds are viable options and I think a lot comes down to personal preference, I know that I at least enjoy the range build as I feel it gives you more room to micro easier.

To Starbrift, you don`t need to scout before after your second gate since you are committing to a rush build regardless, unless you scout him on the first pos and for some reason feel like changing build. With the build I use you need all that money to be able to get range asap and then the first goon a few sec later and be able to make 2 goons asap when the pylon finishes. For the gateway timing, sure you can wait a bit longer to make your 15th gate since it stays idle for a short while in this build, but its not like you need those minerals for something else and I am just afraid of putting it down to late and having my goons delayed + it probably will mine max 8 mins more by waiting longer before you build it.

As for the follow up, if I do little or no damage I always stop goons after the 5 first and I only make more goons if I do good damage with the first goons or hes going 2fact or something. Yeah reavers can be a pretty good follow up, however it relies rather heavy on you doing some damage with the drop, if you fail to do damage you usually will just die to the first push T does, therefor I mostly do it if I feel i am far behind in the game and need to something risky to equalize the game, but its a good option for a follow up for sure but I find it a bit "random".
Lately I have been testing out nexus then going for a DT drop with quick arbiter after that turning it into more standard play, iv had decent success with it but I am still working on trying to find optimized timings for your 3rd and gateways. Iv also been testing out double expoing on medusa/colloseum where all the Ts seem to forgo pushing and take their 3rd really fast. To be honest I am still not sure what follow up I like the best, and I am still in sort of the test phase on a few of the follow ups.


Thanks for the reply. I'll try that followup with DT and expand aswell I think. Sounds powerful if timed right. In what order would you add the citadel and nat exp if you did that? Exp first and then citadel + robo?

Yes expo first, then citadel then robo and don`t forget to take your gas on natural quickly since its a very gas heavy build. (I usually have my gas finished about the same time my nexus finishes). I also usually start my stargate while the archives is warping.

Its not really designed to do a lot of damage, but more to contain T and force him to waste scans while you tech up to arbiters for a more standard lategame approach, of course sometimes you will catch the T off guard and can do lots of damage but that should really just be considered a bonus if it happens and not something you should rely on. Just like the regular expo->dt->arb build your goal is really to get away with expo and heavy teching with a minimum of defense just relying on your DTs to keep him occupied in his main and stop his push if he decides to move out early.
God Hates a Coward
TaP.Nuada
Profile Blog Joined February 2007
United States428 Posts
March 15 2009 06:54 GMT
#57
I really like the your videos! Just wanted to show some appreciation before I make requests Really is cool what you're doing for the community.

How about some pvz VOD's?

I've been trying to learn the 2 archon, speedzeal, +1 attack timing attack, but it always comes late for me, I think
http://binarybeast.com/ Free Tournament Hosting!
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
March 15 2009 15:25 GMT
#58
On March 15 2009 15:54 TaP.Nuada wrote:
I really like the your videos! Just wanted to show some appreciation before I make requests Really is cool what you're doing for the community.

How about some pvz VOD's?

I've been trying to learn the 2 archon, speedzeal, +1 attack timing attack, but it always comes late for me, I think

Thx!

Yeah I will do some PvZ soon, been recording games but have not gotten around to making commentaries for them yet.
God Hates a Coward
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
March 17 2009 03:37 GMT
#59
Made a commentary for a PvZ 1gate expo build just now, did it in sort of a hurry so it did not turn out exactly as I had planned, but it will work for now since I can always make new ones later.

VOD : http://files.filefront.com/PvZandrowmv/;13479703;/fileinfo.html
Rep : http://repdepot.net/replay.php?id=9007
BO : + Show Spoiler +
8 Pylon
10 Gatway (scout)
12 Pylon
13 zealot
17 zealot
21 nexus
22 assimilator
23 Core
24 pylon
29 Stargate
30 Forge
After this it deviates because of losses of units
God Hates a Coward
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
March 17 2009 03:46 GMT
#60
On March 14 2009 01:50 -_- wrote:
Just a few q's.

Do you save screens? If so, what screens do you save?
Do you use alt, or do you double tap?
Do you watch the minimap for pings?


I don`t save screen locations, tho its probably something I should start doing. Mostly I just use hotkeys, space or just use the minimap or if its close scroll with the mouse.

What does alt do? If you mean the colors yeah I always change them to green\red unless I forget it.

Mostly I watch for red dots on the minimap, I don`t look for pings too see when my units are finished for example.
God Hates a Coward
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