[Q][P] Muta Upgrades vs Goliath - Page 2
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snorlax
United States755 Posts
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onihunter
United States515 Posts
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Lord_of_Chaos
Sweden372 Posts
On February 02 2009 07:24 LonelyMargarita wrote: It doesn't display 4 damage being dealt until the 4th hit. A 10 hp unit won't die until the 4th round of hits, if it's taking the 2nd hit each time. Because of the rounding, it's only taken 9.999 damage after 3 hits. cool, didn't know/think about that. I stand corrected unless someone proves you worng ![]() On February 02 2009 14:10 onihunter wrote: All +1 attack would do is make it 10-3-1 damage per glaive, whereas the +1 armor would actually be useful. excellent input mate. | ||
Eldariel
Finland42 Posts
EDIT: Also, remember that goliaths have inherent 1 point of armor, so glaive is relatively weak at 8-2-.5. | ||
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GrandInquisitor
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New York City13113 Posts
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lololol
5198 Posts
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mahnini
United States6862 Posts
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Archaic
United States4024 Posts
Firebats have three. That's about all I remember. But armor definitely. | ||
conCentrate9
United States438 Posts
On February 03 2009 06:49 Archaic wrote: Wraiths, Goliaths, and Zealots have two attacks. Firebats have three. That's about all I remember. But armor definitely. ... Wraiths have one attack, goliath ground has one attack. | ||
uppTagg
Sweden473 Posts
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KwarK
United States42247 Posts
On February 03 2009 07:34 conCentrate9 wrote: ... Wraiths have one attack, goliath ground has one attack. I thought wraith and scout ATA was two. Firebat being 3 is odd. I heard something about it being 3 attacks, all doing 8, but overlapping so only 2 can ever hit a single target. | ||
lololol
5198 Posts
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Trozz
Canada3454 Posts
July vs Sea Shield. July gets armor upgrade. It seems to work well. | ||
conCentrate9
United States438 Posts
On February 03 2009 09:23 Kwark wrote: I thought wraith and scout ATA was two. Firebat being 3 is odd. I heard something about it being 3 attacks, all doing 8, but overlapping so only 2 can ever hit a single target. Scout air to air is two, but the wraith's two missiles fire as one attack. | ||
Stimpacked
Philippines368 Posts
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CharlieMurphy
United States22895 Posts
On February 02 2009 04:36 TrainReq wrote: There's a discrepancy in your post Charlie. "So each missile does 10/.5 = 5 for a total of ten damage per volley." It would be 10x0.5=5, if I'm not mistaken. yea I failed fractions in 6th grade >.< I always mix up the division/multiplication because it just doesn't sound right in my head. Normally when you multiply something it gets bigger, when you divide something it gets smaller. Fractions are the opposite. | ||
bumatlarge
United States4567 Posts
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Zoler
Sweden6339 Posts
On February 05 2009 10:00 bumatlarge wrote: well the armor would help scourge survive crit mass of valks a bit, no? It doesn't matter AT ALL. A valkyries does 6x8 = 48 damage. +1 armor on scourge reduces that to 40 damage. Lets say the terran has 6 valkyries, the valks does 360 damage together instead of 408. I think the scourges will die anyway lol. I don't know what we're discussing but if it's what upgrade for mutalisks against mech it's ALWAYS armor. Always Always Always Always Always Always Always | ||
PocketX
53 Posts
better for long term too if you decide to use queens/ovie drop. | ||
AssuredVacancy
United States1167 Posts
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