! [G] Stylish's FPVods [06-10 Update] - Page 49
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coltrane
Chile988 Posts
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freelander
Hungary4707 Posts
On April 08 2009 05:46 Tbake wrote: Ahhh ok. Also do you have a good way of dealing with zerg putting a sunken at ur base on colo, where the zerg creep can be placed down. I played a game when I was going mech, and he put a early sunken there with lings, and knocked off my 2 depots. you just need a bunker on the high ground of your nat expo | ||
beenizzle
United States141 Posts
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Zoler
Sweden6339 Posts
On April 09 2009 06:13 beenizzle wrote: im having a hard time justifying when to make a push after toss get 3rd @ a normal timing. i usually get run over by toos units. im guessing maybe before i push i should check gatesways and send a few scvs around the map to check out the size of his army. I give you this tip: As a beginner / semi-beginner (I'm don't know your rank/skill just assuming) you should play this by following your feelings ![]() Feel the time to push, and do it! If you don't succeed, look at the replay. Where did I go wrong? Did I go too late? Did I go too early? Did I not macro good enough? Was he just way better than me? Did I do some missmicro that cost me the battle? Look at Day[9]'s guide about how to make your own build order, imo the things he said applies here too. | ||
JYGrk
United States8 Posts
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YPang
United States4024 Posts
btw your comp's a nigga....|\|1664 | ||
Deathfate
Spain555 Posts
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StylishVODs
Sweden5331 Posts
On April 10 2009 01:11 Battle wrote: I think the counter to your last VOD is as easiest as surround the sunk with drones... Yeah thats definately a good idea. :D | ||
Deathfate
Spain555 Posts
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StylishVODs
Sweden5331 Posts
On April 10 2009 09:18 Battle wrote: I told you because i just played a guy who did to me and he couldnt kill my only sunken... My last VOD was the nukestrategy, please pull drones to the sunkenline :D But I guess you're talking about the roflstrat? If so, then no you have to have 2 sunkens finnished and have drones+lings ready. If you know it's coming you can just place 2 sunkens ASAP as your hatch finnishes and you'll be fine, but it's really hard to see it coming. | ||
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SilverskY
Korea (South)3086 Posts
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StylishVODs
Sweden5331 Posts
1base lurkers is a bad strategy and I don't think you will encounter it that much on the higher levels. You can simply do a 2rax build with bunker at the ramp and a turret. Beware for slowdrop aswell, place the suplydepots to have vision over droplocations and 1 turret aswell. Research armor while you tech towards a tank and a vessel usually. If you spot it in time I guess you could do 2port wraith aswell. His 1 hatchery will provide very low econ and if u can get dronekills he will die. If doing this, ofcourse still add bunker + turret at the ramp and make sure to snipe any overlords close to your base. Im going away for the weekend and ill be back on monday. Gl hf everyone. | ||
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SilverskY
Korea (South)3086 Posts
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ZzZzAnG
United States109 Posts
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JYGrk
United States8 Posts
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Toads
Canada1795 Posts
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Zoler
Sweden6339 Posts
On April 07 2009 08:10 StylishVODs wrote: 10 seconds:D If you play vs someone who techs to lurkers faster than usual, dont do this build. I don't use it as a standard build. Although its really good if they do the normal timings, i actually beat F91 using this very strategy. This virus is really killing me, i will probably have to buy a new computer before i can record more vods.. however i can still play and ill upload replaypacks when i get a good amount of games. And this is why Stylish is top foreign TvZ! | ||
Cube
Canada777 Posts
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ZeKk
Sweden320 Posts
On April 13 2009 15:42 Cube wrote: am i seeing things or was the 2port wraith game against incontrol ![]() Yes it was ^^ | ||
Noah
Norway164 Posts
On March 06 2009 13:21 Phyre wrote: Thanks again for the VODs, it really is incredibly helpful! I copied down some of the BOs onto sticky notes and I've been following them as I play and I think it's been a huge help. If I could make a request though, do you think you could include a little info on when you would and wouldn't use each build? I know you covered this a little bit in some of the vods like the Fantasy build is designed to work best against 3 hatch muta and the 2 fac->gols variation is for countering 2 hatch muta. However, if you could mention this kind of info for the other builds in the OP that would be great! Might be asking too much but if you could touch on what maps they are best suited for that would be awesome also. Also, one specific question. I've been trying out the TvP 5fac push and I'm curious why do you use the FD-like opening instead of a Siege expand? If you could touch on the pros/cons that would be great. I've always been more comfortable with siege expand and most people I've spoken to say FD is outdated and sucks, especially on Python/ramp maps, but you seem to use it anyway. I just wanted to bump this great post since Phyre posted everything I would. | ||
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