! [G] Stylish's FPVods [06-10 Update] - Page 34
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ZzZzAnG
United States109 Posts
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StylishVODs
Sweden5331 Posts
The general idea is basically: Vs 9pool you can take the scv making rax and place a bunker, then place the expansion. Vs 9poolspeed you have to switch the build, making an early gas/aca after first or second suply to make a later CC after bat/medic is out. From 9poolspeed you cannot really continue with the 9minpush strat, you have to switch things up, but the zerg gets so economically behind that i don't mind playing vs a zerg that opens 9poolspeed. I will tell you more about it in the vods.. | ||
StylishVODs
Sweden5331 Posts
Pokebunny: I use GunCam. When a recording is finnished i select the video in guncam and press "export video as AVI" -> append selected film -> As Avi -> Xvid Filmquality 50 -> name the file and then its finnished. Files should be too big. Then i use Camtasia to add commentary and virtualdub to get it together. [trapcard]: Your build is abit close to Artosis build under "The difference between foreigners and koreans". Your opening looks solid but i think the factory is too early. The reason why you add such early academy and having 3 barracks is to be strong in the early midgame and take out zergs 3rd. Your factory should not be done sooner than 55 suply atleast. I suggest you practice the 9minpush as your standardbuild. If you like adding preassure early, practice the artosisbuild. If you like playing 2playermaps practice petzerglings build. Good luck! Zekk: I've got some falling to do. Tbake: I assume you mean 2hatch lurker. If not its pretty much the same counter. Get 2 factorys before the starport, get additional bunkers in your natural. Rape him with tanks;) I use logitech G3 laser. 800dpi i think and about middle speed, without acceleration. I guess i move my hand fast. I use a combination of hotkeys, click on minimap and scroll screen with mouse when i move the screen. If you scout a protoss expansion too late to execute the push you're doing with the correct timing, you should not follow through with the push. Rather take a third while slowpushing out and get upgrades and bigger army while you're harassing him with vults etc. When you counter 2hatch muta with the 9minpush you add a 3rd rax instead of the factory at the timing u place a fact. Keep scanning his main to see if he switches to lurkers. If he doesnt switch to lurkers, keep making turrets and barracks and move out when you have enough units. If he's teching towards hive, you can either add a total of 5 rax and try to kill him at a timing before his guardians are finnished, or you can tech towards starport and add 3 starports making wraiths. I hope this helps guys, if you still have questions feel free to ask me. | ||
AtlaS
United States1001 Posts
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StylishVODs
Sweden5331 Posts
thnx atlas. | ||
Pokebunny
United States10654 Posts
What settings do you use under "capture settings" in guncam? also, isn't camtasia not free? | ||
StylishVODs
Sweden5331 Posts
On March 16 2009 12:09 Pokebunny wrote: Stylish: What settings do you use under "capture settings" in guncam? also, isn't camtasia not free? ill take this via PM. | ||
alexpnd
Canada1857 Posts
edit: Oh and while I have your attention, any advice on start locations with wide backings? aka medusa? I mean as far as turret placement, and defense especially v. mutas who have the mobility. | ||
AtlaS
United States1001 Posts
Quick question, do you think this is viable on map like destination? I've been trying to do the 5 fact push on desti but i always seem to get steamrolled so I switch to the dropstrat and add a 2nd dropship if he has an natural up when i drop his main (2 tanks behind the nat's mineral line=awesome). It's been going well but I need a strat that's solid against 2 fact goons. tl;dr--Is FD decent on destination? Edit: LOL, wow, that push is brutal. showing no mercy with those vulture mines. looks like such a fun build. can't wait to try it. quick question, i noticed you didn't pick up siege. would you recommend it for D players? I ask that because my micro is not nearly as good as yours (obviously), so if my 2nd push makes it to his natural, i probably won't have as much vultures to do an immediate killing blow. so instead i would just siege my tanks at his natural and destroy his expo while starving him and waiting for another wave of vultures. any thoughts on this? and when would you recommend picking seige up if you do think it's a valid idea? Great BO, thanks stylish | ||
Pokebunny
United States10654 Posts
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StylishVODs
Sweden5331 Posts
dropstrat and strong FD is good on destination yes. 5factpush good sometimes but its hard if the protoss is outside your bridges to do such late timingpush. alexpnd: I always lift the rax when i move out with the vulture and land it in front of my natural to be able to produce rines and add a bunker if he's doing a fast hydrarush. If he combines muta/hydra you can do a timingpush towards his third with like 3 valks and 6++ goliaths before he gets his hydras up or you can make 6 factorys and do a timingpush which includes scv stop production for a while with about 3 tanks and about 20 goliaths. Wait untill you have 1-1 to push out or be sure to atleast have 1-1 when the battle is going on. Medusa starpos 11 and 6 is good for wallin with mech opening. medusa staring pos 3 is better for some sort of 14 cc with the walling or the 8rax Mech opening because you cannot wall with only 2 buildings. If you do valks with mech you generally dont need more than 1-2 turrets at 3 locations. Main, natural and factoryarea. If you dont have valks I suggest you add like 4-5 turrets at your main cc 2 lowground 3highground while you keep goliaths at natural and only like 1-2 turrets there. | ||
KP_CollectoR
United States744 Posts
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StylishVODs
Sweden5331 Posts
On March 16 2009 12:39 KP_CollectoR wrote: Oystein vs ForGG reps can be found where? http://www.teamliquid.net/forum/viewmessage.php?topic_id=88845¤tpage=27 scroll down to Murk's reply. | ||
AtlaS
United States1001 Posts
Great BO, thanks stylish (Ignore my edit from the previous post, I was hoping to sneak this idea in before you answered my question but i was too late. i wanted to catch your thoughts before you go off to bed (it's 7am there, isn't it? hopefully you're just waking up ![]() | ||
StylishVODs
Sweden5331 Posts
Im going to bed soon:D I delayed the siegemode because i saw him taking the expansiona nd making observers which means he is taking 2 expansions. So i wanted to get those 5 fact up as fast as possible, thus not making siegemode because then i wouldn't afford the factories so fast. If you need to be defensive instead of aggresive i suggest you upgrade sigemode after adding 2 more factories and also Ebay. If you want to push and still have siegemode, upgrade it after speed is finnished. If you want to siege him, add ebay as you move out aswell. If you don't have good micro, still do it the way i did it and practice the micro. If you lose, you learn. Just play alot. | ||
Pulimuli
Sweden2766 Posts
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bugus
Romania133 Posts
Also, maybe some tips how to fight against Arbiter tech. I am having trouble always although I have the scan or the vessel ![]() | ||
hasuprotoss
United States4611 Posts
Is there any way to handle this without deviating from the build too much after you scout it? | ||
StylishVODs
Sweden5331 Posts
When doing the 5fact push you can either take an expansion while doing the push or add a 6th factory to make stronger macro reinforcement. If the push fails you have to take a third and set units up defensively, from there add a second armoy/starport/science to get 2-1 upgrades and push out again with like 170suply.. during this try to drop him or vultharass him. Arbitertech is hard, you have to micro EMP with vessels and lay mines in your bases to defend recall. It takes alot of speed and skill and there is no easy way to defend it. hasuprotoss: Since you have early 2rax it means you will have quite alot of marines early on. In fact you have more marines early on than the fast academy 3rax build, especially during the time when zerg attacks with early speedlings. Try to keep your marines on the ramp and have rallypoint with the rax on top of the ramp. Practice your reactiontime and at the moment he runs in with lings you take scvs from natural and pull them to your main, then stop them when they block the marines. | ||
hasuprotoss
United States4611 Posts
On March 17 2009 02:28 StylishVODs wrote: Bugus: When doing the 5fact push you can either take an expansion while doing the push or add a 6th factory to make stronger macro reinforcement. If the push fails you have to take a third and set units up defensively, from there add a second armoy/starport/science to get 2-1 upgrades and push out again with like 170suply.. during this try to drop him or vultharass him. Arbitertech is hard, you have to micro EMP with vessels and lay mines in your bases to defend recall. It takes alot of speed and skill and there is no easy way to defend it. hasuprotoss: Since you have early 2rax it means you will have quite alot of marines early on. In fact you have more marines early on than the fast academy 3rax build, especially during the time when zerg attacks with early speedlings. Try to keep your marines on the ramp and have rallypoint with the rax on top of the ramp. Practice your reactiontime and at the moment he runs in with lings you take scvs from natural and pull them to your main, then stop them when they block the marines. The problem is that most of these players I'm playing against are doing overpool builds and therefore are capable of having lings at my base around the time when I have just a few marines. Should I just plug my ramp with hold positioned SCVs as well? (I know this wouldn't work too well on Medusa, thank God that map isn't MOTW anymore ![]() | ||
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