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! [G] Stylish's FPVods [06-10 Update] - Page 34

Forum Index > Brood War Strategy
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ZzZzAnG
Profile Joined May 2008
United States109 Posts
March 16 2009 01:24 GMT
#661
hey stylish,ive played few tvz's when zerg goes for 9pool speed when im going 9min push and zerg always prevents me from taking natural with lings outside my base.Zerg either rush up the ramp to get rine kills and makes me pull scvs and delay akad timings etc..,so if i make my cc in my base and try to land it after its done,zerg still has more lings than my rines so ihave to wait for medic or firebats to get out and/if i get out of my main zerg either went 2hatch lurk or mutal.If i do land my cc and fight off the lings ihave to deal with 2hatch muta,or lurk that makes me cut scvs for turret or bunker,and not having range because akad was delayed and ineed stim first.Conclusion is that i get too poor annd low scv count and zerg overwhelms.do you change your build order when z goes for that kinda strat ?like add 2nd rax and hold ramp till medic/bat?or you do something to prevent tht
ZoMg -,.-
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-03-16 02:15:52
March 16 2009 02:15 GMT
#662
ZzZzang i will do a vod of how to open 9minpush vs 9pool and 9poolspeed.
The general idea is basically:

Vs 9pool you can take the scv making rax and place a bunker, then place the expansion.

Vs 9poolspeed you have to switch the build, making an early gas/aca after first or second suply to make a later CC after bat/medic is out. From 9poolspeed you cannot really continue with the 9minpush strat, you have to switch things up, but the zerg gets so economically behind that i don't mind playing vs a zerg that opens 9poolspeed.

I will tell you more about it in the vods..
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 16 2009 02:44 GMT
#663
Update 16 March

  • TvP Strong FD Bo-VOD is up!
  • TvP Strong FD Game-VOD is up!


Pokebunny:
I use GunCam. When a recording is finnished i select the video in guncam and press "export video as AVI" -> append selected film -> As Avi -> Xvid Filmquality 50 -> name the file and then its finnished.
Files should be too big.
Then i use Camtasia to add commentary and virtualdub to get it together.

[trapcard]:
Your build is abit close to Artosis build under "The difference between foreigners and koreans".
Your opening looks solid but i think the factory is too early. The reason why you add such early academy and having 3 barracks is to be strong in the early midgame and take out zergs 3rd. Your factory should not be done sooner than 55 suply atleast.
I suggest you practice the 9minpush as your standardbuild.
If you like adding preassure early, practice the artosisbuild.
If you like playing 2playermaps practice petzerglings build.
Good luck!

Zekk:
I've got some falling to do.

Tbake:
I assume you mean 2hatch lurker. If not its pretty much the same counter.
Get 2 factorys before the starport, get additional bunkers in your natural.
Rape him with tanks;)

I use logitech G3 laser. 800dpi i think and about middle speed, without acceleration.
I guess i move my hand fast. I use a combination of hotkeys, click on minimap and scroll screen with mouse when i move the screen.

If you scout a protoss expansion too late to execute the push you're doing with the correct timing, you should not follow through with the push. Rather take a third while slowpushing out and get upgrades and bigger army while you're harassing him with vults etc.

When you counter 2hatch muta with the 9minpush you add a 3rd rax instead of the factory at the timing u place a fact. Keep scanning his main to see if he switches to lurkers. If he doesnt switch to lurkers, keep making turrets and barracks and move out when you have enough units.
If he's teching towards hive, you can either add a total of 5 rax and try to kill him at a timing before his guardians are finnished, or you can tech towards starport and add 3 starports making wraiths.

I hope this helps guys, if you still have questions feel free to ask me.

According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
AtlaS
Profile Blog Joined February 2009
United States1001 Posts
March 16 2009 02:57 GMT
#664
much thanks stylish, i've been waiting for this FD bo. About to start watching
I don't have mono anymore. Woooo!
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 16 2009 03:07 GMT
#665
I also want you to keep in mind that if you stream it, the volume might be low. If you download it and open with Media Player Classic the sound is good.
thnx atlas.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
March 16 2009 03:09 GMT
#666
Stylish:

What settings do you use under "capture settings" in guncam? also, isn't camtasia not free?
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 16 2009 03:21 GMT
#667
On March 16 2009 12:09 Pokebunny wrote:
Stylish:

What settings do you use under "capture settings" in guncam? also, isn't camtasia not free?


ill take this via PM.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
Last Edited: 2009-03-16 03:28:51
March 16 2009 03:24 GMT
#668
Hey Stylish I hope this hasnt been asked before but It probably it has. To start, I'm fairly new and getting better at a moderate pace and more so thanks to your cool section here. I have been using the TvZ Mech fantasy b.o. as my first learned b.o. since ive learned all your protoss builds and i figured it would be a good transition. Its really good but what do I do when the enemy goes for Hydras? Or muta + hydra. I get creamed by them. :S

edit: Oh and while I have your attention, any advice on start locations with wide backings? aka medusa? I mean as far as turret placement, and defense especially v. mutas who have the mobility.
www.brainyweb.ca //web stuff!
AtlaS
Profile Blog Joined February 2009
United States1001 Posts
Last Edited: 2009-03-16 03:50:24
March 16 2009 03:24 GMT
#669
Yep, I downloaded both, don't know why my download didn't add to the download counter though. Just watch the BO vod, looks pretty good, I'm curious to see how you engage the toss in the game VOD though.

Quick question, do you think this is viable on map like destination? I've been trying to do the 5 fact push on desti but i always seem to get steamrolled so I switch to the dropstrat and add a 2nd dropship if he has an natural up when i drop his main (2 tanks behind the nat's mineral line=awesome). It's been going well but I need a strat that's solid against 2 fact goons.

tl;dr--Is FD decent on destination?

Edit: LOL, wow, that push is brutal. showing no mercy with those vulture mines. looks like such a fun build. can't wait to try it. quick question, i noticed you didn't pick up siege. would you recommend it for D players? I ask that because my micro is not nearly as good as yours (obviously), so if my 2nd push makes it to his natural, i probably won't have as much vultures to do an immediate killing blow. so instead i would just siege my tanks at his natural and destroy his expo while starving him and waiting for another wave of vultures. any thoughts on this? and when would you recommend picking seige up if you do think it's a valid idea?

Great BO, thanks stylish
I don't have mono anymore. Woooo!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
March 16 2009 03:36 GMT
#670
Thanks a ton stylish. You certainly know a loooot of builds ^^
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-03-16 03:39:30
March 16 2009 03:38 GMT
#671
Atlas:
dropstrat and strong FD is good on destination yes.
5factpush good sometimes but its hard if the protoss is outside your bridges to do such late timingpush.

alexpnd:
I always lift the rax when i move out with the vulture and land it in front of my natural to be able to produce rines and add a bunker if he's doing a fast hydrarush.
If he combines muta/hydra you can do a timingpush towards his third with like 3 valks and 6++ goliaths before he gets his hydras up or you can make 6 factorys and do a timingpush which includes scv stop production for a while with about 3 tanks and about 20 goliaths. Wait untill you have 1-1 to push out or be sure to atleast have 1-1 when the battle is going on.

Medusa starpos 11 and 6 is good for wallin with mech opening.
medusa staring pos 3 is better for some sort of 14 cc with the walling or the 8rax Mech opening because you cannot wall with only 2 buildings.

If you do valks with mech you generally dont need more than 1-2 turrets at 3 locations. Main, natural and factoryarea.
If you dont have valks I suggest you add like 4-5 turrets at your main cc 2 lowground 3highground while you keep goliaths at natural and only like 1-2 turrets there.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
Last Edited: 2009-03-16 03:39:53
March 16 2009 03:39 GMT
#672
Oystein vs ForGG reps can be found where?
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 16 2009 03:40 GMT
#673
On March 16 2009 12:39 KP_CollectoR wrote:
Oystein vs ForGG reps can be found where?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=88845&currentpage=27

scroll down to Murk's reply.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
AtlaS
Profile Blog Joined February 2009
United States1001 Posts
March 16 2009 03:53 GMT
#674
LOL, wow, that push is brutal. showing no mercy with those vulture mines. looks like such a fun build. can't wait to try it. quick question, i noticed you didn't pick up siege. would you recommend it for D players? I ask that because my micro is not nearly as good as yours (obviously), so if my 2nd push makes it to his natural, i probably won't have as much vultures to do an immediate killing blow. so instead i would just siege my tanks at his natural and destroy his expo while starving him and waiting for another wave of vultures. any thoughts on this? and when would you recommend picking seige up if you do think it's a valid idea?

Great BO, thanks stylish


(Ignore my edit from the previous post, I was hoping to sneak this idea in before you answered my question but i was too late. i wanted to catch your thoughts before you go off to bed (it's 7am there, isn't it? hopefully you're just waking up ))
I don't have mono anymore. Woooo!
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-03-16 03:59:26
March 16 2009 03:59 GMT
#675
Atlas:
Im going to bed soon:D
I delayed the siegemode because i saw him taking the expansiona nd making observers which means he is taking 2 expansions. So i wanted to get those 5 fact up as fast as possible, thus not making siegemode because then i wouldn't afford the factories so fast.
If you need to be defensive instead of aggresive i suggest you upgrade sigemode after adding 2 more factories and also Ebay.

If you want to push and still have siegemode, upgrade it after speed is finnished. If you want to siege him, add ebay as you move out aswell. If you don't have good micro, still do it the way i did it and practice the micro. If you lose, you learn. Just play alot.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
March 16 2009 12:32 GMT
#676
ForGG's push is so great, really viable on non-ramp maps such as Medusa. Fending off 10/15 gate is no problem when you do that BO
bugus
Profile Joined November 2008
Romania133 Posts
March 16 2009 13:15 GMT
#677
Stylish can you please tell how to follow-up with tech of the 5 fac push vP. I mean eigther protoss is avoiding me some times, or in other games I leave late and he always has his Arbiter tech on.

Also, maybe some tips how to fight against Arbiter tech. I am having trouble always although I have the scan or the vessel
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
March 16 2009 16:26 GMT
#678
Hey Stylish, I find myself running into early lings + speed when I try to do your TvZ 9-minute push on ICCUP. I just want to practice my mechanics but those early lings with speed just take me out so quickly since you are so weak early game with the build.

Is there any way to handle this without deviating from the build too much after you scout it?
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2009-03-16 17:28:42
March 16 2009 17:28 GMT
#679
Bugus:
When doing the 5fact push you can either take an expansion while doing the push or add a 6th factory to make stronger macro reinforcement.
If the push fails you have to take a third and set units up defensively, from there add a second armoy/starport/science to get 2-1 upgrades and push out again with like 170suply.. during this try to drop him or vultharass him.
Arbitertech is hard, you have to micro EMP with vessels and lay mines in your bases to defend recall. It takes alot of speed and skill and there is no easy way to defend it.

hasuprotoss:
Since you have early 2rax it means you will have quite alot of marines early on. In fact you have more marines early on than the fast academy 3rax build, especially during the time when zerg attacks with early speedlings. Try to keep your marines on the ramp and have rallypoint with the rax on top of the ramp. Practice your reactiontime and at the moment he runs in with lings you take scvs from natural and pull them to your main, then stop them when they block the marines.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
March 16 2009 18:12 GMT
#680
On March 17 2009 02:28 StylishVODs wrote:
Bugus:
When doing the 5fact push you can either take an expansion while doing the push or add a 6th factory to make stronger macro reinforcement.
If the push fails you have to take a third and set units up defensively, from there add a second armoy/starport/science to get 2-1 upgrades and push out again with like 170suply.. during this try to drop him or vultharass him.
Arbitertech is hard, you have to micro EMP with vessels and lay mines in your bases to defend recall. It takes alot of speed and skill and there is no easy way to defend it.

hasuprotoss:
Since you have early 2rax it means you will have quite alot of marines early on. In fact you have more marines early on than the fast academy 3rax build, especially during the time when zerg attacks with early speedlings. Try to keep your marines on the ramp and have rallypoint with the rax on top of the ramp. Practice your reactiontime and at the moment he runs in with lings you take scvs from natural and pull them to your main, then stop them when they block the marines.


The problem is that most of these players I'm playing against are doing overpool builds and therefore are capable of having lings at my base around the time when I have just a few marines. Should I just plug my ramp with hold positioned SCVs as well? (I know this wouldn't work too well on Medusa, thank God that map isn't MOTW anymore )
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
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