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[Q] PvZ defending fast hydra push - Page 4

Forum Index > Brood War Strategy
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Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
Last Edited: 2009-01-26 01:13:41
January 26 2009 01:13 GMT
#61
Did NOBODY read what I wrote at the end of page 2?

Edit- Besides Cloud?
So wait? I'm bad? =(
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
January 26 2009 01:46 GMT
#62
2 hatch hydra: If the Zerg goes for a 2 hatch hydra build, they won't have a lair and they will have to get the hydra den up fairly early. If you don't see a third hatchery from the zerg player, no lair, and your sure theres no third hatch going up at some other expansion, it's a 2 hatch hydra push.

The zerg will probably try to get speedlings to deny your scout to put up the hydra den(can't be delayed;otherwise it throws off timing) Timing is that sair will be able to get to base and u can put up defenses in time against 2 hatch muta(maybe) and against any 3 hatch builds. You will probably suspect 3 hatch hydra just by process of elimination from what the Zerg CAN and CANT do
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
January 26 2009 03:30 GMT
#63
The problem is that zerg can get his 3rd in at least a couple of places, and speedlings may be guarding the path you can take to at least one of them, so your process by elimination while logical, doesnt work too well as your info may be incomplete.
BlueLaguna on West, msg for game.
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
January 26 2009 03:48 GMT
#64
Hmm, although I don't exactly know the timings of what happens at when, the VOD of Luxury vs. a toss on Andromeda (Lux at 11, toss at 7) should be of help.

Lux went 9pool speed and denied scouting, toss went for sairs then a robo at nat; toss lost because he was unprepared for the hydra push as the sair was halfway to zerg base when hydras were advancing.
Stuck.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
January 26 2009 04:52 GMT
#65
We're still missing the point here. It's a gamble every time you 2 hatch hydra all-in. If it was unstoppable, why wouldn't every zerg do this every game?
I'm on GOLD CHAIN
NonY
Profile Blog Joined June 2007
8748 Posts
January 26 2009 05:34 GMT
#66
ok look here is the replay for the corsair rush

[image loading]


compare it to jaedong vs arew

[image loading]


the only difference is that 1 goon + 2 zealot can start bullying the zerglings, and can scout right outside the protoss base, so the corsair doesn't actually have to fly to the mineral-only. it can go straight to the middle of the map. when the hydras are seen, the cannon in the main is canceled, and 2 cannons are started out front. probes are pulled, archives is started. the huge blob of probe zealot goon simply get in the way of the hydras so they cant run straight up to a cannon and snipe it. lots of probes will die, it's going to be really scrappy, but that's fine.

a protoss who does the same build vs 9pool speed as he does vs 12hatch (except for the timing of the nexus and first cannon, of course) is like a protoss who double expands vs a terran as soon as he sees siege mode. it's a greedy risk. the terran could be doing a siege-first 2fact or he could be going dropship. but you double expand. getting a corsair slower than i do in that replay, or making less than 4 cannons, or not doing this little 4 zealot rush, is just taking a risk like that.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Stimpacked
Profile Joined June 2008
Philippines368 Posts
January 26 2009 06:45 GMT
#67
yes thats why progamers try to sacrifice 2-3 zeals and a goon to know whats up and making cannons in time to protect from incoming hydras. Relying on corsair is not a really good idea since the sole purpose of 2hatch builds is to break your nat just before or a little after the 1st Ps sair comes out.
live and let live...
OneOther
Profile Blog Joined August 2004
United States10774 Posts
January 26 2009 08:51 GMT
#68
On January 26 2009 13:52 ZERG_RUSSIAN wrote:
We're still missing the point here. It's a gamble every time you 2 hatch hydra all-in. If it was unstoppable, why wouldn't every zerg do this every game?

Who said it's unstoppable? Of course it's a gamble, and we are discussing the best way to defend verses it.
Shauni
Profile Blog Joined July 2004
4077 Posts
January 26 2009 09:01 GMT
#69
Moving out with your initial 3 or 4 zealots has been most successful for me against hydra breaks. I really don't like cutting probes like Nony says, many zergs do heavy macro mode after initial lings, so cutting probes and adding cannons at chance will put you further behind. Corsair rushing is really a bad idea, except on pro level when you know the exact timing for the hydra break. And even then, I wouldn't like it. However, you need sairs against a 2 hatch muta build. I suppose that is why almost all progamers gets their sairs even when they suspect some kind of allin. So only if you are sure of him doing a hydra allin build, you should cancel the stargate.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
NonY
Profile Blog Joined June 2007
8748 Posts
January 26 2009 10:05 GMT
#70
the conclusion that is supposed to be drawn from watching those two replays is that rushing to corsair beats 2hat hydra builds. and obviously beats 2hat muta builds as well

there is no timing to learn here. there is no game sense needed. no tricky scouting. i posted a replay with a build order that can be copied exactly along with instructions on what to do when the corsair scouts.

everyone should be thinking "wow, now i'll no longer die to 2hat hydra or 2hat muta thanks to this simple build that i can mindlessly copy"

and if the zerg macros, you aren't behind. if you have been playing greedily against 9pool speed macro zergs, then you've had a free advantage during midgame all along. your zealot/archon timing attack should be amazing. you'll have to learn to play midgame
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
January 26 2009 11:34 GMT
#71
On January 26 2009 19:05 Liquid`NonY wrote:
the conclusion that is supposed to be drawn from watching those two replays is that rushing to corsair beats 2hat hydra builds. and obviously beats 2hat muta builds as well

there is no timing to learn here. there is no game sense needed. no tricky scouting. i posted a replay with a build order that can be copied exactly along with instructions on what to do when the corsair scouts.

everyone should be thinking "wow, now i'll no longer die to 2hat hydra or 2hat muta thanks to this simple build that i can mindlessly copy"

and if the zerg macros, you aren't behind. if you have been playing greedily against 9pool speed macro zergs, then you've had a free advantage during midgame all along. your zealot/archon timing attack should be amazing. you'll have to learn to play midgame

haha that just about settles it because Nony>everyone else :D
bitchaRd[raGe]
Profile Joined August 2008
Russian Federation376 Posts
January 26 2009 11:44 GMT
#72
Yay, NonY, thanks alot for replay!
SKT1!
Shauni
Profile Blog Joined July 2004
4077 Posts
Last Edited: 2009-01-26 12:51:01
January 26 2009 11:59 GMT
#73
On January 26 2009 19:05 Liquid`NonY wrote:
the conclusion that is supposed to be drawn from watching those two replays is that rushing to corsair beats 2hat hydra builds. and obviously beats 2hat muta builds as well

there is no timing to learn here. there is no game sense needed. no tricky scouting. i posted a replay with a build order that can be copied exactly along with instructions on what to do when the corsair scouts.

everyone should be thinking "wow, now i'll no longer die to 2hat hydra or 2hat muta thanks to this simple build that i can mindlessly copy"

and if the zerg macros, you aren't behind. if you have been playing greedily against 9pool speed macro zergs, then you've had a free advantage during midgame all along. your zealot/archon timing attack should be amazing. you'll have to learn to play midgame


I watched the replays carefully, and I also watched some of my replays against 2 hatch hydra. Some of them involved zergs attacking before the 6 minute mark. In that case, you'll barely have time to start warping cannons even with the early sair build. So I don't understand how there can be no timing window or game sense needed to do this well (or rather, to understand when the zerg will be able to attack, with how many hydras and what his drone count will be). Arew would (most likely) have died against the hydras even if his sair was out 20 seconds earlier. But yeah, it's a good build against 9pool speedlings. I'll try this and see if it helps against 2 hatch hydras more than my early gate 3 zealot attack build.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Malongo
Profile Blog Joined November 2005
Chile3472 Posts
January 26 2009 14:04 GMT
#74
On January 26 2009 19:05 Liquid`NonY wrote:
the conclusion that is supposed to be drawn from watching those two replays is that rushing to corsair beats 2hat hydra builds. and obviously beats 2hat muta builds as well

there is no timing to learn here. there is no game sense needed. no tricky scouting. i posted a replay with a build order that can be copied exactly along with instructions on what to do when the corsair scouts.

everyone should be thinking "wow, now i'll no longer die to 2hat hydra or 2hat muta thanks to this simple build that i can mindlessly copy"

and if the zerg macros, you aren't behind. if you have been playing greedily against 9pool speed macro zergs, then you've had a free advantage during midgame all along. your zealot/archon timing attack should be amazing. you'll have to learn to play midgame

thank you nony.
Help me! im still improving my English. An eye for an eye makes the whole world blind. M. G.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2009-01-26 14:49:36
January 26 2009 14:47 GMT
#75
On January 26 2009 20:59 Shauni wrote:
Show nested quote +
On January 26 2009 19:05 Liquid`NonY wrote:
the conclusion that is supposed to be drawn from watching those two replays is that rushing to corsair beats 2hat hydra builds. and obviously beats 2hat muta builds as well

there is no timing to learn here. there is no game sense needed. no tricky scouting. i posted a replay with a build order that can be copied exactly along with instructions on what to do when the corsair scouts.

everyone should be thinking "wow, now i'll no longer die to 2hat hydra or 2hat muta thanks to this simple build that i can mindlessly copy"

and if the zerg macros, you aren't behind. if you have been playing greedily against 9pool speed macro zergs, then you've had a free advantage during midgame all along. your zealot/archon timing attack should be amazing. you'll have to learn to play midgame


I watched the replays carefully, and I also watched some of my replays against 2 hatch hydra. Some of them involved zergs attacking before the 6 minute mark. In that case, you'll barely have time to start warping cannons even with the early sair build. So I don't understand how there can be no timing window or game sense needed to do this well (or rather, to understand when the zerg will be able to attack, with how many hydras and what his drone count will be). Arew would (most likely) have died against the hydras even if his sair was out 20 seconds earlier. But yeah, it's a good build against 9pool speedlings. I'll try this and see if it helps against 2 hatch hydras more than my early gate 3 zealot attack build.


Chances are you are either not harassing like Nony suggested (2 lot & 1 goon) making it easier for the zerg to freely tech, or you just never scouted properly, which is still a must. Even though Nony suggested the easy alternative to tricky scouting, note that did not imply to initially have sloppy scouting. The entire early game PvZ when you are going for the FE build is excellent scouting. Ideally keeping your probe alive until your expo is up would be great, then you can gauge whether you even need the corsair, but anyway.

You still want to keep the first probe alive AS LONG AS POSSIBLE, since typically a Zerg that wants to go for this 2 hatch hydra build may or may not go for the ling speed. If they don't it is then easier to keep your scouting probe alive. What's more important is to make sure you are keeping track of the drone count on gas. If they bring it down to one typically they are going for the ling speed or trying to throw you off, but take it as though they are not going for the quick hydra (if they choose to they will be down gas and I would guess their upgrades will be later). Ensuring that your probe stays alive is a great incentive for the zerg to not go for the hydra build so early. If you have a rep to post so we can see what you are talking about that would help
"We have unfinished business, I and he."
olabaz
Profile Blog Joined April 2009
United States298 Posts
July 01 2009 02:33 GMT
#76
On January 26 2009 19:05 Liquid`NonY wrote:
the conclusion that is supposed to be drawn from watching those two replays is that rushing to corsair beats 2hat hydra builds. and obviously beats 2hat muta builds as well

there is no timing to learn here. there is no game sense needed. no tricky scouting. i posted a replay with a build order that can be copied exactly along with instructions on what to do when the corsair scouts.

everyone should be thinking "wow, now i'll no longer die to 2hat hydra or 2hat muta thanks to this simple build that i can mindlessly copy"

and if the zerg macros, you aren't behind. if you have been playing greedily against 9pool speed macro zergs, then you've had a free advantage during midgame all along. your zealot/archon timing attack should be amazing. you'll have to learn to play midgame


Question, can I just do the corsair rush build every time to be safe or is there a downside to it if they do another build?
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
July 01 2009 02:35 GMT
#77
Theres no reason to do it if they dont open pool speed, is that what youre asking?
BlueLaguna on West, msg for game.
olabaz
Profile Blog Joined April 2009
United States298 Posts
July 01 2009 02:42 GMT
#78
Yeah. But why not get the early scout?
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