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[G] List of build times on fastest speed - Page 2

Forum Index > Brood War Strategy
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29 fps
Profile Blog Joined March 2008
United States5725 Posts
June 29 2009 03:00 GMT
#21
this was very informative. arbiters DO take years to build...

the commas threw me off a little at first, though
4v4 is a battle of who has the better computer.
airborne_101
Profile Blog Joined May 2009
Mexico71 Posts
June 29 2009 03:04 GMT
#22
+1
Thanks for the effort to measure this
Tell me what do you think zombie kid: - I like turtles!
blueblimp
Profile Joined May 2009
Canada297 Posts
June 29 2009 05:30 GMT
#23
Is the precise rate for energy regeneration known? I tested it and found it was about 0.75 energy per second, on fastest.
ActualSteve
Profile Blog Joined April 2009
United States627 Posts
July 07 2009 03:18 GMT
#24
Oh this is most becoming of you, OP.
I do doff my cap to this compilation.
You are now breathing manually.
Marine50
Profile Joined September 2007
Australia1764 Posts
July 07 2009 03:53 GMT
#25
this thread needs more attention. You got to know unit timings to be good at sc
IRIS FIGHTING!!!
Highways
Profile Joined July 2005
Australia6120 Posts
Last Edited: 2009-07-07 04:20:30
July 07 2009 04:18 GMT
#26
I don't think its 1.6

I got fastest speed builds at 0.65 of the normal time. (This makes it 1.54).

http://wiki.teamliquid.net/starcraft/Unit_Statistics#Key
#1 Terran hater
JWD
Profile Blog Joined October 2007
United States12607 Posts
Last Edited: 2009-07-07 04:39:58
July 07 2009 04:39 GMT
#27
I wish I had found this thread earlier, when I was trying to figure out the build time for a spire in seconds...I ended up testing it myself, for lack of reliable information

I swear I searched TL but...this thread didn't turn up! Thanks anyway OP.
✌
NoNones
Profile Joined June 2009
41 Posts
July 07 2009 04:55 GMT
#28
Wow that is a question that is always asked and i didn't acutlly know there was a thread for it.
Dreadwave
Profile Joined January 2008
Netherlands254 Posts
July 07 2009 04:59 GMT
#29
On July 07 2009 13:39 JWD wrote:
I wish I had found this thread earlier, when I was trying to figure out the build time for a spire in seconds...I ended up testing it myself, for lack of reliable information

I swear I searched TL but...this thread didn't turn up! Thanks anyway OP.

The times in the OP are calculated with the wrong ratio, see my post on page 1 for the times calculated with the correct ratio.
Deletrious
Profile Joined December 2007
United States458 Posts
July 07 2009 06:03 GMT
#30
Awesome, should this be in liquipedia?
Bow before the Dongjwa.
EEEE1234
Profile Joined June 2009
Canada55 Posts
July 08 2009 05:05 GMT
#31
When planning build outlines (not considering any adjustments) I usually do my planning in cycles (not seconds) and then when I go to think about how to adjust the build according to opponent's build then I use minutes/seconds. The reason is that cycles are exact, and usually I can measure in terms of 20 cycles or 10 cycles at a time (time it takes to make a probe, or 1/2 that time).

Interesting to know the times in seconds, though - I think it may be more useful for some people when they're working with their cycle and gameplay speed and APM and everything.
지지이이이이이이이이이이이
Marine50
Profile Joined September 2007
Australia1764 Posts
July 08 2009 06:43 GMT
#32
On June 29 2009 11:02 Pokebunny wrote:
Show nested quote +
On December 26 2008 12:39 LuckyFool wrote:
upgrades are longer as they go higher? never knew that!


seriously ?! how can you not know that


Yeah lol
IRIS FIGHTING!!!
StarBrift
Profile Joined January 2008
Sweden1761 Posts
July 08 2009 08:10 GMT
#33
Great thread. I was theorycrafting a kinda wierd valkyrie build that I wanted to try out against zerg on heartbreak ridge Gonna try to use these timings to find out if I have enough defenses out for the 1 hatch lair into 2 hatch muta build that's been popular lately.
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
July 08 2009 08:12 GMT
#34
whoa hydralisk and zergling is the same, I always made zerglings in desperate defenses because I thought they build faster
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
July 08 2009 08:24 GMT
#35
On December 26 2008 12:39 LuckyFool wrote:
upgrades are longer as they go higher? never knew that!


ever upgrade two at once when they're 1-0 or 2-1? ^_^
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
July 08 2009 08:40 GMT
#36
sorry can someone explain to a noob like me what the commas are there for? and i assume the units are in seconds? am i missing something?
~\(。◕‿‿◕。)/~,,,,,,,,>
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
July 08 2009 09:42 GMT
#37
is this on liquipedia yet? great work, must have took a lot time to complete it all. thank you very much.
We shouldnt recreate anger of the non-virtual world
XXehh
Profile Joined May 2009
Canada122 Posts
July 08 2009 17:48 GMT
#38
On July 08 2009 17:40 Railxp wrote:
sorry can someone explain to a noob like me what the commas are there for? and i assume the units are in seconds? am i missing something?


Correct me if I'm wrong but i got the commas as decimal places.

Pylons take less time than overlords/depots, never knew that...
(Makes it easier on nooby P's in supply blocks )
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
August 19 2010 02:15 GMT
#39
Hey, sorry for the bump, is this guide updated to the current version?
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
darnoconrad
Profile Joined September 2008
Canada110 Posts
August 19 2010 04:13 GMT
#40
How long does it take for a mineral return?
Break it down in:
Time of mining start to finish
Time from Nexus/Hatch/CC to closest Mineral patch on Python
Reason is not automatic. Those who deny it cannot be convinced by it. Do not count on them. Leave them alone. - Ayn Rand
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