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[G] List of build times on fastest speed

Forum Index > Brood War Strategy
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village_idiot
Profile Blog Joined July 2008
2436 Posts
Last Edited: 2008-12-26 05:15:29
December 25 2008 16:48 GMT
#1
I converted the build times of all build and research times into fastest seconds. This should prove useful when planning BOs, finding timing windows and for other stuff too.

I took the times from the campaign editor and divided them by 1,6. I do not know if 1,6 is the exact correct number, but it is very close to it at least. It isn't 1,5 and 1,7 is also way out.

Please correct me if you find anything wrong.

Edit: ok, fixed the larva speed and added nuke. Thanks to lololol for the info.

Another thing he mentioned is that the ratio I should have been using was 23,8 / 15 which is 1,586666... and not exactly 1,6. This means that the 3rd level upgrades, for example, are two seconds too early. I will fix this soon.


Zerg
+ Show Spoiler +
Units

Larva 12,5
Drone 12,5
Zergling 17,5
Hydralisk 17,5
Mutalisk 25
Scourge 18,75
Lurker 25
Queen 31,25
Ultralisk 37,5
Defiler 31,25
Guardian 25
Devourer 25
Overlord 25
Infested Terran 25


Buildings

Hatchery 75
Lair 62,5
Hive 75
Nydus Canal 25
Hydralisk Den 25
Defiler Mound 37,5
Greater Spire 75
Queen's Nest 37,5
Evolution Chamber 25
Ultralisk Cavern 50
Spire 75
Spawning Pool 50
Creep Colony 12,5
Spore Colony 12,5
Sunken Colony 12,5
Extractor 25


Upgrades

Zerg Carapace 166,25 186,25 206,25
Zerg Flyer Carapace 166,25 186,25 206,25
Zerg Melee Attacks 166,25 186,25 206,25
Zerg Missile Attacks 166,25 186,25 206,25
Zerg Flyer Attacks 166,25 186,25 206,25
Ventral Sacs 100
Antennae 83,125
Pneumatized Carapace 83,125
Metabolic Boost 62,5
Adrenal Glands 62,5
Muscular Augments 62,5
Grooved Spines 62,5
Gamete Meiosis 103,75
Metasynaptic Node 103,75
Chitinous Plating 83,125
Anabolic Synthesis 83,125

Abilities

Burrowing 50
Spawn Broodling 50
Plague 62,5
Consume 62,5
Ensnare 50
Lurker Aspect 75

Terran
+ Show Spoiler +
Units

SCV 12,5
Marine 15
Firebat 15
Medic 18,75
Ghost 31,25
Vulture 18,75
Siege Tank 31,25
Goliath 25
Wraith 37,5
Valkyrie 31,25
Science Vessel 50
Dropship 31,25
Battlecruiser 83,125


Buildings

Command Center 75
Comsat Station 25
Nuclear Silo 50
Supply Depot 25
Refinery 25
Barracks 50
Bunker 18,75
Engineering Bay 37,5
Missile Turret 18,75
Academy 50
Factory 50
Machine Shop 25
Armory 50
Starport 43,75
Control Tower 25
Science Facility 37,5
Physics Lab 25
Covert Ops 25


Upgrades

Infantry Armor 166,25 186,25 206,25
Vehicle Plating 166,25 186,25 206,25
Ship Plating 166,25 186,25 206,25
Infantry weapons 166,25 186,25 206,25
Vehicle Weapons 166,25 186,25 206,25
Ship Weapons 166,25 186,25 206,25
U-238 Shells 62,5
Ion Thrusters 62,5
Titan Reactor 103,75
Ocular Implants 103,75
Moebius Reactor 103,75
Apollo Reactor 103,75
Colossus Reactor 103,75
Caduceus Reactor 103,75
Charon Booster 83,125
Nuclear Missile 62,5

Abilities

Stimpacks 50
Lockdown 62,5
EMP Shockwave 75
Spider Mines 50
Tank Siege Mode 50
Irradiate 50
Yamato Gun 75
Cloaking Field 62,5
Personnel Cloaking 50
Restoration 50
Optical Flare 75

Protoss
+ Show Spoiler +
Units

Probe 12,5
Zealot 25
Dragoon 31,25
High Templar 31,25
Archon 12,5
Dark Templar 31,25
Dark Archon 12,5
Shuttle 37,5
Observer 25
Reaver 43,75
Scarab 4,375
Corsair 25
Scout 50
Arbiter 100
Carrier 87,5
Interceptor 12,5

Buildings

Nexus 75
Pylon 18,75
Gateway 37,5
Assimilator 25
Cybernetics Core 37,5
Forge 25
Photon Cannon 31,25
Citadel of Adun 37,5
Templar Archives 37,5
Stargate 43,75
Fleet Beacon 37,5
Arbiter Tribunal 37,5
Robotics Facility 50
Robotics Support Bay 18,75
Observatory 18,75

Upgrades

Protoss Armor 166,25 186,25 206,25
Protoss Ground Weapons 166,25 186,25 206,25
Protoss Plating 166,25 186,25 206,25
Protoss Air Weapons 166,25 186,25 206,25
Protoss Plasma Shields 166,25 186,25 206,25
Singularity Charge 103,75
Leg Enhancements 83,125
Scarab Damage 103,75
Reaver Capacity 103,75
Gravitic Drive 103,75
Sensor Array 83,125
Gravitic Boosters 83,125
Khaydarin Amulet 103,75
Apial Sensors 103,75
Gravitic Thrusters 103,75
Carrier Capacity 62,5
Khaydarin Core 103,75
Argus Jewel 103,75
Argus Talisman 103,75

Abilities

Psionic Storm 75
Hallucination 50
Recall 75
Stasis Field 62,5
Disruption Web 50
Mind Control 75
Maelstrom 62,5
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
December 25 2008 17:42 GMT
#2
I never knew that arbiter needs more time then carriers to produce, that's really good stuff man.
tracer
Profile Joined March 2008
Korea (South)693 Posts
December 25 2008 17:50 GMT
#3
Wow, I always thought hatcheries took less time to make than CC's or nexus. Huh.
DanceCommander
Profile Blog Joined May 2008
United States1808 Posts
December 25 2008 18:28 GMT
#4
On December 26 2008 02:50 tracer wrote:
Wow, I always thought hatcheries took less time to make than CC's or nexus. Huh.


same.

Your measurements are in seconds, right? becuase i always thought starcraft time was a little faster.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
December 25 2008 18:30 GMT
#5
On December 26 2008 03:28 DanceCommander wrote:
Show nested quote +
On December 26 2008 02:50 tracer wrote:
Wow, I always thought hatcheries took less time to make than CC's or nexus. Huh.


same.

Your measurements are in seconds, right? becuase i always thought starcraft time was a little faster.

That's why he converted them so we could see how long it actually was.

Thanks for this ^^
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Empyrean
Profile Blog Joined September 2004
17017 Posts
December 25 2008 18:42 GMT
#6
Yeah, Arbiter is the longest build time unit/building in the game.
Moderator
Solinren
Profile Blog Joined July 2008
United States2653 Posts
December 25 2008 18:48 GMT
#7
I thought everyone knew this stuff already. How else would you play if you didn't know all these?
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
December 25 2008 18:48 GMT
#8
ah much thanks
anImaru
Profile Blog Joined June 2008
United States106 Posts
December 25 2008 18:53 GMT
#9
how long does a nuke take to build?
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2008-12-25 19:11:55
December 25 2008 18:54 GMT
#10
The number BWChart uses is 23.8 frames per second for fastest(as opposed to 15 for normal), so the ratio is fine.
If you build a drone from the last larva from a hatch, the new larva will spawn right as the drone finishes, so larvae spawn at the rate drones build -> 12.5 seconds.
Some of your values are off by less than 0.625 seconds(yes, it's no big deal), since StarEdit shows the values rounded down to a whole number. For example all your 103.75 are actually 104.1(6) or 105, if you use the ratio BWChart uses. If you want to see the exact values from the data files, you could dl DatEdit and extract them.
On December 26 2008 03:53 anImaru wrote:
how long does a nuke take to build?

62.5 seconds
I'll call Nada.
village_idiot
Profile Blog Joined July 2008
2436 Posts
December 25 2008 19:17 GMT
#11
On December 26 2008 03:54 lololol wrote:
The number BWChart uses is 23.8 frames per second for fastest(as opposed to 15 for normal), so the ratio is fine.
If you build a drone from the last larva from a hatch, the new larva will spawn right as the drone finishes, so larvae spawn at the rate drones build -> 12.5 seconds.
Some of your values are off by less than 0.625 seconds(yes, it's no big deal), since StarEdit shows the values rounded down to a whole number. For example all your 103.75 are actually 104.1(6) or 105, if you use the ratio BWChart uses. If you want to see the exact values from the data files, you could dl DatEdit and extract them.
Show nested quote +
On December 26 2008 03:53 anImaru wrote:
how long does a nuke take to build?

62.5 seconds

Hmm, quite unfortunate that the numbers are a bit off. I'll look into this tomorrow.

Also added the nuke info in the Terran Upgrades section.
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
December 25 2008 20:03 GMT
#12
i always thought overlords need the same amount of time to build like pylons do. nice to see that they need more (considering that they can drop, move and detect).
http://twitter.com/jhNz
h4xh4xh4x
Profile Joined May 2008
Canada90 Posts
December 26 2008 03:19 GMT
#13
Interesting - Thanks!
lings
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
December 26 2008 03:39 GMT
#14
upgrades are longer as they go higher? never knew that!
anotak
Profile Blog Joined March 2008
United States1537 Posts
December 26 2008 03:40 GMT
#15
oh wow i asked about this stuff a long time ago but nobody answered
i was going to take build orders and make mp3s of them so you can practice by hearing sounds every time you need to do something (ex. make an SCV)
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-06-28 17:36:18
June 28 2009 17:23 GMT
#16
bumped due to renewed interest in such matters thanks to day[9]'s latest podcast. this ought to be in liquipedia.

prelim analyisis:
-you can build a tank and one vulture in the time it takes to build a factory.
-in the time it takes to upgrade +1 vehicle attack you can produce 5.33 tanks or 8.33 vults from each factory.
-use this to figure out the relation between how workers spamming depot/pylons are needed for consta-pumping [x unit] from [y production buildings]

this is a really great wealth of data. if the numbers seem confusing just try to understand them in relation to each other.
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
June 28 2009 17:46 GMT
#17
ultralisks build in 35 seconds?
feels like 10 minutes in-game
Dreadwave
Profile Joined January 2008
Netherlands254 Posts
June 28 2009 19:15 GMT
#18
The OP calculated the buildtimes with the wrong ratio and never updated them sadly, I calculated the (rounded down)build times with the correct ratio some time ago and posted them before but not in this thread. I calculated the numbers and rounded them down, there might still be errors in it somewhere.

I have everything with the same buildtime grouped for easy memorisation, or at least that was the idea at the time.
+ Show Spoiler +
buildtimes are in seconds(=SCtime/(23.8/15))
units are in normal font
buildings are in bold

Protoss:
+ Show Spoiler +
Units and buildings:
+ Show Spoiler +
4,4 scarab
12,6 probe/archon/darchon/interceptor
18,9 Pylon/Observatory/Robotics Support Bay/Shield Battery
25,2 Zealot/Corsair/Observer/Forge/Assimilator
31,5 Dragoon/High Templar/Dark Templar/Photon Cannon/
37,8 Shuttle/Gateway/Cybernetics Core/Citadel of Adun/Templar Archives/Fleet Beacon/Arbiter Tribunal
44,1 Reaver/Stargate
50,4 Scout/Robotics Facility
75,6 Nexus
88,2 Carrier
63,0,8 Arbiter

Upgrades
+ Show Spoiler +
63,0 Carrier Capacity
83,8 Leg Enhancements
83,8 Sensor Array
83,8 Gravitic Boosters
83,8 Sensor Array
83,8 Gravitic Boosters
104,6 Singularity Charge
104,6 Scarab Damage
104,6 Reaver Capacity
104,6 Gravitic Drive
104,6 Khaydarin Amulet
104,6 Apial Sensors
104,6 Gravitic Thrusters
104,6 Khaydarin Core
104,6 Argus Jewel
104,6 Argus Talisman
167,65 187,82 207,98 Protoss Armor Protoss Ground Weapons Protoss Plating Protoss Air Weapons Protoss Plasma Shields

Abilities:
+ Show Spoiler +
50,4 Hallucination
50,4 Disruption Web
63,0 Stasis Field
63,0 Maelstrom
75,6 Mind Control
75,6 Psionic Storm
75,6 Recall

Zerg:
+ Show Spoiler +
Units and buildings
+ Show Spoiler +
12,6 Drones/Larva/Creep colony/Sunken colony/Spore Colony
17,6 Zergling/Hydralisk
18,9 Scourge
25,2 Overlord/Lurker/Mutalisk/Guardian/Devourer/Infested Terran/Hydralisk Den/Evolution Chamber/Extractor/Nydus Canal
31,5 Defiler/Queen
37,8 Ultralisk/Queen's Nest/Defiler Mound
50,4 Spawning PoolUltralisk Cavern
63,0 Lair
75,6 HatcheryHiveSpire/Greater Spire/Infested Command Center

Upgrades
+ Show Spoiler +
63,0 Metabolic Boost
63,0 Adrenal Glands
63,0 Muscular Augments
63,0 Grooved Spines
83,8 Antennae
83,8 Pneumatized Carapace
83,8 Chitinous Plating
83,8 Anabolic Synthesis
100,84 Ventral Sacs
104,6 Gamete Meiosis
104,6 Metasynaptic Node
167,65 187,82 207,98 Zerg Carapace Zerg Flyer Carapace Zerg Melee Attacks Zerg Missile Attacks Zerg Flyer Attacks

Abilities
+ Show Spoiler +
50,4 Burrowing
50,4 Spawn Broodling
50,4 Ensnare
63,0 Plague
63,0 Consume
75,6 Lurker Aspect

Terran
+ Show Spoiler +
Units and buildings
+ Show Spoiler +
12,6 SCV
15,1 Marine/Firebat
18,9 Medic/Vulture/Missile Turret/Bunker
25,2 Goliath/Supply depot/Refinery/Machine Shop/Control Tower/Physics Lab/Covert Ops
31,5 Siege Tank/Dropship/Valkyrie/Ghost
37,8 Wraith/Engineering bay/Science Facility
44,1 Starport
50,4 Science Vessel/Barracks/Academy/Armory/Nuclear Silo
75,6 Command Center
83,8 Battlecruiser

Upgrades
+ Show Spoiler +
63,0 U-238 Shells
63,0 Ion Thrusters
63,0 Nuclear Missile
83,8 Charon Booster
104,6 Titan Reactor
104,6 Ocular Implants
104,6 Moebius Reactor
104,6 Apollo Reactor
104,6 Colossus Reactor
104,6 Caduceus Reactor
167,65 187,82 207,98 Infantry Armor Vehicle Plating Ship Plating Infantry weapons Vehicle Weapons Ship Weapons

Abilities
+ Show Spoiler +
50,4 Stimpacks
50,4 Spider Mines
50,4 Tank Siege Mode
50,4 Irradiate
50,4 Personnel Cloaking
50,4 Restoration
63,0 Lockdown
63,0 Cloaking Field
75,6 Optical Flare
75,6 EMP Shockwave
75,6 Yamato Gun
dhe95
Profile Blog Joined December 2008
United States1213 Posts
June 29 2009 01:59 GMT
#19
I actually did the exact same thing except only with protoss, and my times were similar, except the fact that for protoss buildings there's about a one second delay in when the building finishes and when it can be used (the time when full form is "warping in")

Also, I got about 7 seconds for a worker to mine a mineral and return it, and 13 seconds for larva/probe/scv/drone.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
June 29 2009 02:02 GMT
#20
On December 26 2008 12:39 LuckyFool wrote:
upgrades are longer as they go higher? never knew that!


seriously ?! how can you not know that
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
29 fps
Profile Blog Joined March 2008
United States5724 Posts
June 29 2009 03:00 GMT
#21
this was very informative. arbiters DO take years to build...

the commas threw me off a little at first, though
4v4 is a battle of who has the better computer.
airborne_101
Profile Blog Joined May 2009
Mexico71 Posts
June 29 2009 03:04 GMT
#22
+1
Thanks for the effort to measure this
Tell me what do you think zombie kid: - I like turtles!
blueblimp
Profile Joined May 2009
Canada297 Posts
June 29 2009 05:30 GMT
#23
Is the precise rate for energy regeneration known? I tested it and found it was about 0.75 energy per second, on fastest.
ActualSteve
Profile Blog Joined April 2009
United States627 Posts
July 07 2009 03:18 GMT
#24
Oh this is most becoming of you, OP.
I do doff my cap to this compilation.
You are now breathing manually.
Marine50
Profile Joined September 2007
Australia1764 Posts
July 07 2009 03:53 GMT
#25
this thread needs more attention. You got to know unit timings to be good at sc
IRIS FIGHTING!!!
Highways
Profile Joined July 2005
Australia6105 Posts
Last Edited: 2009-07-07 04:20:30
July 07 2009 04:18 GMT
#26
I don't think its 1.6

I got fastest speed builds at 0.65 of the normal time. (This makes it 1.54).

http://wiki.teamliquid.net/starcraft/Unit_Statistics#Key
#1 Terran hater
JWD
Profile Blog Joined October 2007
United States12607 Posts
Last Edited: 2009-07-07 04:39:58
July 07 2009 04:39 GMT
#27
I wish I had found this thread earlier, when I was trying to figure out the build time for a spire in seconds...I ended up testing it myself, for lack of reliable information

I swear I searched TL but...this thread didn't turn up! Thanks anyway OP.
✌
NoNones
Profile Joined June 2009
41 Posts
July 07 2009 04:55 GMT
#28
Wow that is a question that is always asked and i didn't acutlly know there was a thread for it.
Dreadwave
Profile Joined January 2008
Netherlands254 Posts
July 07 2009 04:59 GMT
#29
On July 07 2009 13:39 JWD wrote:
I wish I had found this thread earlier, when I was trying to figure out the build time for a spire in seconds...I ended up testing it myself, for lack of reliable information

I swear I searched TL but...this thread didn't turn up! Thanks anyway OP.

The times in the OP are calculated with the wrong ratio, see my post on page 1 for the times calculated with the correct ratio.
Deletrious
Profile Joined December 2007
United States458 Posts
July 07 2009 06:03 GMT
#30
Awesome, should this be in liquipedia?
Bow before the Dongjwa.
EEEE1234
Profile Joined June 2009
Canada55 Posts
July 08 2009 05:05 GMT
#31
When planning build outlines (not considering any adjustments) I usually do my planning in cycles (not seconds) and then when I go to think about how to adjust the build according to opponent's build then I use minutes/seconds. The reason is that cycles are exact, and usually I can measure in terms of 20 cycles or 10 cycles at a time (time it takes to make a probe, or 1/2 that time).

Interesting to know the times in seconds, though - I think it may be more useful for some people when they're working with their cycle and gameplay speed and APM and everything.
지지이이이이이이이이이이이
Marine50
Profile Joined September 2007
Australia1764 Posts
July 08 2009 06:43 GMT
#32
On June 29 2009 11:02 Pokebunny wrote:
Show nested quote +
On December 26 2008 12:39 LuckyFool wrote:
upgrades are longer as they go higher? never knew that!


seriously ?! how can you not know that


Yeah lol
IRIS FIGHTING!!!
StarBrift
Profile Joined January 2008
Sweden1761 Posts
July 08 2009 08:10 GMT
#33
Great thread. I was theorycrafting a kinda wierd valkyrie build that I wanted to try out against zerg on heartbreak ridge Gonna try to use these timings to find out if I have enough defenses out for the 1 hatch lair into 2 hatch muta build that's been popular lately.
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
July 08 2009 08:12 GMT
#34
whoa hydralisk and zergling is the same, I always made zerglings in desperate defenses because I thought they build faster
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
July 08 2009 08:24 GMT
#35
On December 26 2008 12:39 LuckyFool wrote:
upgrades are longer as they go higher? never knew that!


ever upgrade two at once when they're 1-0 or 2-1? ^_^
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
July 08 2009 08:40 GMT
#36
sorry can someone explain to a noob like me what the commas are there for? and i assume the units are in seconds? am i missing something?
~\(。◕‿‿◕。)/~,,,,,,,,>
wo0py
Profile Blog Joined July 2006
Netherlands922 Posts
July 08 2009 09:42 GMT
#37
is this on liquipedia yet? great work, must have took a lot time to complete it all. thank you very much.
We shouldnt recreate anger of the non-virtual world
XXehh
Profile Joined May 2009
Canada122 Posts
July 08 2009 17:48 GMT
#38
On July 08 2009 17:40 Railxp wrote:
sorry can someone explain to a noob like me what the commas are there for? and i assume the units are in seconds? am i missing something?


Correct me if I'm wrong but i got the commas as decimal places.

Pylons take less time than overlords/depots, never knew that...
(Makes it easier on nooby P's in supply blocks )
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
August 19 2010 02:15 GMT
#39
Hey, sorry for the bump, is this guide updated to the current version?
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
darnoconrad
Profile Joined September 2008
Canada110 Posts
August 19 2010 04:13 GMT
#40
How long does it take for a mineral return?
Break it down in:
Time of mining start to finish
Time from Nexus/Hatch/CC to closest Mineral patch on Python
Reason is not automatic. Those who deny it cannot be convinced by it. Do not count on them. Leave them alone. - Ayn Rand
darklordjac
Profile Joined July 2010
Canada2231 Posts
August 19 2010 06:38 GMT
#41
I'm glad you bumped this thread, its interesting
Moataz
Profile Joined January 2018
Egypt267 Posts
June 30 2018 14:23 GMT
#42
Liquipedia confusing error.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
June 30 2018 18:09 GMT
#43
On December 26 2008 03:42 Empyrean wrote:
Yeah, Arbiter is the longest build time unit/building in the game.


carrier is 87.5 + 12.5(8) for interceptors = 187.5 which is something to note
arbiter does have to gain energy but it can still cloak
get rich or die mining
TL+ Member
iFU.spx
Profile Joined April 2011
Russian Federation372 Posts
July 03 2018 18:25 GMT
#44
I guesd there is a mistake with upgrade times, coz when you start to make second attack and first armor with terran to achieve 2-1 you will have them completed at the same time
Moataz
Profile Joined January 2018
Egypt267 Posts
July 05 2018 06:48 GMT
#45
The CoachAI soon will have what this topic tried to reach and more (a real time track of the remaining build time for each unit/building in progress, but not upgrades) and not for Fastest only.
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"All who believe in Allah and the last day, either say good or be silent." Muhammad
chozen86
Profile Blog Joined May 2017
United States60 Posts
January 08 2019 20:52 GMT
#46
Working to iron out my +1 Sair/Speedlot build to hit 5 sair and 6+ speedlots with +1 to move out by 7:15, and trying to debug my timings. These timings are helpful, but one question about gas: does the build time include the delay between the time the assimilator finishes and is "minable" (you know how you can send probes to mine "too early" and they end up just sitting there)?
Cryoc
Profile Joined July 2011
Germany909 Posts
Last Edited: 2019-01-08 21:13:23
January 08 2019 21:08 GMT
#47
Interesting question, I just checked a replay and it does not include this transition phase, so it seems to take roughly additional 3 sec for Protoss until they can mine the gas (so 25.2s+3s~28s).
Also it looks like this is generally the case for all Protoss buildings. For example when you build a gateway it takes 37.8s+3s until you can build a unit.
http://www.twitch.tv/cryoc
Cele
Profile Blog Joined December 2008
Germany4016 Posts
January 09 2019 18:27 GMT
#48
On January 09 2019 05:52 chozen86 wrote:
Working to iron out my +1 Sair/Speedlot build to hit 5 sair and 6+ speedlots with +1 to move out by 7:15, and trying to debug my timings. These timings are helpful, but one question about gas: does the build time include the delay between the time the assimilator finishes and is "minable" (you know how you can send probes to mine "too early" and they end up just sitting there)?


Oh i never knew that! Thats what happens..
Broodwar for life!
chozen86
Profile Blog Joined May 2017
United States60 Posts
January 10 2019 16:52 GMT
#49
Ah, thanks! That's good to know. That means to have 5 sairs by 7:15, the stargate really needs to start by 4:10-4:15 at latest (also assuming there is constant sair production).
MightyBeast
Profile Joined December 2018
117 Posts
January 12 2019 09:25 GMT
#50
Is this in seconds? And the commas are decimal points? So a zergling is 17.25 seconds?
Cryoc
Profile Joined July 2011
Germany909 Posts
January 12 2019 09:48 GMT
#51
In-game seconds yes and yes to the rest.
http://www.twitch.tv/cryoc
[AS]Rattus
Profile Joined March 2017
427 Posts
January 12 2019 15:33 GMT
#52
impressive
MightyBeast
Profile Joined December 2018
117 Posts
January 13 2019 07:21 GMT
#53
Is there a difference in the amount of time taken up by a real time second versus an in game second
L_Master
Profile Blog Joined April 2009
United States8017 Posts
January 13 2019 19:04 GMT
#54
On January 13 2019 16:21 MightyBeast wrote:
Is there a difference in the amount of time taken up by a real time second versus an in game second


Yes. I believe fastest seconds are a little faster than IRL seconds.
EffOrt and Soulkey Hwaiting!
Cryoc
Profile Joined July 2011
Germany909 Posts
January 13 2019 22:54 GMT
#55
On January 14 2019 04:04 L_Master wrote:
Show nested quote +
On January 13 2019 16:21 MightyBeast wrote:
Is there a difference in the amount of time taken up by a real time second versus an in game second


Yes. I believe fastest seconds are a little faster than IRL seconds.

Real game seconds are equal to in-game seconds on fastest speed. I just wanted to be precise since for any other game speed setting this is obviously not the case.
http://www.twitch.tv/cryoc
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