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ZvP Mass Dragoon Mid Game - Page 2

Forum Index > Brood War Strategy
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fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
November 17 2008 14:48 GMT
#21
mass goons vs lurker/hydra?

RELEVANT
http://www.gomtv.net/classics2/vod/452
(savior vs free)
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
November 17 2008 14:54 GMT
#22
On November 15 2008 09:37 PzkfW wrote:
I play zerg. I consider ZvP to be my best MU, except for when this happens. He masses dragoons middle game, breaks the containment. I don't know how to counter this. I know that late game I must use defilers for dark swarm to make all of their attacks useless. I can handle mass dragoons late game, but I can't handle them mid game. Should I rush to defilers quicker?
I seriously have lost to this like every time. Do I sacrifice overlords to see his dragoons coming? But how do I know when to do it, since I'll be losing a ton of overlords if I want this to happen? And how do I counter the dragoons? Mass ling/hydra ?

Thanks for replies.

I'm like D/D- so I'm not that good at all, but vs mass goons midgame, usually if you do a lurker contain, I would suicide like 6 lings to his nat and see what he has. if he has mass goons, I'll tech switch to mutaling. When he moves out, flank his ass with Mutaling and well... the goons melt. At least for me they usually do.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
PH
Profile Blog Joined June 2008
United States6173 Posts
Last Edited: 2008-11-17 17:52:26
November 17 2008 17:49 GMT
#23
On November 17 2008 18:59 opsayo wrote:
If you're losing to mass anything, you're simply being outmacro'd. Pure hydra ling is enough to overtake the majority of tosses, especially since he has to break out of a contain.

Work on that macro.

Toss midgame is generally stronger than zerg in any case. It's not a simple matter of being out-macro'd...it happens a lot. It's toss's goal to slow down your economy and to disrupt your third for as long as possible while keeping you from taking your fourth for as long as possible. It's gonna happen...a lot.

On November 17 2008 23:54 Shikyo wrote:
Show nested quote +
On November 15 2008 09:37 PzkfW wrote:
I play zerg. I consider ZvP to be my best MU, except for when this happens. He masses dragoons middle game, breaks the containment. I don't know how to counter this. I know that late game I must use defilers for dark swarm to make all of their attacks useless. I can handle mass dragoons late game, but I can't handle them mid game. Should I rush to defilers quicker?
I seriously have lost to this like every time. Do I sacrifice overlords to see his dragoons coming? But how do I know when to do it, since I'll be losing a ton of overlords if I want this to happen? And how do I counter the dragoons? Mass ling/hydra ?

Thanks for replies.

I'm like D/D- so I'm not that good at all, but vs mass goons midgame, usually if you do a lurker contain, I would suicide like 6 lings to his nat and see what he has. if he has mass goons, I'll tech switch to mutaling. When he moves out, flank his ass with Mutaling and well... the goons melt. At least for me they usually do.

The problem is muta-ling is pretty finnicky...mutas are very expensive and are actually not that difficult to counter. Storms kill them in one hit, archons melt them just as fast, and sairs are your worst enemy. Hydras are a bit more all-around, and lings are just dirt cheap.

Muta-ling is definitely effective as a way to destroy those goons though, yes. I just wouldn't get a new set of mutas just to counter the toss as they're moving out...:X
Hello
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-11-17 22:16:22
November 17 2008 22:15 GMT
#24
Nobody wants to hear about your dealings with stupid people or gg.net, and you come of as whiny and arrogant and expect people to help you perfectly.

If you're so good you should figure it out on your own watching reps.

Maybe if you play the same strat vs same strat every game you will figure it out. Its not that hard.

Mass goons is easy to kill as long as they dont have Storm/Archon. Mass hydra/ling should be fine as long as you can dodge storms.

PS- your username looks really noob as well.
..and then I would, ya know, check em'. (Aka SpoR)
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
Last Edited: 2008-11-17 22:45:04
November 17 2008 22:44 GMT
#25

Toss midgame is generally stronger than zerg in any case. It's not a simple matter of being out-macro'd...it happens a lot. It's toss's goal to slow down your economy and to disrupt your third for as long as possible while keeping you from taking your fourth for as long as possible. It's gonna happen...a lot.


There's no disruption in this game. P just sits in his base and macros and then rolls out. It really is his macro and BO choices, it sucks and its the reason he lost.

Its true that P midgame army is generally stronger in the field than that of a 3 hatch high econ zerg style, but that wasn't the problem here.
I will eat you alive
Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2008-11-18 14:08:45
November 18 2008 14:08 GMT
#26
Next time I desire fast response with an almost 100% constructiveness factor, I'll simply claim having been bullshitted about my topic on gg.net :-))

Good work TL!
Wir haben zuwenig Vespingas!
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
November 18 2008 15:29 GMT
#27
On November 15 2008 10:23 PzkfW wrote:

Hell, gg.net is supposed to be TL's Trash not the opposite
I STRONGLY disagree. I got replies to this in less than 30 minutes, and they actually told me what I did wrong. I post on gg.net and get replies 6+ hours later, and the replies totally suck (or ask me to do ridiculous amounts of micro for no reason).
Is there a secret "actually helps" board on gg.net? Because they seriously suck.




If you're going for a lurker contain I'd expect at least 10 or so...
Are you serious? I've been told to make like three or so up to this point.
Thanks for the other things. I thought there was some kind of special thing I had to do, but next time I see this I will have msas ling/lurk/muta and will get the contain better.



He was saying you are trash.
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
Last Edited: 2008-11-21 04:30:51
November 21 2008 04:23 GMT
#28
Uh
Well
Most Protoss players I've played don't mass goons PvZ
But my friend did once
It was effective, only because it caught me off guard
I was preparing for a big corsair harass because that's what I get like 50% of the time ZvP

Ideally you want to use ultraling, maybe defilers, and lotsa upgrades
Plague and swarm would work wonders on a big bunch of dragoons
Dragoons aren't very good against fully upped zerglings.
If you tech lings at all like you probably should be, you can use speedlings to contain pretty good too with some good micro.

I dunno. I didn't watch replay, but these are just some ideas I came up with when you described what happened.
FUCKING GAY LAGS
bubbabro
Profile Blog Joined November 2008
United States41 Posts
November 21 2008 05:32 GMT
#29
well, it wasn't the goons. He could have run you through with zeals and reavers too. But here you probably should have gone with a ultraling thing w/ some hydras just in case thats a diversion for a reaver drop.* Honestly, info is the key to victory and you needed it...


* you wouldn't have known if he had so, im just saying
You never know what you're doing even if you think you do
DarkSaieden
Profile Blog Joined July 2008
South Africa254 Posts
November 21 2008 07:44 GMT
#30
Chill's commentry VODs helped me a hell of a lot with putting theory into practice when it comes to ZvP. I found it really hard initially to put the things I've learnt from guides into practice since the amount stuff to "just know" is more in ZvP than ZvT. I found that seeing basic play with it being explained at the same time helped my game sense immensely and in SC greater understand actually yields faster play (apm). I'm pretty sure if you bwchart any 2 games where in you felt you had a better grasp of what was going with your BO and opponent, I'll bet you'll some noticable increase in apm and efficiency.

Also there's a thread about drone count and how having a certain amount drones/gas per hatch (and no more) maximizes your army as fast as possible. Basic idea (eg): If you doing 3 hatch ling, 9 drones on minerals will be enough to constantly produce lings out those hatches. obviously you want (and should have) more than that to tech and expand as well.
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