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[Q] Use of Sairs in PvZ

Forum Index > Brood War Strategy
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Icarus
Profile Blog Joined March 2008
United States105 Posts
November 04 2008 04:29 GMT
#1
Hello all TL.Net members! I play Protoss, and these days I've been trying to get a lot better at PvZ.

When I play PvZ, a lot of my opponents go lurker-ling, and since my micro is not very good(D ICCup), I constantly lose units and my observers to scourges, and a combination of lurks and lings. I don't like/cannot go Sair/reaver or Sair/Dt because I don't have the micro to do so, and I believe that I should develop my Gateway-heavy strategies first before I go onto harder strats like Sair-reaver or sair-DT.

When I watched a Sair-Reaver replay a few days ago with constant abuse of the use of Disruption Web, I had an idea(probably people have already discussed this, and I just don't know :p) that Disruption Web can also be used on lurks, especially when they are clumped together to give my zealots/goons/temps enough time to have enough damage to take on the Zerg army. Is this a valid idea? Please discuss Any criticism will be appreciated.

Sorry for the lack of replays, I'm very busy with school and other things :p And I'm sure a lot of you are too Xp
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
November 04 2008 04:31 GMT
#2
Yes. It does. That's why you don't really counter sair/reaver with lurker/ling; other reasons include lurkers being outranged by reavers and not hitting air like hydras.
What fun is it being cool if you can’t wear a sombrero?
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 04 2008 04:44 GMT
#3
He means getting corsairs along with his ground army.

This really isn't a good idea unfortunately, you don't want to invest in all that extra tech and corsairs just to be able to stop lurkers from shooting for a few seconds when instead you could invest that money in templars and just kill those clumped up lurkers with storm. I know protecting your observers can be annoying, but it's just something you have to learn.

Welcome to TL.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
November 04 2008 04:49 GMT
#4
That's not to say corsairs never have a role in a ground-based army, they do, but to 1. scout, 2. harass ovies, 3. fend off mutas and establish air control, 4. harass together with dts and not as the main spellcasters in battles. Templars are vastly superior for that.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
November 04 2008 04:57 GMT
#5
Orome is right home boy. Think of all the time you would spend teching to D-web and waiting for the energy, hell even if you do get it somehow amazingly fast it still wouldn't be worth it because a good zerg will not have all their lurks clumped in one spot.

Your best off working on your macro. Keep pumping probes until you get like a shitload and you have a good economy, while doing this pump units like fuck. Try to keep your army out destroying his expos and try your best not to get contained. If you do get contained...I would just camp for a while and get a fucking huge army and @ least like 2 obs b/c if you arent confident in your micro just get some more.

Reavers are great for defending as well, as a zerg player I hate it when I have a good contain and he manages to slowly break it w/reavers, keeping his army close.

If your really having trouble, try playing zerg and you will it's actually harder to be on the Z than the P side.

gl and gg yo.

(yeah I'v been influenced by the "gg yo"...can't help it so tired of saying gg so seriously..)
Underwhelmed
Profile Blog Joined January 2008
United States207 Posts
November 04 2008 05:26 GMT
#6
You might as well just get storms and use that instead of web. I mean, if you've already got a control group of corsairs, you might consider putting in that additional investment to make them even more useful, but getting dweb to counter lurkers is just silly.

Anyways, I always find it annoying when Protoss gets a lot of corsairs when I lurkerling, because that means I need to get hydras or scourge to counter them, and once corsairs hit a critical mass, scourge suck against them.
PH
Profile Blog Joined June 2008
United States6173 Posts
November 04 2008 06:03 GMT
#7
I usually open mass hydra, and later tech lurkers to get them on a need-basis. When I do go ling-lurker, however, I find it annoying as hell when toss has a good number of sairs. The problem with getting d-webs for this purpose is that it will quite frankly come too late. If you d-web over storms, then you're at risk of getting overrun without storms, as d-webs have limited application against melee units. sure, it's great at stopping lurkers, but you have to have good micro to pull this off as well, as they don't last very long at all.

I think it'd be better just to kill them off slowly with a reaver or two (or at least holding off the contain so the lurkers aren't in range of your FE), while getting storms, continuing to harass ovies with the sairs you have, and massing up a good number of zealots, goons and getting your upgrades.

I think Orome said it best already, though.
Hello
la-slayer
Profile Joined November 2008
United States19 Posts
November 04 2008 15:51 GMT
#8
Just remember that disruption web works on your units to, so zealots may not be as effective.
In my all my years of playing SC I have yet to find a more balanced game.
Piste
Profile Blog Joined July 2006
6183 Posts
November 04 2008 18:15 GMT
#9
the problem is that zerg can just lift lurkers (as he would if templar would cast storm on them) and move them back a bit. Then the d-web will be useless or even worse, distrubting your own units...
ish0wstopper
Profile Blog Joined October 2008
Korea (South)342 Posts
November 04 2008 18:22 GMT
#10
u dont really need that great micro to use sair/reaver

just need good multitasking


once you hit a certain number of corsairs, you wont get hit by scourge and mutas and overlords will melt
ish0wstopper effect
Celial
Profile Blog Joined June 2006
2602 Posts
November 04 2008 18:24 GMT
#11
pro-tip for the contain-breaking (i got this from one of my players - namely infernal): upgrade the vision range for observers and he wont be able to kill them since they have *almost* double sight range than overlords then, so they can sit over your army and still detect those nasty lurks. plus you force him to research the overlord sight upgrade if he want to stand a chance with lurks.
Do not regret. Always forward, never back.
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