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[Q] Do Ensare / Acid Spore stack? - Page 3

Forum Index > Brood War Strategy
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LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
August 05 2008 03:04 GMT
#41
Ok, I tried testing irradiate with acid spores. With 9 acid spores, an irradiated unit takes 925 points of damage (but heals 10 during the irradiate = 915). Irradiate normally does 250 damage. This means irradiate is compounded 75 times during the spell (about 3.333 damage every half second for 37.5 game seconds I believe). 9 acid spores makes irradiate almost 4 times as powerful. Of course you'd never use it in a game because if you had t and z, you'd just go devourer/valkyrie (120 damage per salvo on 9 acid spored 0 armor units, which splashes). 6 valks pretty much 1 hit anything with 9 acid spores.
I <3 서지훈
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
August 05 2008 03:24 GMT
#42
On August 05 2008 06:55 crabapple wrote:
what? ensnare slows attack rate? i thot it was just movement speed

Show nested quote +
not irradate on the same unit


so if you irratdiated 3 ultras in a triangle right next to each other, and had an irradiated vessel over them, each ultra die at the speed of 4 irradiates?


yes
Teamliquidian townie
Ryshi
Profile Blog Joined June 2004
Canada361 Posts
August 05 2008 03:30 GMT
#43
On August 05 2008 07:59 LonelyMargarita wrote:
Ok: here's a fun trick I just tried when testing irradiate stack. Make a ton of marines, a dropship, a goliath, and a vessel. Irradiate the goliath, load it onto the dropship, then see how many marines you can load onto the dropship. I got 34 the first try. Freakin' infinite capacity dropship.


Off topic but that is interesting.

On August 05 2008 11:28 Chill wrote:
Yes. Why don't you test it instead of starting a thread?

"Ensnare + acid spores stack!" is a much better thread than "Do ensnare + acid spores stack?"

Seriously, it's like 2 seconds to test.


I certainly agree with what you are saying but there is no point for this topic otherwise as replies will be "ok..." and then it will be closed. I believe even though some people already knew this answer, it has cleared out doubts for others.

Besides.. it is funny to see how so many people misinterpreted what the OP is asking for.
The World God Only Knows
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
August 05 2008 03:34 GMT
#44
On August 05 2008 12:04 LonelyMargarita wrote:
Ok, I tried testing irradiate with acid spores. With 9 acid spores, an irradiated unit takes 925 points of damage (but heals 10 during the irradiate = 915). Irradiate normally does 250 damage. This means irradiate is compounded 75 times during the spell (about 3.333 damage every half second for 37.5 game seconds I believe). 9 acid spores makes irradiate almost 4 times as powerful. Of course you'd never use it in a game because if you had t and z, you'd just go devourer/valkyrie (120 damage per salvo on 9 acid spored 0 armor units, which splashes). 6 valks pretty much 1 hit anything with 9 acid spores.


hahahaha omfg those stats soudn sooo awesome but too bad w'ere never gonna see eraser + acid spores or 9 acid spored air units wtih valkyries melting the shit out of them.lol omfg. haha thanks for testing!
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
August 05 2008 03:38 GMT
#45
To make something come of this thread, unless someone else does first, I'll make an "All about Acid Spores" thread in the strategy section, including their splash, their rate-of-attack effect, how they stack with unit damage, how they stack with damage spells, and how they stack with ensnare's rate-of-attack decrease. I'll have to do the math on the ensnare first, since it's different for each unit. If no one else makes the thread, I should be able to do that later tonight.
I <3 서지훈
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
August 05 2008 03:48 GMT
#46
On August 05 2008 12:30 Ryshi wrote:
Show nested quote +
On August 05 2008 07:59 LonelyMargarita wrote:
Ok: here's a fun trick I just tried when testing irradiate stack. Make a ton of marines, a dropship, a goliath, and a vessel. Irradiate the goliath, load it onto the dropship, then see how many marines you can load onto the dropship. I got 34 the first try. Freakin' infinite capacity dropship.


Off topic but that is interesting.

Show nested quote +
On August 05 2008 11:28 Chill wrote:
Yes. Why don't you test it instead of starting a thread?

"Ensnare + acid spores stack!" is a much better thread than "Do ensnare + acid spores stack?"

Seriously, it's like 2 seconds to test.


I certainly agree with what you are saying but there is no point for this topic otherwise as replies will be "ok..." and then it will be closed. I believe even though some people already knew this answer, it has cleared out doubts for others.

Besides.. it is funny to see how so many people misinterpreted what the OP is asking for.


Just bump the ensnare thread. As is this thread is useless and why are there so many useless replies in it?
Moderator
crabapple
Profile Blog Joined June 2008
United States397 Posts
Last Edited: 2008-08-05 05:09:48
August 05 2008 04:59 GMT
#47
well if ensnare slows attack rate, i don't know why people don't use it more often! devourers are good because they slow down attack rate. that's their main thing. but why limit it to air units, when u can snare anything?


cost of upgrading ensnare = cost of mutating 1 devourer

cost of queen = cost of mutalisk.

O.o???
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2008-08-05 05:45:33
August 05 2008 05:31 GMT
#48
The cost of money needed to support Ensnare mid-game is too much that you can't afford because it will delay your hive tech. Also, ensnare is not as useful as consume + swarm (and plague to boot). You'd need many Queens to have the usefulness of one defiler. There was a huge queen thread earlier back - some people found that they are useful in some situations but never as useful as the defiler. However getting 100/100 Queen for parasite only can be worth it sometimes imo, 75 energy for a semi-permanent scout on their army which is pretty nice. No one ever does that though. Because you don't have the ability to consume, you'll have to constantly know when your queens reach 75 energy to ensnare or parasite (and you'll have to have the queens always nearby in case of a battle).

Check out these Queen threads:

Viability of Queens
Queens ZvP - talks about broodling too
Another thread
Queens ZvT and ZvP ?

Search on Queens on TL.net - tons and tons of threads with the subject of queens on them. Lots of good information and lots of people question the viability of queens. Many threads have over 50 posts in them, too.

As you can see, the queen is an interesting unit. You can find out even more info from the search button.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
conCentrate9
Profile Blog Joined December 2007
United States438 Posts
August 05 2008 06:12 GMT
#49
On August 05 2008 10:36 LonelyMargarita wrote:
Show nested quote +
On August 05 2008 10:25 Superiorwolf wrote:
So if you had plague + ensnare only one of them would work? But if you had plague + acid spores they both would work? And plague + ensnare + acid spores only acid spores and the last recently cast spell would work? Ugh, confusing!

Btw, acid spores don't add damage they decrease armor right? And then they have the slow.


Acid spores increase damage. Level 0 muta hit on 9 acid spores does 18 to initial target, 12 on first bounce, and 10 on 2nd bounce.


True but you could make the argument that it technically lowers armor. It is corrosive acid so it corrodes the armor of whatever it is on. You just have to open your mind up to accepting negative armor numbers. For instance a fully upgraded carrier with 9 acid spores would have -2 armor and thus take 11 damage from a fully upgraded marine (9 -(-2)).
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 05 2008 06:17 GMT
#50
On August 05 2008 04:31 Zerg_Sasuke wrote:
I read somewhere that Esnare slows atack rate by 20 % . Devourer acid spores add damage , amount in ( ) , ie (9) = unit dmg + 9 dmg , also decreases speed dramaticaly with fire rate as well.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=41799#15
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
August 05 2008 07:16 GMT
#51
On August 05 2008 04:00 Hawk wrote:
Too bad most of my fellow zergasaur users are too nub to use queens


That's more like it.
Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2008-08-05 07:51:44
August 05 2008 07:42 GMT
#52
On August 05 2008 02:38 SnowFantasy wrote:
OK. I just finished testing it. Yeah they do stack.


Thank you! (and the others who tested it)

and...

On August 05 2008 11:28 Chill wrote:
Yes. Why don't you test it instead of starting a thread?

"Ensnare + acid spores stack!" is a much better thread than "Do ensnare + acid spores stack?"

Seriously, it's like 2 seconds to test.


Answer:
  • I was at work, no way to test it here.
  • Also, testing it myself still takes longer then a person knowing just saying "yes" or "no", and my time is very limited.
  • On a side note, I thought it useful to create a thread for future users looking for an answer to this specific question, who'd like to avoid reading through lengthy queen related threads.


I have edited the original post to include the answer; perhaps you want to change the subject to [I], Chill.
Wir haben zuwenig Vespingas!
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
August 05 2008 17:48 GMT
#53
On August 05 2008 16:42 Metaspace wrote:
I have edited the original post to include the answer; perhaps you want to change the subject to [I], Chill.

Sweet. All [Q] threads should do that.
Administrator
Goosey
Profile Blog Joined September 2005
United States695 Posts
August 05 2008 19:55 GMT
#54
This thread is so full of fail. Why can people not read?
#1 Shuttle Fan.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
August 05 2008 20:11 GMT
#55
On August 05 2008 16:42 Metaspace wrote:
Show nested quote +
On August 05 2008 02:38 SnowFantasy wrote:
OK. I just finished testing it. Yeah they do stack.


Thank you! (and the others who tested it)

and...

Show nested quote +
On August 05 2008 11:28 Chill wrote:
Yes. Why don't you test it instead of starting a thread?

"Ensnare + acid spores stack!" is a much better thread than "Do ensnare + acid spores stack?"

Seriously, it's like 2 seconds to test.


Answer:
  • I was at work, no way to test it here.
  • Also, testing it myself still takes longer then a person knowing just saying "yes" or "no", and my time is very limited.
  • On a side note, I thought it useful to create a thread for future users looking for an answer to this specific question, who'd like to avoid reading through lengthy queen related threads.


I have edited the original post to include the answer; perhaps you want to change the subject to [I], Chill.


Alright thanks. I'm just going to leave it as [Q] even though it's been answered. You can link to the ensnare effects thread too in your original post if you like: http://www.teamliquid.net/forum/viewmessage.php?topic_id=41799#15
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