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[Q] Do Ensare / Acid Spore stack?

Forum Index > Brood War Strategy
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Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2008-08-06 12:25:55
August 04 2008 16:41 GMT
#1
Does anyone know whether Queen's Ensnare and Devourer's Acid Spore effect on attack rate stack, i.e., have a combined effect?

I.e., will air units fire at a slower rate if they suffer both effects?

(For those that do not know: Queens will slow, besides movement rate, the rate of fire depending on unit type; it is believed that it slows the attack animation, i.e., units that have a shorter anmiation will be slowed less than other units; and there are other exceptions.)

Inspired by this thread: http://tsunamisstrategyforum.yuku.com/forum/viewtopic/id/469

(Ensarre experiment details me also be found here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=41799#15)


ANSWER: Yes, they do stack. I.e., a unit which has been target of a Devourer and an Ensnare will fire slower than with only one effect on it. The exact reduction is unclear, but it has been posted that acid spores reduce attack rate for about 50%, while Ensnare may generally be around 15%.
Wir haben zuwenig Vespingas!
]343[
Profile Blog Joined May 2008
United States10328 Posts
August 04 2008 16:45 GMT
#2
I'm not sure if ensnare stacks (because I don't use queens that much :O ), but when things have acid spores on them, it says acid spores (8) or something, so I think that matters? (Maybe the slow doesn't stack, but the damage does? I'm not really sure.)
Writer
ForAdun
Profile Joined August 2007
Germany986 Posts
August 04 2008 16:47 GMT
#3
Every effect stacks in SC.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
August 04 2008 17:00 GMT
#4
More Acid Spores cause slower attack rate, not sure about the queen so I'm not going to say anything
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
August 04 2008 17:09 GMT
#5
lool more ensnares dont do anything other than refreshing the duration of the ensnare
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
noobienoob
Profile Joined July 2007
United States1173 Posts
Last Edited: 2008-08-04 17:20:39
August 04 2008 17:18 GMT
#6
I don't think any of you read the question properly (except ForAdun if he's right), I think he's asking if both of them on the same unit at the same time stacks...

edit: I'm pretty sure they do stack but not 100% positive.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2008-08-04 17:20:30
August 04 2008 17:19 GMT
#7
I don't think the responses so far understand your question. lol

I'm not really a great zerg user though but I am pretty sure that they do stack.

ah noobienoob and I were posting at about the same time.

illeszt
Profile Blog Joined December 2007
United States350 Posts
August 04 2008 17:22 GMT
#8
Ensnare does NOT stack.
Acid spores DO stack.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
August 04 2008 17:26 GMT
#9
Thats not what hes talking about. He isn't talking about the spells individually. He is talking about when you are combining them together.

Like if you have a wraith with devourer spores, and a queen ensnares it, will it feel the effects of BOTH the spores AND the ensnare.
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
August 04 2008 17:27 GMT
#10
On August 05 2008 02:22 illeszt wrote:
Ensnare does NOT stack.
Acid spores DO stack.


Wrong answer...

He is asking if you have both ensnare and acid spore[s] on a unit, will both work at the same time(stack?) making it even slower..

Is that what he is asking?
w/e
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
August 04 2008 17:27 GMT
#11
Yeah, thats what he is asking. noobienoob and I are both like 90% sure that they do stack.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
August 04 2008 17:30 GMT
#12
I just made a UMS map to test it. 1 sec.
SteelString
Profile Joined July 2006
446 Posts
August 04 2008 17:32 GMT
#13
They do stack together, 90% sure
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
August 04 2008 17:38 GMT
#14
OK. I just finished testing it. Yeah they do stack.
InfeSteD
Profile Blog Joined December 2006
United States4658 Posts
August 04 2008 17:44 GMT
#15
gj SnowFantasy
w/e
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
August 04 2008 18:53 GMT
#16
all spells stack

plague + ensnare + acid spores ftw
You're pretty when I'm drunk.
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
August 04 2008 18:54 GMT
#17
god imagine you're flying around with 200/200 mutas and someone ensnare/plagues you army and kills all of them with 12 mutas

sick life
You're pretty when I'm drunk.
QuanticHawk
Profile Blog Joined May 2007
United States32084 Posts
August 04 2008 19:00 GMT
#18
Too bad most of my fellow zergasaur users are too afraid to use queens
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Zerg_Sasuke
Profile Joined June 2008
176 Posts
August 04 2008 19:31 GMT
#19
I read somewhere that Esnare slows atack rate by 20 % . Devourer acid spores add damage , amount in ( ) , ie (9) = unit dmg + 9 dmg , also decreases speed dramaticaly with fire rate as well.
^^
Harem
Profile Joined November 2007
United States11393 Posts
August 04 2008 20:28 GMT
#20
On August 05 2008 04:31 Zerg_Sasuke wrote:
I read somewhere that Esnare slows atack rate by 20 % . Devourer acid spores add damage , amount in ( ) , ie (9) = unit dmg + 9 dmg , also decreases speed dramaticaly with fire rate as well.

The rate that ensnare affects attack rate is unit dependent. (Some units are not even affected!)
Moderator。◕‿◕。
imperfect
Profile Blog Joined July 2008
Canada1652 Posts
August 04 2008 21:05 GMT
#21
sc is so confusing..

anyway, i thought they did stack..?
blind bisu free and anytime fanboy.
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
August 04 2008 21:22 GMT
#22
On August 05 2008 01:47 ForAdun wrote:
Every effect stacks in SC.


if you mean to stack that they can have all this together, yes, but if you dindt mean that:

not psi storm
not plague
not irradate on the same unit
not dmatrix
not ensare

Teamliquidian townie
crabapple
Profile Blog Joined June 2008
United States397 Posts
Last Edited: 2008-08-04 21:56:43
August 04 2008 21:55 GMT
#23
what? ensnare slows attack rate? i thot it was just movement speed

not irradate on the same unit


so if you irratdiated 3 ultras in a triangle right next to each other, and had an irradiated vessel over them, each ultra die at the speed of 4 irradiates?
anotak
Profile Blog Joined March 2008
United States1537 Posts
August 04 2008 21:59 GMT
#24
On August 05 2008 06:55 crabapple wrote:
what? ensnare slows attack rate? i thot it was just movement speed

Show nested quote +
not irradate on the same unit


so if you irratdiated 3 ultras in a triangle right next to each other, and had an irradiated vessel over them, each ultra die at the speed of 4 irradiates?

yes
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
August 04 2008 22:45 GMT
#25
On August 05 2008 06:55 crabapple wrote:
what? ensnare slows attack rate? i thot it was just movement speed

Show nested quote +
not irradate on the same unit


so if you irratdiated 3 ultras in a triangle right next to each other, and had an irradiated vessel over them, each ultra die at the speed of 4 irradiates?


I guess you've never irradiated 12 vessels and flown them over a bio army. It's loads of funny on bgh.
everything but ultras dies instantly.

BTW: what's the name of that maneuver?
I <3 서지훈
ForAdun
Profile Joined August 2007
Germany986 Posts
August 04 2008 22:46 GMT
#26
On August 05 2008 06:22 RtS)Night[Mare wrote:
Show nested quote +
On August 05 2008 01:47 ForAdun wrote:
Every effect stacks in SC.


if you mean to stack that they can have all this together, yes, but if you dindt mean that:

not psi storm
not plague
not irradate on the same unit
not dmatrix
not ensare



This post says all, the topic can be closed now. No "90% sure" anymore, please.
Raithed
Profile Blog Joined May 2007
China7078 Posts
August 04 2008 22:49 GMT
#27
On August 05 2008 07:45 LonelyMargarita wrote:
Show nested quote +
On August 05 2008 06:55 crabapple wrote:
what? ensnare slows attack rate? i thot it was just movement speed

not irradate on the same unit


so if you irratdiated 3 ultras in a triangle right next to each other, and had an irradiated vessel over them, each ultra die at the speed of 4 irradiates?


I guess you've never irradiated 12 vessels and flown them over a bio army. It's loads of funny on bgh.
everything but ultras dies instantly.

BTW: what's the name of that maneuver?

eraser.
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
August 04 2008 22:59 GMT
#28
Ok: here's a fun trick I just tried when testing irradiate stack. Make a ton of marines, a dropship, a goliath, and a vessel. Irradiate the goliath, load it onto the dropship, then see how many marines you can load onto the dropship. I got 34 the first try. Freakin' infinite capacity dropship.
I <3 서지훈
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
August 04 2008 23:26 GMT
#29
As a side note, I think 9 acid spores lowers attack rate by 53%. This could be wrong, but its what I read somewhere.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Elite]v[arine
Profile Joined October 2007
United States264 Posts
August 04 2008 23:58 GMT
#30
Acid Spores Stack
Ensnare does not stack
Acid spores + ensnare effects coincide
9 acid spores and an ensnare on a corsairs makes it fire slower than a reaver.
AKAs: Pyro]v[aniac ,
zobz
Profile Joined November 2005
Canada2175 Posts
Last Edited: 2008-08-05 06:04:13
August 05 2008 01:09 GMT
#31
God damn it only took like 8 of you only reading the op and 4 of you talking out of your asses before one person says "i'm going to test this i'll post again when i'm done"
edit: only reading the title* i only read the op
"That's not gonna be good for business." "That's not gonna be good for anybody."
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
August 05 2008 01:25 GMT
#32
So if you had plague + ensnare only one of them would work? But if you had plague + acid spores they both would work? And plague + ensnare + acid spores only acid spores and the last recently cast spell would work? Ugh, confusing!

Btw, acid spores don't add damage they decrease armor right? And then they have the slow.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
August 05 2008 01:36 GMT
#33
On August 05 2008 10:25 Superiorwolf wrote:
So if you had plague + ensnare only one of them would work? But if you had plague + acid spores they both would work? And plague + ensnare + acid spores only acid spores and the last recently cast spell would work? Ugh, confusing!

Btw, acid spores don't add damage they decrease armor right? And then they have the slow.


Acid spores increase damage. Level 0 muta hit on 9 acid spores does 18 to initial target, 12 on first bounce, and 10 on 2nd bounce. You subtract armor from that amount. I have heard they also increase the rate of psi storm damage by 1 each time it's calculated (every half second?). I guess that means a unit with 9 spores that's stormed would take 183 damage? I'll have to test it. It doesn't work with plague though.


From the compendium: "Each Acid Spore attached to an enemy unit will increase the Cooldown of the enemy's weaponry by 1/8th of the original cooldown value. The effects of the Acid Spores are cumulative, but any unit can only possess up to nine Acid Spores at any one time."
I <3 서지훈
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
August 05 2008 01:38 GMT
#34
on a random note d matrix = 255 hp( no armor ) - 1 hp for every second ~
"come korea next time... FXO house... 10 korean, 10 korean"
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
August 05 2008 01:40 GMT
#35
On August 05 2008 10:36 LonelyMargarita wrote:
Show nested quote +
On August 05 2008 10:25 Superiorwolf wrote:
So if you had plague + ensnare only one of them would work? But if you had plague + acid spores they both would work? And plague + ensnare + acid spores only acid spores and the last recently cast spell would work? Ugh, confusing!

Btw, acid spores don't add damage they decrease armor right? And then they have the slow.


Acid spores increase damage. Level 0 muta hit on 9 acid spores does 18 to initial target, 12 on first bounce, and 10 on 2nd bounce. You subtract armor from that amount. I have heard they also increase the rate of psi storm damage by 1 each time it's calculated (every half second?). I guess that means a unit with 9 spores that's stormed would take 183 damage? I'll have to test it. It doesn't work with plague though.


From the compendium: "Each Acid Spore attached to an enemy unit will increase the Cooldown of the enemy's weaponry by 1/8th of the original cooldown value. The effects of the Acid Spores are cumulative, but any unit can only possess up to nine Acid Spores at any one time."


if im not mistaken storm = 116 dmg ? how did u get 183
"come korea next time... FXO house... 10 korean, 10 korean"
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
August 05 2008 01:48 GMT
#36
On August 05 2008 10:40 HeavOnEarth wrote:
Show nested quote +
On August 05 2008 10:36 LonelyMargarita wrote:
On August 05 2008 10:25 Superiorwolf wrote:
So if you had plague + ensnare only one of them would work? But if you had plague + acid spores they both would work? And plague + ensnare + acid spores only acid spores and the last recently cast spell would work? Ugh, confusing!

Btw, acid spores don't add damage they decrease armor right? And then they have the slow.


Acid spores increase damage. Level 0 muta hit on 9 acid spores does 18 to initial target, 12 on first bounce, and 10 on 2nd bounce. You subtract armor from that amount. I have heard they also increase the rate of psi storm damage by 1 each time it's calculated (every half second?). I guess that means a unit with 9 spores that's stormed would take 183 damage? I'll have to test it. It doesn't work with plague though.


From the compendium: "Each Acid Spore attached to an enemy unit will increase the Cooldown of the enemy's weaponry by 1/8th of the original cooldown value. The effects of the Acid Spores are cumulative, but any unit can only possess up to nine Acid Spores at any one time."


if im not mistaken storm = 116 dmg ? how did u get 183


Psi storm does 112. I believe in 8 sections of 14 damage / half second.
I <3 서지훈
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
August 05 2008 01:56 GMT
#37
oh ok
"come korea next time... FXO house... 10 korean, 10 korean"
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
August 05 2008 02:08 GMT
#38
On August 05 2008 10:56 HeavOnEarth wrote:
oh ok


183 was a typo. I meant 112 + 9*8 = 184. And I just tested it, and it does 184 damage to a unit with 9 spores. Testing spore + irradiate will be much harder.
I <3 서지훈
Chill
Profile Blog Joined January 2005
Calgary25987 Posts
August 05 2008 02:28 GMT
#39
Yes. Why don't you test it instead of starting a thread?

"Ensnare + acid spores stack!" is a much better thread than "Do ensnare + acid spores stack?"

Seriously, it's like 2 seconds to test.
Moderator
ShmotZ
Profile Blog Joined December 2007
United States581 Posts
August 05 2008 03:01 GMT
#40
Yes they do stack ontop of each other, its just like plauge and ensnare, if you look closely you can see red switch back to green switch back to red switch back to green...that or im just high =/
Ah, computer dating. It's like pimping, but you rarely have to use the phrase "upside your head." - Bender
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
August 05 2008 03:04 GMT
#41
Ok, I tried testing irradiate with acid spores. With 9 acid spores, an irradiated unit takes 925 points of damage (but heals 10 during the irradiate = 915). Irradiate normally does 250 damage. This means irradiate is compounded 75 times during the spell (about 3.333 damage every half second for 37.5 game seconds I believe). 9 acid spores makes irradiate almost 4 times as powerful. Of course you'd never use it in a game because if you had t and z, you'd just go devourer/valkyrie (120 damage per salvo on 9 acid spored 0 armor units, which splashes). 6 valks pretty much 1 hit anything with 9 acid spores.
I <3 서지훈
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
August 05 2008 03:24 GMT
#42
On August 05 2008 06:55 crabapple wrote:
what? ensnare slows attack rate? i thot it was just movement speed

Show nested quote +
not irradate on the same unit


so if you irratdiated 3 ultras in a triangle right next to each other, and had an irradiated vessel over them, each ultra die at the speed of 4 irradiates?


yes
Teamliquidian townie
Ryshi
Profile Blog Joined June 2004
Canada361 Posts
August 05 2008 03:30 GMT
#43
On August 05 2008 07:59 LonelyMargarita wrote:
Ok: here's a fun trick I just tried when testing irradiate stack. Make a ton of marines, a dropship, a goliath, and a vessel. Irradiate the goliath, load it onto the dropship, then see how many marines you can load onto the dropship. I got 34 the first try. Freakin' infinite capacity dropship.


Off topic but that is interesting.

On August 05 2008 11:28 Chill wrote:
Yes. Why don't you test it instead of starting a thread?

"Ensnare + acid spores stack!" is a much better thread than "Do ensnare + acid spores stack?"

Seriously, it's like 2 seconds to test.


I certainly agree with what you are saying but there is no point for this topic otherwise as replies will be "ok..." and then it will be closed. I believe even though some people already knew this answer, it has cleared out doubts for others.

Besides.. it is funny to see how so many people misinterpreted what the OP is asking for.
The World God Only Knows
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
August 05 2008 03:34 GMT
#44
On August 05 2008 12:04 LonelyMargarita wrote:
Ok, I tried testing irradiate with acid spores. With 9 acid spores, an irradiated unit takes 925 points of damage (but heals 10 during the irradiate = 915). Irradiate normally does 250 damage. This means irradiate is compounded 75 times during the spell (about 3.333 damage every half second for 37.5 game seconds I believe). 9 acid spores makes irradiate almost 4 times as powerful. Of course you'd never use it in a game because if you had t and z, you'd just go devourer/valkyrie (120 damage per salvo on 9 acid spored 0 armor units, which splashes). 6 valks pretty much 1 hit anything with 9 acid spores.


hahahaha omfg those stats soudn sooo awesome but too bad w'ere never gonna see eraser + acid spores or 9 acid spored air units wtih valkyries melting the shit out of them.lol omfg. haha thanks for testing!
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
August 05 2008 03:38 GMT
#45
To make something come of this thread, unless someone else does first, I'll make an "All about Acid Spores" thread in the strategy section, including their splash, their rate-of-attack effect, how they stack with unit damage, how they stack with damage spells, and how they stack with ensnare's rate-of-attack decrease. I'll have to do the math on the ensnare first, since it's different for each unit. If no one else makes the thread, I should be able to do that later tonight.
I <3 서지훈
Chill
Profile Blog Joined January 2005
Calgary25987 Posts
August 05 2008 03:48 GMT
#46
On August 05 2008 12:30 Ryshi wrote:
Show nested quote +
On August 05 2008 07:59 LonelyMargarita wrote:
Ok: here's a fun trick I just tried when testing irradiate stack. Make a ton of marines, a dropship, a goliath, and a vessel. Irradiate the goliath, load it onto the dropship, then see how many marines you can load onto the dropship. I got 34 the first try. Freakin' infinite capacity dropship.


Off topic but that is interesting.

Show nested quote +
On August 05 2008 11:28 Chill wrote:
Yes. Why don't you test it instead of starting a thread?

"Ensnare + acid spores stack!" is a much better thread than "Do ensnare + acid spores stack?"

Seriously, it's like 2 seconds to test.


I certainly agree with what you are saying but there is no point for this topic otherwise as replies will be "ok..." and then it will be closed. I believe even though some people already knew this answer, it has cleared out doubts for others.

Besides.. it is funny to see how so many people misinterpreted what the OP is asking for.


Just bump the ensnare thread. As is this thread is useless and why are there so many useless replies in it?
Moderator
crabapple
Profile Blog Joined June 2008
United States397 Posts
Last Edited: 2008-08-05 05:09:48
August 05 2008 04:59 GMT
#47
well if ensnare slows attack rate, i don't know why people don't use it more often! devourers are good because they slow down attack rate. that's their main thing. but why limit it to air units, when u can snare anything?


cost of upgrading ensnare = cost of mutating 1 devourer

cost of queen = cost of mutalisk.

O.o???
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2008-08-05 05:45:33
August 05 2008 05:31 GMT
#48
The cost of money needed to support Ensnare mid-game is too much that you can't afford because it will delay your hive tech. Also, ensnare is not as useful as consume + swarm (and plague to boot). You'd need many Queens to have the usefulness of one defiler. There was a huge queen thread earlier back - some people found that they are useful in some situations but never as useful as the defiler. However getting 100/100 Queen for parasite only can be worth it sometimes imo, 75 energy for a semi-permanent scout on their army which is pretty nice. No one ever does that though. Because you don't have the ability to consume, you'll have to constantly know when your queens reach 75 energy to ensnare or parasite (and you'll have to have the queens always nearby in case of a battle).

Check out these Queen threads:

Viability of Queens
Queens ZvP - talks about broodling too
Another thread
Queens ZvT and ZvP ?

Search on Queens on TL.net - tons and tons of threads with the subject of queens on them. Lots of good information and lots of people question the viability of queens. Many threads have over 50 posts in them, too.

As you can see, the queen is an interesting unit. You can find out even more info from the search button.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
conCentrate9
Profile Blog Joined December 2007
United States438 Posts
August 05 2008 06:12 GMT
#49
On August 05 2008 10:36 LonelyMargarita wrote:
Show nested quote +
On August 05 2008 10:25 Superiorwolf wrote:
So if you had plague + ensnare only one of them would work? But if you had plague + acid spores they both would work? And plague + ensnare + acid spores only acid spores and the last recently cast spell would work? Ugh, confusing!

Btw, acid spores don't add damage they decrease armor right? And then they have the slow.


Acid spores increase damage. Level 0 muta hit on 9 acid spores does 18 to initial target, 12 on first bounce, and 10 on 2nd bounce.


True but you could make the argument that it technically lowers armor. It is corrosive acid so it corrodes the armor of whatever it is on. You just have to open your mind up to accepting negative armor numbers. For instance a fully upgraded carrier with 9 acid spores would have -2 armor and thus take 11 damage from a fully upgraded marine (9 -(-2)).
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 05 2008 06:17 GMT
#50
On August 05 2008 04:31 Zerg_Sasuke wrote:
I read somewhere that Esnare slows atack rate by 20 % . Devourer acid spores add damage , amount in ( ) , ie (9) = unit dmg + 9 dmg , also decreases speed dramaticaly with fire rate as well.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=41799#15
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
August 05 2008 07:16 GMT
#51
On August 05 2008 04:00 Hawk wrote:
Too bad most of my fellow zergasaur users are too nub to use queens


That's more like it.
Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2008-08-05 07:51:44
August 05 2008 07:42 GMT
#52
On August 05 2008 02:38 SnowFantasy wrote:
OK. I just finished testing it. Yeah they do stack.


Thank you! (and the others who tested it)

and...

On August 05 2008 11:28 Chill wrote:
Yes. Why don't you test it instead of starting a thread?

"Ensnare + acid spores stack!" is a much better thread than "Do ensnare + acid spores stack?"

Seriously, it's like 2 seconds to test.


Answer:
  • I was at work, no way to test it here.
  • Also, testing it myself still takes longer then a person knowing just saying "yes" or "no", and my time is very limited.
  • On a side note, I thought it useful to create a thread for future users looking for an answer to this specific question, who'd like to avoid reading through lengthy queen related threads.


I have edited the original post to include the answer; perhaps you want to change the subject to [I], Chill.
Wir haben zuwenig Vespingas!
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
August 05 2008 17:48 GMT
#53
On August 05 2008 16:42 Metaspace wrote:
I have edited the original post to include the answer; perhaps you want to change the subject to [I], Chill.

Sweet. All [Q] threads should do that.
Administrator
Goosey
Profile Blog Joined September 2005
United States695 Posts
August 05 2008 19:55 GMT
#54
This thread is so full of fail. Why can people not read?
#1 Shuttle Fan.
Chill
Profile Blog Joined January 2005
Calgary25987 Posts
August 05 2008 20:11 GMT
#55
On August 05 2008 16:42 Metaspace wrote:
Show nested quote +
On August 05 2008 02:38 SnowFantasy wrote:
OK. I just finished testing it. Yeah they do stack.


Thank you! (and the others who tested it)

and...

Show nested quote +
On August 05 2008 11:28 Chill wrote:
Yes. Why don't you test it instead of starting a thread?

"Ensnare + acid spores stack!" is a much better thread than "Do ensnare + acid spores stack?"

Seriously, it's like 2 seconds to test.


Answer:
  • I was at work, no way to test it here.
  • Also, testing it myself still takes longer then a person knowing just saying "yes" or "no", and my time is very limited.
  • On a side note, I thought it useful to create a thread for future users looking for an answer to this specific question, who'd like to avoid reading through lengthy queen related threads.


I have edited the original post to include the answer; perhaps you want to change the subject to [I], Chill.


Alright thanks. I'm just going to leave it as [Q] even though it's been answered. You can link to the ensnare effects thread too in your original post if you like: http://www.teamliquid.net/forum/viewmessage.php?topic_id=41799#15
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