• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:02
CET 11:02
KST 19:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)11Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Potential ASL qualifier breakthroughs? I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1393 users

[i] Queens ZvP

Forum Index > Brood War Strategy
Post a Reply
1 2 3 Next All
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
March 23 2008 03:14 GMT
#1
Rep 1
Rep 2

Right now my playing level is around C- with a 50% win ratio. I like to play to get fun rather than to improve. I've been trying new things with protoss and zerg. From theorycraft, queens in zvp should be a good build because broodling > templar, and mass hydras > toss without storm.

Now, the issue is here: how viable do queens get as the skill curve goes up? The protosses had good records for c- (25-8)/(21-6). But they're not B level of course. The idea here is to get 6 queens asap to get enough energy for broodling and when protoss goes out of his base, snipe up to 6 templars and gain absolute map control.

If i had better army control/macro/game management im sure i would have won much easier this games, however i dont know how good can the protoss respond to this tech.

Discuss!
Teamliquidian townie
Aurious
Profile Blog Joined April 2006
Canada1772 Posts
Last Edited: 2008-03-23 03:26:12
March 23 2008 03:24 GMT
#2
Well, since most Protoss's normally go Corsair now it wouldn't be overall worth it. The unit that is an absolute counter to queens is the Dark Archon of course, but I am unaware of the feedback vs broodling range. Of course most Protoss's won't even think about feedback because it is not a very common skill. I think if the Protoss knows the entire race, then Queens won't be very valid.

If he doesn't get corsairs your still taking a BIG chunk of minerals and gas that could be used on say, more hydras. Unless you want to be a bitch zerg and turtle up and use queens. Your giving the Protoss more mobility than anything. Lurker/Hydra is more effective IMO.

Also, you need to beware of miss clicks and have perfect mouse control while sacrificing and overlord or two to gain the vision needed to control the Queens to snipe before you initiate combat.
Mortality
Profile Blog Joined December 2005
United States4790 Posts
March 23 2008 04:10 GMT
#3
Not super viable. In general terms, that gas is better spent on lurkers. The times I find queens most useful is as a counter to sair/reaver and reaver/goon strategies.

Against sair/reaver, cut down his mobility and vastly increase your ability to pick off shuttles and get pot-shots at his sairs.

Against reaver/goon, it throws off his goon micro BADLY and better allows you to pick off shuttles containing reavers.

These days, both those styles are out of fashion, and against a beesuit style queens don't work so well.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
noname_
Profile Blog Joined April 2007
465 Posts
March 23 2008 04:31 GMT
#4
I think Queens aren`t `direct` support units like templar or vessel, they are more tactical weapons, (making broodlings when map runs out of minerals, parasiteing some units to get vision, or even ensnaring a whole toss army.) But you can`t apply them in most of the time, defilers usually much better, because they can cast plauge (what`s much better then ensnare), swarm, and mainly because, they can get back energy with consume. You must know when to call in some Queens.

I think mass Hydra + Queen strat is not so good, cause an experienced toss will make 2 DA-s, wich are more than enough to deal with Queens (Feedback range and DA vision >> broodling range and Queen vision)
Empyrean
Profile Blog Joined September 2004
17035 Posts
Last Edited: 2008-03-23 04:52:39
March 23 2008 04:51 GMT
#5
I can't believe Ensnare wasn't mentioned at all.

It basically cripples the attacking and moving speed of Protoss ground, allowing for easier set up and more effective damage over time. Bill307 compiled a percentage list of Ensnare slow for movement and attack speeds, but I'm not sure where the list is.

Parasite is also situationally useful, when you want to gain some scouting or make an Observer useless. You can also parasite important units such as Archons or Templar in order to make the Protoss wary about where he sends his units. This is probably less useful than ensnare, though.

EDIT: Ask eri!
Moderator
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2008-03-23 06:39:33
March 23 2008 06:38 GMT
#6
The good thing about Ensnare is that you don't need to hit all the units for it to effect the toss army movement. Ensnared units block the other units from moving at the normal speed anyway. Ensnare --> masslurk 360 degree flank would be the stuff of legends.

I'm not so sure about heavy expenditure into Queens for Broodling usage, as although at 100/100 Queens are relatively cheap casters, 150 mana is a lot. If you invest in Queens like that, it makes a big dent into your resources, and the payoff comes perhaps too late. i guess your rationale for anti-Storm is pretty strong, but the implementation is a little gimmicky for my tastes. Can you really get all of the templar before your next important fight (in which you're down a good 5 lurkers perhaps because of your Queen investment)? Good flanking and unit composition is more reliable, although the potential of eradicating all Storm usage is greater.
Gyabo
Profile Blog Joined October 2007
United States329 Posts
Last Edited: 2008-03-23 07:15:09
March 23 2008 07:12 GMT
#7
Since you're going to be using queens anyway and like to play for fun, you should try an ensnare/scourge combo when faced against a fleet of corsairs. I don't really know how viable this tactic would be against a decent opponent though. It just looks really cool when executed properly and seems somewhat equivalent to the toss' maelstrom/storm combo. Plus the slow movement of the corsairs makes it really easy to clone scourge.
wurm
Profile Joined October 2007
Philippines2296 Posts
March 23 2008 07:38 GMT
#8
Only flaw I see is that Toss always have their templars in shuttles. Even if you manage to ensnare the shuttle, your queen may not have enough energy to spawn broodlings on the temp, if he unloads it.

Ensnare is the better ability of the two, and it does work wonders in ZvP. Makes flanks way easier.
I know where my towel is.
Daranee
Profile Blog Joined January 2007
338 Posts
March 23 2008 10:26 GMT
#9
Toss always have their templars in shuttles? Highly unlikely...

I think ensnare is a good ability to have in your arsenal, one major flank (with ensnare) when protoss tries to push out to obtain a third expo could be devastating for the toss. I think queens should be used more frequently in ZvP, just not for broodlings.
Scaramanga
Profile Blog Joined March 2008
Australia8091 Posts
March 23 2008 10:28 GMT
#10
how much minerals are we talking about massing queens, everyone says its to much of an expence

to much for 4 expos?
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
yubee
Profile Blog Joined May 2006
United States3826 Posts
March 23 2008 10:31 GMT
#11
you could probably broodling high templars while dropping on a cannon/HT expo
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
March 23 2008 11:11 GMT
#12
Don't broodling, parasite. Either he kills the unit or you gain vision. Even if you lose the queen you're better of as long as you didn't target a zealot or dragoon or a probe.
Even a broken clock is right twice a day
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
March 23 2008 11:13 GMT
#13
i love to use queens on maps with many critters like ungoro crater. just parasite a bunch of them and you'll have vision all over the map. yay!
http://twitter.com/jhNz
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
March 23 2008 14:53 GMT
#14
We've mostly been over this in the other Queen thread. Broodling is too much of a cost to invest versus the time it takes to pay off. You basically need to spend 600 gas to get a few Queens and Broodling now, and them leave them in the corner for 2 minutes before they're useful.

Ensnare is super useful against both races. I'm surprised professional Zergs haven't turned to it yet.
Moderator
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2008-03-24 01:08:36
March 23 2008 17:39 GMT
#15
Also, you need to beware of miss clicks and have perfect mouse control while sacrificing and overlord or two to gain the vision needed to control the Queens to snipe before you initiate combat.


Parasite.

I've used queens some, and these are a few general tips, that I've found from my gameplay:

If you start researching broodling when you have 110 energy for your queens, they'll have 150 when it finishes (iirc).

If you're going Queens, get dual upgrades for your hydras/lings (I did it before I even got lair; ideally you time it so that when your lair finishes, your first upgrades are finishing so you can start the new ones... I don't actually remember the timing). You have the money for this because you're not going muta or lurkers. When you go Hive, you're going Hive to get more updrades and cracklings, not ultra/defiler.

If you're getting esnare, just upgrade it right away, your queens will have energy.

Don't rush for Broodling. It's good when the game starts to get desperate, but it costs you too much early game for basically no benefit.

IMO if you're going Queens, you're not going lurks or muta for awhile, because you're going to be spending all your extra gas on upgrades.

PS: Take my suggestions with a grain of salt. They work for me, but I'm not terribly skilled and don't often play terribly skilled players myself. If anyone wants I can make a rep pack of games where I've used Queens.
LEGEND!! LEGEND!!
Scaramanga
Profile Blog Joined March 2008
Australia8091 Posts
March 24 2008 00:58 GMT
#16
just a question, what happens to a marine if he is ensnared but uses stim?
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Chef
Profile Blog Joined August 2005
10810 Posts
March 24 2008 01:23 GMT
#17
Terran Units
-Marines 17% decrease
-Stimmed Marines 23% decrease (though other tests suggests it's more of 45-50%, negating stim entirely)

From the old thread on Queens.
LEGEND!! LEGEND!!
Empyrean
Profile Blog Joined September 2004
17035 Posts
March 24 2008 01:35 GMT
#18
On March 23 2008 23:53 Chill wrote:
Ensnare is super useful against both races. I'm surprised professional Zergs haven't turned to it yet.


My guess is probably a timing issue - by investing in Queens, he's either temporarily behind in economy or "useful" unit count. The opponent would probably have more leeway in expanding or attacking expansions, or making some other sort of attack before the Queens have started to "pay for themselves".

I'd probably relate it to expanding in PvP - it's an investment which can lead to success, but if timed wrong, leads to disaster.

And seriously - someone ask Eri how to use Queens.
Moderator
Liquid`Zephyr
Profile Blog Joined October 2006
United States996 Posts
March 24 2008 03:18 GMT
#19
i think i remember seeing eri parasite archons a lot in zvp
Team LiquidPoorUser
Liquid`Drone
Profile Joined September 2002
Norway28731 Posts
March 24 2008 03:19 GMT
#20
in zvp theyre really not that great, cept vs mass corsair. (in which case they're kind of necessary. and DEFINITELY worth it. frankly, well controlled mass corsairs cannot be killed without it, unless you're able to kill everything else he has too. with ensnare, all you need is a sufficient force.)
and broodling is sort of useless. parasite can be really good zvp (makes him have to waste archons or give you full view of his every move.)

but ensnare just isnt THAT useful against big lumps of protoss because he can just wait, stand in formation and storm shit that comes.
broodling could be good, but the problem is that if the queen dies before the broodling hits, the broodling doesnt work. and sadly, if you try to broodling a templar inside a group of units, that happens too often.

there are some other situations where its great. like if he tries to bust out with 12+ archons in lategame, ensnare can be AWESOME, it basically makes any of the normal archon killers twice as good. (that is, mass hydra or ultraling+swarm)
even mass guardian+ ensnare can be a really, really great counter.

but against the normal just, straight out protoss ball of zealot goon archon templar, queens are mostly worth it for parasite. which frankly, is still more than worth the 100/100. (you usually spend more on scouting overlords anyway. )

zvt however, queens are gamewinning. zvp they're good in certain situations.
Moderator
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #68
CranKy Ducklings112
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2947
Hyuk 1657
Larva 508
BeSt 377
actioN 311
sorry 142
Barracks 141
Zeus 138
EffOrt 135
Leta 117
[ Show more ]
Killer 66
Light 60
Aegong 50
Mind 47
Sharp 43
Rush 40
ggaemo 34
910 33
Free 24
JulyZerg 23
soO 20
Yoon 20
Noble 20
Bale 13
Movie 12
Sacsri 12
zelot 11
ZerO 1
Dota 2
NeuroSwarm102
ODPixel65
canceldota40
League of Legends
JimRising 538
C9.Mang0308
Counter-Strike
shoxiejesuss562
allub375
Other Games
ceh9492
Livibee89
Pyrionflax73
Organizations
Other Games
gamesdonequick4383
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH198
• LUISG 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo732
• Stunt472
Upcoming Events
Wardi Open
3h 59m
Monday Night Weeklies
6h 59m
WardiTV Invitational
1d 1h
WardiTV Invitational
2 days
The PondCast
2 days
OSC
3 days
OSC
4 days
All Star Teams
4 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
5 days
All Star Teams
5 days
MMA vs DongRaeGu
Rogue vs Oliveira
[ Show More ]
Sparkling Tuna Cup
5 days
OSC
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-01-11
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.