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[i] Queens ZvP - Page 2

Forum Index > Brood War Strategy
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kakisama
Profile Joined March 2008
Canada82 Posts
March 24 2008 06:10 GMT
#21
1 queen parasite is about all i EVER use ....
Pride of War
GuYuTe-
Profile Joined February 2005
United States550 Posts
March 24 2008 08:32 GMT
#22
Parasite can be very useful on shuttles as well.

And a queen or 2 can be quite useful in 2v2s also.
Shauni
Profile Blog Joined July 2004
4077 Posts
March 24 2008 14:55 GMT
#23
So why do not progamers use queens against mass corsairs? The trend in PvZ has recently been to go FE into 2gate sair. Wouldn't an early ensnare make them very vulnerable to following hydras or scourges? Or do the sairs kill the queen before it manages to get off its ensnare spell. If UpMagiC was Zerg, would he use queens?
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Waxangel
Profile Blog Joined September 2002
United States33685 Posts
March 24 2008 15:27 GMT
#24
Ensnare is excellent, but in late game, it's often a matter of manging your handspeed, and not just resources. Defiler spells are usually much more efficient use of limited handspeed than ensnare once you get to late game.

That said, I honestly think queens will find some use during the pre defiler phase, once pros figure out the timing and resources of incorporating them into their builds.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Liquid`Drone
Profile Joined September 2002
Norway28879 Posts
March 24 2008 15:55 GMT
#25
On March 24 2008 23:55 Shauni wrote:
So why do not progamers use queens against mass corsairs? The trend in PvZ has recently been to go FE into 2gate sair. Wouldn't an early ensnare make them very vulnerable to following hydras or scourges? Or do the sairs kill the queen before it manages to get off its ensnare spell. If UpMagiC was Zerg, would he use queens?


excuse my arrogance but I honestly think the only reason why a progamer would not get ensnare against mass corsair is a combination of 1 : not being good enough at using queens (for example, you kind of need to at least temporarily dedicate a hotkey to queens to properly use them, or you'll find that they're never where they are supposed to be. I personally used "0". and 2 : not being aware of how beneficial it is. the fact is, you rarely see people "experiment" with queens, however you do see the same players build them over and over. this is because once people are accustomed to building them, building them in the situations where they are great, becomes totally natural, kind of like how building defilers zvt is something people do without having to think, but before they became mainstream, it was not. however, incorporating something new into an already functioning style of play is well, it's honestly not even particulary difficult, it's just something people are unwilling to do.

tvp has undergone a similar revolution, with emp vs arbiters, something that's more and more frequently used, and pvt had one a long time ago when people first started getting mass stasis. the reason why queens havent really had their breakthrough is that zergs have been able to win without them.
Moderator
JustinSane
Profile Joined February 2006
United States6 Posts
March 24 2008 17:36 GMT
#26
Could one explanation be that at the professional level, players and/or coaches are unwilling to sacrifice immediate results by diverting practice time to work out an untried approach, even if it holds promise? From what I understand, practice schedules are pretty structured, and something would have to be left out to allow for the integration of queens into a players ZvT. It's always safer to walk the known paths (sadly).
tKd_
Profile Joined February 2005
United States2916 Posts
March 24 2008 17:48 GMT
#27
wow parasite on shuttles why didn't i think of that. because tosses now separate their corsairs and shuttles in a 2 pronged attack
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
March 24 2008 18:08 GMT
#28
Defiler >> Queen in Z v T

You're probably already hurting for gas in Z v T from lurkers, and once you have the Queen's den, going straight to hive and spending your gas in Defilers is a much better choice than investing any money in queens.
¯\_(ツ)_/¯
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
Last Edited: 2008-03-24 18:52:14
March 24 2008 18:38 GMT
#29
On March 25 2008 03:08 GeneralStan wrote:
Defiler >> Queen in Z v T

You're probably already hurting for gas in Z v T from lurkers, and once you have the Queen's den, going straight to hive and spending your gas in Defilers is a much better choice than investing any money in queens.


I find that the Hive tech timing window is pretty big for the Terran to exploit though. I like to stay on Lair for a bit longer than most zergs and make a large amount of lurkerling to try and tech to Hive with an advantage, rather than stalling for every possible second while tanks pound my natural sunkens. A well placed Ensnare can help lurkerling immensely, considering I have bad macro and usually have the resources to spare :p

I'm not really sure if that's relevant to the thread though, seeing as how the thread is ZvP oriented.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
RaiZ
Profile Blog Joined April 2003
2813 Posts
March 24 2008 23:11 GMT
#30
You all can be sure that having a queen against drop reaver / corsairs is REALLY good. It forces the P to kill the shuttle if they're parasited and thus give you more time to eco while pumping no stop hydras. Another usefull hint is that when P goes drop / corsairs, they also tends to play carriers in longs games. Therefore having 2 or 3 parasited carriers are really usefull. It almost give the P no power at all.
The ideal would be of course plague / darkswarm / parasite / ensnare like i said in an another thread.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
skcaH
Profile Joined August 2007
Korea (South)92 Posts
March 25 2008 01:08 GMT
#31
ensnare probes. gg
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
March 25 2008 01:35 GMT
#32
On March 25 2008 10:08 skcaH wrote:
ensnare probes. gg


YEAH! Just think of all the minerals and gas they'll never be able to use, all because their probes move a tad slower!

/facepalm
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
March 25 2008 01:40 GMT
#33
did i miss the guideline rule where you cant post on the strategy forum if you had <100 posts? or it doesnt exist :D?
Teamliquidian townie
decafchicken
Profile Blog Joined January 2005
United States20168 Posts
March 25 2008 07:30 GMT
#34
I remember i played eri style queens zvt for like two weeks straight after i saw one of your reps
i dont even remember what the build was, something like 12 hatch 11pool, then gas and then 3rd hatch and somehow timing of queen + lurk ling worked out and then when T comes to contain w/ mnm ensnare, rape, and then pressure/expand/win.
how reasonable is it to eat off wood instead of your tummy?
Liquid`Drone
Profile Joined September 2002
Norway28879 Posts
March 25 2008 08:12 GMT
#35
just to be clear
defiler >> queen zvt. but seriously, defiler + queen.. that's one fucking amazing combination. ensnare+swarm is just incredible. and if you keep the queen(s) hotkeyed it's not even particulary hard to execute.
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28879 Posts
March 25 2008 08:19 GMT
#36
like, the best part about the queen is that it's the most mobile spellcaster in the game. it might generally have the least good spells, but unlike every other caster you can always have it in position to throw spells before a battle starts.
Moderator
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
March 25 2008 09:26 GMT
#37
parasite -> ensnare -> lockdown -> plague -> emp -> nuke = gg

On a more... actually, less serious note: I've once tried ensnaring archons that were chasing my mutas, but I just ended up not microing my mutas and getting them killed by something else. Also ensnared a shuttle once and killed it with hydras too... AFTER its reaver killed all my drones and other stuff. Broodling takes way too long to wait for energy and is only useful in stalemates (I never had a chance to use broodling in a 1v1, ever). Parasite is useful but I always forget about it.

The only thing I've used queens for in 1v1 is infesting command centres when terrans lift them from my ultraling. ..

Queens are very difficult to use properly... but if you can pull it off, it's pretty impressive (and sends a message to your opponent "you got owned by queens")
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2008-03-25 13:53:01
March 25 2008 13:52 GMT
#38
Having your shuttle parasited opens interesting bluff options to the P player...like using it for a decoy drop in conjunction with a second one at a different base
Wir haben zuwenig Vespingas!
axel
Profile Blog Joined March 2007
France385 Posts
Last Edited: 2008-03-25 14:17:21
March 25 2008 14:15 GMT
#39
i did some build not on purpose : 2 hatch lurk like some very fast tech ( hat 12 pool 12 gas asap lair asap and so..) then i contained toos with lurks while making an hatchery in front of his entrance that makes nearly impossible for the toss to go out ( lurks + sunks + spores + hydra rallied) .

Then i made queens because i thought broodlings worked on reavers and so. But ofc it doesnot . Anyway with ensane it was a nightmare for the p, i mean it was already quite imposible to go out vs sunkens lurks spore hydra but with ensane microing was just impossible for them (+ the fact units attack is affected). Of course he they tryed with many reavers but i just send some hydras assaults to kill em one by one from time to time.

With parasite i could know every thing he was doing ( shutles /corsair intercepted by hydras or scourges , how much troops he got ..) . With broodling i was killing templars wich made him pumping only goons and reavers then . Still killling some goons every minutes is quite demoralizating. By the time and the fact he had to switch from "classic fast expand protoss army" to "olldchool fast expand protoss army " ( corsair reavers ..then goons) he did not have minerals anymore.
I'm not a good zerg neither a z user but i'm pretty sure its very very effective build if it was used by a good zerg. U dont need many gas and troops , so while u just block him and cause u needed queen nest u can slowly switch to pure ultras with only 3 gas.

VIB
Profile Blog Joined November 2007
Brazil3567 Posts
Last Edited: 2008-03-25 14:38:16
March 25 2008 14:16 GMT
#40
If UpMagiC was Zerg, would he use queens?
haha nice comment, I'm sure he would ^^

On March 23 2008 12:24 Aurious wrote:
Well, since most Protoss's normally go Corsair now it wouldn't be overall worth it. The unit that is an absolute counter to queens
Isn't it actually the opposite. I'm thinking ensnare + hydras or even ensnare + scourges would terrifyingly counter sairs.

Like it has been said before. Going queens only for the broodling against HT would be way expensive and take too long. I was thinking more like go queens to support your early muta or hydra army against sairs. You could mass muta for the flexibility and map control. Harrass him here and there to keep him busy while you mass expand and contain him from expanding. One natural and common counter for that is to go 2 stargate which would own your mutas after getting a critical mass of sairs. If you manage to keep some queens around and use ensnare + scourge to keep his sair count low. You would be able to maintain air superiority and expand better. Once the toss starts switching from sairs 2 HTs, by then your old queens will already have nice amount of energy. So you keep muta harrasing, but broodling HTs here and there to keep there number low.

Never tried it myself, actually. Just pure theorycrafting here. I could be totally wrong. But by watching some Bisu vs zerg vids, which usually goes from pure sair air domination leading to HT/reaver to counter hydras. I figured some early snares could keep the first sair harrass at bay. Give the zerg mobility -> expansion advantage. Which would, theorically, lead to easier dealing with HTs late game.

I mean, just look at this game:

Bisu vs Savior in Katrina. Savior mass expanded and went mass hydras but just couldn't defend all bases against the flexibility of mass sairs harrass + reaver/ht drops in all bases with just hydras. His hydras got owned by the mobility of sairs + shuttles, specially on Katrina. If instead of 10000 hydras he had spent part of that money in Queens. Wouldn't he be able to deal with it much better? Wouldn't snare + hydras put a period on the mass sairs? Wouldn't snare + scourge put a period on the shuttles?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
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