• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:05
CET 18:05
KST 02:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site ASL21 General Discussion KK Platform will provide 1 million CNY Recent recommended BW games Gypsy to Korea
Tourneys
[ASL21] Ro24 Group C [ASL21] Ro24 Group A [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1128 users

! [G] The Art of ZvP - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 Next All
Kakashi[Black]
Profile Joined April 2008
84 Posts
Last Edited: 2008-05-26 15:48:12
May 26 2008 15:36 GMT
#41
Great guide especially the 'mass hydra' part ^^
lol
Lord_of_Chaos
Profile Joined June 2007
Sweden372 Posts
Last Edited: 2008-05-26 16:33:02
May 26 2008 16:28 GMT
#42
it's as simple as this: there are different schools of play in every MU. This guide is leaned heavily to the defensive one. That doesn't make it less correct, even if you're a fan of the more aggressive styles.

Neither does it make it the best defensive guide either, but it's useless to argue "you should play aggressive, not defensive!" as both ways are obviously effective as both are used on high level play. Mondragon himself argued in his guide (I think it was in there) taht zerg should always avoid attacking the P. While that guide is not adapted to modern zvp the fundamentals of the mu still applies so this should hold true. Arguing that mondragon's play makes no sense is... well that would need more backup than theorycrafting.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
May 26 2008 16:56 GMT
#43
On May 26 2008 06:21 Cloud wrote:
Hm lurks are not so hot against protoss, they melt to storms, they suck vs dragoons, archons have way too many hp for them, protoss units are so fat ass for them to be effective and they need missile upgrades which means 1 more evo, which means less gas/minerals.

Not to mention reavers just make popcorns with lurkers.


LOL, lurkers suck vs. protoss? Have you EVER played a zvp?
Ars longa, vita brevis, principia aeturna.
Elite]v[arine
Profile Joined October 2007
United States264 Posts
May 26 2008 17:05 GMT
#44
On May 25 2008 19:42 ZerG~LegenD wrote:
If he appears to be going ground after the initial corsair(s) you upgrade lurkers and make scourges to fend of his corsairs. You might want to get one hydra per choke to fend of the first corsair if he teched very fast and one or both of your scouting overlords got killed by a dragoon. Make sure that you make at least two hydras, which can be morphed into lurkers, in your expansion so that you don't have to walk them there from your main. Also make three lurkers in your.
[/list]
make 3 lurkers in your .....?
AKAs: Pyro]v[aniac ,
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
May 26 2008 17:20 GMT
#45
On May 26 2008 06:21 Cloud wrote:
Hm lurks are not so hot against protoss, they melt to storms, they suck vs dragoons, archons have way too many hp for them, protoss units are so fat ass for them to be effective and they need missile upgrades which means 1 more evo, which means less gas/minerals.

Not to mention reavers just make popcorns with lurkers.

i think ret disagrees with you
more weight
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
May 26 2008 17:22 GMT
#46
One can play ZvP without lurkers, and they aren't nearly as essential as they are in ZvT. But to play ZvP without lurkers is like playing PvT without storm - you're really banking a lot on your late game tech.
What fun is it being cool if you can’t wear a sombrero?
FastEddieV
Profile Blog Joined July 2007
United States614 Posts
May 27 2008 22:32 GMT
#47
This is a very cool guide for weaker players like me. Thanks much!

The problem I have in ZvP is figuring out how to beat the 2gate zeal opener, I always find myself barely surviving the onslaught (usually attack comes on my nat, with sunkens just finishing as the zeals come in) and then falling behind when he gets sair/dt for map control before I've been able to upgrade ol speed, drop tech or anything.
platinum? more like leaf
b3h47pte
Profile Blog Joined May 2007
United States1317 Posts
May 27 2008 23:24 GMT
#48
Then lay your hydra den and take your third gas if there's a gayser in your expansion. Finally you upgrade lurkers and expand with your fifth hatchery.


gayser Rofl.
Nice guide
Durak
Profile Blog Joined January 2008
Canada3685 Posts
Last Edited: 2008-05-27 23:52:38
May 27 2008 23:48 GMT
#49
On May 28 2008 08:24 b3h47pte wrote:
Show nested quote +
Then lay your hydra den and take your third gas if there's a gayser in your expansion. Finally you upgrade lurkers and expand with your fifth hatchery.


gayser Rofl.
Nice guide


So that he can fix it, it's spelt geyser.

0.2 Mid Game Scouting

There's basicly three different approaches...


It's spelt basically. I didn't read through it thoroughly but those are two to fix.

Thanks a lot for the guide! Of course didn't players have different styles but this is very helpful. There'll never be one 'perfect zerg play' guide so don't let others opinions make you feel like your insight isn't appreciated.

Cheers.
Metaspace
Profile Joined November 2006
Austria670 Posts
Last Edited: 2008-06-04 09:28:09
May 28 2008 14:58 GMT
#50
Nice guide IMHO, thank you.

Yet another perspective on ZvP, and I like the detailled recipes.

I'd love to see a ZvT, ZvZ guide from you, too!
Wir haben zuwenig Vespingas!
Quizzms.
Profile Joined May 2008
United Kingdom8 Posts
May 28 2008 22:15 GMT
#51
As a player who has alot to learn about this game, i found it really good and useful. Praise you sir!

Although i'm not that experienced, from watching replays i think the defensive zerg style seems to be the most stable and reliable way of playing the ZvP matchup, if the P goes cannon FE, which they usually do. Aside from muta harass and all-in hydra push, playing aggressive seems to normally get you killed, just because cannons/storm are so good and cost-efficient at holding zerg armies. But thats just my two cents.

I have a couple of questions though about unit combinations:

- When is it best to go mass hydras?
- When is it best to use pure lurker/ling to lategame?
- When is it best to use hydra/lurker combo?

I like using hydra/lurker combo because i find pure hydras can get owned in midgame, and lurker ling is very hard to control when moving around and attacking/positioning quickly. But i do use it sometimes and find that i can win some games by just holding a long contain and getting 4th/5th expos up before toss gets his 3rd.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
May 30 2008 07:56 GMT
#52
Mass hydras is only a good option if he hasn't got any templars. I.e if he went sair reaver or if you managed to pick off all of his templars early game. Alternatively if you know that if he moves out you will be able to pick off his templars, the latter would be the case in early game if you're confident in your mutalisk micro and picked that approach to the game.

Pure lurker/ling is a stable approach to the ground based toss (though not the dragoon/reaver one). However, your focus is on the lurkers, not the zerglings. As your opening did not grant you the equal carapace upgrades needed to build your play around the zergling. Hence you need alot of gas - don't be afraid to expand.

Hydra/lurker relies slightly less on upgrades than lurker/ling. However, you really can't afford to lose a group of hydras every time he storms. I think hydras are better defensive units than zerglings. The protoss needs to bring his zealots further into your lurker field to be able to reach them.

I think lurker/ling and hydra/lurker are equally viable vs ground based tosses but plays out slightly different. If he focuses on air units you must go hydralisks though, and get lurkers when he switches to ground - if he do.
Even a broken clock is right twice a day
ketomai
Profile Joined June 2007
United States2789 Posts
June 03 2008 05:25 GMT
#53
Enjoyed reading it, thanks a bunch =D!
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
June 03 2008 22:57 GMT
#54
On May 30 2008 16:56 ZerG~LegenD wrote:
Mass hydras is only a good option if he hasn't got any templars. I.e if he went sair reaver or if you managed to pick off all of his templars early game. Alternatively if you know that if he moves out you will be able to pick off his templars, the latter would be the case in early game if you're confident in your mutalisk micro and picked that approach to the game.


he won't have any templars if you incorporate queens into your game.

YES THAT'S RIGHT I WENT THERE
next week on Everybody Loves HypnoToad:
misterroboto
Profile Joined March 2008
Canada27 Posts
June 06 2008 19:56 GMT
#55
Hi, I'm a long time lurker and I've got a few questions to ask.

1) In those build orders do the supply mean the actual supply or the number of drones? The reason why I ask is that, depending on what the opponent does, you'll need a different number of zerglings to defend, so it'll affect the number of overlords needed and the number of drones that are available. i.e. if your opponent goes 2 gate, you just can't have the same number of drones as you would have if he just FE'd. Taking that into consideration, should one continue as recommended in the build order with the exact same supply values listed after he's dispatched the first strike or should he substract the amount of zerglings that he added to defend?

2) in your first two build orders you say that one should expand at 13 or 15 depending whether you know the opponent is FE'ing or not. Your guide states that in a situation of ignorance, one should expand with the 13th drone. That seems rather counter-intuitive to me. You'd want to prepare for an assault in case the opponent is 2 gating so expanding this early would be dangerous, no?

Thanks for the amazing guide, BTW. It helped this newbie a lot!
*beep*
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
June 06 2008 21:48 GMT
#56
1) None of the build orders mentioned were ment to be used vs anything but a fast expand. Hence you cannot use them against a two gate.

If you still lost some zerglings to zealot harass you can withdraw the lost supply from the build order. However, it doesn't matter much if you build your spire at 29 or 30 supply. Still, if you're closing in to 25 something's probably not right.

2) If you make an hatchery at 13 you'll have 4 larva when your spawning pool finnishes. This mean you can make 8 zerglings to help defend vs a 1-base strategy. However, if you make your hatchery at 15 you'll only have 2 larva, ie 4 zerglings, which leaves you with close to no chance at all vs a 2 gater.
Even a broken clock is right twice a day
misterroboto
Profile Joined March 2008
Canada27 Posts
June 06 2008 21:54 GMT
#57
Ah I see. Thanks for the clarification. Just one last thing: if a 2 gate is scouted, would it be wiser to put the 3rd hatch in main, natural or at a new expand?
*beep*
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
June 07 2008 09:39 GMT
#58
If a two gate is scouted you either don't lay the hatchery at all or you cancel it. You'll need the minerals for creeps/sunkens. You might be able to get away with a third hatchery if it's a weak two gate but unless you're able to judge the situation correctly you're better off playing it safe. Though you'd learn more if you lost because of that a few times.
Even a broken clock is right twice a day
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
Last Edited: 2008-06-08 12:39:58
June 08 2008 12:38 GMT
#59
Wow, team liquid is a bandwagon to admin posts o.o;
but then again chill has that effect on people..
+ Show Spoiler +
:7


thread was fun, assured me everything I've been doing thus far is correct, -ish anyways
"come korea next time... FXO house... 10 korean, 10 korean"
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
June 08 2008 12:41 GMT
#60
On June 07 2008 18:39 ZerG~LegenD wrote:
If a two gate is scouted you either don't lay the hatchery at all or you cancel it. You'll need the minerals for creeps/sunkens. You might be able to get away with a third hatchery if it's a weak two gate but unless you're able to judge the situation correctly you're better off playing it safe. Though you'd learn more if you lost because of that a few times.


first time on iccup was like "T_T"
"come korea next time... FXO house... 10 korean, 10 korean"
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:30
FSL s10 FINALS! PTB vs POG
Freeedom38
Liquipedia
Platinum Heroes Events
15:00
PHSC2 Tour S26 Cup #2
SteadfastSC182
CranKy Ducklings102
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 182
gerald23 35
SC2Nice 15
trigger 12
StarCraft: Brood War
Britney 38339
Jaedong 3133
Mini 824
actioN 609
Stork 530
Shuttle 336
Soma 334
EffOrt 231
hero 197
firebathero 184
[ Show more ]
HiyA 142
Soulkey 113
sorry 59
sSak 57
Movie 37
Light 32
Hm[arnc] 22
GoRush 20
yabsab 17
IntoTheRainbow 11
Terrorterran 11
SilentControl 7
Dota 2
Gorgc7441
qojqva1891
League of Legends
Reynor65
Counter-Strike
fl0m4048
byalli391
Super Smash Bros
hungrybox327
Heroes of the Storm
Khaldor509
Liquid`Hasu400
Trikslyr52
MindelVK18
Other Games
FrodaN5501
ArmadaUGS2400
Grubby1870
B2W.Neo851
mouzStarbuck173
KnowMe141
Fuzer 133
Organizations
Other Games
gamesdonequick1762
StarCraft 2
ComeBackTV 648
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• EnkiAlexander 45
• Shameless 33
• musti20045 20
• CranKy Ducklings SOOP4
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• AfreecaTV YouTube
• intothetv
StarCraft: Brood War
• Airneanach40
• blackmanpl 27
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2079
Other Games
• Shiphtur134
• imaqtpie37
Upcoming Events
BSL
2h 55m
RSL Revival
16h 55m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
18h 55m
BSL
1d 1h
Replay Cast
1d 6h
Replay Cast
1d 15h
Afreeca Starleague
1d 16h
Light vs Calm
Royal vs Mind
Wardi Open
1d 17h
Monday Night Weeklies
1d 22h
OSC
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.