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Strategy Indexing Project - Page 2

Forum Index > Brood War Strategy
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LoveandPeace
Profile Blog Joined September 2007
United States99 Posts
November 05 2007 16:56 GMT
#21
I guess if TL is already working on something similar, there wont be much use in there being another project that does the same thing. I'm wondering if the TL version of this project can be made open source somehow so that the progress can be faster? A project like this seems much more suited for a wikipedia-like development, rather than development by a small group of people.

How is the progress on the TL version of this anyways?
bine
Profile Blog Joined April 2005
United States2352 Posts
November 05 2007 17:23 GMT
#22
Definitely use a wiki format. For spoiler concerns or whatever, we could just have a threshold for how recent the games can be, ie. wait 2 weeks before adding VODs of current games. I think it would be great to have it officially run via tl.net, but I agree it should be open edit. Otherwise it just won't have the same longevity or the same depth. It could also interface beautifully with TLPD obviously, maybe giving users the ability to tag a VOD with a certain build order, so that eventually we could have statistics for build usage across the TLPD. Imagine looking at a player and watching every 9pool they've ever done!

I know no one wants to blow their load and announce this early, but any information you could give us would be most appreciated. Something like this would be enough to make me want to play again, and I think could do more than you might imagine.

If there was comprehensive, intelligible way to learn how to play starcraft, the barrier to entry would be greatly lessened and I think we would encourage a lot more new players to start playing.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
November 05 2007 17:45 GMT
#23
It drives me INSANE when admins release a tiny bit of information and don't answer any followup questions regarding new features. Like WGT - "It's ready when it's ready" - Thanks guys -_-. So without getting ahead of myself, I'll tell you the status of this.

Right now we're working out the following two things.
1. Whether it should be Wiki based or simply coded into the TL forum in it's own section. I think they are leaning towards a wiki, but I don't fully understand the pros and cons of both so I've been avoiding the discussion and just reading it.
2. Whether it will be a fully open-sourced, or users will only be allowed to comment in a discussion section (while only TL staff will have access to the actual articles). There's obviously pros and cons to each. I am arguing for the latter, since people can still give their feedback, but administrators can pick what to update.

Further concerns:
Login tied to TL ID?
A "WIKI-ize your post" system - how to avoid overlap between this and TLPD.
Standardized article format and tone.

Some more stuff, but again I don't know how kosher it is for me to post this out. Fortunately, no one reads the strategy forum so they'll never find it

Any suggestions and opinions on the above, or other foreseeable concerns, are appreciated.
Moderator
d0da
Profile Joined September 2007
United States103 Posts
November 05 2007 17:50 GMT
#24
I'd say wiki because you can moderate it and you can see any changes that are made to it. So if anyone is contributing but in a negative way, you can reset their changes and ban them since you need an account to login to the wiki to make alterations. Wikipedia is so successful because masses contribute and anything that is false information is wiped fairly quickly and efficiently. Since this will be about Starcraft Strategy only, it should be fairly manageable considering how good of a job our moderators do on the TL.net forums.
PoP
Profile Blog Joined October 2002
France15446 Posts
Last Edited: 2007-11-05 19:50:22
November 05 2007 19:16 GMT
#25
Chill summed it up pretty well.

The first thing is indeed to decide whether we want it 100% open to the TL members or only to admins + special "guests". If we pick the former, then the TL forum option would be obsolete, so let's answer that question first.

An intermediate solution would be to only allow TL members with a certain amount of posts (say, 500+) to add/edit wiki entries. We could optionally implement a wiki-ban feature so that people don't keep posting BS over and over (but a TL ban could work too).

And as SonuvBob pointed out in the admin thread, if the wiki's going to be open we also need to think about what kind of contents we want on it:
On November 06 2007 02:49 SonuvBob wrote:
If we make an open/almost open wiki, we'll need some pretty strict rules about the format and scope (do we want articles on just strats/definitions? or also pros? leagues? top amateurs? really good games? tasty homemade pies?). If it's well-integrated and successful, we could probably move TL's articles there, and have them actually be read once in a while.
Administrator
bine
Profile Blog Joined April 2005
United States2352 Posts
November 05 2007 19:47 GMT
#26
Keep it strategy. There are a billion starcraft wikis that have what zeratul ate for breakfast and how many times GARIMTO won. If it's focused on strategies, build orders, mechanics (ie. an entry for spreading marines vs. lurkers), strategically important games, etc., it will have a much bigger shot at going deep. The biggest problem for something like this is that there will be an entry for everything, but that all of them will be "in progress" and shallow.

I recommend either keeping it open or limiting it to users with x number of posts. If it's just the staff, it will take way too much time and effort to get it to an amazing state. I agree we don't want random sc2 people posting their scout rush strategies or something, but looking at wikipedia as a model, the hardcore editors couldn't have written it themselves.

Also, definitely integrate the user tables (this shouldn't be too hard) and as much as possible try to make it feel integrated. If it's just a mediawiki installation with the same look as wikipedia, people will feel much less ownership of it. The key to this being successful is the forum regulars who know what they're doing to feel like it's theirs, and to work on it with that frame of mind.
LoveandPeace
Profile Blog Joined September 2007
United States99 Posts
Last Edited: 2007-11-05 21:09:28
November 05 2007 21:06 GMT
#27
I also agree that wikipedia will be the best way of doing this. Right now though, wikipedia lacks one main thing

1- easy way of building a strategy tree that you can click on. TLnet has spoilers that can accomplish this. A javascript thing will be even better. Wiki has nothing.

Youtube videos should still imbed automatically into wikipedia articles. I think it does that automatically for any webpage actually. Can anyone figure out a way to get something that combines wikipedia's open-source with being able to create a tree? I'd say with something like this, it's good to just figure out the first step and then to "just thoooooo it"! Changes can be easily made to the format later if they arise.

We can easily post the URL to some other forums too, even korean forums. There is no doubt that when we get this started, it'll grow very quickly without much micromanagement.

On November 06 2007 02:45 Chill wrote:
Further concerns:
Login tied to TL ID?
A "WIKI-ize your post" system - how to avoid overlap between this and TLPD.
Standardized article format and tone.


I don't see how this will conflict with TLPD. If anything, it'll complement it. Right now, TLPD is searchable by name. Why not have a TLPD sister project that indexes VODs by build order via a build order tree. It'll be a better way of searching through vods.
d0da
Profile Joined September 2007
United States103 Posts
Last Edited: 2007-11-05 21:39:15
November 05 2007 21:37 GMT
#28
We don't really NEED a tree. There could just be multiple sub categories.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
November 05 2007 22:02 GMT
#29
A strategy wiki would be hot and I would love to see one... a more general sc wiki might work as well

PGT had an SC wiki which was pretty decent quality, but lacked contributors, which we won't have problems here. So definitely don't close it to quality forum members. Either let all veteran/experienced posters edit (while using warnings and bans) or let people "apply" somehow. Like a sample of their writing or knowledge.

But yes, this would be so hot
Y0z2
Profile Joined May 2005
21 Posts
November 06 2007 00:46 GMT
#30
On November 06 2007 06:06 LoveandPeace wrote:
Youtube videos should still imbed automatically into wikipedia articles. I think it does that automatically for any webpage actually. Can anyone figure out a way to get something that combines wikipedia's open-source with being able to create a tree? I'd say with something like this, it's good to just figure out the first step and then to "just thoooooo it"! Changes can be easily made to the format later if they arise.


I've been coding PHP forum for a while and I think its quite easy make what you want using MediaWiki - a open source PHP wiki. Just hyperlink those strategies, add a table in MySQL to store the hyperlinks (ie strategy A can go to strategy B as entry), so that visitors can see what Strategy A will leads to, and have a index page(generate from the extra table) which gives the overview of the developments of the strategy.

I have been coding forum mods for a while, I havnt goes into the MediaWiki code yet, but I guess if we want to add the above features to the Wiki source code, probably should be do some 1)modification to the existing code: editing the posting page (which makes extra input for child nodes. ie where the strategy goes to). Modify the output page, which will looks up the new table for child nodes. 2)Add new code: add a table in MySQL which store the links between strategies. add a index page which read the new table for generate a overview of the strategies.
Wont take long, may be just a day or two will be enough for me

I will be able to do some code if you guys need help. Just PM me or add my msn nameless_leung@hotmail.com =)
I will be free after my exam on 16th Nov
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
November 06 2007 01:14 GMT
#31
With an open wiki (well, with TL-membership required) the unwashed masses will probably outnumber the qualified writers pretty badly. Something like a 2-3 month, 500 post requirement would probably lower the bad to good ratio enough to make it easily manageable.

We'd definitely integrate the wiki into TL as best we can, so don't worry about that.

On November 06 2007 06:06 LoveandPeace wrote:
I also agree that wikipedia will be the best way of doing this. Right now though, wikipedia lacks one main thing

1- easy way of building a strategy tree that you can click on. TLnet has spoilers that can accomplish this. A javascript thing will be even better. Wiki has nothing.

Youtube videos should still imbed automatically into wikipedia articles. I think it does that automatically for any webpage actually. Can anyone figure out a way to get something that combines wikipedia's open-source with being able to create a tree? I'd say with something like this, it's good to just figure out the first step and then to "just thoooooo it"! Changes can be easily made to the format later if they arise.

We can easily post the URL to some other forums too, even korean forums. There is no doubt that when we get this started, it'll grow very quickly without much micromanagement.

I haven't looked at the mediawiki code in depth, but it should be easy to add features (we'd want to add TLPD-ize at least)

Show nested quote +
On November 06 2007 02:45 Chill wrote:
Further concerns:
Login tied to TL ID?
A "WIKI-ize your post" system - how to avoid overlap between this and TLPD.
Standardized article format and tone.


I don't see how this will conflict with TLPD. If anything, it'll complement it. Right now, TLPD is searchable by name. Why not have a TLPD sister project that indexes VODs by build order via a build order tree. It'll be a better way of searching through vods.

It's an issue with TLPD-ize, not TLPD itself. Just a minor technical thing, we'll sort it out.
Administrator
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
Last Edited: 2007-11-06 06:43:50
November 06 2007 06:43 GMT
#32

ZERG: 3 HATCH:
Notes on Execution + Show Spoiler +
12 Overlord, 12 Hatch, 11 pool, 14 hatch, then overlord and extractor asap. Should add 2-6 zerglings for killing scout and scouting. Should also add X number of sunks.

Idea is slower tech than 1 or 2 hatch, but with econ advantage. 2nd extractor typically goes up after lair finishes, but if opponent doesn't pressure, can mass drones and put 2nd extractor up earlier for more gas.



woah. wait. why 12 ovie? in all of my games that i've used 12 hatch, i have never done 12 ovie.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
November 06 2007 13:50 GMT
#33
On November 06 2007 15:43 goldenkrnboi wrote:
Show nested quote +

ZERG: 3 HATCH:
Notes on Execution + Show Spoiler +
12 Overlord, 12 Hatch, 11 pool, 14 hatch, then overlord and extractor asap. Should add 2-6 zerglings for killing scout and scouting. Should also add X number of sunks.

Idea is slower tech than 1 or 2 hatch, but with econ advantage. 2nd extractor typically goes up after lair finishes, but if opponent doesn't pressure, can mass drones and put 2nd extractor up earlier for more gas.



woah. wait. why 12 ovie? in all of my games that i've used 12 hatch, i have never done 12 ovie.


^^ Example of why I don't support open source haha.

It's 9 Overlord.
Moderator
LoveandPeace
Profile Blog Joined September 2007
United States99 Posts
November 07 2007 01:08 GMT
#34
my bad. the bos are based on pro games, not my personal games.
bine
Profile Blog Joined April 2005
United States2352 Posts
November 07 2007 05:12 GMT
#35
On November 06 2007 22:50 Chill wrote:
Show nested quote +
On November 06 2007 15:43 goldenkrnboi wrote:

ZERG: 3 HATCH:
Notes on Execution + Show Spoiler +
12 Overlord, 12 Hatch, 11 pool, 14 hatch, then overlord and extractor asap. Should add 2-6 zerglings for killing scout and scouting. Should also add X number of sunks.

Idea is slower tech than 1 or 2 hatch, but with econ advantage. 2nd extractor typically goes up after lair finishes, but if opponent doesn't pressure, can mass drones and put 2nd extractor up earlier for more gas.



woah. wait. why 12 ovie? in all of my games that i've used 12 hatch, i have never done 12 ovie.


^^ Example of why I don't support open source haha.

It's 9 Overlord.


hehe

Just look at wikipedia though. It would be so easy to correct that one error, and the rest of the stuff might be a good basis. Again, especially if you limit this to users who have been around for a little while, it's not like a bunch of people who don't know what they are talking about will be super eager to write down what's in their head. And if they do, just do a wiki ban.
afdagfhds3gdg2
Profile Joined May 2007
United States77 Posts
Last Edited: 2008-10-25 20:51:42
November 07 2007 08:40 GMT
#36
--- Nuked ---
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 08 2007 00:33 GMT
#37
Whenever I see a toss doing an FE with a forge/canon first build. I run a drone in and proxy hatch. if they don't find it in time its GG. If they do find it they don't know how to react to it and either build a bunch of canons in shitty places or whatever (effectivly slowing their expo/tech) or they pull a bunch of probes and build a gate asap and try and take it down. If they get it really low I can always cancel and I'm now in the lead tech/economy.

Usually they will be short changed a bit on their expansion and not walling their ramp so I would not be able to break the expansion but I can run passed it and help fortify/harass inside their main. (with this build Its 2 hatch lings to proxy) constant ling pumping and 100 gas for speed.
..and then I would, ya know, check em'. (Aka SpoR)
LoveandPeace
Profile Blog Joined September 2007
United States99 Posts
Last Edited: 2007-11-08 06:49:31
November 08 2007 06:04 GMT
#38
i'd imagine that the strategy tree will be based off of pro build orders from TLPD and youtube. Making new strategy branches for personal favorites would really fuck up the project. Just focusing on pro build orders should be enough to make the project worthwhile and no weird strats. (Also, I think typically, it's 11 pool for 3 hatch builds. this is in case u get zealot rushed or bunker rushed.)

On November 08 2007 09:33 CharlieMurphy wrote:
Whenever I see a toss doing an FE with a forge/canon first build. I run a drone in and proxy hatch. if they don't find it in time its GG.


For this strat which I'm sure aren't in any pro games, I can imagine you can put them in the EXE notes that accompany each build order. Just personally though, if I see an EXE note that has this, I'll probably edit it and say "This is a very risky cheese strat. don't try vs higher level players".
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 08 2007 08:16 GMT
#39
No I'm pretty sure that even if they do find it its hard to deal with and screws them up. ONLY if they went forge/canon first though.
..and then I would, ya know, check em'. (Aka SpoR)
LoveandPeace
Profile Blog Joined September 2007
United States99 Posts
November 08 2007 22:06 GMT
#40
so far, Y0z2 and I have midterms this week, but over the weekend, he's up for making a php template, and I'm up for filling the template with some start info. Then i'm going to harass the admins a bit about giving this project a trial run on TLnet for a bunch of more experience people to edit, and I'll harass some other forums for their l33t strat posters too. Give it a few weeks and see where it's at. Even wikipedia started out small...
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