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Strategy Indexing Project - Page 3

Forum Index > Brood War Strategy
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Prev 1 2 3 4 Next All
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
November 09 2007 01:35 GMT
#41
maybe it would be best to make a wiki but with approved people who can change it, perhaps we could make it a regulated open source where only people we know what they are saying should be able to update/run the index.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
November 09 2007 02:13 GMT
#42
Have tiered membership:

Bottom level: everyone, can make changes, but changes do not show up unless approved by admin
High level: Trusted members, can make changes without approval needed
Very high level: Known good members, can create pages & guides, etc.
Top level: Admin, approves changes, etc.
What fun is it being cool if you can’t wear a sombrero?
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
November 09 2007 04:02 GMT
#43
On November 09 2007 11:13 GrandInquisitor wrote:
Have tiered membership:

Bottom level: everyone, can make changes, but changes do not show up unless approved by admin
High level: Trusted members, can make changes without approval needed
Very high level: Known good members, can create pages & guides, etc.
Top level: Admin, approves changes, etc.


Agreed. I always wondered why Wikipedia didn't endorse a format like this :-/
^-^
borg
Profile Joined September 2005
171 Posts
November 09 2007 21:14 GMT
#44
On November 09 2007 11:13 GrandInquisitor wrote:
Have tiered membership:

Bottom level: everyone, can make changes, but changes do not show up unless approved by admin
High level: Trusted members, can make changes without approval needed
Very high level: Known good members, can create pages & guides, etc.
Top level: Admin, approves changes, etc.


thanks i'll implement this model in the strategy indexing project that im working on independently
borg
Profile Joined September 2005
171 Posts
Last Edited: 2007-11-09 21:43:33
November 09 2007 21:42 GMT
#45
to the other developers of this project,

how are you implementing your build order table?

mine goes like this (one row per bo):
id,race,notes,example,response,author,approved by

here's an example:

id: 1

race: zerg

notes: 12 Overlord, 12 Hatch, 11 pool, 14 hatch, then overlord and extractor asap. Should add 2-6 zerglings for killing scout and scouting. Should also add X number of sunks. Idea is slower tech than 1 or 2 hatch, but with econ advantage. 2nd extractor typically goes up after lair finishes, but if opponent doesn't pressure, can mass drones and put 2nd extractor up earlier for more gas.

example: htp://www.youtube.com/watch?v=_N9bA8yR4Ck

response: 213 (some row in this same table containing the build order that constitutes as the response to this opening)

author: someone

approved by: some admin

--------------------
what does your table look like?
Y0z2
Profile Joined May 2005
21 Posts
Last Edited: 2007-11-10 11:52:26
November 10 2007 11:49 GMT
#46
I use ur example

Table 1 - Strategy table

strategy id: 1
race: zerg
match up: ZvP
description: 12 Overlord, 12 Hatch, 11 pool, 14 hatch, then overlord and extractor asap. Should add 2-6 zerglings for killing scout and scouting. Should also add X number of sunks. Idea is slower tech than 1 or 2 hatch, but with econ advantage. 2nd extractor typically goes up after lair finishes, but if opponent doesn't pressure, can mass drones and put 2nd extractor up earlier for more gas
author: someone
approved by: some admin

Table 2 - replay example link
replay id: 1
Strategy id: 1
description: yyyyyy vs zzzzzz starting from (time-sec) to (time-sec)

Table 3 - replays table
replay id: 1
map: Python
match up: ZvP
address: h t t p://www.youtube.com/watch?v=_N9bA8yR4Ck

Table 4 - response table
Strategy id: 1
response strategy id: 213
note: use strategy 213 against strategy 1 have pro ...... and con.........

------------------------------------------------------------------------------------
this formate is expandable, support multiple example for strategy, and multiple response.
while add all of them in one table will restricted to only one example and one response for each strategy
this is just a frame work, I will post more after I come up with more detail ideas
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
November 10 2007 12:02 GMT
#47
On November 06 2007 04:16 PoP wrote:
An intermediate solution would be to only allow TL members with a certain amount of posts (say, 500+) to add/edit wiki entries. We could optionally implement a wiki-ban feature so that people don't keep posting BS over and over (but a TL ban could work too).

this sounds great!
LoveandPeace
Profile Blog Joined September 2007
United States99 Posts
Last Edited: 2007-11-11 20:25:53
November 11 2007 20:24 GMT
#48
On November 10 2007 20:49 Y0z2 wrote:
I use ur example

Table 1 - Strategy table

strategy id: 1
race: zerg
match up: ZvP
description: 12 Overlord, 12 Hatch, 11 pool, 14 hatch, then overlord and extractor asap. Should add 2-6 zerglings for killing scout and scouting. Should also add X number of sunks. Idea is slower tech than 1 or 2 hatch, but with econ advantage. 2nd extractor typically goes up after lair finishes, but if opponent doesn't pressure, can mass drones and put 2nd extractor up earlier for more gas
author: someone
approved by: some admin

Table 2 - replay example link
replay id: 1
Strategy id: 1
description: yyyyyy vs zzzzzz starting from (time-sec) to (time-sec)

Table 3 - replays table
replay id: 1
map: Python
match up: ZvP
address: h t t p://www.youtube.com/watch?v=_N9bA8yR4Ck

Table 4 - response table
Strategy id: 1
response strategy id: 213
note: use strategy 213 against strategy 1 have pro ...... and con.........

------------------------------------------------------------------------------------
this formate is expandable, support multiple example for strategy, and multiple response.
while add all of them in one table will restricted to only one example and one response for each strategy
this is just a frame work, I will post more after I come up with more detail ideas


you guys are awesome. I can't wait to see the template. I'll be the official cheerleader. Go strategy indexing project !!!!!! TLnet said they wanted to do one, but they aren't releasing info which basically means that theirs is at a standstill. go us! I get to add starter info and cheerlead to admins when template is done =)
Y0z2
Profile Joined May 2005
21 Posts
November 12 2007 06:17 GMT
#49
i will finish my exam on this Friday, lets start the project this weekend
LoveandPeace
Profile Blog Joined September 2007
United States99 Posts
November 14 2007 01:39 GMT
#50
affirmative! Good luck with studying!
rockstar101
Profile Joined November 2006
United States32 Posts
November 15 2007 16:37 GMT
#51
On November 10 2007 06:42 borg wrote:
to the other developers of this project,

how are you implementing your build order table?

mine goes like this (one row per bo):
id,race,notes,example,response,author,approved by

here's an example:

id: 1

race: zerg

notes: 12 Overlord, 12 Hatch, 11 pool, 14 hatch, then overlord and extractor asap. Should add 2-6 zerglings for killing scout and scouting. Should also add X number of sunks. Idea is slower tech than 1 or 2 hatch, but with econ advantage. 2nd extractor typically goes up after lair finishes, but if opponent doesn't pressure, can mass drones and put 2nd extractor up earlier for more gas.

example: htp://www.youtube.com/watch?v=_N9bA8yR4Ck

response: 213 (some row in this same table containing the build order that constitutes as the response to this opening)

author: someone

approved by: some admin

--------------------
what does your table look like?


Are you building your system from scratch or starting with some existing software? If you are building it from scratch, I'd image in your table you would also want a column for logical deletes (delete timestamp), last modified timestamp, insert timestamp, and maybe an approved timestamp. All these fields are useful in larger systems, especially when it comes to auditing data when something goes horribly wrong
LoveandPeace
Profile Blog Joined September 2007
United States99 Posts
November 15 2007 20:58 GMT
#52
On November 16 2007 01:37 rockstar101 wrote:
Show nested quote +
On November 10 2007 06:42 borg wrote:
to the other developers of this project,

how are you implementing your build order table?

mine goes like this (one row per bo):
id,race,notes,example,response,author,approved by

here's an example:

id: 1

race: zerg

notes: 12 Overlord, 12 Hatch, 11 pool, 14 hatch, then overlord and extractor asap. Should add 2-6 zerglings for killing scout and scouting. Should also add X number of sunks. Idea is slower tech than 1 or 2 hatch, but with econ advantage. 2nd extractor typically goes up after lair finishes, but if opponent doesn't pressure, can mass drones and put 2nd extractor up earlier for more gas.

example: htp://www.youtube.com/watch?v=_N9bA8yR4Ck

response: 213 (some row in this same table containing the build order that constitutes as the response to this opening)

author: someone

approved by: some admin

--------------------
what does your table look like?


Are you building your system from scratch or starting with some existing software? If you are building it from scratch, I'd image in your table you would also want a column for logical deletes (delete timestamp), last modified timestamp, insert timestamp, and maybe an approved timestamp. All these fields are useful in larger systems, especially when it comes to auditing data when something goes horribly wrong


Yay thanks for the help. Y0z2 said he's studying for his midterms until Friday, but I think he'll appreciate your input. When he's done with coding a template, I'm going to add the starter data and harass some admins to give it a trial period on TLnet. Thanks... any help is much appreciated! ^___^
borg
Profile Joined September 2005
171 Posts
November 18 2007 09:46 GMT
#53
thx rockstar101, ill add that too. im doing it from scratch, i think y0z2 is also. i was away at a conference for a week, but now im back and ill continue this.
LoveandPeace
Profile Blog Joined September 2007
United States99 Posts
November 18 2007 10:30 GMT
#54
On November 18 2007 18:46 borg wrote:
thx rockstar101, ill add that too. im doing it from scratch, i think y0z2 is also. i was away at a conference for a week, but now im back and ill continue this.


whoa. conference *_____*
WhatisProtoss
Profile Blog Joined February 2004
Korea (South)2325 Posts
November 19 2007 07:11 GMT
#55
On November 05 2007 08:49 Chill wrote:
In the mean time if you have any suggestions about what should be included or how this should operate, post them in this thread.

Get a side-module for Strategy Threads.

Zerg Guide
Protoss Guide
Terran Guide

Under each guide, there will be articles specifically named. For example:
"Three Hatch Zerg", consisting of a couple tabs: [article (detailing implementation)], [VOD links]
LoveandPeace
Profile Blog Joined September 2007
United States99 Posts
Last Edited: 2007-11-21 00:31:24
November 19 2007 21:40 GMT
#56
On November 19 2007 16:11 WhatisProtoss wrote:
Show nested quote +
On November 05 2007 08:49 Chill wrote:
In the mean time if you have any suggestions about what should be included or how this should operate, post them in this thread.

Get a side-module for Strategy Threads.

Zerg Guide
Protoss Guide
Terran Guide

Under each guide, there will be articles specifically named. For example:
"Three Hatch Zerg", consisting of a couple tabs: [article (detailing implementation)], [VOD links]


Thanks for the suggestion! However, I don't think that's very plausible or useful. Nice try though!
L0veandPeace
Profile Joined November 2007
30 Posts
November 21 2007 18:36 GMT
#57
hi all. apparently someone changed my username and password, so this is my new account. please disregard anything if my old name is lurking around.

PS. i hate you all. no wonder pgtour went down. i don't care if this project falls through either. you guys suck,
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
November 21 2007 23:57 GMT
#58
On November 22 2007 03:36 L0veandPeace wrote:
hi all. apparently someone changed my username and password, so this is my new account. please disregard anything if my old name is lurking around.

PS. i hate you all. no wonder pgtour went down. i don't care if this project falls through either. you guys suck,


This is a bit fishy, maybe check his IP?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
November 22 2007 00:58 GMT
#59
If you don't want someone to mess with your account, maybe you shouldn't post your password on a public site. I'm amazed it took two weeks for that to happen.
Administrator
LoveandPeace
Profile Blog Joined September 2007
United States99 Posts
November 22 2007 02:43 GMT
#60
Please disregard the imposter L0veandpeace. I am the real LoveandPeace, and I changed the password because someone has been making foul posts under my name. I'm surprised myself that this abuser has not changed my password.

This project is still under progress, and anyone can still post their opinions HERE.
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