Strategy Indexing Project - Page 3
Forum Index > Brood War Strategy |
Dave[9]
United States2365 Posts
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GrandInquisitor
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New York City13113 Posts
Bottom level: everyone, can make changes, but changes do not show up unless approved by admin High level: Trusted members, can make changes without approval needed Very high level: Known good members, can create pages & guides, etc. Top level: Admin, approves changes, etc. | ||
Equinox_kr
United States7395 Posts
On November 09 2007 11:13 GrandInquisitor wrote: Have tiered membership: Bottom level: everyone, can make changes, but changes do not show up unless approved by admin High level: Trusted members, can make changes without approval needed Very high level: Known good members, can create pages & guides, etc. Top level: Admin, approves changes, etc. Agreed. I always wondered why Wikipedia didn't endorse a format like this :-/ | ||
borg
171 Posts
On November 09 2007 11:13 GrandInquisitor wrote: Have tiered membership: Bottom level: everyone, can make changes, but changes do not show up unless approved by admin High level: Trusted members, can make changes without approval needed Very high level: Known good members, can create pages & guides, etc. Top level: Admin, approves changes, etc. thanks i'll implement this model in the strategy indexing project that im working on independently | ||
borg
171 Posts
how are you implementing your build order table? mine goes like this (one row per bo): id,race,notes,example,response,author,approved by here's an example: id: 1 race: zerg notes: 12 Overlord, 12 Hatch, 11 pool, 14 hatch, then overlord and extractor asap. Should add 2-6 zerglings for killing scout and scouting. Should also add X number of sunks. Idea is slower tech than 1 or 2 hatch, but with econ advantage. 2nd extractor typically goes up after lair finishes, but if opponent doesn't pressure, can mass drones and put 2nd extractor up earlier for more gas. example: htp://www.youtube.com/watch?v=_N9bA8yR4Ck response: 213 (some row in this same table containing the build order that constitutes as the response to this opening) author: someone approved by: some admin -------------------- what does your table look like? | ||
Y0z2
21 Posts
Table 1 - Strategy table strategy id: 1 race: zerg match up: ZvP description: 12 Overlord, 12 Hatch, 11 pool, 14 hatch, then overlord and extractor asap. Should add 2-6 zerglings for killing scout and scouting. Should also add X number of sunks. Idea is slower tech than 1 or 2 hatch, but with econ advantage. 2nd extractor typically goes up after lair finishes, but if opponent doesn't pressure, can mass drones and put 2nd extractor up earlier for more gas author: someone approved by: some admin Table 2 - replay example link replay id: 1 Strategy id: 1 description: yyyyyy vs zzzzzz starting from (time-sec) to (time-sec) Table 3 - replays table replay id: 1 map: Python match up: ZvP address: h t t p://www.youtube.com/watch?v=_N9bA8yR4Ck Table 4 - response table Strategy id: 1 response strategy id: 213 note: use strategy 213 against strategy 1 have pro ...... and con......... ------------------------------------------------------------------------------------ this formate is expandable, support multiple example for strategy, and multiple response. while add all of them in one table will restricted to only one example and one response for each strategy this is just a frame work, I will post more after I come up with more detail ideas | ||
niteReloaded
Croatia5281 Posts
On November 06 2007 04:16 PoP wrote: An intermediate solution would be to only allow TL members with a certain amount of posts (say, 500+) to add/edit wiki entries. We could optionally implement a wiki-ban feature so that people don't keep posting BS over and over (but a TL ban could work too). this sounds great! | ||
LoveandPeace
United States99 Posts
On November 10 2007 20:49 Y0z2 wrote: I use ur example Table 1 - Strategy table strategy id: 1 race: zerg match up: ZvP description: 12 Overlord, 12 Hatch, 11 pool, 14 hatch, then overlord and extractor asap. Should add 2-6 zerglings for killing scout and scouting. Should also add X number of sunks. Idea is slower tech than 1 or 2 hatch, but with econ advantage. 2nd extractor typically goes up after lair finishes, but if opponent doesn't pressure, can mass drones and put 2nd extractor up earlier for more gas author: someone approved by: some admin Table 2 - replay example link replay id: 1 Strategy id: 1 description: yyyyyy vs zzzzzz starting from (time-sec) to (time-sec) Table 3 - replays table replay id: 1 map: Python match up: ZvP address: h t t p://www.youtube.com/watch?v=_N9bA8yR4Ck Table 4 - response table Strategy id: 1 response strategy id: 213 note: use strategy 213 against strategy 1 have pro ...... and con......... ------------------------------------------------------------------------------------ this formate is expandable, support multiple example for strategy, and multiple response. while add all of them in one table will restricted to only one example and one response for each strategy this is just a frame work, I will post more after I come up with more detail ideas you guys are awesome. I can't wait to see the template. I'll be the official cheerleader. Go strategy indexing project !!!!!! TLnet said they wanted to do one, but they aren't releasing info which basically means that theirs is at a standstill. go us! I get to add starter info and cheerlead to admins when template is done =) | ||
Y0z2
21 Posts
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LoveandPeace
United States99 Posts
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rockstar101
United States32 Posts
On November 10 2007 06:42 borg wrote: to the other developers of this project, how are you implementing your build order table? mine goes like this (one row per bo): id,race,notes,example,response,author,approved by here's an example: id: 1 race: zerg notes: 12 Overlord, 12 Hatch, 11 pool, 14 hatch, then overlord and extractor asap. Should add 2-6 zerglings for killing scout and scouting. Should also add X number of sunks. Idea is slower tech than 1 or 2 hatch, but with econ advantage. 2nd extractor typically goes up after lair finishes, but if opponent doesn't pressure, can mass drones and put 2nd extractor up earlier for more gas. example: htp://www.youtube.com/watch?v=_N9bA8yR4Ck response: 213 (some row in this same table containing the build order that constitutes as the response to this opening) author: someone approved by: some admin -------------------- what does your table look like? Are you building your system from scratch or starting with some existing software? If you are building it from scratch, I'd image in your table you would also want a column for logical deletes (delete timestamp), last modified timestamp, insert timestamp, and maybe an approved timestamp. All these fields are useful in larger systems, especially when it comes to auditing data when something goes horribly wrong ![]() | ||
LoveandPeace
United States99 Posts
On November 16 2007 01:37 rockstar101 wrote: Are you building your system from scratch or starting with some existing software? If you are building it from scratch, I'd image in your table you would also want a column for logical deletes (delete timestamp), last modified timestamp, insert timestamp, and maybe an approved timestamp. All these fields are useful in larger systems, especially when it comes to auditing data when something goes horribly wrong ![]() Yay thanks for the help. Y0z2 said he's studying for his midterms until Friday, but I think he'll appreciate your input. When he's done with coding a template, I'm going to add the starter data and harass some admins to give it a trial period on TLnet. Thanks... any help is much appreciated! ^___^ | ||
borg
171 Posts
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LoveandPeace
United States99 Posts
On November 18 2007 18:46 borg wrote: thx rockstar101, ill add that too. im doing it from scratch, i think y0z2 is also. i was away at a conference for a week, but now im back and ill continue this. whoa. conference *_____* | ||
WhatisProtoss
Korea (South)2325 Posts
On November 05 2007 08:49 Chill wrote: In the mean time if you have any suggestions about what should be included or how this should operate, post them in this thread. Get a side-module for Strategy Threads. Zerg Guide Protoss Guide Terran Guide Under each guide, there will be articles specifically named. For example: "Three Hatch Zerg", consisting of a couple tabs: [article (detailing implementation)], [VOD links] | ||
LoveandPeace
United States99 Posts
On November 19 2007 16:11 WhatisProtoss wrote: Get a side-module for Strategy Threads. Zerg Guide Protoss Guide Terran Guide Under each guide, there will be articles specifically named. For example: "Three Hatch Zerg", consisting of a couple tabs: [article (detailing implementation)], [VOD links] Thanks for the suggestion! However, I don't think that's very plausible or useful. Nice try though! | ||
L0veandPeace
30 Posts
PS. i hate you all. no wonder pgtour went down. i don't care if this project falls through either. you guys suck, | ||
ShaLLoW[baY]
Canada12499 Posts
On November 22 2007 03:36 L0veandPeace wrote: hi all. apparently someone changed my username and password, so this is my new account. please disregard anything if my old name is lurking around. PS. i hate you all. no wonder pgtour went down. i don't care if this project falls through either. you guys suck, This is a bit fishy, maybe check his IP? | ||
SonuvBob
Aiur21549 Posts
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LoveandPeace
United States99 Posts
This project is still under progress, and anyone can still post their opinions HERE. | ||
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