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Esoteric siege tank micro to prevent shooting

Forum Index > Brood War Strategy
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vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2023-01-08 03:26:43
January 08 2023 03:21 GMT
#1
When a templar comes out of a shuttle, it takes a while before it can actually cast a storm, and the storm itself also takes time to come out. Good Protoss users therefore will often wait until a siege tank volley is fired, and then drop the templar when the tanks are on cooldown.

However, there's a way to prevent sieged tanks from shooting. This is useful to have a volley ready against any templar emerging from a shuttle, and to prevent tanks from shooting at zealots in their midst while vultures clean up.

If a sieged tank's cannon is facing its target, then you can't stop it from shooting. However, if the tank's cannon is not facing its target, then you can spam the stop command to severely slow down how quickly it will rotate to face its target.

So, to have a backup squad of tanks ready to shoot emerging templar, you can target a mine or vulture in the back of your army, away from where the Protoss is coming from, and then spam S.
Furthermore, you can even target the unit in the back, then press S before the tanks align their cannons against it, so that you don't even have to shoot at your own unit. Then, you just spam S until you see a templar. As soon as you see it, you click on it.

You can also select a group of vultures and pre emptively spam right click under the shuttle. This will make your vultures move under it, but as soon as a templar comes out, you will click on it and one shot it (you can also just move them in general and reactively click on a templar). The vulture projectile will hit the templar faster than he can storm, if the vultures are close enough.

In some situations, you can even throw pre emptive EMPs at the shuttle to deny storm.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
MeSaber
Profile Joined December 2009
Sweden1235 Posts
January 08 2023 04:59 GMT
#2
I use S on siege to stop overkills. It gives a brief pause that spreads the shot timings out.

This is a very important aspect in PvT if your opponent is already sieged before battle. Using a single (or two) zealot drop to force all tanks to have the same timing makes for huge overkills. Its what Protoss wants and Terran should try to siege when needed instead.

What Terran saves in clicks for mass sieging he loses in microing tanks to lessen overkills. Sieging tanks one-by-one is superior as it removes the microing aspect except for killing goons(zealot army)/reavers.

Keeping overkills to zero is a skill in itself.
-.-
Bonyth
Profile Joined August 2010
Poland593 Posts
January 09 2023 00:39 GMT
#3
Also good vs single shuttle with reaver and 2 zealots. Most protosses drop zealot first and then reaver, they dont expect the stop command, and then bam, reaver's dead.
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