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On latencies and microing "in advance"

Forum Index > Brood War Strategy
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BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-09-11 22:58:54
September 11 2007 10:39 GMT
#1
Now, one might wonder why I post this on the strategy forums, but in fact this could affect one's strategy and generic useful facts usually go in this subforum.

I. What is latency?

Latency is a wait command issued between "User Interface receives command" and "command is executed in-game". With high latency it's hard to micro because you have to micro in advance by like 0,5 seconds. However, there are actually two sources of latency: actual latency between peers (also called ping) and in-game latency setting.

II. Ping.

Ping is measured by sending a packet of information to the peer and measuring the time taken to receive response. It's being measured in milliseconds, so a ping of 100 means it takes 0,1 seconds to exchange information between peers. What effect does it have on the gameplay is not an easy question to answer. That's because the built-in latency system in StarCraft usually tends to compensate by creating artificial delay between command execution so that you never feel the ping. However, if ping exceeds the latency delay, the game becomes unstable - framerate drops and it becomes slower, but (and this is important) it might or it might not increase the command delay. So, in most cases, for high pings you'd want to increase the latency. Setting it to high is usually enough, in some cases, you need to set it to extra high, but that means you have a really bad connection to the peer and would want to find another playing partner.

III. Latency.

Now, to the most important part - there are actually four, not three latency settings:

- Extra High Latency
- High Latency
- Low Latency
- Single-player Latency

EDIT: It has been proven that there are more settings and Low Latency over B.net is different from low latency on LAN. The point is about LAN, though, so B.net will be left out of the boat at this point.

Now, the command delay for the last setting is zero. Yet, this is the only setting that has zero delay. What is important is that command delay for LAN latency is NOT zero and (this is purely observational, but should be within limit of error) has an equivalent ping of about 200. Yes, 200 milliseconds between issuing an order and it's execution. Is this large? I can say that it is. If you want to test the impact, create a UMS (it will not take longer than 10 minutes) that focuses on doing some precision micro, for example, dragoon mine defuse micro (Free - style, like in PP06) or zealot dance micro (move - hit - move). Run that map in single-player, practice for some time to succeed to some extent. Then, run the same map on UDP LAN. Feel the difference. It's there and it's significant.

IV. Conclusions.

1) Whenever you make or download a micro training UMS, don't play in sigle-player mode! The techniques you might take a hold on will not work online.

2) This game is a little harder than it seems and those micro feats done by the pros take abit more skill to do despite them "playing on LAN".

3) Average human reaction time to "slightly expected" event is about 300 milliseconds. Those 200 add up to a grand 500 which is quite a large time period for intense micro. So good micro is not only gained by fast hands, you need to expect stuff. The point of micro training is that you need to expect what will happen next, predict it, and react before it happened. If you make a reaver harass, for example, you want to pick up your reaver right after it fires. If you don't have the timings in your brain, it will take 300 ms to react to the reaver shot and 200 more for it to load into the shuttle. If you have the timings, you will order the pickup like 100 ms before the shot happens, saving you 400. Almost half a second. That tank might have fired in that time.

4) Maybe Blizzard should implement more LAN-friendly latency settings for StarCraft II, like a 50 ms latency which is like totally unnoticeable but covers the possible pings on LAN. WarCraft III's engine totally failed latency settings.

UPDATE:

A really nice experimental work by SonuvBob here:

On September 12 2007 05:48 SonuvBob wrote:
Just tried the FPVOD test on LAN w/low latency, in both single and multiplayer.

In MP (UDP) it's 200-250ms (13-14 frames at 60fps) between when the right-click circle first shows up and when the SCV starts to react.

On B.net it's 450-650ms (27-39 frames at 60fps).

In SP it's 80-100ms (5-6 frames at 60fps).

That was tested with a drone or SCV (time between first frame with the right-click circle and the first frame the drone reacts), as well as unit creation (time between mouse-up on unit icon and appearance of unit in queue).
You want 20 good men, but you need a bad pussy.
stenole
Profile Blog Joined April 2004
Norway868 Posts
September 11 2007 11:14 GMT
#2
Are you sure that low latency setting on Battle.net means the same thing as low latency using LAN? I've always had the impression that the two are different.
Sr18
Profile Joined April 2006
Netherlands1141 Posts
September 11 2007 12:00 GMT
#3
I don't think you are right when you assume there are only 4 latency settings. I just played a number of games on LAN high latency settings, and it had significantly less latency then I would have encountered on battle.net with low latency.
If it ain't Dutch, it ain't Park Yeong Min - CJ fighting!
Regentropfen
Profile Joined July 2004
Germany277 Posts
September 11 2007 12:06 GMT
#4
i like the look of your post, sadly the content is totally wrong :-/

have you ever played bw MP over LAN (or even hamachi should do)? you WILL notice the difference...
War is not about whos right, its about whos left
gEzUS
Profile Blog Joined May 2007
Canada371 Posts
September 11 2007 12:08 GMT
#5
muta micro on bnet even with low latency is still really hard, so much less response...
IefNaij
Profile Blog Joined October 2006
Canada291 Posts
September 11 2007 12:15 GMT
#6
You are wrong.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
September 11 2007 12:24 GMT
#7
On September 11 2007 21:15 IefNaij wrote:
You are wrong.



gg pwned?
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
September 11 2007 12:27 GMT
#8
Low Latency is nowhere near LAN.

LAN is no latency. Go play a game on LAN vs a friend or something then go on bnet and try low latency. HUGE difference.

Nice idea, but you apparently don't know what you're talking about. Even hamachi has less delay than bnet, and that's because the lat settings for each are completely different.
chicken`
Profile Joined January 2004
Germany3478 Posts
September 11 2007 13:18 GMT
#9
hamachi is pretty close to lan irrc, bnet is miles away from that
yeah, you are wrong.
jeremy clarkson = god
Shauni
Profile Blog Joined July 2004
4077 Posts
September 11 2007 14:43 GMT
#10
Battle.net was originally made for people with dial-up, expecting that people had at least a ping of 200. That's the main reason why the 'low latency' is actually pretty high on Battle.net.
And yeah, running it through UDP is different. I know, because I only have 10ms to Battle.net and the latency is always there no matter who I play with.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Dewis
Profile Blog Joined April 2007
Finland344 Posts
Last Edited: 2007-09-11 15:08:29
September 11 2007 15:07 GMT
#11
I have several IRL friends which I play a lot with. Sometimes we play over battle.net and sometimes over hamachi. I can assure you that there is a HUGE difference when playing over Hamachi, it's a different game. We have good connections and live pretty near each other geographically so you can easily compare our hamachi gaming to real LAN.
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
September 11 2007 15:58 GMT
#12
Ok, I accept defeat since I've made a few tests with B.net right now. The low latency setting for B.net is indeed higher and you all can have my apologies for providing wrong info.

However, that is not really the point of the OP. The point is the difference between the single-player latency and low latency on LAN. It is there and that is something I'm willing to stand for. Editing the OP now, but the admins still might close the thread since it originally contained wrong info.
You want 20 good men, but you need a bad pussy.
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
Last Edited: 2007-09-11 16:07:19
September 11 2007 16:07 GMT
#13
Maybe someone could find the (more or less) exact times by recording short FPVODs with low latency, one using UDP on LAN and one on B.net, and checking the time in between click and response.
Administrator
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
September 11 2007 17:13 GMT
#14
Does anybody know how B.net works? It keeps track of the state (i.e. positions of units, HP, upgrades, etc.) of the game based on the commands you and your opponent send and reports that information back to you after a certain delay that acts as a buffer period (delay determined by your latency setting)? So when your local state is out of sync with the opponent, it forces the person ahead to wait in that 45 sec countdown screen. Greater latency means less getting out of sync but greater wait times before responses. Or do I have a part wrong? Is instead the "server" client that's starting the game tracking the game's state?

Ethernet is extremely reliable and fast (100 Mbps nominal generally for point-to-point connection, depending on what type Ethernet), yeah, so LAN latency should be pretty low.

For LAN, how is it implemented?
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
September 11 2007 19:19 GMT
#15
I belive bw is constantly sending small packages of information to b.net and the latency detriminates the size of the packages, and therefore also the frequency with which they are sent.
Even a broken clock is right twice a day
Famehunter
Profile Joined August 2007
Canada586 Posts
September 11 2007 19:36 GMT
#16
Im sorry to have to contradict you. Your lan setup might be crappy, defect or just plain clustered but, in no circumstances ever, should you get a 200ms delay on your Lan.
Velox Versutus vigilans
DOgMeAt
Profile Joined August 2005
Czech Republic142 Posts
September 11 2007 19:37 GMT
#17
On September 12 2007 00:58 BluzMan wrote:
Ok, I accept defeat since I've made a few tests with B.net right now. The low latency setting for B.net is indeed higher and you all can have my apologies for providing wrong info.

However, that is not really the point of the OP. The point is the difference between the single-player latency and low latency on LAN. It is there and that is something I'm willing to stand for. Editing the OP now, but the admins still might close the thread since it originally contained wrong info.


still u r talking shit

low latency on bn is higher than extra high on lan

gg no re
Ban Baal
Blind
Profile Blog Joined December 2002
United States2528 Posts
September 11 2007 20:19 GMT
#18
On September 12 2007 04:37 DOgMeAt wrote:
Show nested quote +
On September 12 2007 00:58 BluzMan wrote:
Ok, I accept defeat since I've made a few tests with B.net right now. The low latency setting for B.net is indeed higher and you all can have my apologies for providing wrong info.

However, that is not really the point of the OP. The point is the difference between the single-player latency and low latency on LAN. It is there and that is something I'm willing to stand for. Editing the OP now, but the admins still might close the thread since it originally contained wrong info.


still u r talking shit

low latency on bn is higher than extra high on lan

gg no re
No need to be an ass about it. He just admitted he was wrong.
saitox
Profile Joined August 2007
Chile70 Posts
September 11 2007 20:22 GMT
#19
So what is better when playing over iccup? should one setup High or Low latency ??
I play in iccup and my ping is always 220. impossible to micro dragoons well....
Mantoss !!!!!!!!!!
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-09-11 20:25:58
September 11 2007 20:24 GMT
#20
On September 12 2007 04:36 Famehunter wrote:
Im sorry to have to contradict you. Your lan setup might be crappy, defect or just plain clustered but, in no circumstances ever, should you get a 200ms delay on your Lan.

Did you miss it? I was talking about LAN without a peer at all. Running single-player missions. C'mon, just go and test it and if it shows nothing, I'm gonna eat my hat.

On September 12 2007 05:22 saitox wrote:
So what is better when playing over iccup? should one setup High or Low latency ??
I play in iccup and my ping is always 220. impossible to micro dragoons well....


You should be playing with the lowest latency setting possible. What is possible is determined by the game running smoothly.
You want 20 good men, but you need a bad pussy.
Hittegods
Profile Joined April 2007
Stockholm4641 Posts
September 11 2007 20:36 GMT
#21
On September 12 2007 04:37 DOgMeAt wrote:
Show nested quote +
On September 12 2007 00:58 BluzMan wrote:
Ok, I accept defeat since I've made a few tests with B.net right now. The low latency setting for B.net is indeed higher and you all can have my apologies for providing wrong info.

However, that is not really the point of the OP. The point is the difference between the single-player latency and low latency on LAN. It is there and that is something I'm willing to stand for. Editing the OP now, but the admins still might close the thread since it originally contained wrong info.


still u r talking shit

low latency on bn is higher than extra high on lan

gg no re


Awesome post there, ace. Keep trolling a good poster and the community will thrive.
This neo violence, pure self defiance
stenole
Profile Blog Joined April 2004
Norway868 Posts
September 11 2007 20:42 GMT
#22
It would have been interesting to have people from Blizzard just give us the latency values (although not very useful).
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
Last Edited: 2007-09-12 04:57:00
September 11 2007 20:48 GMT
#23
Game latency FPVOD test results:

Single Player: 83-100ms (5-6 frames)
Multiplayer (UDP): 217-233ms (13-14 frames)
B.net (Low Latency): 450-650ms (27-39 frames)
B.net (High Latency): 667-833ms (40-50 frames)
B.net (Extra Latency): 867-1050ms (52-63 frames)

All testing done with just one person and one computer in melee mode, recording with Camtasia at 60fps. I tried two different tests:

1. SCV movement: The time between first frame in which the right-click circle is visible and the first frame in which the SCV rotates or moves in response.

2. SCV creation: Using the bottom right buttons, which show up as white when the mouse button is pressed, and yellow again when the mouse button is released (the command is not issued until the mouse is released). Used the time between the first frame after mouse-up and the first frame in which the unit appears in the queue.
Administrator
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-09-11 20:52:54
September 11 2007 20:52 GMT
#24
Thx SonuvBob =)).
You want 20 good men, but you need a bad pussy.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
September 11 2007 21:26 GMT
#25
Could you please get some values from b.net too? See if there's a differance between playing the comp online and playing another player?

Great work anyway!
Even a broken clock is right twice a day
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
September 11 2007 21:35 GMT
#26
Ok, added B.net. This is all one player + 1 comp btw.
Administrator
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
September 11 2007 21:54 GMT
#27
Great work, adding it to the OP to improve this thread's usefulness.
You want 20 good men, but you need a bad pussy.
xmShake
Profile Blog Joined February 2007
United States1100 Posts
September 11 2007 22:21 GMT
#28
Why is this in the strategy section?
lol @ LAN being equivalent to low latency.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
September 11 2007 22:36 GMT
#29
BluzMan, you might want to update the OP to correct the inaccurate information. In all honestly, the only point you can really take home from what you wrote is that you shouldn't rely on single player micro maps when you play them offline for micro training... although I suppose documenting what ping and latency are is good for newbs.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
September 11 2007 22:36 GMT
#30
damn, those are some pretty noticeable differences
scnab
Profile Joined March 2006
30 Posts
September 12 2007 01:51 GMT
#31
Speaking of latency, does anyone hate those koreans that love setting low latency in EVERY circumstance lol. Its past 2 minutes and someone is lagging and they set low latency and it starts lagged horridly, I set it to extra high, and its pretty smooth, you just can't micro too well and they keep setting it to low even though it spikes and lags sooooo bad rofl.
YinYang69
Profile Joined July 2007
United States255 Posts
September 12 2007 03:05 GMT
#32
I don't know. It seems alot of people would rather play with lag spikes than extra high latency. How come no one ever uses high? People always pick one of the extremes.
Keep it simple stupid.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
Last Edited: 2007-09-12 04:47:09
September 12 2007 04:46 GMT
#33
I've never seen latency fix lag. It will smooth it out if there are spikes, but how often do you have continual lag spikes?

Edit: I can't believe you made an entire thread about how latency is the same across all online platforms. Anyone whose ever played the three (BNet, Hamachi, LAN) will immediately notice the differences.
Moderator
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
September 12 2007 04:57 GMT
#34
I updated my earlier post w/B.net results for high and extra high latency.
Administrator
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
September 12 2007 05:46 GMT
#35
If you're offline and you still want to train your micro with latency, create the game in UDP and start the game with yourself only, thne set it to high or extra high latency. It gives you roughly the same latency as bnet playing, except you're offline.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-09-12 05:55:41
September 12 2007 05:54 GMT
#36
I was just trying to explain this to some guy earlier today. He kept saying I was making excuses and "There was no lag" etc.

So should bnet patch latency options since now most everyone has at least DSL?
..and then I would, ya know, check em'. (Aka SpoR)
H
Profile Blog Joined July 2007
New Zealand6138 Posts
September 12 2007 06:27 GMT
#37
On September 12 2007 13:46 Chill wrote:
I've never seen latency fix lag. It will smooth it out if there are spikes, but how often do you have continual lag spikes?


You've obviously never played someone on the other side of the world with a bad connection
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
saitox
Profile Joined August 2007
Chile70 Posts
September 12 2007 08:31 GMT
#38
this topic shouldnt be here so teamliquid should close it. As they closed mine some weeks ago.
closing topics without reason is gay.
Mantoss !!!!!!!!!!
H
Profile Blog Joined July 2007
New Zealand6138 Posts
September 12 2007 08:37 GMT
#39
On September 12 2007 17:31 saitox wrote:
this topic shouldnt be here so teamliquid should close it. As they closed mine some weeks ago.
closing topics without reason is gay.


That's some convincing and well thought-out reasoning if I've ever heard it. The thread contains relevant information that pertains to SC.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
September 12 2007 08:45 GMT
#40
On September 12 2007 17:31 saitox wrote:
this topic shouldnt be here so teamliquid should close it. As they closed mine some weeks ago.
closing topics without reason is gay.

somebody's got some sand in his vagina
Moderatorsometimes I get intimidated by the size of my right testicle
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
September 12 2007 13:05 GMT
#41
On September 12 2007 17:31 saitox wrote:
this topic shouldnt be here so teamliquid should close it. As they closed mine some weeks ago.
closing topics without reason is gay.


How about they close your account as well?
But Garimto was always more than just a Protoss...
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
September 12 2007 14:06 GMT
#42
On September 12 2007 15:27 H_ wrote:
Show nested quote +
On September 12 2007 13:46 Chill wrote:
I've never seen latency fix lag. It will smooth it out if there are spikes, but how often do you have continual lag spikes?


You've obviously never played someone on the other side of the world with a bad connection


Have you ever encountered a lagger that latency fixed anything? I haven't, in about 6 years of playing.
Moderator
H
Profile Blog Joined July 2007
New Zealand6138 Posts
September 12 2007 14:50 GMT
#43
On September 12 2007 23:06 Chill wrote:

Have you ever encountered a lagger that latency fixed anything? I haven't, in about 6 years of playing.


I can honestly say that I have. My lag on iCCup is fucking abysmal, and it WILL spike if I leave it on Low latency. If I set it to Extra High, it won't spike but there will be ~1 second delays on everything I do. You've probably never experienced that because you're in Canada.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22254 Posts
September 12 2007 14:55 GMT
#44
On September 12 2007 23:50 H_ wrote:
Show nested quote +
On September 12 2007 23:06 Chill wrote:

Have you ever encountered a lagger that latency fixed anything? I haven't, in about 6 years of playing.


I can honestly say that I have. My lag on iCCup is fucking abysmal, and it WILL spike if I leave it on Low latency. If I set it to Extra High, it won't spike but there will be ~1 second delays on everything I do. You've probably never experienced that because you're in Canada.


Playing on EHL is unplayable IMO, reactive micro is basically impossible. I don't know how you can, unless it's just what you're used to.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
H
Profile Blog Joined July 2007
New Zealand6138 Posts
September 12 2007 15:36 GMT
#45
On September 12 2007 23:55 EvilTeletubby wrote:

Playing on EHL is unplayable IMO, reactive micro is basically impossible. I don't know how you can, unless it's just what you're used to.


I no longer play on iCCup due to it ;_;
Hamachi EHL is definitely different though, that's playable lag (even if it's still like 500ms).
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
afiddy
Profile Blog Joined November 2006
Canada108 Posts
September 12 2007 21:54 GMT
#46
This latency thing really bugs me alot. It takes muta opening out of the question for all zerg players if you want to use them to their full potential. When I open with muta on bnet/iccup my thoughts are something along the lines of "heh, 3 cannons ( or 3/4 turrets ), i can micro that with 8 muta- oh fuck why arent you going back and forth when i tell you t- aaaaahhhhh 4 mutas are dead"

It is really horrible and heart breaking because my mutas are my babies.
Alpha and Omega.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 12 2007 22:29 GMT
#47
f10 o n e, is just as unplayable as massive lag spikes stopping the game every 4 seconds.

f10 o n l, 4lyfe
..and then I would, ya know, check em'. (Aka SpoR)
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
September 13 2007 00:42 GMT
#48
Why do people then put it on extra high?


I've rarely had perfect timing games, seems so smooth and professional like I'm actually playing like a pro.
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
September 13 2007 02:20 GMT
#49
On September 13 2007 06:54 afiddy wrote:
This latency thing really bugs me alot. It takes muta opening out of the question for all zerg players if you want to use them to their full potential. When I open with muta on bnet/iccup my thoughts are something along the lines of "heh, 3 cannons ( or 3/4 turrets ), i can micro that with 8 muta- oh fuck why arent you going back and forth when i tell you t- aaaaahhhhh 4 mutas are dead"

It is really horrible and heart breaking because my mutas are my babies.


lol
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
scnab
Profile Joined March 2006
30 Posts
September 14 2007 03:59 GMT
#50
On September 13 2007 07:29 CharlieMurphy wrote:
f10 o n e, is just as unplayable as massive lag spikes stopping the game every 4 seconds.

f10 o n l, 4lyfe

Playing on extra high latency is obviously not as bad as playing with massive lag spikes. When a game starts and if you can feel lag, people leave right away. However, if you set it to extra high and fix the lag, people stay, meaning they would rather play with no lag spikes. There are those few games where someone is ignorant and keep setting it to extra low. I play lots of games where the latency is set to low and the lag is so bad you can seem like a pro with only 25 apm... This is the kind of lag where the game starts and when you send your 4 workers to minerals it will take 5 seconds to reach them letting you make a perfect split lol. Setting the latency to extra high will make the game smooth, but it would basically be pointless trying to micro.
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
September 14 2007 14:33 GMT
#51
I'd rather play a laggy game than a high latency one. It's totally impossible to micro when you're not used to the latency.
Even a broken clock is right twice a day
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
September 17 2007 04:43 GMT
#52
On September 13 2007 07:29 CharlieMurphy wrote:
f10 o n e, is just as unplayable as massive lag spikes stopping the game every 4 seconds.

f10 o n l, 4lyfe


i prefer alt o n l enter, i find it faster
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
October 02 2007 22:33 GMT
#53
Stop bumping this thread unless it's on topic.
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