I usually get around that with early reaver harass etc.. but it's not a 100% safe way to do it, I have yet to figure out how I'm supposed to double-nex into macro mode without getting owned

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merz
Sweden2760 Posts
I usually get around that with early reaver harass etc.. but it's not a 100% safe way to do it, I have yet to figure out how I'm supposed to double-nex into macro mode without getting owned ![]() | ||
Ilikestarcraft
Korea (South)17731 Posts
On July 28 2007 11:16 Equinox_kr wrote: Show nested quote + On July 28 2007 02:03 Ilikestarcraft wrote: Its used to kill a toss who went triple nexus before their eco kicks in. Theres some games of it like like i remember Boxer vs Pusan on r-point. And Flash uses it alot. Just thinking; is there a timing rush for Protoss? I remember hearing the commentators at Gom MSL 1, Light vs Bisu game 2 where Bisu demolishes Light\'s push (although that one Mine did a little damage) and Bisu grabs 6 Dragoons and an Observer, sidles along the right side of the map and then hits the Terran hard since he expo\'ed after the FD. Would this be considered a \"timing rush\" or is this just a \"swift counterattack\"? Counterattack The only timing rush i can think of is going 2 gate range block fd rush than go like 4-5 gate speed lot to counter terran's fe cause he'll have 1-2 vultures at most with a few tanks and barely any mines. I remember pusan/anytime used it on rov. And the other timing rush i think is bulldog. Using early zeal bombs to kill fe. But im a bad player so im probably wrong. | ||
dO_ov
United States190 Posts
I tried this build a couple of times, and i haven't haad much success against early vulture heavy terrans (2fact vultures or such) the P proceeds normally, then after killing the scv inside your base, the p puts up a citadel asap, with +2 gates or so, meaning you have 3-4 gates like ilikestarcraft said. from then on, you just mass zealots +_+; with 1-2goon for defense. for some reason, when the opponents FD, they seem to come to me right around when the leg speed finishes. send the 1-2 goons ahead then just go all in with those zealots x_x i found it surprisingly effective anyway, this timing pushing things, is the only way to stop it is slowing him down through drops and making him siege/unsiege? can you not overpower him by the time he comes out? the terrans i face usually come between 11-13 minute mark, and always tend to catch me off guard before my 2expo macro kicks in. | ||
LastWish
2015 Posts
But drop only a templar at time, so he depleats all his scans. Generally common mistake when facing early push is making too many zealots or legs too soon. All you need is many goons, and to slow his push. But a better terran won't be fooled to siege all his tanks, only a few and proceed quickly. Then you need this shuttle of zealots or dt to compensate. Meanwhile you make those necessary zealots and you know the ratio vult:tank so you know exactly how many. Another good thing to remember is to make extra gateways - I find it useful since if you forget to macro properly while fighting, it will compensate, just don't forget to have enough psi. | ||
Flaccid
8846 Posts
I dunno, I find this much safer than just taking the 3rd base 'by default', especially when the success of such can depend so much on starting locations, distances, etc. | ||
LastWish
2015 Posts
On July 29 2007 11:23 Flaccid wrote: I always find it easier to just *not take* that 2nd expo. I'm slow and lazy so it suits me better to match his economy, have like 5-7 gates and then lay down the smash when he tries to move out - whether to execute an early push/contain or take another base. Now I can expand safely with a decent lead at this point. I dunno, I find this much safer than just taking the 3rd base 'by default', especially when the success of such can depend so much on starting locations, distances, etc. Thing is you really need that 3rd base or hurt his economy - like Reaver drop after expand or some kind of abuse. Or else He will overexpand or overmass you with sheer numbers. | ||
Flaccid
8846 Posts
On July 29 2007 15:14 LastWish wrote: Show nested quote + On July 29 2007 11:23 Flaccid wrote: I always find it easier to just *not take* that 2nd expo. I'm slow and lazy so it suits me better to match his economy, have like 5-7 gates and then lay down the smash when he tries to move out - whether to execute an early push/contain or take another base. Now I can expand safely with a decent lead at this point. I dunno, I find this much safer than just taking the 3rd base 'by default', especially when the success of such can depend so much on starting locations, distances, etc. Thing is you really need that 3rd base or hurt his economy - like Reaver drop after expand or some kind of abuse. Or else He will overexpand or overmass you with sheer numbers. But you have to remember the X-Factor, which is, in a nutshell, that I am a substantially better person and marginally more handsome than whoever I happen to be playing at the time. Of course you're right. HT raids and the like are expected if you're holding off on the expo. | ||
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