Timing pushes - T_T!? - Page 2
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Ilikestarcraft
Korea (South)17731 Posts
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TheFoReveRwaR
United States10657 Posts
On July 26 2007 13:26 GoSuPlAyEr wrote: err first thing you want to remember is not to just engage a battle v the terran if you dont have to....you want to make him seige and unseige as much as possible...but not actually engage in a full-fledged attack until you greatly out-number him...this will not happen if you attack right when he pushes out because he has been building units the whole time you have been doing your 3rd expo+ gates....your first problem is prolly not getting your 3rd expo fast enough i would say so everything is slow....2nd problem is probably your not making sure to build probes non-stop until you see he is about to push out(once you realize he is about to push out cut probes so you can build nothing but units) getting a shuttle with 4 zealots or even dts if your crazy helps a ton...i also feel have 2 shuttles 1 with zealots 1 with reavers is VERY strong v a timing push....but thats just my personal preference...when the terran pushes out you need to have your units right outside his base to slow him down as much as possible...but try to lose as few units as possible like i said early just try to make him seige up and then move back....if he doesnt seige right away i would try to kill all the vults then move back becuz the tanks will kill you...this is just a couple things i can tell you spare of the moment when you post a rep i can be more specific Enough said ![]() | ||
skyglow1
New Zealand3962 Posts
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evanthebouncy!
United States12796 Posts
T--------W ----------N ----------Z I'm serious. They can seriously slow him down, and you can also use them to delay his push by quite awhile if you are careful about scans. | ||
Aurious
Canada1772 Posts
On July 26 2007 23:51 evanthebouncy! wrote: D-R-O-P T--------W ----------N ----------Z I'm serious. They can seriously slow him down, and you can also use them to delay his push by quite awhile if you are careful about scans. It's true I delayed a terran once and kept killing his pushes for 20 minutes by doing this. EDIT: Needless to say I ended up losing that game but had fun | ||
Slayer91
Ireland23335 Posts
T--------W ----------N ----------Z " wtf does this map mean? | ||
Puosu
6986 Posts
On July 27 2007 04:09 Slayer91 wrote: D-R-O-P T--------W ----------N ----------Z " wtf does this map mean? "DT DROP PWNZ" ? oO; | ||
Sadist
United States7286 Posts
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Response
United States1936 Posts
On July 26 2007 14:22 WhatisProtoss wrote: Macroing isn't considered PLAYING?! If he can't stop a timing push, I would consider that being outplayed. No, losing an expansion to a timing push is not acceptable. A nexus is only 400, true, but it also costs a long time to build as well as being unable to mine from that particular area during that time. You make it sound so trivial, losing a nexus. If I was attacking an expansion and faced with two choices: killing the nexus or killing lots of probes, I'd definitely go for killing the nexus. this is the dumbest thing ever...okay you know he has more units than you and you know your going to lose if you engage his army but just because he is attacking your nexus you attack?....wtf kinda logic is that....sometimes there are acceptable losses to not lose the game...losing a nexus being one of them...your right its not trivial but its not the end of the game you still have 2 mining bases and those extra minerals you started gathering from the third....as long as you start another within a certain amount of time your not dead | ||
SuperJongMan
Jamaica11586 Posts
And gettin probes out safely is really ... largely luck dependant and really hard. | ||
Duke
United States1106 Posts
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dO_ov
United States190 Posts
you've all been a great help in one way or another;; so there are many ways to delay or block the push. but i'm afraid, that during or after (immediately after) his push, he gets his 3rd expo, safely, matching my expo ratio from 2 to 2 (IF i'm able to keep that 3rd expo - rare for me i'm afraid =/). I'm not sure if that is the whole point of t he timing push, as I see it somewhat like what P does when he FE's against Zerg, and as he pushes out, he grabs his second expo. The terran after his FE, can decide to end it with 6 as someone said, or do a slightly quicker timing push, while getting that second expo. So, the only real way to play against the Terran is to delay or break that push so that I dont lose my second expo? That means I will need to adjust like many of you asid, doesn't it? unless I've just answered my own problem (adjusting to his timing push), can anyone further explain this? And this adjusting, would it be something like, cutting probes from all nexus for added unit count and gateawys? | ||
Response
United States1936 Posts
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blagoonga123
United States2068 Posts
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micronesia
United States24709 Posts
On July 28 2007 01:18 blagoonga123 wrote: Quick question: What is a FD and what is a timing rush? FD is 'Fake Double' which is basically a 1 factory fast expand build. I think a timing rush is one of the tvp rush builds that is a bit later than joyo/gundam etc but I could be wrong. | ||
Ilikestarcraft
Korea (South)17731 Posts
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Equinox_kr
United States7395 Posts
On July 28 2007 01:18 blagoonga123 wrote: Quick question: What is a FD and what is a timing rush? It\'s basically a 1 Factory build with 4-5 Marines, 1 Tank, and 1 Vulture (usually lags behind for a little bit while it lays one or two Mines near your base and then catching up with your Marines/Tanks). Stands for \"Fake Double,\" as mentioned before because it uhh ... looks like you have two Factories -__- (due to the Vulture AND the Tank). Timing push is just when you attack during the weak point of a build; I really have no experience here; I just fight fight fight when the Terran decides to move out and then demolish his push -_- | ||
Equinox_kr
United States7395 Posts
On July 28 2007 02:03 Ilikestarcraft wrote: Its used to kill a toss who went triple nexus before their eco kicks in. Theres some games of it like like i remember Boxer vs Pusan on r-point. And Flash uses it alot. Just thinking; is there a timing rush for Protoss? I remember hearing the commentators at Gom MSL 1, Light vs Bisu game 2 where Bisu demolishes Light\'s push (although that one Mine did a little damage) and Bisu grabs 6 Dragoons and an Observer, sidles along the right side of the map and then hits the Terran hard since he expo\'ed after the FD. Would this be considered a \"timing rush\" or is this just a \"swift counterattack\"? | ||
LeoTheLion
China958 Posts
On July 27 2007 11:43 GoSuPlAyEr wrote: to stop him from taking his 3rd expo if you realize he is doing this...just counter attack while he attacks your expo, you will want to attack his building expand then attack his main if you think you have enough units to do damage counter = pincer = death? | ||
dO_ov
United States190 Posts
if anyone would like to help me practice pvt, and help me point out some of the things i'm doing wrong in pvt, it'd also be a great help. i tried playing the terrans on iccup twice, once just to get m&m rushed, and second to play against some weird drop kind of build -_-;; so no timing pushes yet. if you'd like to play PM me!! we can hamachi or do something =) anyway thx everyon~ | ||
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