PvZ Hydra Lurk - Page 2
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spetial
United States688 Posts
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thedeadhaji
39489 Posts
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spetial
United States688 Posts
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evanthebouncy!
United States12796 Posts
Nope, 0-0-3 is correct ![]() Interesting though haha it's Armour-Shield-Atk | ||
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evanthebouncy!
United States12796 Posts
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rushz0rz
Canada5300 Posts
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CharlieMurphy
United States22895 Posts
On July 14 2007 15:48 evanthebouncy! wrote: Nope, 0-0-3 is correct ![]() Interesting though haha it's Armour-Shield-Atk yea, people always just say 3-0-0 or 3-0 because 'attack' is most important upg., and I think in the Forge 'attack' is on the left instead of the right matching the way it looks on units. PS- nice base lol | ||
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KwarK
United States43898 Posts
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sir.rippey lummi
Finland26 Posts
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Myrmidon
United States9452 Posts
On July 14 2007 18:10 Kwark wrote: You don't wanna come out into his contain head on either. Mainly because the point of his contain is to make that very difficult. On a map called python it is the work of 30 seconds to move an army from your main to the centre using a shuttle. Instead of pushing out into a concave of lurks you'd be better hitting them from the side. This advice is good in all matchups vs a contain tbh. Yes, not only is it no problem if a lurker isn't undefacebookr the land, but it's no problem as well if the lurker is under the land somewhere else. This applies to contains, defending expos, flanking, etc. Lurkers out of position suck and do nothing, and moving them in the middle of battles takes time. At a dedicated terrain, lurkers are going to be very much in position (well, those in front), albeit very stormable one-by-one. | ||
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5HITCOMBO
Japan2239 Posts
On July 14 2007 13:06 Aux1 wrote: bluzman stop speaking plx mass hydra rape mass goon hydras macro faster, cost less, and do same damage? and with upgrade range on hydra and upgrade range on goon it isnt enough of a difference to win you a 12goon vs 12 hydra battle or something. also, hydras have much less cool down time. Leave this forum, please. | ||
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Night[Mare
Mexico4793 Posts
On July 14 2007 13:06 Aux1 wrote: bluzman stop speaking plx mass hydra rape mass goon hydras macro faster, cost less, and do same damage? and with upgrade range on hydra and upgrade range on goon it isnt enough of a difference to win you a 12goon vs 12 hydra battle or something. also, hydras have much less cool down time. hydra > goon only when zerg is outmacroing -_-;. Goons > hydras. | ||
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Equinox_kr
United States7395 Posts
On July 14 2007 15:48 evanthebouncy! wrote: Nope, 0-0-3 is correct ![]() Interesting though haha it's Armour-Shield-Atk Ooh look at that pro game; who is it between? rA vs Savior? | ||
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imBLIND
United States2626 Posts
as for goons, i believe hydras have a fast attack rate, so its 20 dmg for every 15 the goon dishes out (hypothetically). even though the hydra will die first (180 hp vs 80 hp, not much contest there), the goon will be heavily dmged and because there are usu. more hydras then there are goons.... | ||
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w3jjjj
United States760 Posts
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