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PvZ Hydra Lurk - Page 2

Forum Index > Brood War Strategy
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Prev 1 2 All
spetial
Profile Blog Joined January 2007
United States688 Posts
July 14 2007 05:45 GMT
#21
I always delete replays of me losing after I watch them. Ill save it next time i get contained. However its hard to find a pvz these days. All i get are pvt these days.
metal_survive @ uswest
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 14 2007 06:02 GMT
#22
if anything you should keep the ones you lose and delete the ones you win -__-
spetial
Profile Blog Joined January 2007
United States688 Posts
July 14 2007 06:09 GMT
#23
i know ive got it all ass backwards but w/e
metal_survive @ uswest
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 14 2007 06:48 GMT
#24
On July 14 2007 09:56 statix wrote:
Show nested quote +
On July 14 2007 01:40 CharlieMurphy wrote:
Agree with them, also I might add that goon/HT/Obs is the main things you will be building. Shuttles and zeals are secondary. its very gas heavy.

with only 2 bases I'm not sure how many gates you should have in this situation but 4 sounds good.

0-0-3 goons are ownage as well. Keep the attack upgrade going nonstop throughout the game.


u mean 3-0-0?


Nope, 0-0-3 is correct
[image loading]


Interesting though haha it's Armour-Shield-Atk
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
July 14 2007 06:54 GMT
#25
Man I'm so inclined to say make your robo at your nat and apawn 2,3 reavers backed by storm.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
Last Edited: 2007-07-14 07:17:56
July 14 2007 07:16 GMT
#26
i started doing fast tech builds and i played more aggressive and i hardly find myself in lurker/hydra containment anymore. if they do happen to try it a bit later, i usually have 4-5 storm and 4-5 observers. if hes going hydra/lurk i usually stop making zealots and pump dragoons. also during the game, whenever i have extra money i upgrade weapons/armor. i think that really helps too.
IntoTheRainBOw fan~
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-07-14 08:34:54
July 14 2007 08:34 GMT
#27
On July 14 2007 15:48 evanthebouncy! wrote:
Show nested quote +
On July 14 2007 09:56 statix wrote:
On July 14 2007 01:40 CharlieMurphy wrote:
Agree with them, also I might add that goon/HT/Obs is the main things you will be building. Shuttles and zeals are secondary. its very gas heavy.

with only 2 bases I'm not sure how many gates you should have in this situation but 4 sounds good.

0-0-3 goons are ownage as well. Keep the attack upgrade going nonstop throughout the game.


u mean 3-0-0?


Nope, 0-0-3 is correct
[image loading]


Interesting though haha it's Armour-Shield-Atk


yea, people always just say 3-0-0 or 3-0 because 'attack' is most important upg., and I think in the Forge 'attack' is on the left instead of the right matching the way it looks on units.

PS- nice base lol
..and then I would, ya know, check em'. (Aka SpoR)
KwarK
Profile Blog Joined July 2006
United States43898 Posts
July 14 2007 09:10 GMT
#28
You don't wanna come out into his contain head on either. Mainly because the point of his contain is to make that very difficult. On a map called python it is the work of 30 seconds to move an army from your main to the centre using a shuttle. Instead of pushing out into a concave of lurks you'd be better hitting them from the side. This advice is good in all matchups vs a contain tbh.
ModeratorThe angels have the phone box
sir.rippey lummi
Profile Joined June 2007
Finland26 Posts
July 16 2007 03:59 GMT
#29
2 VS 2 FASTEST JOIN!!
asfsdg
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
July 16 2007 04:38 GMT
#30
On July 14 2007 18:10 Kwark wrote:
You don't wanna come out into his contain head on either. Mainly because the point of his contain is to make that very difficult. On a map called python it is the work of 30 seconds to move an army from your main to the centre using a shuttle. Instead of pushing out into a concave of lurks you'd be better hitting them from the side. This advice is good in all matchups vs a contain tbh.


Yes, not only is it no problem if a lurker isn't undefacebookr the land, but it's no problem as well if the lurker is under the land somewhere else. This applies to contains, defending expos, flanking, etc. Lurkers out of position suck and do nothing, and moving them in the middle of battles takes time. At a dedicated terrain, lurkers are going to be very much in position (well, those in front), albeit very stormable one-by-one.
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
July 16 2007 07:25 GMT
#31
On July 14 2007 13:06 Aux1 wrote:
bluzman stop speaking plx mass hydra rape mass goon hydras macro faster, cost less, and do same damage? and with upgrade range on hydra and upgrade range on goon it isnt enough of a difference to win you a 12goon vs 12 hydra battle or something. also, hydras have much less cool down time.

Leave this forum, please.
I live in perpetual fear of terrorists and studio gangsters
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
July 16 2007 08:01 GMT
#32
On July 14 2007 13:06 Aux1 wrote:
bluzman stop speaking plx mass hydra rape mass goon hydras macro faster, cost less, and do same damage? and with upgrade range on hydra and upgrade range on goon it isnt enough of a difference to win you a 12goon vs 12 hydra battle or something. also, hydras have much less cool down time.


hydra > goon only when zerg is outmacroing -_-;. Goons > hydras.
Teamliquidian townie
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
Last Edited: 2007-07-16 08:36:16
July 16 2007 08:35 GMT
#33
On July 14 2007 15:48 evanthebouncy! wrote:
Show nested quote +
On July 14 2007 09:56 statix wrote:
On July 14 2007 01:40 CharlieMurphy wrote:
Agree with them, also I might add that goon/HT/Obs is the main things you will be building. Shuttles and zeals are secondary. its very gas heavy.

with only 2 bases I'm not sure how many gates you should have in this situation but 4 sounds good.

0-0-3 goons are ownage as well. Keep the attack upgrade going nonstop throughout the game.


u mean 3-0-0?


Nope, 0-0-3 is correct
[image loading]


Interesting though haha it's Armour-Shield-Atk


Ooh look at that pro game; who is it between? rA vs Savior?
^-^
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
July 16 2007 08:48 GMT
#34
Umm vs any hydra army, ht is a must. its like trying to shoot someone with a knife, but you dont have any bullets. Then u have to have ur zlots, ur reavers, etc etc.
as for goons, i believe hydras have a fast attack rate, so its 20 dmg for every 15 the goon dishes out (hypothetically). even though the hydra will die first (180 hp vs 80 hp, not much contest there), the goon will be heavily dmged and because there are usu. more hydras then there are goons....

im deaf
w3jjjj
Profile Joined April 2007
United States760 Posts
July 16 2007 11:07 GMT
#35
mass probes?.... come on play like the man toss proxy 2 gate rush ---> gg
Chuck Norris can salvage his opponent's structures.
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