• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:48
CET 12:48
KST 20:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT12Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker15
StarCraft 2
General
ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Weekly Cups (Feb 9-15): herO doubles up SpeCial on The Tasteless Podcast Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10 $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
TvZ is the most complete match up Gypsy to Korea Ladder maps - how we can make blizz update them? Brood War inspired Terran vs Zerg cinematic – feed Which units you wish saw more use in the game?
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Nintendo Switch Thread Path of Exile Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2315 users

Explanation of the sunk bug in ASL10

Forum Index > Brood War Strategy
Post a Reply
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2020-09-06 12:39:27
September 06 2020 12:27 GMT
#1
Shine vs Bisu


Its at 01:44:20

https://ufile.io/qgosjzdl (testsunkbug.scm map by me) be sure to check this map out.

http://www.staredit.net/sc1db/file/3699/ (by other)

Artosis i think said he manipulated the sunken to do this but this doesnt seem to be true. This happens because sunken has a special attack (doesnt work with photon cannon as you can see in the .scm map by me)

So its quite simple. Leave the sunken alone but it needs to be targeting by itself on an enemy when it either becomes attacked or a structure/unit becomes hit beside the sunken so it re-targets on the attacker.

Each unit in game has an "help ally range" that if a unit beside it becomes shot the range triggers allies to target the attacker for help.

So my understanding is that you CANNOT use this bug to target "infinitely" over the map just because it first needs to be attacking and also get this specific command to re-target for help and that wont happen all-over the map.

Conclusion: The lesson here is.. Dont put pylons infront of your cannons so sunkens can hit em. Then they will be able to hit your cannons.
-.-
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
September 06 2020 12:40 GMT
#2
Everything regarding this is explained in this thread.

You are right with regards to the unit not really being able to get infinite range, its more a specific uncontrollable interaction that occurs with ranged attacks that you can use to your favor in certain situations (like specifically sunkens vs cannon rushes). Bisu recognised this interaction and negated any chance of it working against him it by killing his own pylon in the match.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
September 06 2020 12:43 GMT
#3
Cool. Thats an old thread :D And i learned it today ^^
-.-
AttackZerg
Profile Blog Joined January 2003
United States7465 Posts
September 06 2020 20:30 GMT
#4
On September 06 2020 21:40 EMPaThy789 wrote:
Everything regarding this is explained in this thread.

You are right with regards to the unit not really being able to get infinite range, its more a specific uncontrollable interaction that occurs with ranged attacks that you can use to your favor in certain situations (like specifically sunkens vs cannon rushes). Bisu recognised this interaction and negated any chance of it working against him it by killing his own pylon in the match.

Thank you for posting that thread. I had never seen it.
TelecoM
Profile Blog Joined January 2010
United States10691 Posts
September 07 2020 03:59 GMT
#5
That is pretty crazy decision making to kill your own Pylon rather than continuing to kill the hatch with Cannons, Brilliant Bisu.
AKA: TelecoM[WHITE] Protoss fighting
MeSaber
Profile Joined December 2009
Sweden1235 Posts
September 07 2020 12:28 GMT
#6
Well he had no choice really. If you know this bug you have to kill the pyl or the sunk can kill you.
-.-
dugokontov
Profile Joined March 2012
Bosnia-Herzegovina14 Posts
September 18 2020 21:09 GMT
#7
At 1:44:23 sunken hits right cannon. Bisu after that changed target with that cannon and started attacking pylon. Observer checks that canon at 1:44:32 and it can be seen that canon has 65/100 shield.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
September 21 2020 05:15 GMT
#8
EMPaTHy789 already linked the thread. Zealots can also do this because a zealot has 2 attacks, so sometimes a zealot will kill a low-hp marine and the second attack will kill a marine at range.

https://tl.net/forum/brood-war/372937-bug-zealot-double-kill
POGGERS
b0lt
Profile Joined March 2009
United States790 Posts
September 23 2020 02:17 GMT
#9
On September 07 2020 21:28 MeSaber wrote:
Well he had no choice really. If you know this bug you have to kill the pyl or the sunk can kill you.

You can also mash stop to delay your attack until after the sunken has committed to attacking the pylon, but the zerg can do that too and it requires basically all of your attention because you need to constantly mash stop to prevent it from attacking, so it probably wasn't worth doing.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2020-09-23 19:35:39
September 23 2020 19:30 GMT
#10
Thats not how the bug works. If your sunk targets the pyl automatically (by itself) and then photon starts attacking the hatch in this case which is close to the sunken in question, it will change target.

1. the sunk needs to attack by itself without manual interaction.
2. whatever the photon or any other unit is attacking needs to be max one tile away from the sunken who is attacking a non-priority target (not equal to the attacking unit).

i.e massing stop button to think sunk will lock-on to pyl is false.

The earlier you kill the pyl the earlier you can start mashing the hatch, this means helping to kill pyl is to your advantage instead of waiting slowly for pyl to die until reinforcement from the zerg arrives.
-.-
b0lt
Profile Joined March 2009
United States790 Posts
September 24 2020 02:26 GMT
#11
On September 24 2020 04:30 MeSaber wrote:
Thats not how the bug works. If your sunk targets the pyl automatically (by itself) and then photon starts attacking the hatch in this case which is close to the sunken in question, it will change target.

1. the sunk needs to attack by itself without manual interaction.
2. whatever the photon or any other unit is attacking needs to be max one tile away from the sunken who is attacking a non-priority target (not equal to the attacking unit).

i.e massing stop button to think sunk will lock-on to pyl is false.

The earlier you kill the pyl the earlier you can start mashing the hatch, this means helping to kill pyl is to your advantage instead of waiting slowly for pyl to die until reinforcement from the zerg arrives.


It will only change target if it's in it's pre-attack animation and a call for help happens as a result of the hatchery getting hit. It won't change targets if it's already in the attack animation when the hatchery gets hit.
Please log in or register to reply.
Live Events Refresh
Next event in 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko223
SortOf 160
ProTech111
StarCraft: Brood War
Sea 15716
GuemChi 2485
Horang2 1904
PianO 1324
Bisu 1181
firebathero 398
Larva 369
Stork 334
BeSt 300
Mini 247
[ Show more ]
Last 210
EffOrt 175
Pusan 158
Snow 153
Zeus 124
ggaemo 122
Light 118
Shuttle 103
Rush 67
Backho 67
Soma 67
JulyZerg 55
Mong 54
Sea.KH 52
ajuk12(nOOB) 40
hero 34
Sacsri 32
Free 30
Barracks 29
910 29
NaDa 26
Shinee 26
JYJ 21
ZergMaN 20
sorry 18
Movie 17
Noble 16
GoRush 15
IntoTheRainbow 14
Purpose 14
Terrorterran 10
Bale 10
SilentControl 9
HiyA 8
Icarus 3
Dota 2
Gorgc3277
XaKoH 508
Counter-Strike
olofmeister2150
zeus1058
edward69
Super Smash Bros
Mew2King87
Other Games
singsing1348
Liquid`RaSZi1075
B2W.Neo254
crisheroes227
Fuzer 174
Trikslyr23
RotterdaM10
Organizations
Counter-Strike
PGL31385
Other Games
gamesdonequick590
StarCraft: Brood War
UltimateBattle 97
StarCraft 2
WardiTV25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco81
• iopq 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Winter Champion…
12m
Replay Cast
12h 12m
PiG Sty Festival
21h 12m
Maru vs Bunny
Classic vs SHIN
The PondCast
22h 12m
KCM Race Survival
22h 12m
WardiTV Winter Champion…
1d
OSC
1d
Replay Cast
1d 12h
PiG Sty Festival
1d 21h
Clem vs Percival
Zoun vs Solar
Epic.LAN
2 days
[ Show More ]
Replay Cast
2 days
PiG Sty Festival
2 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
2 days
Epic.LAN
3 days
Replay Cast
3 days
PiG Sty Festival
3 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
3 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

C-League Week 31
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PiG Sty Festival 7.0
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.