• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:50
CEST 08:50
KST 15:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow3[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
MaNa leaves Team Liquid7$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5
StarCraft 2
General
MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion [ASL21] Ro16 Preview Pt1: Fresh Flow JD's Ro24 review The Korean Terminology Thread so ive been playing broodwar for a week straight.
Tourneys
[ASL21] Ro16 Group A [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2950 users

Explanation of the sunk bug in ASL10

Forum Index > Brood War Strategy
Post a Reply
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2020-09-06 12:39:27
September 06 2020 12:27 GMT
#1
Shine vs Bisu


Its at 01:44:20

https://ufile.io/qgosjzdl (testsunkbug.scm map by me) be sure to check this map out.

http://www.staredit.net/sc1db/file/3699/ (by other)

Artosis i think said he manipulated the sunken to do this but this doesnt seem to be true. This happens because sunken has a special attack (doesnt work with photon cannon as you can see in the .scm map by me)

So its quite simple. Leave the sunken alone but it needs to be targeting by itself on an enemy when it either becomes attacked or a structure/unit becomes hit beside the sunken so it re-targets on the attacker.

Each unit in game has an "help ally range" that if a unit beside it becomes shot the range triggers allies to target the attacker for help.

So my understanding is that you CANNOT use this bug to target "infinitely" over the map just because it first needs to be attacking and also get this specific command to re-target for help and that wont happen all-over the map.

Conclusion: The lesson here is.. Dont put pylons infront of your cannons so sunkens can hit em. Then they will be able to hit your cannons.
-.-
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
September 06 2020 12:40 GMT
#2
Everything regarding this is explained in this thread.

You are right with regards to the unit not really being able to get infinite range, its more a specific uncontrollable interaction that occurs with ranged attacks that you can use to your favor in certain situations (like specifically sunkens vs cannon rushes). Bisu recognised this interaction and negated any chance of it working against him it by killing his own pylon in the match.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
September 06 2020 12:43 GMT
#3
Cool. Thats an old thread :D And i learned it today ^^
-.-
AttackZerg
Profile Blog Joined January 2003
United States7475 Posts
September 06 2020 20:30 GMT
#4
On September 06 2020 21:40 EMPaThy789 wrote:
Everything regarding this is explained in this thread.

You are right with regards to the unit not really being able to get infinite range, its more a specific uncontrollable interaction that occurs with ranged attacks that you can use to your favor in certain situations (like specifically sunkens vs cannon rushes). Bisu recognised this interaction and negated any chance of it working against him it by killing his own pylon in the match.

Thank you for posting that thread. I had never seen it.
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
September 07 2020 03:59 GMT
#5
That is pretty crazy decision making to kill your own Pylon rather than continuing to kill the hatch with Cannons, Brilliant Bisu.
AKA: TelecoM[WHITE] Protoss fighting
MeSaber
Profile Joined December 2009
Sweden1235 Posts
September 07 2020 12:28 GMT
#6
Well he had no choice really. If you know this bug you have to kill the pyl or the sunk can kill you.
-.-
dugokontov
Profile Joined March 2012
Bosnia-Herzegovina14 Posts
September 18 2020 21:09 GMT
#7
At 1:44:23 sunken hits right cannon. Bisu after that changed target with that cannon and started attacking pylon. Observer checks that canon at 1:44:32 and it can be seen that canon has 65/100 shield.
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
September 21 2020 05:15 GMT
#8
EMPaTHy789 already linked the thread. Zealots can also do this because a zealot has 2 attacks, so sometimes a zealot will kill a low-hp marine and the second attack will kill a marine at range.

https://tl.net/forum/brood-war/372937-bug-zealot-double-kill
POGGERS
b0lt
Profile Joined March 2009
United States790 Posts
September 23 2020 02:17 GMT
#9
On September 07 2020 21:28 MeSaber wrote:
Well he had no choice really. If you know this bug you have to kill the pyl or the sunk can kill you.

You can also mash stop to delay your attack until after the sunken has committed to attacking the pylon, but the zerg can do that too and it requires basically all of your attention because you need to constantly mash stop to prevent it from attacking, so it probably wasn't worth doing.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2020-09-23 19:35:39
September 23 2020 19:30 GMT
#10
Thats not how the bug works. If your sunk targets the pyl automatically (by itself) and then photon starts attacking the hatch in this case which is close to the sunken in question, it will change target.

1. the sunk needs to attack by itself without manual interaction.
2. whatever the photon or any other unit is attacking needs to be max one tile away from the sunken who is attacking a non-priority target (not equal to the attacking unit).

i.e massing stop button to think sunk will lock-on to pyl is false.

The earlier you kill the pyl the earlier you can start mashing the hatch, this means helping to kill pyl is to your advantage instead of waiting slowly for pyl to die until reinforcement from the zerg arrives.
-.-
b0lt
Profile Joined March 2009
United States790 Posts
September 24 2020 02:26 GMT
#11
On September 24 2020 04:30 MeSaber wrote:
Thats not how the bug works. If your sunk targets the pyl automatically (by itself) and then photon starts attacking the hatch in this case which is close to the sunken in question, it will change target.

1. the sunk needs to attack by itself without manual interaction.
2. whatever the photon or any other unit is attacking needs to be max one tile away from the sunken who is attacking a non-priority target (not equal to the attacking unit).

i.e massing stop button to think sunk will lock-on to pyl is false.

The earlier you kill the pyl the earlier you can start mashing the hatch, this means helping to kill pyl is to your advantage instead of waiting slowly for pyl to die until reinforcement from the zerg arrives.


It will only change target if it's in it's pre-attack animation and a call for help happens as a result of the hatchery getting hit. It won't change targets if it's already in the attack animation when the hatchery gets hit.
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group B
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 210
Nina 142
StarCraft: Brood War
Sea 20358
GuemChi 3310
ggaemo 75
soO 41
Bale 15
yabsab 15
NotJumperer 6
League of Legends
JimRising 666
WinterStarcraft543
Other Games
summit1g15586
m0e_tv486
RuFF_SC266
Mew2King60
Organizations
Counter-Strike
PGL440
Other Games
BasetradeTV245
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH171
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1519
• Stunt1125
Upcoming Events
Replay Cast
2h 11m
Wardi Open
3h 11m
Afreeca Starleague
3h 11m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
9h 11m
OSC
17h 11m
Afreeca Starleague
1d 3h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 3h
GSL
1d 5h
Replay Cast
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
4 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.