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Hey, so I am getting back into BW waiting for the remastered version and I am having some trouble against Zerg as a Terran.
Since there are so many build orders out there vs Zerg, I was just wondering which are the best ones for a well rounded play, so I know what to focus on first. Atm I am only playing FE Build and getting decent at it. Any other non-all in tricky builds that I could focus on and that can be applied on most maps ?
Thx.
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3 rax 2x vessel
5 rax tank rush
Flashs 2 rax firebat push
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+1 5 barrack +1 4 barrack fast tech 3 barrack two startport into late mech( fast 4 vessels) <= this one is trendy and was mixed up with +1 5 barrack in bo5 bo3 series vs larva
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1 rax FE into : 5 rax +1 attack vs 3 hatch play 2 rax acad vs 2 hatch
Follow these up with either : mech switch sk terran with 2 starports flash style
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There's a lot of builds out there but ain't none of them got shit on +1 5 rax
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What is the standard way to adapt a +1 5 Rax against a 2 Hat Mutas?
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On June 09 2017 10:09 EsX_Raptor wrote: What is the standard way to adapt a +1 5 Rax against a 2 Hat Mutas?
Your scouting scv should know whether he's going 2 or 3 hatches before you take your gas, so if you were planning to go +1 5 rax and see 2 hatch don't take your gas and go 2 rax acad and tech to vessels asap. You don't want to go +1 5 rax against 2 hatch muta.
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On June 09 2017 12:16 Dante08 wrote:Show nested quote +On June 09 2017 10:09 EsX_Raptor wrote: What is the standard way to adapt a +1 5 Rax against a 2 Hat Mutas? Your scouting scv should know whether he's going 2 or 3 hatches before you take your gas, so if you were planning to go +1 5 rax and see 2 hatch don't take your gas and go 2 rax acad and tech to vessels asap. You don't want to go +1 5 rax against 2 hatch muta. I think you used to be able to open with a 4rax +1 and over run 2hatch muta back in the day. I dont see many people going 2hatch anymore though.
Regardless i always try and tech up though cause you cant ever tell these days if its something dumb like 2hatch lurker or not
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Highly recommend att1 4 rax tech. Theres a youtube video in my channel to learn att1 5rax. Just dont put the 5th rax. Everything is same b.o
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On June 09 2017 14:00 LaStScan wrote: Highly recommend att1 4 rax tech. Theres a youtube video in my channel to learn att1 5rax. Just dont put the 5th rax. Everything is same b.o Is this vs 2 hat muta?
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On June 09 2017 14:55 EsX_Raptor wrote:Show nested quote +On June 09 2017 14:00 LaStScan wrote: Highly recommend att1 4 rax tech. Theres a youtube video in my channel to learn att1 5rax. Just dont put the 5th rax. Everything is same b.o Is this vs 2 hat muta?
Vs 3h any. Vs 2h, you should play 2 rax aca always(if you want to play standard). If you want a mind game (saying that you know zerg wont make much of lings into 2h muta), you can def go att1 4 rax.
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Norway28682 Posts
As zerg I like playing more against +1 5 rax than against +1 4 rax with faster factory and vessel timing. As terran I find +1 5rax easier to play with, though.
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On June 11 2017 01:56 Liquid`Drone wrote: As zerg I like playing more against +1 5 rax than against +1 4 rax with faster factory and vessel timing. As terran I find +1 5rax easier to play with, though.
I'm a new player and was told to play 5rax, but vs any fast lurker play the build feels very fragile. Would you say 4rax and faster factory and starport is a better build vs all situations (mutas or lurkers) for a beginner, and would you recommend pushing out at the "normal" 5rax timing, or wait for tanks and do a big pre defiler push?
Thank you.
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Norway28682 Posts
vs lurker as a beginner you should definitely be better off with 4 rax 1 factory. marine micro vs burrowed lurkers is really difficult. And vs lurker openings I'd really recommend having a couple bunkers in your choke point.
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