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TvZ best overall build orders

Forum Index > Brood War Strategy
Post a Reply
radu_121
Profile Joined June 2017
2 Posts
June 03 2017 23:02 GMT
#1
Hey, so I am getting back into BW waiting for the remastered version and I am having some trouble against Zerg as a Terran.

Since there are so many build orders out there vs Zerg, I was just wondering which are the best ones for a well rounded play, so I know what to focus on first. Atm I am only playing FE Build and getting decent at it. Any other non-all in tricky builds that I could focus on and that can be applied on most maps ?

Thx.
Ty2
Profile Blog Joined March 2013
United States1434 Posts
June 03 2017 23:17 GMT
#2
--- Nuked ---
Writer
[nkc]moon
Profile Joined September 2016
30 Posts
Last Edited: 2017-06-04 00:49:17
June 04 2017 00:48 GMT
#3
3 rax 2x vessel

5 rax tank rush

Flashs 2 rax firebat push
Shinokuki
Profile Joined July 2013
United States923 Posts
June 04 2017 02:23 GMT
#4
+1 5 barrack
+1 4 barrack fast tech
3 barrack two startport into late mech( fast 4 vessels) <= this one is trendy and was mixed up with +1 5 barrack in bo5 bo3 series vs larva
Life is just life
radu_121
Profile Joined June 2017
2 Posts
June 04 2017 06:41 GMT
#5
Thx for the replies
TwiggyWan
Profile Blog Joined December 2013
France333 Posts
June 04 2017 18:29 GMT
#6
1 rax FE into :
5 rax +1 attack vs 3 hatch play
2 rax acad vs 2 hatch

Follow these up with either :
mech switch
sk terran with 2 starports flash style
No bad days
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 04 2017 20:03 GMT
#7
8 rax
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
June 08 2017 23:03 GMT
#8
There's a lot of builds out there but ain't none of them got shit on +1 5 rax
Why would I play sctoo when I can play BW?
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
June 09 2017 01:09 GMT
#9
What is the standard way to adapt a +1 5 Rax against a 2 Hat Mutas?
Dante08
Profile Blog Joined February 2008
Singapore4139 Posts
June 09 2017 03:16 GMT
#10
On June 09 2017 10:09 EsX_Raptor wrote:
What is the standard way to adapt a +1 5 Rax against a 2 Hat Mutas?


Your scouting scv should know whether he's going 2 or 3 hatches before you take your gas, so if you were planning to go +1 5 rax and see 2 hatch don't take your gas and go 2 rax acad and tech to vessels asap. You don't want to go +1 5 rax against 2 hatch muta.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2017-06-09 03:53:32
June 09 2017 03:53 GMT
#11
On June 09 2017 12:16 Dante08 wrote:
Show nested quote +
On June 09 2017 10:09 EsX_Raptor wrote:
What is the standard way to adapt a +1 5 Rax against a 2 Hat Mutas?


Your scouting scv should know whether he's going 2 or 3 hatches before you take your gas, so if you were planning to go +1 5 rax and see 2 hatch don't take your gas and go 2 rax acad and tech to vessels asap. You don't want to go +1 5 rax against 2 hatch muta.

I think you used to be able to open with a 4rax +1 and over run 2hatch muta back in the day. I dont see many people going 2hatch anymore though.

Regardless i always try and tech up though cause you cant ever tell these days if its something dumb like 2hatch lurker or not
Artillery spawned from the forges of Hell
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
Last Edited: 2017-06-09 05:01:18
June 09 2017 05:00 GMT
#12
Highly recommend att1 4 rax tech.
Theres a youtube video in my channel to learn att1 5rax. Just dont put the 5th rax. Everything is same b.o
Trying my best for ASL, ASTL
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
June 09 2017 05:55 GMT
#13
On June 09 2017 14:00 LaStScan wrote:
Highly recommend att1 4 rax tech.
Theres a youtube video in my channel to learn att1 5rax. Just dont put the 5th rax. Everything is same b.o

Is this vs 2 hat muta?
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
June 09 2017 06:05 GMT
#14
On June 09 2017 14:55 EsX_Raptor wrote:
Show nested quote +
On June 09 2017 14:00 LaStScan wrote:
Highly recommend att1 4 rax tech.
Theres a youtube video in my channel to learn att1 5rax. Just dont put the 5th rax. Everything is same b.o

Is this vs 2 hat muta?


Vs 3h any.
Vs 2h, you should play 2 rax aca always(if you want to play standard). If you want a mind game (saying that you know zerg wont make much of lings into 2h muta), you can def go att1 4 rax.
Trying my best for ASL, ASTL
Liquid`Drone
Profile Joined September 2002
Norway28712 Posts
June 10 2017 16:56 GMT
#15
As zerg I like playing more against +1 5 rax than against +1 4 rax with faster factory and vessel timing. As terran I find +1 5rax easier to play with, though.
Moderator
krooked
Profile Joined May 2011
376 Posts
June 10 2017 17:06 GMT
#16
On June 11 2017 01:56 Liquid`Drone wrote:
As zerg I like playing more against +1 5 rax than against +1 4 rax with faster factory and vessel timing. As terran I find +1 5rax easier to play with, though.


I'm a new player and was told to play 5rax, but vs any fast lurker play the build feels very fragile. Would you say 4rax and faster factory and starport is a better build vs all situations (mutas or lurkers) for a beginner, and would you recommend pushing out at the "normal" 5rax timing, or wait for tanks and do a big pre defiler push?

Thank you.
Liquid`Drone
Profile Joined September 2002
Norway28712 Posts
June 10 2017 20:20 GMT
#17
vs lurker as a beginner you should definitely be better off with 4 rax 1 factory. marine micro vs burrowed lurkers is really difficult. And vs lurker openings I'd really recommend having a couple bunkers in your choke point.
Moderator
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