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! [G] DaZe advice for T's

Forum Index > Brood War Strategy
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DaZe
Profile Joined November 2003
Sweden2111 Posts
Last Edited: 2007-10-18 18:48:22
February 08 2007 12:26 GMT
#1
Carnac asked me to write a TvT guide here on tl.net since there wasnt any, and I agreed to do so, I even made a TvZ and TvP guide for those who are interested :o

Unfortunately I just wrote around half of it but by a mistake I pressed some shit which made me lose everything (fuck, should have wrote it in word), so I typed it really fast now (probably are some typos!)

TerranVsTerran: This is probably my worst matchup, even though Ive won most progamers and semipros in this matchup.

Keep in mind that as all other mirror matchups it depends A LOT on map and experience. So my gameplay in TvT might not work at all for you guys. I wont write everything to do in all situations coz we all know many games of terran vs terran are long games with drops which differs sooo much its not even worth mentioning. However, I remember when I was new to tvt and I always thought the beginning was the hard part, and not lategame when its all about droptiming.

In TvT (on maps such as Luna/Longinus/Tau Cross/Rush Hour etc) I mostly stick to 3 basic openings. Most tvt games are decided after the first 10 minutes, depending on adapting to your opponent and getting earlier expansions / containment

1. 1 Fact, 1 Port:

When I make 1 fact+port I always try to use the 11gas/11rax build. I make supply at 9, wait to around 230 or so then move out with 1 scv to build rax, the other one to build gas.

When your next scv drops out, I recommend to scout with it directly. Some of you may wonder why I wanna make a 11 gas / 11 rax build. Thats coz I want my factory to be finished as early as possible. There are 2 main reasons for this.
1. You wont have a hard time vs a 3-4 rines + 1 vulture rush
2. You will be able to do a 3-4 rines + 1 vulture rush (depending on your opponents bo of course)


If you scout and see your opponent doing a late first factory, and you're not too far from each other, you can try a rush. I often just make 2 rines unless I scout him early and take notice of the late factory, then I might land my rax somewhere and build another rine.

However if you dont wanna rush and see a 2 fact build, with or without armory. I would recommend setting up shop on your starport before making your first wraith. Some people wouldnt agree but trust me that its way better to surprise your opponent with a little later wraith and have cloak then it is to get 1 singularly wraith fast and get spanked on by a goliath or two. You should be able to hold off a rush with 1 or 2 tanks, or 1 tank 1 vulture. If not, you should have made some more rines or picked a stupid opening on a map with big choke.

If you hold off his attack he will probably back off and put down some mines outside of you, just so you cant build your cc there. At this point (when you feel secure), start making your expansion. If you by any chance saw him doing something else than a 2 fact opening (a 2 fact rush opening) you should make your expansion even earlier. Lets just say, build your cc as soon as possible, but dont build it unless you know you can handle an attack from him. Remember to make academy as fast as possible once you start your cc to scan either mines or what he is doing.

When your first wraith arrives, go with it to his base, preferably build another one. Your rax by this time is hopefully floating either above his base, or somewhere where you see him move out. By this time he has with 90% certainty started making his own expansion, hopefully yours will be ahead, at least if he made a 2 fact opening. He will always have made scanner or turrets. With your first wraith just scout a little, if he doesnt have anything against it, start hitting a scv. But he will. Either he has ebay so he will start making a few turrets (bad timing judgement from him) or goliath + scanner. If he has scanner and goliath, try cloaking and making him scan, then move back to base asap. When you get about 2-4 wraiths (depending on if you keep producing them or wanting to make earlier and more factories (I strongly prefer factories), I have this little trick which can be devastating for your opponent. Scan his main or maybe natural and see if he has turrets or scanner. If bad turret placement try sneak some of your wraiths behind mineral line and press hold, often people dont really care where their 2 turrets are (a lot of supply's in their way or too stressed to care).

If this is the case, let them be there for some time, until he scans. If he didnt build turrets and just scanner, try to make him scan your wraiths, then back them off and come back a few seconds later (he will probably not have built more than 2-3 goliaths so you will survive after their first hit, assuming he hasnt uploaded goliath range but he wont that early vs just 1 starport.

By this time your factories should be done, I prefer 3 or 4 of them with shop on all. mass tank (unless he is making 2-3 starports hidden wraith, then you make 5 factories with goliaths and shit)

You should also be able to move out with a few wraiths, or you just have 1 left but it doesnt really matter. Hopefully he wont have any rax / ebay near your base coz of your wraiths earlier, and his scouting scv will be searching for an additional expansion from your side.

At this point you can either try to contain him or get another expansion going. If you feel you can survive it, do both. He shouldnt be able to have a contain on you yet, but if he by any chance do, try to range-micro his turr + units with your tanks. (use wraith to see further than he does).

You must also remember that scanning is probably the most important thing in TvT. Just keep scanning his main and natural (sometimes some expansion if your scouting scv cant reach there coz he got units blocking).
But I would recommend scanning main + natural at constant bases. This way you will have a easy time to adapt to his strat.
If you see dropships, just set up turrets + a few sieged tanks at some places and you should be fine (while expanding more). Most terrans dont try to drop this early coz their second expansion will be late and its risky coz you cant possibly have so many dropships to make a huge difference, unless you have an advantage from the beginning.

I normally start making dropships after my second expansion. I try to hide them until I get at least 4 coz this late in the game 2 or 3 dropships wont do much dmg and if you lose 4-6 tanks it can hurt you alot after just doing a 1 fact build.

When you get your dropships ready, try to make as much dmg as possible with your first drop attack. I know you always want to make as much dmg as possible but really, try to scan as much as possible before showing them (if you by any chance have been able to hide your dropships, or he made bad scans, it should be relatively easy to make a good drop).
Most people, especielly inexperienced one's, will believe you are going to drop one of their expansions, assuming that they have more than 1.
Thats why I like to drop the main, in tvt all players build most buildings in their main, so its pretty certain to say, he wont have defense at all places in the main. If he has good placement on tanks it can be enough to just drop at the range of some supplys, just to keep him busy and afraid.

Be careful though so you dont make what I call a "desperation-drop" and loses everything, coz then it will be very hard to turn the game around. If you feel he is blocking all possible drop-opportunities (I doubt he will, not even progamers do that), but theoretically, if he does, just drop off some units at another expansion (if this is a 3 player map I strongly suggest you expand that other main).

The 3 player map Ive played most tvt on is rush hour and if the game is longer than 14 minutes, It always turn into a fight over the other main. If you secure that exp with defense and dont lose your main, it shouldnt be a problem for you. Your opponent will have to drop or attack somewhere and he will in 80% of the cases, try to attack the "new main" or your real main.

When it comes to upgrades I always just upgrade weapons at first, +1 pretty early after your factories are up, and then a science facitily when my other expansion is up. Remember that +2 tanks can be a huge advantage!
Now to my next opening

2. 2 fact rush:

When I wanna make a 2 fact rush opening I also do a 11rax/11 gas build. Mostly coz if I get my first factory up at least as fast as him, I will be able to make a shop instead of 1 fast vulture. (Should be able to do that if your factories finishes simultaneously, but if he by any chance is ahead of you, again he shouldnt!, then go for a vulture before shop)

When your shop is done, make 1 tank, upgrade mines and 1 vulture in your other factory. Your scouting scv (or floating rax) should by now have seen what he is doing. If he is fast expanding try to put a pressure on as soon as possible. If you see him doing a 2 fact build and DIDNT make shop before vulture on his first factory you should be in favour. I dunno if any you people saw my games vs mireille on dreamhack a few months back, but 2 of the games were decided exactly because of him doing a vulture before shop, which made my first tank to pop out earlier and my mine upgrade.

Once your first tank is out, head for his base with the rine/rines you have, 1 or 2 vulture + tank. If he is fast expanding I strongly recommend you get siegemode and ebay fast. siegemode so that you can attack his cc in exp from distance (first attack with vulture + tank, he wont have siege yet I promise!, put down as many mines as possible and let the tank hit his, remember to NOT die this tank, if he has 2 or 3 tanks and you cant get him to pull back completely, back off and put up a close containment.

You should be able to have put a few mines so he cant reach your tanks without going into them when his siege grade is complete, however he will probably have siegeupgrade before you do. so DONT have your units in range of his!
I also said build ebay fast as well, this is because you should put up 1 or 2 turrets very fast at your containment if he by any chance went 1 or 2 starports really fast.

If you succeed with this containment or rush, the game should be over, I make shop on my other factory as soon as I see I have an advantage after my rush. You should also start your expansions when you feel secured.

I hope I dont have to explain what to do when your containment is in order, just keep massing tanks from 2 factories, build turrets around his base at all possible ways and get scanner. Once you get scanner try to find out what he is doing, he has mainly 3 oppurtinities at this point.

1. Mass units and try to break the containment with scv + units. Against this you wont have any problem if you just keep up your tankmacro.
2. Making drops and either dropping off on another main and expandning there + dropping your expansion/expansions + main. Against this you should be fine if you just scout and defend properly (+ building turrets around his base)
3. Mass hidden wraiths. If you dont see so many units or factories but still cant find those starports, just make some defense against that coz it can be a bitch if they show up from nowhere.
Also keep in mind that this containment, whether it reaches his CC or not, should work the same. Of course it will be a lot easier if your containment is so close that you can kill his cc but its not always the case. Just set up the same containment a few paces back and it should work the same way!


3. 1 fact FE

This build order I use more and more rarely. Only on pretty big maps (for example Gaia).
Either you make a 12rax/12gas at the same time or you make a 11rax/11gas build. It doesnt really matter, your first factory should just be up so that you can either build 1 vulture and expand, or get shop and expand at the same time. If you are afraid by his rush / you scouted a rush. Be sure to make a vulture before shop and have some scv ready to repair.

Once you start your cc (as soon as you feel secured from rush, at most times when vulture / tank is building), its time to decide what to do next. If you see a 2 fact build and he didnt succeed or didnt even try to rush, you can expect an early containment on your ass. I often make 2 starports when my cc is building and stop building tanks for a while. Just make sure he doesnt see this or that he cant contain outside your base coz the twilight blocks turrets. (There is almost always some place where to build turrets though...)

Your biggest shot with this strat is to catch him off guard with his few tanks, maybe some vulture and some rine with your own 2 wraiths.
Now he will either start making turrets if he hasnt already, if he has just hit scvs with wraiths. Or he will unsiege and back off. Once he backs off, you continue making wraiths but also add some factories, I would say add 2 or 3 and start making tanks as well.

If the game turns out like Ive explained your opponent will be defensive for quite some time. Now you should start another expansions and continue making tank + wraith in order to either put up a containment outside him or just mass units and eventually start making dropships. (A containment would be great in this situation since your opponent will have to stay in base for a little while)

Remember at this point your wraiths will most likely stop his drops as well but build a couple of turrets around the map just to get some mapvision.

Its most likely that your opponent will mass goliath/tank and eventually move out to try and break the containment. He shouldnt be able to do that if your factories turned up in time... just remember to keep expanding when you feel you are secured and he cant catch off guard.

If now by any chance your opponent had goliath or turrets when he contained you after the fast expansion, you have to get more tanks and factories so that you can break the containment. Hopefully you can use your range-micro with siegetanks to break out pretty early, assuming your wraiths kill off his ebay or rax (if he even has one there).

These kind of strats with tankrange can be a little difficult in the beginning but the key is to just move as little as possible while you see his units. dont try to be boxer and get it right on your first try, just coz you want to break out as soon as possible. Remember your tanks should be placed parallell to eachother so they all (at least 4 out of 5 or so) can hit the same lengths. If you do this correctly and good and break out, just play the same way I wrote about above, you will have more units and just contain him.

But be careful of some random tanks in the middle of the map when you are heading for his base to contain, as well as tanks which are hurt. Repair this early is mandatory!

If you decide to not make 2 starports, go for another factory while your cc is being built, and an armory so he doesnt surprise you with wraiths. I would strongly recommend a academy as well, so he cant use his tanks + sight of floating rax to pick off your tanks one by one!

If he doesnt contain you, just add more factories and move out to make another expansion and starport. Mass units and scan alot. Defend your units wel!

Most players will however try to contain vs a fast exp, and if they get it up just make 5-6 factories with tank/vulture (goliath if he by any chance have wraiths as well). Then move out with 8 scvs (DONT STACK THEM THEN ALL DIE ON 1 SIEGESHOT!), and all your units. Hopefully you will break through his containment.

Some people tries to drop if they get contained, and on some maps like longinus (where you cant really cut off the map with turrets + tanks as containment early), it can be really good. If you decide to drop, I would strongly recommend to expand another gas with your first dropships (a few tanks and some scvs in the exp). So that your opponent wont think you are doing an all in drop in his main.

Conclusion of TvT:
I know I probably didnt cover a lot of scenarios, I just took the once I usually see on players, especielly non koreans. If you have any other situations you have questions about just write them in comments and I will try to answer them as good as possible

I must add that the fast exp strat can be really inconsistent and I rarely use it.

I also have to repeat that this mu is very experience-based and most people find it boring until they get pretty good / decent at it. I know that I kept writing about "when you feel secured", but I cant describe it any other way. Most of you people know the feeling Im talking about, and I dont mean it like "fully secured with 1000 turrets everywhere and 100 tanks"...

TerransVsProtoss:

I consider my TvP really good (lol no flame plz ;o). There arent many Protoss users outside of korea which I fear since Ive beaten all of them several times. My TvP is mostly based on macro, and I can honestly say there arent any good concrete ways to improve your macro. Its just to try to time your supply's and building units constantly. Practise gogo!

I mostly just use 2 main builds when it comes to TvP.

1. Fast exp:

I love to use the classic 12rax/12gas (at same time of couse, just like midas,boxer,oov does). Then when rax is done you put up factory and start making rines + another supply. I remove 2 scvs from gas a little while, when I have about 100 gas, and then put them on a few seconds later.
Most players build different amount of marines when they wanna move out with 1 tank + 1 vulture (mine grade) + rines. On a map with a ramp, I mostly just make 4, sometimes 5. But on a map like azalea or longinus, I do everything from 5-8 rines depending on my opponents build.

I dunno if Im supposed to say this (plz dont kill me tt), but I rely on my read of the opponent and what I see with my scouting scv very much.

1 or 2 gates without range running on his cyb, you can pretty much assume he is doing some kind of dt build, maybe hidden templar archives and shit. Or he is just very late with range but most players now adays upgrade that really fast if they are doing a 2 gate build.

If you see just 1 gate without range he is definitly up to something, it can also be a dt build where he adds his second gateway later, or he is going for a reaver build. In both these cases you can move pretty far with your units and fake some kind of rush while expanding (but dont move too far so you dont have your units at home when reaver arrives!).

However, if you see a 2 gate build with range goons you can assume he will be going for the offensive strat and expand himself. Just be careful and lay down a few mines and try to sneak 1 vulture around his units so you can put up mines on some expansions or just wait for his probe to expand again. Or you just move with that vulture to his natural to see if he is expanding, doesnt really matter.

Almost every game I fast exp I choose to make 2 vultures with mines, then I start making a tank again, so that if he has fast observers you will have something to defend yourself with. Siegemode can be good to upgrade as well, especielly if you dont see an expansion or you think he is making reaver.

Your ebay can be built at so many different times, but trust your instincts and if you feel something is wrong play safe and dont take anything for granted. At the same time dont kill off your economy just coz he might be a "known player" and you are scared, a 2 gate double expansion is very common.

I often make my second factory pretty fast, so that I will have enough units if he does a 3 gate +1 shuttle build or something weird. After that factory is being built, or at the same time, add more factories and additionally you should have 6 of them. I prefer 1 or 2 with shop.

If you wanna go for the strat with 1 shop, you must be really careful with your tanks and make constant tanks at that factory. When macroing this early, its really important you keep making supplys, if you by any chance get a supply drop, dont just make a supply with 1 or 2 scvs, make them with 3 or 4, just like oov does.
After that you should have 2 scvs making supplys constantly. I really doubt you will do this perfect all the time coz not even the best progamers are flawless, so when you get a supply drop again, bring 3 scvs again and gogo.

If you do a 1 shop build (and 5 facts without shop) you dont need gas on your natural at first. If you go for a 2 shop build (and 4 facts without), you should build your gas pretty early after your expansion is up.

Now, some people love to harass with vultures. Personally I just move out with a few, perhaps 5-7 to scout and get some mapvision (of course if I see an oppurtinity I will take it).

If his goons are blocking the possibilty to move out with vultures and you dont see a shuttle nor zealots, siege up and move out with the tanks just so that they can reach the first 3 goons in sight or so. Now he will definitly move back, unless he was hiding his shuttle or zelots, but even if thats the case you should have a really good chance of winning the fight since your units are sieged and he is attacking, if not, you had poor macro :o.

Your scanner should be built so its done when you start massing units in your facts. Thats coz you will then have enough time and scans to look where his units / expansions are and your vultures will know where to move when harassing.

Now, when you move out with your units, its really important that you know where he is with his and what he has. If not you will be suprised with his attack coz he has observers and will time his attack when you are unsieged, if this happens --> gg in most cases.

If you see his units are in the middle somewhere, for example on luna and you are about to move out. Go first with your vultures (not too far) but like half of the way where he is and put down a couple of mines. Now you should see if his units are heading towards the vultures, then you just siege. Go back to base and macro really quick then back to units. If he has observer he will mostly move back and just hit a couple of mines. Now trust your instincts again and if you feel that his units are pretty close, just unsiege a couple of them and move forward, also put down mines (not where your tanks are heading!!).

Also remember to bring reinforcements which is very easy in TvP, take advantage of it!

By now your second expansion should have been started (I usually start it at the same time I move out). I often add another 2 factories when my second expansion is done, and also 2 armorys.

Depending on my 1 shop or 2 shop build, I add some more shops. If you did a 2 fact build you can either add another shop or just keep 2 shops.
But if I do a 1 shop build on my factories, I always add gas (at my natural) at the same time I expand mineral only (or the other closest expansion), and add another 2 shops making it 3 factories which are producing tanks.

Remember to keep scanning his units and if you feel he has too few of them, start looking for carriers (I often look for arbiters at this point as well since it doesnt take that good eco to have 1 or 2 of those). You should have/had 1 vulture on each main, at least the closest to protoss so that you see approximately WHEN he expands again. Mines at all expansions are really good as well.

He will most likely have 1 more expansion than you do, assuming he is a good player. But dont get freaked out even if he has 2 more. All those of you who play PvT (as P) knows it doesnt really matter coz if terran have 2-3 incomes they can roll over a toss with 5-6 bases if terran kills the opponents army.

Back to your attack in the middle, while you build more units at home and expand, keep "pushing" in the middle. When armorys are done build 1-3 goliaths or so and scan the middle from time to time and kill off observers. Note that this can really help you alot. Protoss biggest advantage when terran is in the middle or trying to push are those damn observers, we all hate them since it makes protoss attacks SO easy to time well.
Even so, try to push a little with your units and keep laying down mines + sending reinforcements.

Remember you want the protoss to make the first move, especielly if your tanks are sieged! Once he make his move, move back the vultures to the middle of the tanks (I hope they are not TOO spread out).

If you hotkey your tanks in this situation, at least 12 of them and they are in somewhat of the same range as the others. Try to select and attack some goon in the middle and then press down shift while spam on all goons you can see. This has really helped me alot in tvp, especielly when its pretty small fights like 15 goons + a couple of zealots vs 6 tanks or so, and a lot of vultures.
Now your tanks wont kill each other and the vultures will most definitly kill off zelots since they are not even in the range of goons.

This shift + attack thing will probably take you some time to get used to but it can really help you, trust me ^^
As a terran you will almost ALWAYS win if your first attack / push succeeds pretty well. If the protoss dont attack you, dont be eager and make some desperate attack, just expand yourself and look out for recall + eventually carriers!

Lets move on to my other opening!

2. 2 Fact rush

I dont open with this build order as much as the previous one, but if there is a probe in my base, I start off the same way as 1 fact fast exp with 12 / 12.
Then I might add another factory to trick my opponent so his probe see's it, and when its killed, I cancel my other fact and go for regular fast expansion (he will most likely make 2 gate goons + obs here so be careful and dont move out too far with 1 tank + 1 vulture + rines, UNLESS you are sure what he is doing).

If his probe gets killed around the time my first factory is done (or just before hopefully), I pretty often add another one coz now he will think Im doing an early expansion and probably expand himself!
If I rush in TvP, I usually make 2 fact, both with shop. Either I go for 2 tanks then vultures (speed + mine upgrade) or if Im really sure he will go for an half fast expansion or fast expansion, I wait til 3 tanks, then vultures and same upgrades!

As soon as your mine + speed grades are done, move out with 3-4 rines, your tanks + vultures. DONT MAKE YOUR UNITS MOVE IN A LINE!

When you are out at your natural, try to hide the vulture so he still thinks you are just expanding (kill his probe if he has one outside). Then regroup and make your units stay close to eachother so they cant be picked off one by one by those ranged goons.

There are 2 main scenarios at this point.
1. He has his goons outside your base really close so he can pick off your units when you are expanding (when he thinks you are expanding that is)
2. He has his goons at home coz he might fear a rush and dont want you to run ahead with vults.


If his units are close to your main, attack with tanks + rines while spreading out vultures to lay mines, TRY LAYING THOSE MINES BEHIND HIS GOONS so he cant back, if he backs off at once coz he realizes he will get pwned.
Run ahead with vultures quite a bit and lay mines there, same here, dont let your vultures get too far from each other so he can pick them off one by one when they are trying to get pass his goons.

Set your rally point somewhere outside his main and then just keep making vultures. I recommend to bring 2 scvs in case they hit some tanks and you wanna repair them!

If his units wasnt outside your base, they are probably at his choke / natural. If he didnt see your vults when you killed his probe (if there is one, which it should, unless he has his units close). Then he might not even think you will rush. But most players will think of it so they might send a probe which you will meet up half the way.

Now when you get close to his natural, bring your units together, you should have gotten at least another 2 vultures from home since they build fast and move alot faster than tanks (remember to time your supplys!).

As Ive said so many times before, your units must be close to eachother before entering into battle at this point, dont feel to stressed and eager to kill off his expansion if he has one, a few seconds wont make a difference, your micro is much more important.

When its time to attack you want to get your vultures at good places so you can put down a few mines and then back them off. Be careful so he dont drag one of those mines close to your tanks. I strongly recommend you have your tanks + vultures hotkeyed on different hotkeys!

If you dont see an expansion or if he cancels it while moving up his ramp (if there is one), you dont necessarily have to move up the ramp. If he has 4 goons or more I would most likely just put down mines at his natural and start my expansion at home asap. Bring some vultures around and put mines on all expansions, maybe even leave 1 or 2 vultures there to pick off his probe which will turn up sooner or later.

Unless he hadnt started building his expansion when you rushed, he will with most certainty have either obs by now, or a reaver heading for your base. Go back and set up some turret in exp so he cant attack with goons + obs, and turret in main if you suspect he might be going reaver. You should also make more tanks when you've started your new cc and upgrade siege mode, especielly if you suspect reaver or goon/obs, then siege is really important!

Sometimes I upgrade siege before expanding If I realize my rush will be pretty successful but I might have to pull off and do an early containment.

If the rush just delays his expansion and you back off to secure your own while building more units, just get another 4 factories (always 6 factories with incomes!) and keep macroing while keeping mapvision.
If your vultures nor mines can see another expansion for him I should be really careful with my first attack and push. He might just go alot of gates and 2 incomes just so that he can kill your first attack. This is where your scanner comes into play again. Scan main and natural to see what he is doing, he might be going storm on 2 bases or shuttle or even both!

If he doesnt expand again, I would expand again and wait for his move. Since the next play is his, wheather he likes it or not.

Conclusion of TvP:
I think my 2 fact rush build will help you more than my fast exp. Mostly coz fast exp is so based upon macro. And Im sorry but I find it really hard to learn how to macro better in TvP. At least in writing :p
However my tip about shift-attacking with siege tanks will help you alot (assuming you dont use it already) if you do it correctly and your vultures are placed close to your tanks!

TerranVsZerg:

Most people would probably consider this my best matchup and recordwise vs the non korean scene, they are definitly correct. I can say if thats the case, its only coz Ive had the privileged to train with the best.
Ive played alot with players like Mondragon, SEn, Hullah, SquaLL, MidiaN, ogogo, Nal_keke, Testie.
When it comes to TvZ I will only talk about what everyone does and what you should be doing, fast exp. I use it 90% of the time and if I dont its just coz I do a 3 rax build or fast tank push. Those 2 Ive read at least 5 guides on and most people know how to do that properly (even though some players do it better than others! froz > all ;D)

There are 3 ways I fast expand. I'll go through each one in the same order I prefer and use them.

1. The regular 2 rax expansion:

You start off with 11 / 13 rax, adding another supply at 14. Your scv scout should come when supply is done or so. You have two choices this early, either you want to make a really fast expansion with just 3-4 rines then CC, or you want to do like the Chinese gamer Super, who makes another supply after your second one, and keep making rines, so that he can put a pressure on zerg early and maybe even kill them with rush before he put up a sunk. Or just kill off some lings so that he will make more of them or put up more sunks.

These 2 depends so much about what you see with your scouting scv. If he makes 3 hatch (most zergs do now adays), try to look for how many lings he is making, if 4 lings or less, you should be able to expand really fast with just a few rines (around 22/23 in supply), or try the more offensive strat like super. Remember you dont have to go to his base with the rines, just scare him a little!

If you see the zerg making 6 lings or more I wouldnt move out that early with just rines, in fact if my scouting scv isnt alive when my cc is done I wouldnt even move out with rines except to kill off that 1 ling (or maybe 2) at your natural, which he is using as scout. If he doesnt have hold on this ling, and you can spot if it has speed or not, you can move out with marines (if it doesnt have speed that is).

After that if you are afraid he might be doing like 14-18 lings speed (which many zergs do and wont get them that far behind), just stand in your ramp with rines. If he attacks your exp with alot of lings, just back off with scvs or if you think you can kill them with rines only + scvs. Do so. Also if he just attacks with 1 ling you will probably see if has speed or not, if it does, you are free to move out!

Now your academy is done and you should upgrade stim + get medic/bats and scanner. Once the scanners are done you scan once in main and once in exp, or his third hatch or whatever you like ;p
The main purpose is just too see what he has. If you still dont know or have a feeling he might have a lot of speedlings, be careful. Even if he only have 2-3 sunkens and nothing else but he did see you move out, he will most likely have those lings somewhere. Of course you can attack 2-3 sunks with the right amount of units but try to micro your bats as good as possible, put them close to your medic + rines so most lings will get killed by rines before they get close to the bats!

Now lets say you moved out and he built a few sunks (he has 4 or so) you also saw a spire when you scanned. Its time to move back home and your ebay should be ready. Once you moved out with units you should have added 1 or 2 more barracks. '
Put up 4 turrets around your main and 3 or so at your natural.

I almost always put 8 or 9 rines in my main with 2 medics, just to be close if the mutas start hitting on supplys / raxes. You should be careful though of a ling/muta attack in your expansion, if you scan and see a lot of lings this can be the case! then put up 1 bunker in expansion where you put at least 1 bat, preferably 2. They will rape, no doubt!

Your first factory should start building when you got cash and have units in your main preventing the mutas to harass very much. Most muta users wanna find that scvs who are building raxes/factories to try and kill them while building. This can be a real bitch but you should be able to defend it pretty well with units in main.

Just keep producing, perhaps send out of a scv to scout. He will most likely kill it off before it can search for many expansions. I mostly send out a scv at the same time I move out with my first army to make him build sunkens (just when my expansion has started running and medics + bats arrived!)
This scv should just be going from expansion to expansion (priority to the one's with gas, another mineral only is so risky for z and wont work in most cases.

While Im building up my army I scan both his main + his natural pretty often to see what he is doing. Many people like to scan all the expansions coz they are so afraid but we all know they are coming. Just dont let him make any sneak expansions. If you by any chance feel that you can move out with a pretty big army of m&ms before he's got lurks. Do so, but I must warn you it can really destroy you if you're not careful. I only do this when I see a pretty fast expansion (expoing before his lurks arrive). When you do this, stay alert for a stab if he doesnt try to kill off your army, or some heavy muta harass in main.

When you scan his main + natural while building factory or so, try to read your opponent if he will be going for a really fast hive or is he doing the regular ling / maaaaaany lurk / scourge strat and then getting hive around ~12-13 minutes.

If you see him as a lurkman, I recommend a second factory when your first is done, so that you can move out with 26-30 rines, 4-6 tanks and 1 vessel.
This attack is so timingbased its ridiculous. It will probably take a lot of practise before you get it right but you should be able to be out quite some time before he has hive (unless he made really fast hive then I would suggest only 1 fact into 1 starport, early attack and eventually a second starport with mass vessel + mass drops)

If you moved out with that army consisting of 26-30 rines, 4-6 tanks + vessel, and your scans shows that he soon has hive, you should start making vultures with mines + speed. Just to buy some time later on.

This attack of yours should make some dmg (the big army consisting of m&ms + tanks + vessel).
A good advice is too build a dropship as soon as your first vessel is out so that you can drop while attacking in middle.
This is something I see a lot terrans doing wrong. You should never start making a dropship before your vessel and hoping to be lucky and drop into zergs main or one of their expansions so that you kill their eco a little before going out.
A good zerg, or even a pretty bad one to be honest, will definitly be waiting for a move like this and he will have no problem with preventing it. But if you drop his expansions or his main while you move out with your big army, he will have to decide what to do, save exp, and maybe lose some units or try to rape your army, either way you can take advantage of his decision.
If he saves his exp, you should be able to pretty much steamroll over the rest of his units in the middle (and if he went with all units you can either trap him where he went or kill his main).

If he by any chance sacrifices his expansion and kills most of your army, or the entire army you still got something out of it if your drop worked. Just be careful and look out for scourge while dropping!!!

I also often see terran players moving out with this army but not paying enough attention to where zerg is. I always try to scout and scan where zerg has his or her units. When you know where they are, try to get a battle going which you started. Dont die your first vessel for fuck sake. That totally blows, but it happens to everyone from time to time! You should have at least 4 barracks by now. I usually get around 6-8 on 2 incomes... If you didnt make your fourth rax at the same time as your third, make it while you are building your first factory.

Upgrades in TvZ are crucual. I always do +1 as soon as my ebay is done (weapon ofc). When to add your second ebay is very personal and differs alot for me. I guess the most common is to have the other one ready as soon as your +1 is done, so that you will start +2 and +1 on armor at the same time...

When you engage in a battle vs zerg, you wanna be the one who starts it or provoces him into it. If you by any chance are macroing in base while your units are unsieged and placed all together (plz ffs dont put all units in 1 big mass), just press your hotkeys to stim and back off on the minimap asap. You wont have a chance if you just press "o" on tanks and stim late when you get back to the middle. If thats the case its way better to back off and maybe lose some units then zerg might lose control over a few lurks or lings and when you get back to your army you can micro, but back off at first!

How to kill expansions then?

Well I go by this rule, which I apply to in most cases, but not all. If your opponent has hive or close to hive, I always go for his expansions. If he has just started with hive or just lair with hyd/lurk or many ling/lurk, I move to his main.
Im of course talking about the times when Ive either won the battle in the middle, or he is dodging me really good to get more units. If he is dodging you, just put up sieged units outside his natural and spread out your m&ms.

If I attack his main I always send reinforcements to take out his expansions. Most zergs dont even have more than some sunk and maybe 1 lurk, so 10 rines + 2 medics will do, though Im sure I mostly bring more than that.

Back to when I fast expand.

If I see a hydra den I almost always put up at least 2 bunkers. If I scan and see him doing ALOT of lings and lurkers, and my factory isnt that fast. Build a third one, a bunker is very cheap and can help you alot. Especielly on maps with big choke!

Many terrans have a really hard time vs zerg drops in mid game. I used to be one of those who hated it and didnt really know when to defend against it or not.

I basicly play by 2 rules when it comes to dropping:

1. Did he start with mutas and then switched in to lurk/ling. Most likely he wont drop, if he does you will feel something is wrong when he doesnt expand as much or his timing of expansions is off. At those rare occasions you can put some units in main and be afraid of drops.
2. If he starts with hydra den (which most ppl who drop does), I keep scanning from time to time at his natural and main to see if he added a spire and evo/evo's. If he doesnt add his spire pretty quickly he will be going for a drop, you cant really afford making lurks + drop + spire + evo. At those situations I stay a little longer in base, have some units in main, preferably 1 tank as well (some turrets close to the edges) and try to see when he expands.

In some of these cases he dont make a spire that early but goes for a queen nest instead, but you should be able to see this with your scans looking for spire.


2. The second way I FE:

This strat I only use on players who do a 2 hatch fast lair build, or on a map like rush hour where I can put a good and early pressure on zerg (sometimes even kill off extractor... I'll get back to that!)

Many of you might even know what Im talking about, its the classic 2 rax into academy, then fast exp build order.
You start the same way you did with the previous strat, 11 / 13 rax, supply on 9 and 14. Then around 18 you get gas and later on academy + supply. I mostly start my CC when Im building medic / bats. And then move out with around 8-10 rines, 2 bats and 2 medics. Watch for a lingstab and put 1 bat 1 medic in ramp if you fear one! (trust your instincts ;D)

Now, if it was rush hour I would probably put an early pressure on Z so that he would at least 4 sunkens, and once my range is done (upgrade directly after stim, keep making rines and scvs at home), you should be able to make some dmg to his extractor. So many zergs build their 1 sunken which is supposed to cover that, wrong. Dont stick around too long with those units coz you dont wanna lose them to many ling/lurk or many ling/muta. Killing the extractor once is enough to delay the zerg. You got your advantage dont be greedy, go home! From here on I basicly play the fast exp scenario the same as I wrote of before.

If your opponent does a 2 hatch fast lair strat, I start the same and put some pressure on Z. This time its another map than rush hour so I just stand outside. Most players who make 2 hatch fast lair goes for ling / lurk.

Look out for maps where he can go around your little "containment" such as gaia, I often put a scv where his other way out is, making sure he doesnt sneak out. If he pushes your little containment, and you have to stim and back off all the time. Make 2 bunkers at your natural and just play safe. If its necessary build another one if he keeps massing out his units in the middle and dont expand.

The basic play vs a 2 hatch build is just to play safe. Even if he makes mutas just have an early ebay and defend well against it. You will be so ahead eco-wise it wont even be a game if he doesnt make a lot of dmg with his mutas or his lurks. Look out for the drop follow up if he makes lurks! keep scanning main + nat, dont really care about the expansions coz he is still so low on eco it wont make much difference (unless he starts making 16 drones all of a sudden but then he wont have units enough when you go out).

3. The third way I FE:

This strat is based on the so famous and hated 8 rax build. I rarely do this but its a good way to kill off some zergs from time to time. If you by any chance dont make your bunkerrush (bring 3 or 4 scvs, less than that and its not even a little hard to kill off a 8 rax, a zerg can do it with drones only). You should fast expand with 1 rax, then build gas and another 2 raxes and add your academy. Once again you should be careful of the lings. Dont move out rines unless you know he doesnt have speed!
After that. play on like you do when you fast exp. But remember the timing and balance of the game might be somewhat weird after that rush depending on how much dmg you did or he did.

Conclusions on TvZ:
My TvZ is a lot of timing, massgaming will help you. Though you might be able to improve some of my tips about your own drops while attacking, and to prevent drops and read your opponent based on buildings.


For those who want some reps I have this half-old replaypackage from last year where you can check out some of my replays if you wanna see how I apply them. My style might have changed a little in since those games were played But I'm too lazy to make a newer replaypack just for this, sry! Download --> http://personal.gamingeye.com/daze/dazereplaypack/dazereplaypack.rar
PS. I know its a lot of context and somewhat blurry, but if you have any questions what so ever just ask and I'll try and answer them better than I did in this post. -_-


DaZe
Profile Joined November 2003
Sweden2111 Posts
February 08 2007 12:27 GMT
#2
OMG this was so fucking long, took me 2 damn hours to write this (killing myself)
OneOther
Profile Blog Joined August 2004
United States10774 Posts
February 08 2007 12:35 GMT
#3
Omfg i love you daze thanks so much T.T

Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
February 08 2007 12:41 GMT
#4
Oh, really nice.

Now only Protoss lacks one of these for all three MU hehe~
ㅋㄲㅈㅁ
SixSongs
Profile Blog Joined March 2006
Poland1455 Posts
February 08 2007 12:43 GMT
#5
OK, im read it tomorrow. It's way to long and it's already 1am. GJ nevertheless.
The Prince of DroneS
Mora
Profile Blog Joined October 2002
Canada5235 Posts
February 08 2007 12:52 GMT
#6
<--- Daze fan
Happiness only real when shared.
berated-
Profile Blog Joined February 2007
United States1134 Posts
February 08 2007 12:57 GMT
#7
TY for the write up and the time and effort you put into it. ~_~ overachiever
dronebabo
Profile Blog Joined December 2003
10866 Posts
February 08 2007 13:02 GMT
#8
--- Nuked ---
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
February 08 2007 13:05 GMT
#9
ooh myyyy godddd

*orgasm*

This is great- hope some protoss does the same >.<

thanks again! <3
Hermes | Bisu[Shield] Fighting~!
Ganfei1
Profile Joined January 2007
China667 Posts
February 08 2007 13:10 GMT
#10
Very nice, thanks a lot.
She prayed for me because she believed I was blind to sin, wanting me to kneel and pray too, because people to whom sin is just a matter of words, to them salvation is just words too.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
February 08 2007 13:18 GMT
#11
Very fucking nice daze
IdiotWind
Profile Joined February 2007
Canada321 Posts
February 08 2007 13:19 GMT
#12
I don't play terran, but it's obvious you've put alot of thought and effort into this, and I'm sure all my countless terran opponents will benefit from it
http://thelastgosu.blogspot.com/
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
February 08 2007 13:40 GMT
#13
daze
you have saved my life in TvZ
many things i pondered answered in here, excellent excellent write up!! ;D
WHAT'S HAPPENIN
intrigue
Profile Blog Joined November 2005
Washington, D.C9933 Posts
February 08 2007 13:46 GMT
#14
oh my gosh a terran guide! daze you are amazing
Moderatorhttps://soundcloud.com/castlesmusic/sets/oak
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
February 08 2007 13:47 GMT
#15
On February 08 2007 22:19 IdiotWind wrote:
I don't play terran, but it's obvious you've put alot of thought and effort into this, and I'm sure all my countless terran opponents will benefit from it


my thoughts exactly >.<

We need a Protoss savior .... I'll keep on praying

This is still very nice, DaZe!
Hermes | Bisu[Shield] Fighting~!
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 08 2007 13:49 GMT
#16
when do you get your 2nd gas when you 2 fact, immediately after you transfer your scvs if you went 2 rax cc?

what do you think about the korean tvz way of getting really late 2nd gas, adding a lot of barracks really early and dual upgrading
Ganfei1
Profile Joined January 2007
China667 Posts
February 08 2007 13:55 GMT
#17
Can you upload games vs Nal_keke?
She prayed for me because she believed I was blind to sin, wanting me to kneel and pray too, because people to whom sin is just a matter of words, to them salvation is just words too.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 08 2007 14:04 GMT
#18
they're in the rep pack
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
February 08 2007 14:13 GMT
#19
Badass, thanks Daze!
Moderatormy tatsu loops r fuckin nice
a-game
Profile Blog Joined December 2004
Canada5085 Posts
February 08 2007 14:15 GMT
#20
On February 08 2007 23:13 FakeSteve[TPR] wrote:
Badass, thanks Daze!

wtf
you wouldnt feel that way if it was your magical sword of mantouchery that got stolen - racebannon • I am merely guest #13,678!
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
February 08 2007 14:40 GMT
#21
Thats a great guy, you know we all love you dazie, haha.
Uhm since I'm a terran player I agree with most parts of you. I don't play @ your level, but perhaps its not a bad idea to build 2 armorys if you are going to use 1 Fac with shop and 5 without... it does not cost that many gas (200) and its powerfull 1-1.
Can you agree with it :-)?
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Way
Profile Joined September 2006
Canada565 Posts
February 08 2007 14:44 GMT
#22
On February 08 2007 23:40 G.s)NarutO wrote:
Thats a great guy, you know we all love you dazie, haha.
Uhm since I'm a terran player I agree with most parts of you. I don't play @ your level, but perhaps its not a bad idea to build 2 armorys if you are going to use 1 Fac with shop and 5 without... it does not cost that many gas (200) and its powerfull 1-1.
Can you agree with it :-)?


i "think" for this build the main idea is to get those vultures out asap and harrass/plant mines strategically as soon as possible, and going dual armory at the same time would be slow and lower ur vulture count considerably in the earlier stages of the game.. so probably wouldn't be as effective... i think.. >_>
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
February 08 2007 14:51 GMT
#23
Hm...
I can't agree with this I think.. you could just spare 2 SCVs or perhaps one tank, perhaps you get a few less vultures.. but the 1-1 is worth it, isn't it ?
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
February 08 2007 14:55 GMT
#24
If you are only using 2 factories with shops and you do not have 2 armories, you are doing your build a terrible injustice.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
{ToT}Strafe
Profile Blog Joined October 2004
Thailand7026 Posts
February 08 2007 14:55 GMT
#25
holy shit daze. jesus and his happy message got to you didnt it?

i didnt read it all, but im sure it was a fine piece of art!

i lube you
araav
Profile Blog Joined September 2004
Armenia1590 Posts
February 08 2007 14:59 GMT
#26
only 2 hours? you wanted to say 2 days, didn't you?

nice work, thank you, T is my worst race, and I'm sure this guide will help me alot!!!
thanks DaZe for your time and effort!
The flower that blooms in adversity is the most rare and beautiful of all.
One Page Memory
Profile Blog Joined June 2004
Bulgaria2145 Posts
February 08 2007 15:01 GMT
#27
Thanks Daze. What I really like in guides is that I can carefully read them while at work
And there are plenty of your reps to see builds and executing
Jin Youngsoo before game with Savior: But, I demanded myself (of composure) by saying: Same old, same old - only a Zerg, only a Zerg
Way
Profile Joined September 2006
Canada565 Posts
February 08 2007 15:01 GMT
#28
On February 08 2007 23:55 MYM.Testie wrote:
If you are only using 2 factories with shops and you do not have 2 armories, you are doing your build a terrible injustice.


o he was talking about the 1 shop 5 no shop build.. that daze mentioned.. or something... i duno ;s
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
February 08 2007 15:08 GMT
#29
I was like maybe half serious when I asked you to make a TvT guide, because I knew you where leaving and then you just cover all 3 matchups with such a beautiful big post - much love to you! <3
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
WastedYouth
Profile Joined March 2006
United States563 Posts
Last Edited: 2007-02-08 15:17:09
February 08 2007 15:09 GMT
#30
I've watched ur whole replay pack and I'd like to confess I've stolen a lot of your TvZ tactics like:
Staying between your main and zerg's main and only attacking their expos with small groups of spare units
Expanding while harassing with a group of m&m vessel in the event of your first army dying.
Reinforcing your army with unhotkeyed freshly made m&m instead of just waiting for your first army to die and heading back out with what's waiting at your entrance
Making 2 ports AND 2 factories (even though all 4 can't be fully funded) to make your army more dynamic
ok glad I got that off my chest.Big DaZe fan here folks WOOT WOOT

with that said I'm not sure if I agree with the go-for-the-expos-if-theres-a-hive-up thing. Usually they'll just counter with swarm attacks... and once they start swarming at your entrance the attack continues with more swarm reinforcements in a vicious circle until you're dead
Luck is what happens when preparation meets opportunity. Skill is what happens when luck becomes habit
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
February 08 2007 15:44 GMT
#31
The thing about hive tech is that you're SO strapped for cash after you get your initial excess gas used up on ultras/guards/defilers, and you need scourge for the sci, so taking out gas expos is a great way to win in the long run.
I live in perpetual fear of terrorists and studio gangsters
SpringWind
Profile Blog Joined April 2003
China230 Posts
February 08 2007 15:57 GMT
#32
thanks a looooooooooot
ChApFoU
Profile Blog Joined July 2004
France2982 Posts
February 08 2007 16:31 GMT
#33
Wow, that's a nice guide ! Thank you Daze
"I honestly think that whoever invented toilet paper in a genius" Kang Min
Liquid`HayprO
Profile Joined March 2003
Iraq1230 Posts
February 08 2007 17:06 GMT
#34
very nice, i've always liked daze's tvp and tvz. he is the reason i switched to tvz. gj daze and gl in the US
Team LiquidOur friendship will be the stuff of legend.
GongKyuckTerran
Profile Joined March 2006
Croatia1096 Posts
February 08 2007 17:56 GMT
#35
cool guide
can u tell your build openings vs random player on 2/3/4 player maps,island maps ?
i suspose u play vs testie's random so u know your job
thx ~~





Ultras di Spalato, Etre et durer
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
February 08 2007 17:56 GMT
#36
wow, daze personal hero <3, i was so sad when i saw the zergs get awsome help from inc and we terrans were left out, thanks a bunch
A weak will coupled with delusions of grandeur
nite3
Profile Joined June 2006
130 Posts
February 08 2007 18:38 GMT
#37
<3 what else can i say
i close my eyes... and empty my mind.
WhiZ
Profile Blog Joined December 2002
Sweden853 Posts
February 08 2007 18:55 GMT
#38
lol orka
why
Silver
Profile Blog Joined July 2006
New Zealand378 Posts
February 08 2007 19:22 GMT
#39
wow, this is nice <3 good work

(guide for Z's by a tot...
guide for T's by a tot...

which tot P will write the protoss guide? place bets.)
Ganfei1
Profile Joined January 2007
China667 Posts
February 08 2007 19:33 GMT
#40
On February 08 2007 23:04 zulu_nation8 wrote:
they're in the rep pack


completely blanked out and missed that, thanks
She prayed for me because she believed I was blind to sin, wanting me to kneel and pray too, because people to whom sin is just a matter of words, to them salvation is just words too.
Loveletter
Profile Joined November 2006
United States543 Posts
February 08 2007 19:36 GMT
#41
definitely gonna read this when i get home ;]
DotA 2 - peteyyytran/IRONBRAH add me for inhouse games/pub games
DaZe
Profile Joined November 2003
Sweden2111 Posts
February 08 2007 20:12 GMT
#42
On February 08 2007 22:49 zulu_nation8 wrote:
when do you get your 2nd gas when you 2 fact, immediately after you transfer your scvs if you went 2 rax cc?

what do you think about the korean tvz way of getting really late 2nd gas, adding a lot of barracks really early and dual upgrading


If you fast exp regularly without academy you will need to get gas alot sooner in your expansions than otherwise. A good thing to remember is that on many maps these days (for example luna), you need 4 scvs on gas on some positions. All gases turned down are 4 scvs mandatory.
I probably get gas in expansion about the time when my third or fourth barrack is done, depending on how fast factory im going... If you want a faster factory I would do a faster gas in exp.

I dont often see koreans getting that late gas in expansions when fast expanding. Barracks and marines dont cost you that much and you will need the gas later if you grade and want massvessels (I assume you are talking about SKterran). If SKterran is the case you can get your gas a little later than usual but you will need to do it pretty early anyway if you want to make vessels and keep upgrading!
DaZe
Profile Joined November 2003
Sweden2111 Posts
February 08 2007 20:17 GMT
#43
On February 08 2007 23:44 Way wrote:
Show nested quote +
On February 08 2007 23:40 G.s)NarutO wrote:
Thats a great guy, you know we all love you dazie, haha.
Uhm since I'm a terran player I agree with most parts of you. I don't play @ your level, but perhaps its not a bad idea to build 2 armorys if you are going to use 1 Fac with shop and 5 without... it does not cost that many gas (200) and its powerfull 1-1.
Can you agree with it :-)?


i "think" for this build the main idea is to get those vultures out asap and harrass/plant mines strategically as soon as possible, and going dual armory at the same time would be slow and lower ur vulture count considerably in the earlier stages of the game.. so probably wouldn't be as effective... i think.. >_>


Naruto, just like Way says here. The best way for me to explain why I wouldnt go armory is probably coz I dont wanna rely 100% on my first push. The main idea when 1 fact shop 5 without is to get around 14-16 vultures and 7-8 tanks very soon. Sometimes when you move out like this you will have around 110 supply and your opponent sometimes only have about 100 (unless you play testie who is a maniac). Some tosses wont even have zealot upgrade and only goon + shuttle, And you will pwn his ass easy ;o
I do know players like TerranTeacher did a build like you said with 1-1 early but he kept massing vultures so much and honestly they are not that good unless you have more than 6 tanks later on. Thats why I just want a really good mineraleco early, so that I can take another expansion while moving out early and at the same time putting a lot of pressure on P!
DaZe
Profile Joined November 2003
Sweden2111 Posts
February 08 2007 20:20 GMT
#44
On February 09 2007 00:09 WastedYouth wrote:
I've watched ur whole replay pack and I'd like to confess I've stolen a lot of your TvZ tactics like:
Staying between your main and zerg's main and only attacking their expos with small groups of spare units
Expanding while harassing with a group of m&m vessel in the event of your first army dying.
Reinforcing your army with unhotkeyed freshly made m&m instead of just waiting for your first army to die and heading back out with what's waiting at your entrance
Making 2 ports AND 2 factories (even though all 4 can't be fully funded) to make your army more dynamic
ok glad I got that off my chest.Big DaZe fan here folks WOOT WOOT

with that said I'm not sure if I agree with the go-for-the-expos-if-theres-a-hive-up thing. Usually they'll just counter with swarm attacks... and once they start swarming at your entrance the attack continues with more swarm reinforcements in a vicious circle until you're dead


ye I guess you're right... But when I wrote I wanted to give some "guidelines", which I try to follow.
Often the cases are so different it cant be said exactly what to do. What I meant was before he gets those nyduschannels up, coz then you will have a hard time vs a good player. It took me A LOT of games before killing zerg who used nydus well -_-
1sd2sd3sd
Profile Blog Joined November 2004
660 Posts
Last Edited: 2007-02-08 20:22:43
February 08 2007 20:22 GMT
#45
thanks, now all we need is a gosu protoss guide
DaZe
Profile Joined November 2003
Sweden2111 Posts
Last Edited: 2007-02-08 20:30:36
February 08 2007 20:26 GMT
#46
On February 09 2007 02:56 GongKyuckTerran wrote:
cool guide
can u tell your build openings vs random player on 2/3/4 player maps,island maps ?
i suspose u play vs testie's random so u know your job
thx ~~


On a map 3 player map there are like 2 ways of scouting. Either you make a 12/12 build and wait til your 13th scv arrives, then you scout with 2 at the same time (tau cross very good to do this imo!).
Or you scout with your 10th scv, perhaps 11th.

On a 4 player map I often stick to 10/11 scv scout. Mostly coz I dont really need to know if he is protoss or terran, since openings are pretty similiar. You got pretty good chances that he will scout you early as well, being any race. But if he is z it can hurt you. Sometimes (depending on how fast I find out he is z), I cancel my gas and build another rax, or makes a 1 rax fast aca expansion then adding another 2 raxes. If you by any chance see he is zerg when your factory has started to built I would remove all scvs from gas asap. Then make like 3-4 marines (zerg will most likely make drones instead of lings coz he knows you will tech as TvR!).
When factory is done, make 1 vulture and move out with rines build CC, then perhaps another vulture or start building more raxxes (put scvs back on gas + build aca).

I stole that strat of androide, he used it on reason in wcg for example. He lost that game due to some bad scouting but his build order was pretty good imo!

edit: oh, I havent played vs a random on an island map for a long time, unless its estrella or gorky and the build orders arent that different between the 3 races... its easy to adjust :p
DaZe
Profile Joined November 2003
Sweden2111 Posts
February 08 2007 20:27 GMT
#47
Testie should write a book on all matchups ^^

Would be so long but so cool-,-
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
February 08 2007 20:47 GMT
#48
On February 09 2007 05:27 DaZe wrote:
Testie should write a book on all matchups ^^

Would be so long but so cool-,-
By the way, my name is Funk. I am not of your world
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
February 08 2007 20:48 GMT
#49
Also, I really enjoyed your guide. Thanks!!
By the way, my name is Funk. I am not of your world
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22251 Posts
February 08 2007 20:55 GMT
#50
<3 Daze
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
TreK
Profile Joined August 2004
Sweden2089 Posts
February 08 2007 21:07 GMT
#51
hahaha nerdfactor 1000000 ?!?!!
Bergkamp ftw!
DaZe
Profile Joined November 2003
Sweden2111 Posts
February 08 2007 21:14 GMT
#52
hahahah trek ;DD

thx all for such nice words~ love you all!
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
February 08 2007 21:17 GMT
#53
OMG this was fucking long and good.
Thank you Daze.
Nick Cave & the Bad Seeds
IntoTheWow
Profile Blog Joined May 2004
is awesome32271 Posts
February 08 2007 21:45 GMT
#54
Nice!
Moderator<:3-/-<
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 08 2007 22:17 GMT
#55
Sweeeeeet =]
Didnt read it yet but that's a lot of text :D
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
~Legit~
Profile Blog Joined April 2004
United States408 Posts
Last Edited: 2007-02-08 22:39:51
February 08 2007 22:36 GMT
#56
Thanks DaZe, Inc~~!!! I know everyone and their mother can play toss so let's get a toss write up :D!!

edit:I agree, testie you should definantly dedicate 8+ hours and write the ultimate BW strat guide!!
LegitMatthew
kawoq
Profile Joined November 2005
Guatemala357 Posts
February 08 2007 22:59 GMT
#57
that was nice Daze.... ty so much....

a guide from Testie will be awesome.....
"It is not a shameful thing to be unable to reach the goal. It's becoming afraid and running away, even before considering the fact that the road is long and rough, that is truly cowardly." by - Lim Yo Hwan aka SlayerS_Boxer from "Crazy as me"
psychosis
Profile Joined November 2006
Sweden107 Posts
February 08 2007 23:02 GMT
#58
Thanks DaZe. It was a good read, and I got a few usefull tips I think. Now I only have to see if I can implement them into my own game.

Terran fighting!
LastWish
Profile Blog Joined September 2004
2013 Posts
February 08 2007 23:04 GMT
#59
Awaiting someone's(FA?) advice for P's
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
hanhcom
Profile Joined September 2006
37 Posts
February 08 2007 23:31 GMT
#60
thanks, the best terran guide ever >:D<
sctv
Profile Joined April 2006
56 Posts
February 09 2007 01:29 GMT
#61
thx
Myxomatosis
Profile Blog Joined July 2006
United States2392 Posts
February 09 2007 01:37 GMT
#62
Amazing, I've loooooove your TvZ.
GongKyuckTerran
Profile Joined March 2006
Croatia1096 Posts
February 09 2007 01:50 GMT
#63
thx daze

testie all mu guide will be nice
especially pvt pvz zvp



Ultras di Spalato, Etre et durer
SCNewb
Profile Joined June 2006
Canada2210 Posts
February 09 2007 01:55 GMT
#64
really good guide

thanks DaZe
Huge iloveOov fan
mlaoxve
Profile Joined October 2004
Sweden165 Posts
February 09 2007 02:03 GMT
#65
thank u Daze

perhaps daze can write a tutorial on how to motivate yourself to improve at starcraft, which is THe Hardest thing
man i wish i was as cool as you
JensOfSweden
Profile Blog Joined February 2007
Cameroon1767 Posts
Last Edited: 2007-02-09 03:23:49
February 09 2007 02:41 GMT
#66
FUCK YEA, THIS IS AWESOME!!!

I have been waiting for something like this for a long time!

<3 DAZE

Oh, and I never thought about shift-attacking with tanks...will try that immediately =)
<3 Nada [On and off TL.net since 2002
CoralReefer
Profile Joined June 2004
Canada2069 Posts
February 09 2007 02:42 GMT
#67
nice strat guide,

i didn't read the whole thing but it seems very solid.

recommended thread anyone?
And this hot potato has vanished into thin air.
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
February 09 2007 04:01 GMT
#68
BIG UP DAZE! Really nice guide i enjoyed every part of it! Especially tvt and tvz.
thx thx thx thx <3
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
February 09 2007 04:18 GMT
#69
ToT)DaZe('s Guide to Terran
ToT)iNcontrol('s Guide to Zerg


get a ToT protoss (WE'RE LOOKING AT YOU TESTIE oh wait you're mYm now ;p) to write something and we can compile the ToT) Strategy Compendium ^^
What fun is it being cool if you can’t wear a sombrero?
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
February 09 2007 04:20 GMT
#70
zelotito is in tot now!
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Pwntrucci[sR]
Profile Blog Joined June 2006
Canada1519 Posts
February 09 2007 04:44 GMT
#71
Is it pronounced "daze" or "dazeh, dazé" ?
bg
DaZe
Profile Joined November 2003
Sweden2111 Posts
February 09 2007 04:47 GMT
#72
hmm, like the english word daze ~~
nitram
Profile Blog Joined September 2004
Canada5412 Posts
February 09 2007 05:02 GMT
#73
On February 08 2007 21:41 Last Romantic wrote:
Oh, really nice.

Now only Protoss lacks one of these for all three MU hehe~

get draco to write it!!
These sites might be of more use than a StarCraft site, where the majority of posters look on WCIII as the dense misformed fetus produced during Blizzards latest miscarrige.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 09 2007 05:18 GMT
#74
daze where are you studying in the us
Liquid`HayprO
Profile Joined March 2003
Iraq1230 Posts
February 09 2007 05:18 GMT
#75
it is like passé
Team LiquidOur friendship will be the stuff of legend.
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
February 09 2007 05:24 GMT
#76
testie,PvT guide pleasee
WHAT'S HAPPENIN
JensOfSweden
Profile Blog Joined February 2007
Cameroon1767 Posts
February 09 2007 05:38 GMT
#77
or dazii? -_-
<3 Nada [On and off TL.net since 2002
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
Last Edited: 2007-02-09 05:46:37
February 09 2007 05:45 GMT
#78
On February 09 2007 04:22 Silver wrote:
wow, this is nice <3 good work

(guide for Z's by a tot...
guide for T's by a tot...

which tot P will write the protoss guide? place bets.)


bigballs.....

oh wait...
ok dont not so good something is something ok ok ok gogogo
paaltje
Profile Joined October 2004
Netherlands359 Posts
February 09 2007 05:50 GMT
#79
Thx daze
DaZe
Profile Joined November 2003
Sweden2111 Posts
February 09 2007 06:13 GMT
#80
On February 09 2007 14:18 zulu_nation8 wrote:
daze where are you studying in the us

CA, LA.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
February 09 2007 06:25 GMT
#81
On February 09 2007 14:45 Yogurt wrote:
Show nested quote +
On February 09 2007 04:22 Silver wrote:
wow, this is nice <3 good work

(guide for Z's by a tot...
guide for T's by a tot...

which tot P will write the protoss guide? place bets.)


bigballs.....

oh wait...


his stuff is geared towards a completley different crowd though - his PvP/PvZ/PvT guides are definitely beginner-level
What fun is it being cool if you can’t wear a sombrero?
HiddenTalent
Profile Joined July 2005
United States246 Posts
February 09 2007 06:25 GMT
#82
Thx alot for this guide, I haven't had time to read thru it all yet but from what it looks like, looks very good. Thanks
Loveletter
Profile Joined November 2006
United States543 Posts
February 09 2007 08:01 GMT
#83
nice! liked alot of it and helped me with alot of stuff i had questions bout
DotA 2 - peteyyytran/IRONBRAH add me for inhouse games/pub games
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
February 09 2007 08:20 GMT
#84
Haha Jens is so sexay when he tries

<3<3
Moderator
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
February 09 2007 10:18 GMT
#85
On February 09 2007 15:13 DaZe wrote:
Show nested quote +
On February 09 2007 14:18 zulu_nation8 wrote:
daze where are you studying in the us

CA, LA.


LA?!?!
That shit hole?!
Buy a vest.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
ListaN
Profile Joined January 2007
20 Posts
February 09 2007 10:53 GMT
#86
i wont read this cuz it s way to long but ur good no doubt
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 09 2007 11:08 GMT
#87
On February 09 2007 19:18 MYM.Testie wrote:
Show nested quote +
On February 09 2007 15:13 DaZe wrote:
On February 09 2007 14:18 zulu_nation8 wrote:
daze where are you studying in the us

CA, LA.


LA?!?!
That shit hole?!
Buy a vest.


why
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
February 09 2007 11:32 GMT
#88
On February 09 2007 20:08 zulu_nation8 wrote:
Show nested quote +
On February 09 2007 19:18 MYM.Testie wrote:
On February 09 2007 15:13 DaZe wrote:
On February 09 2007 14:18 zulu_nation8 wrote:
daze where are you studying in the us

CA, LA.


LA?!?!
That shit hole?!
Buy a vest.


why


'coz you'll get shot.
ㅋㄲㅈㅁ
dancefayedance!~
Profile Blog Joined November 2006
396 Posts
February 09 2007 11:39 GMT
#89
On February 09 2007 20:32 Last Romantic wrote:
Show nested quote +
On February 09 2007 20:08 zulu_nation8 wrote:
On February 09 2007 19:18 MYM.Testie wrote:
On February 09 2007 15:13 DaZe wrote:
On February 09 2007 14:18 zulu_nation8 wrote:
daze where are you studying in the us

CA, LA.


LA?!?!
That shit hole?!
Buy a vest.


why


'coz you'll get shot.

nigga plz
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 09 2007 13:13 GMT
#90
On February 09 2007 19:18 MYM.Testie wrote:
Show nested quote +
On February 09 2007 15:13 DaZe wrote:
On February 09 2007 14:18 zulu_nation8 wrote:
daze where are you studying in the us

CA, LA.


LA?!?!
That shit hole?!
Buy a vest.


LA is not a shithole. It is one of the greatest cities in the world. Most people there do not carry guns just like in any other city. Think before you speak
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
February 09 2007 13:14 GMT
#91
pretty good guide. I do have some questions about TvP tho. When the hell do you make facs. It seems like I never have enough gas to make 6 facs. Do u cut tanks to do it? If you do then wouldn't 4 facs be better? I dunno I just never understood when to make facs and how many to have.
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
DaZe
Profile Joined November 2003
Sweden2111 Posts
February 09 2007 13:34 GMT
#92
On February 09 2007 22:14 [GiTM]-Ace wrote:
pretty good guide. I do have some questions about TvP tho. When the hell do you make facs. It seems like I never have enough gas to make 6 facs. Do u cut tanks to do it? If you do then wouldn't 4 facs be better? I dunno I just never understood when to make facs and how many to have.


shouldnt be a problem with gas, I mostly make my factories around 50-60 supply...
HungerForMore
Profile Joined September 2006
Afghanistan420 Posts
February 09 2007 14:28 GMT
#93
Those guides were really good, I like guides like that... where all the secrets arent kept. I thought shit queing goons was brilliant.

VERY nice job, I can't belieave I read through such long guide (except for the TvT part) when i'm not even a T player.
Savior 4 Life
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
February 09 2007 15:04 GMT
#94
Nooooooooo I need a Protoss SUPER LONG one now
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
IdiotWind
Profile Joined February 2007
Canada321 Posts
February 09 2007 17:53 GMT
#95
On February 09 2007 22:14 [GiTM]-Ace wrote:
pretty good guide. I do have some questions about TvP tho. When the hell do you make facs. It seems like I never have enough gas to make 6 facs. Do u cut tanks to do it? If you do then wouldn't 4 facs be better? I dunno I just never understood when to make facs and how many to have.


Yes, you cut tanks, otherwise you build up way too much minerals.
http://thelastgosu.blogspot.com/
Mickey
Profile Blog Joined July 2005
United States2606 Posts
February 09 2007 22:31 GMT
#96
I shall study this and improve my game. Thank you.
rA.Hippie
Profile Blog Joined November 2006
Denmark714 Posts
February 09 2007 22:42 GMT
#97
who is daze
I love teh shisha.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
February 09 2007 23:11 GMT
#98
wow that is long, thanks!
I can only play starcraft when I am shit canned. IPXZERG is a god.
Oxygen
Profile Blog Joined November 2003
Canada3581 Posts
February 09 2007 23:36 GMT
#99
holy

fucking

shit

you are god
Dont drink and derive. TSL: Made with Balls.
FearMyScv
Profile Joined October 2006
United States76 Posts
February 10 2007 03:43 GMT
#100
sexy...i feel gosu already!
I do not agree with mathematics; the sum of total zeros is a frightening figure.
turretlame
Profile Joined January 2005
Poland176 Posts
February 10 2007 04:04 GMT
#101
cute <3
...
HiddenTalent
Profile Joined July 2005
United States246 Posts
February 10 2007 04:10 GMT
#102
So there was a thread earlier about a toss that expos on 14 in P v T, but what do you (Daze) typically do when someone does this to you?
TricKy_boy
Profile Joined November 2006
Canada73 Posts
February 10 2007 12:28 GMT
#103
thx that what i needed


love u <3 8D


GOGO TERRAN fawk Z : D
logitech
Profile Joined December 2004
Canada230 Posts
February 10 2007 13:13 GMT
#104
amazing guide, one of the best t guide ive seen(probably the best)
Thank you so much!!!!!
kefkalives
Profile Blog Joined January 2007
Australia1272 Posts
February 10 2007 13:45 GMT
#105
Amazing job daze.

Its really fantastic to see members who play at a high level contribute to the community like this.
Incontrol's zerg guide was great, and so is this ^^
prOxi.bOn ; \\ What makes most people feel happy/Leads us headlong into harm.
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
February 10 2007 15:06 GMT
#106
oh yeah this is kinda random

so arguably Daze's best MU is TvZ
and frmo the replays ive seen in the pack i agree, it's amazingly strong

and a lotta people say iris's TvZ sucks

so do you think Daze's is better?
or is there still a skill gap between a foreigners STRONG TvZ and a progamers WEAK TvZ?
WHAT'S HAPPENIN
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
February 10 2007 15:20 GMT
#107
On February 11 2007 00:06 aND.Beta wrote:
oh yeah this is kinda random

so arguably Daze's best MU is TvZ
and frmo the replays ive seen in the pack i agree, it's amazingly strong

and a lotta people say iris's TvZ sucks

so do you think Daze's is better?
or is there still a skill gap between a foreigners STRONG TvZ and a progamers WEAK TvZ?


Iris's onstage games are much weaker than his practice games, b/c he understandably gets nervous. If you were to put DaZe up on stage with a progamer, I'm sure his TvZ would suffer tremendously as well. I'd put Iris above DaZe TvZ [he can take sAviOr in 1/2 of prac games LOL.]
ㅋㄲㅈㅁ
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
February 10 2007 15:39 GMT
#108
zOmg I learned so much from this guide ty )
Team Liquid
LOcDowN
Profile Joined February 2003
United States1014 Posts
February 10 2007 15:48 GMT
#109
holly shit this guide rocks, a lot of insights! ty! i think my C- terran skill just got upgraded!
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 10 2007 16:33 GMT
#110
On February 11 2007 00:39 ret wrote:
zOmg I learned so much from this guide ty )


harhar
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
February 10 2007 22:30 GMT
#111
daze u need to get unlazy and make a rep pack haha
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
SainT
Profile Joined February 2005
Chile1067 Posts
February 11 2007 01:55 GMT
#112
oh my god

This is Very Good Thanks a lot and keep the good work
Well i'm a lucky man...
Phyre
Profile Blog Joined December 2006
United States1288 Posts
February 11 2007 01:56 GMT
#113
Wow... I've only managed to read through the TvT section but this is amazing, I'm sure this will help a great deal. Thank you very much for doing this.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
WiSaGaN
Profile Joined July 2006
203 Posts
February 11 2007 02:59 GMT
#114
amazing!
thanks Daze!
WiSaGaN
Profile Joined July 2006
203 Posts
February 11 2007 03:55 GMT
#115
Daze,could you say something about countering arbiters or defilers?

Is there some kind of principles which differ from those standard play?
KhresT
Profile Joined June 2003
Brazil187 Posts
February 11 2007 07:57 GMT
#116
I love him, please post nice newest replay pack!!
Also Know As Keeper-Vikter @USEast @ Europe and VikteR @ West
KhresT
Profile Joined June 2003
Brazil187 Posts
February 11 2007 07:57 GMT
#117
Defilers? Scout with vessel and irradiete then
Also Know As Keeper-Vikter @USEast @ Europe and VikteR @ West
KhresT
Profile Joined June 2003
Brazil187 Posts
February 11 2007 07:58 GMT
#118
best article ever for T
Also Know As Keeper-Vikter @USEast @ Europe and VikteR @ West
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
February 11 2007 09:09 GMT
#119
On February 11 2007 00:06 aND.Beta wrote:
oh yeah this is kinda random

so arguably Daze's best MU is TvZ
and frmo the replays ive seen in the pack i agree, it's amazingly strong

and a lotta people say iris's TvZ sucks

so do you think Daze's is better?
or is there still a skill gap between a foreigners STRONG TvZ and a progamers WEAK TvZ?


That question gets better if you ask about Mondragon's ZvP instead. -wow-
What fun is it being cool if you can’t wear a sombrero?
BalloonFight
Profile Blog Joined May 2006
United States2007 Posts
February 11 2007 09:19 GMT
#120
I <3 you Daze.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
February 11 2007 09:50 GMT
#121
On February 11 2007 18:09 GrandInquisitor wrote:
Show nested quote +
On February 11 2007 00:06 aND.Beta wrote:
oh yeah this is kinda random

so arguably Daze's best MU is TvZ
and frmo the replays ive seen in the pack i agree, it's amazingly strong

and a lotta people say iris's TvZ sucks

so do you think Daze's is better?
or is there still a skill gap between a foreigners STRONG TvZ and a progamers WEAK TvZ?


That question gets better if you ask about Mondragon's ZvP instead. -wow-


gets raped by nalra / reach's pvz though =. = ggnore
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
DaZe
Profile Joined November 2003
Sweden2111 Posts
February 11 2007 15:39 GMT
#122
On February 10 2007 13:10 HiddenTalent wrote:
So there was a thread earlier about a toss that expos on 14 in P v T, but what do you (Daze) typically do when someone does this to you?


Hmm... I actually had an argument with idra a couple of days ago about this. On a map like blitz it can be hard to rush, but a well executed rush / a good containment is probably the best thing to do.

However if you play a guy like nal_ra or some toss with amazing timing and micro, there might be a better way to just try and trick him into thinking you are rushing, and instead making a really fast expansion yourself (like at the same time you are building shop or just when its done, before building tank that is).

Positions and maps are so important when it comes to playing a 14 nexus strat. I usually decide on my guts when to rush and when to not too...
DaZe
Profile Joined November 2003
Sweden2111 Posts
February 11 2007 15:46 GMT
#123
On February 11 2007 12:55 WiSaGaN wrote:
Daze,could you say something about countering arbiters or defilers?

Is there some kind of principles which differ from those standard play?


The key thing against defilers is to just not stay near your base. Try keeping your army and units in the middle or as close to z as possible so that he will be
1. Stressed
2. He will be forced to use swarm in middle and near his own base and that makes it a lot easier for a terran player since then you can just back off and then he will have to do it again. Its not often you see a zerg "swarm-pushing" through an entire map if terran is awake :D


Versus Arbiters I often do 1 or 2 vessels, I often have at least 3 gases at that time and it can really help you (primarly EMP, even though the detector is very good as well).


Versus both Arbiters and Defilers, the tank position can be very important, if you use alot of tanks vs swarm (which is getting more and more usual), you will have to put them out almost like a push, so that he will have to make at least 4 swarms to cover a large area.
Its the same basic against Arbiters, try not to put your tanks in one big mass, vs arbiter its a lot easier once you can push (especielly on maps where turrets can be built).
Be careful of recall in your main however, build lots of turrets there and put down mines, its veeeery worth it!

Other than what I just said, its mostly standard play...
DaZe
Profile Joined November 2003
Sweden2111 Posts
February 11 2007 15:48 GMT
#124
On February 11 2007 00:06 aND.Beta wrote:
oh yeah this is kinda random

so arguably Daze's best MU is TvZ
and frmo the replays ive seen in the pack i agree, it's amazingly strong

and a lotta people say iris's TvZ sucks

so do you think Daze's is better?
or is there still a skill gap between a foreigners STRONG TvZ and a progamers WEAK TvZ?

I'm far from IriS lvl that I'm blushing from reading your post ^^

Thx though
Assamite[DS]
Profile Joined September 2004
Poland53 Posts
February 11 2007 18:45 GMT
#125
great guide
Liquid`HayprO
Profile Joined March 2003
Iraq1230 Posts
February 12 2007 05:31 GMT
#126
ur english has really improved daze. how long u been in the us now?
Team LiquidOur friendship will be the stuff of legend.
WiSaGaN
Profile Joined July 2006
203 Posts
February 12 2007 05:43 GMT
#127
It is really helpful.
Thanks Daze
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
February 12 2007 08:08 GMT
#128
aND.Beta, Iris is a Starleaguer. Not just a one time face in Starleague, but consistently there.

When TL.Net calls his tvz weak, it means he is prone to lose it and may be 50/50 vs a Starleague quality zerg.

His TvZ is outstanding in actuality and if it's his weakest matchup, he'd still win at a much higher ratio than 55% vs any foreign player in the world, who has ever existed.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
sC.lover
Profile Joined February 2007
Korea (South)105 Posts
February 12 2007 08:34 GMT
#129
nice strats, but it seems like my scouting scv is the biggest concern for me then again im a newb
spoofed the name limyh and played nada with it, was TvT lolol
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
February 12 2007 09:25 GMT
#130
On February 12 2007 17:08 MYM.Testie wrote:
aND.Beta, Iris is a Starleaguer. Not just a one time face in Starleague, but consistently there.

When TL.Net calls his tvz weak, it means he is prone to lose it and may be 50/50 vs a Starleague quality zerg.

His TvZ is outstanding in actuality and if it's his weakest matchup, he'd still win at a much higher ratio than 55% vs any foreign player in the world, who has ever existed.


my thoughts exactly...
i cringe when i hear people saying " wow his tvz sux" or for zergman " wow his zvt sux"
WastedYouth
Profile Joined March 2006
United States563 Posts
February 13 2007 03:43 GMT
#131
DaZe what are your sentiments on early arbiter abuse? As in the protosses who do some light dt cheese just so they can have the archives up early enough to pump 1 expo arbiters no later than when they have just barely a large enough army to defend themselves from an early steamroll.

I see a lot of this cheese tactic on BrainClan and I haven't had much luck vs it
Luck is what happens when preparation meets opportunity. Skill is what happens when luck becomes habit
DaZe
Profile Joined November 2003
Sweden2111 Posts
February 13 2007 06:56 GMT
#132
On February 13 2007 12:43 WastedYouth wrote:
DaZe what are your sentiments on early arbiter abuse? As in the protosses who do some light dt cheese just so they can have the archives up early enough to pump 1 expo arbiters no later than when they have just barely a large enough army to defend themselves from an early steamroll.

I see a lot of this cheese tactic on BrainClan and I haven't had much luck vs it


If he builds really fast arbiters, like after just 1 expo, you should be just fine with just waiting just a bit longer and moving out slowly with good tankposition. Even though he will have arbiter, he wont have been able to produce as much units as if he had stuck with the usual double expansion-strat...
JensOfSweden
Profile Blog Joined February 2007
Cameroon1767 Posts
Last Edited: 2007-02-14 03:38:15
February 14 2007 03:23 GMT
#133
On February 11 2007 00:06 aND.Beta wrote:
oh yeah this is kinda random

so arguably Daze's best MU is TvZ
and frmo the replays ive seen in the pack i agree, it's amazingly strong

and a lotta people say iris's TvZ sucks

so do you think Daze's is better?
or is there still a skill gap between a foreigners STRONG TvZ and a progamers WEAK TvZ?

I think it would come down to speed alot. DaZe has pretty low apm for a T user and probably korean zergs would abuse that alot, doing lots of stuff at the same time.

Besides one TvZ I saw DaZe play he only had 6 rax and cued like 5 units in each, I dunno he plays good though but some parts of his play are a bit random.

Then again this is more the european way the T:s play. Korean terrans tend to not queue units as much and make more raxes.

DaZe is damn good though, one of the best foreign Terrans there is, and the pride of Sweden in bw terms =)
<3 Nada [On and off TL.net since 2002
Myxomatosis
Profile Blog Joined July 2006
United States2392 Posts
February 14 2007 07:10 GMT
#134
excellent guide, just a couple questions:
1. What do you do vs. gas steal TvZ and TvP?
2. How early/late do you get upgrades TvP? Do you lay down armories before/after you start to build for your min only?
3. What do you do against a zerg with drop? How much do you keep in your base to defend, and how long can you wait to move out (assuming his original drop doesn't pretty much kill you outright)?
Loveletter
Profile Joined November 2006
United States543 Posts
February 14 2007 21:29 GMT
#135
What should you Do if you see the Protoss making Zeals and going for the rush?
DotA 2 - peteyyytran/IRONBRAH add me for inhouse games/pub games
MaNNeRDex
Profile Joined December 2006
United States169 Posts
February 14 2007 23:50 GMT
#136
On February 08 2007 21:26 DaZe wrote:
Remember that +2 tanks can be a huge advantage!
But if he by any chance is ahead of you, again he shouldnt!
He wont have siege yet I promise!
DONT have your units in range of his!
Just set up the same containment a few paces back and it should work the same way!
Repair this early is mandatory!
He cant use his tanks + sight of floating rax to pick off your tanks one by one!
Defend your units wel!
DONT STACK THEM THEN ALL DIE ON 1 SIEGESHOT!

Loving the enthusiasm, Daze. ^^
Remember when you see a man at the top of a mountain that he did not fall there.
Chobo_Abe
Profile Joined September 2006
United States168 Posts
February 14 2007 23:54 GMT
#137
On February 12 2007 17:34 sC.lover wrote:
nice strats, but it seems like my scouting scv is the biggest concern for me then again im a newb


click on your scv, shift click all over the mini-map close to the opponent's base. This is called waypoints. you can have a maximum of 8? waypoints so that way you can go back to your base w/o constantly telling him to go everywhere.
Chobo_Abe
Profile Joined September 2006
United States168 Posts
February 14 2007 23:58 GMT
#138
On February 15 2007 06:29 Loveletter wrote:
What should you Do if you see the Protoss making Zeals and going for the rush?


Depending on your micro I think. If you think your micro is bad make at most 5-7 marines(scv recommended). If your factory is finished make a vulture asap. Usually after his hopeful failed rush, I usually make another factory while making a shop and constant vultures and upgrading mines for the soon to be coming goons.
Loveletter
Profile Joined November 2006
United States543 Posts
February 15 2007 00:45 GMT
#139
Ahh ic.Well my micro isnt that bad but most of the time im caught off guard should i go for two barracks if i see it? or is that a waste of mins?
DotA 2 - peteyyytran/IRONBRAH add me for inhouse games/pub games
StreaK
Profile Joined December 2005
Canada580 Posts
February 15 2007 02:25 GMT
#140
Thanks a bunch DaZe
1a2a3a
HiddenTalent
Profile Joined July 2005
United States246 Posts
February 15 2007 02:37 GMT
#141
if you get to his base and you see a 2 gate strat, what i'd do is block my choke with 2 scvs, have marines as backup and make a vulture before i make any tanks.
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
February 15 2007 05:43 GMT
#142
tvp when u shift attack with the tanks do u do it with all 12? or like half?
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
nite3
Profile Joined June 2006
130 Posts
February 15 2007 19:32 GMT
#143
On February 15 2007 14:43 [GiTM]-Ace wrote:
tvp when u shift attack with the tanks do u do it with all 12? or like half?

i think its with all of them, coz it'd be too micro intensive to split them.

anything is better than ur tanks dying to each other. i sometimes even shoot at my own rafinery or w/e when i see a shuttle approaching. once again, anything is better than ur tanks dying to each other.
i close my eyes... and empty my mind.
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
February 17 2007 15:22 GMT
#144
On February 14 2007 16:10 Myxomatosis wrote:
excellent guide, just a couple questions:
1. What do you do vs. gas steal TvZ and TvP?
2. How early/late do you get upgrades TvP? Do you lay down armories before/after you start to build for your min only?
3. What do you do against a zerg with drop? How much do you keep in your base to defend, and how long can you wait to move out (assuming his original drop doesn't pretty much kill you outright)?


still interested in answers to these
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
DaZe
Profile Joined November 2003
Sweden2111 Posts
February 17 2007 17:37 GMT
#145
[QUOTE]On February 18 2007 00:22 [GiTM]-Ace wrote:
[QUOTE]On February 14 2007 16:10 Myxomatosis wrote:
excellent guide, just a couple questions:
1. What do you do vs. gas steal TvZ and TvP?
2. How early/late do you get upgrades TvP? Do you lay down armories before/after you start to build for your min only?
3. What do you do against a zerg with drop? How much do you keep in your base to defend, and how long can you wait to move out (assuming his original drop doesn't pretty much kill you outright)?[/QUOTE]

1. First off (vs P) I attack gas with 2 scvs, as soon as its done I attack with another 2 or 3 scvs then build gas. Dont let P take it again, and keep making rines then make 2 or 1 factorys and make your decision. (remember he will be a bit behind as well!)
versus Z I would probably not care that much and just fast expand, since he will lose more in the long length than I will.

2. Mostly I do 2 armory at the same time my second exp is buidling, but if im behind at the beginning due to some dt drop or something, I might add a lot earlier like NaDa/midas doo.

3. This depends so much on map and who im playing. versus a really good z who doesnt build spire or something after lurks (When I assume drop) I stay with 8-10 rines + 2 medics and maybe a bunker or 1 / 2 tanks in main. It should be enough, you might lose it but your reinforcements will arrive in time to clear it out then just move out and pwn him (he will have pretty late hive).
REAl4eVeR
Profile Joined March 2004
Germany187 Posts
March 15 2007 07:07 GMT
#146
Thx for your guide! I enjoyed reading it.

Hmm...maybe it's a little bit late here...but why you are waiting for 250 mins and building you rax+gas at the same time instead of first rax than gas when money ready.....?
Today is a good day to die......
bEsTsHoT
Profile Joined September 2006
United States8 Posts
March 15 2007 07:28 GMT
#147
Daze = awesome, very nice guide bro
macro macro macro
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 15 2007 09:21 GMT
#148
Yes, it is a good guide -_-
^-^
ChoboCop
Profile Joined July 2004
United States954 Posts
March 15 2007 09:29 GMT
#149
On February 13 2007 15:56 DaZe wrote:
Show nested quote +
On February 13 2007 12:43 WastedYouth wrote:
DaZe what are your sentiments on early arbiter abuse? As in the protosses who do some light dt cheese just so they can have the archives up early enough to pump 1 expo arbiters no later than when they have just barely a large enough army to defend themselves from an early steamroll.

I see a lot of this cheese tactic on BrainClan and I haven't had much luck vs it


If he builds really fast arbiters, like after just 1 expo, you should be just fine with just waiting just a bit longer and moving out slowly with good tankposition. Even though he will have arbiter, he wont have been able to produce as much units as if he had stuck with the usual double expansion-strat...


I don't think this was very helpful. Can you add more or elaborate? I'm sure his problem wasn't just moving out too quickly and not putting his tanks in the right place.
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 15 2007 14:12 GMT
#150
On March 15 2007 18:29 ChoboCop wrote:
Show nested quote +
On February 13 2007 15:56 DaZe wrote:
On February 13 2007 12:43 WastedYouth wrote:
DaZe what are your sentiments on early arbiter abuse? As in the protosses who do some light dt cheese just so they can have the archives up early enough to pump 1 expo arbiters no later than when they have just barely a large enough army to defend themselves from an early steamroll.

I see a lot of this cheese tactic on BrainClan and I haven't had much luck vs it


If he builds really fast arbiters, like after just 1 expo, you should be just fine with just waiting just a bit longer and moving out slowly with good tankposition. Even though he will have arbiter, he wont have been able to produce as much units as if he had stuck with the usual double expansion-strat...


I don't think this was very helpful. Can you add more or elaborate? I'm sure his problem wasn't just moving out too quickly and not putting his tanks in the right place.


What he is saying is when a P player goes 1 expansion arbiter they are making sacrifices. They teched fast at the expense of more macro/units. That being said, they most likely dont have storm either, and are probably light on goons. This is of course not an exact science, but it is a good estimate. Once you can see these things in effect, daze is giving the advice that you should sit on your macro for a minute, get a few gols and move out with a much larger tank/vult force. This is because the P strategy is based on winning the first big fight, NOT on anything else really. So if you can win that first big fight by being patient the P player has disadvantaged themself and now you just play safe for the gg.
Loveletter
Profile Joined November 2006
United States543 Posts
March 15 2007 19:02 GMT
#151
A question about moving out when Zerg is containing you with his mutalisk micro. I know now that I must be placing my turrets better rather then just behind my mineral line. But I must protect all my buildings as well. But if he still has Mutalisk left, when should I move out? As soon as I move out his overlord sees me exiting my main and he comes back and tries to harrass again >_>
DotA 2 - peteyyytran/IRONBRAH add me for inhouse games/pub games
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 15 2007 22:50 GMT
#152
I'll try answering since DaZe is probably very busy ^_^

Whenever a scenario like this happens to me, I like to divide up my units into two parts and move out with one and handle the Mutalisk problem with the other. If he has a LOT of Mutalisks he probably doesn't have much defense because he's either whoring drones or expanding more than you think. When this happens, I simply try to crush an expo as fast as possible because doing lasting damage with Mutalisks takes a long, long time.

If you're good at handling your M&M at your main base, you can probably crush his main / tech buildings or destroy an expo or two.

Hope this helps, although DaZe's eventual advice will be > mine
^-^
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
March 15 2007 23:48 GMT
#153
dividing into two is pretty bad. You sit on many turrets in the important places, move out with ALL or MOST of your rine force and continue to produce rines as the anti-counter / mutalisk force. It also isnt a bad idea to simply defend the mutas and sit until you get a sci vessel in case of fast lurkers or some kind of massive ling counter.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
March 16 2007 02:01 GMT
#154
Hmm ... I'm probably wrong - iNcontroL > me in everything. Probably.

Anyways, this is the method I employ when I'm playing vs my friend ... he's INSANE at Mutalisk harassing (probably up there with July and Savior themselves!) and whenever I sit in my base for too long he comes rushing in with Lurkers + Zerglings. I then realized that dividing into two is important since he only has like 3 Sunken Colonies protecting his main and natural.

I'm sad that I'm wrong.
^-^
himurakenshin
Profile Blog Joined April 2006
Canada1845 Posts
March 16 2007 02:25 GMT
#155
First of all thank you Daze for this nice guide.

I was wondering why is the metal build order 12rax/12gas instead of 10rax 12 gas? What is the use of delaying the rax?
Loveletter
Profile Joined November 2006
United States543 Posts
March 16 2007 02:31 GMT
#156
Yeah his Guide has helped me alot and thanks for the advice everone
DotA 2 - peteyyytran/IRONBRAH add me for inhouse games/pub games
Phyre
Profile Blog Joined December 2006
United States1288 Posts
March 16 2007 03:15 GMT
#157
I'm also curious as to why you save up 250 minerals in order to build rax and gas near simultaneously in the 11rax/11gas and 12rax/12gas builds.

The best I can think of is that by not building rax or gas as soon as minerals allow it gives the scv that would have been building more time to collect minerals thus giving a very slight econ advantage. That's the only thing I can think of.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
Last Edited: 2007-03-16 05:59:04
March 16 2007 05:49 GMT
#158
Dont you ever do 11 rax / 14 rax -> exp. that way when your second rax is finnished and u have made 2 rine from 1st rax your scv building the second rax can go directly to exp and you will have 400 exactly when it arrives:D

Also, when you use tanks target goons.. u said 12 tanks if i understood correctly.. do you target goons with all 12 tanks? that way the first shot on the first goon will be waste, wont it?

sry if this thing about the tanks was asked before i didnt read all the posts before posting my own:D

also to answer the questions about why 12rax12ref its coz you wont be able to make your factory faster if u make 10 rax anyway.. and its the time to get up factory that matters most. This way you will get it a few seconds earlier and also alittle better econ and therefor its the better choise.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
March 16 2007 06:08 GMT
#159
when using tanks to target, just lasso 3-4 tanks and shift click on random goons
then lasso another 3-4 tanks and shift atk

this way, you dont waste 12 tanks on 1 goons. even letting the tanks fire on their own will is better than taht
im deaf
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 16 2007 17:21 GMT
#160
daze tell us how many tanks u target with.. all or just some? :D

(free bump)
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
March 16 2007 20:02 GMT
#161
nice nice ^^
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
March 16 2007 21:41 GMT
#162
On March 16 2007 14:49 AnOth3rDAy wrote:
Dont you ever do 11 rax / 14 rax -> exp. that way when your second rax is finnished and u have made 2 rine from 1st rax your scv building the second rax can go directly to exp and you will have 400 exactly when it arrives:D

Also, when you use tanks target goons.. u said 12 tanks if i understood correctly.. do you target goons with all 12 tanks? that way the first shot on the first goon will be waste, wont it?

sry if this thing about the tanks was asked before i didnt read all the posts before posting my own:D

also to answer the questions about why 12rax12ref its coz you wont be able to make your factory faster if u make 10 rax anyway.. and its the time to get up factory that matters most. This way you will get it a few seconds earlier and also alittle better econ and therefor its the better choise.
but wouldnt it be better to have rax done and rine out for those p's who like to send 2 to 3 lots be4 goon
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
March 17 2007 01:21 GMT
#163
usually you do not have to put 10rax vs zealrush, if you think its coming then make rine before u start the factory and in case he doublegate zeal u then put a bunker and make a vult:O
If there is a ramp then block with scvs and rine behind and you should be fine vs zealot rushes..
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Bebej.x3[SU]
Profile Joined May 2007
1 Post
May 10 2007 11:12 GMT
#164
Rawr, I need some help with my t. :/
If you cant sellgrapes, dry em up and sell raisins.
Myxomatosis
Profile Blog Joined July 2006
United States2392 Posts
May 10 2007 11:27 GMT
#165
On May 10 2007 20:12 Bebej.x3[SU] wrote:
Rawr, I need some help with my t. :/

so, why did you post this?
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
May 10 2007 13:51 GMT
#166
nice bump ....
im deaf
Enki
Profile Blog Joined January 2007
United States2548 Posts
May 10 2007 14:23 GMT
#167
nice bump ....
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
unknown.sam
Profile Joined May 2007
Philippines2701 Posts
May 10 2007 14:29 GMT
#168
thanks for the tips...i think i've improved already =P
"Thanks for the kind words, but if SS is the most interesting book you've ever read, you must have just started reading a couple of weeks ago." - Mark Rippetoe
LySin
Profile Blog Joined February 2007
United States267 Posts
May 10 2007 16:01 GMT
#169
On March 16 2007 11:25 himurakenshin wrote:
First of all thank you Daze for this nice guide.

I was wondering why is the metal build order 12rax/12gas instead of 10rax 12 gas? What is the use of delaying the rax?


Damn i wanted to reply to this sooner but i was temp banned 1 week _ _. i had been curious about this when Daze first posted this, but i didn't want to reply to this because i thought i had known. well it turned out that i was wrong, and when i asked someone on Bnet they told me oov started this trend

it didn't make sense, so i timed both of them, and it turns out that it's 10 secs earlier than the previous one (that's if you are able to complete it without errors). also, it helps to prevent gas stealers from building on your gas.

as for the zealot rush problem: if you are unable to prevent a zealot rush with this BO, then you were unable to prevent it from the old one.
‫‬‭‮‪‫‬‭‮҉<3 sc2.org <3 Waxangel <3 Physician <3 MDT‫‬‭‮‪‫‬‭‮҉
WastedYouth
Profile Joined March 2006
United States563 Posts
May 11 2007 00:34 GMT
#170
On May 11 2007 01:01 LySin wrote:
Show nested quote +
On March 16 2007 11:25 himurakenshin wrote:
First of all thank you Daze for this nice guide.

I was wondering why is the metal build order 12rax/12gas instead of 10rax 12 gas? What is the use of delaying the rax?


Damn i wanted to reply to this sooner but i was temp banned 1 week _ _. i had been curious about this when Daze first posted this, but i didn't want to reply to this because i thought i had known. well it turned out that i was wrong, and when i asked someone on Bnet they told me oov started this trend

it didn't make sense, so i timed both of them, and it turns out that it's 10 secs earlier than the previous one (that's if you are able to complete it without errors). also, it helps to prevent gas stealers from building on your gas.

as for the zealot rush problem: if you are unable to prevent a zealot rush with this BO, then you were unable to prevent it from the old one.


Ya I like it because if you're getting a 2nd depot before fact anyway it works out. Also when the scv finishes with the rax you can use the same one to build the fact which might save you 8 minerals and some effort.

I don't think it makes much of a difference overall though
Luck is what happens when preparation meets opportunity. Skill is what happens when luck becomes habit
Liquid`Drone
Profile Joined September 2002
Norway28598 Posts
May 11 2007 01:27 GMT
#171
superb!
Moderator
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
May 11 2007 03:11 GMT
#172
On May 11 2007 10:27 Liquid`Drone wrote:
superb!


We should make an entire thread just dedicated to praising DaZe
^-^
HJLOVE168
Profile Joined September 2007
China7 Posts
September 21 2007 02:08 GMT
#173
THANKS VERY MUCH.
Aux1
Profile Blog Joined June 2007
United States780 Posts
September 21 2007 04:26 GMT
#174
why was this bumped.....
to miss the mark
Profile Joined November 2005
Bosnia-Herzegovina1381 Posts
September 21 2007 04:40 GMT
#175
On September 21 2007 13:26 Aux1 wrote:
why was this bumped.....

because it's one of the best strategy threads on this forum, and it deserves to be.

that and he didn't notice that this thread is old.
oops, still a nice thing to look at.
Act happy, feel happy, be happy, without a reason in the world. Then you can love, and do what you will.
sc2rocks
Profile Joined August 2007
Singapore79 Posts
September 21 2007 05:16 GMT
#176
bump
Chill
Profile Blog Joined January 2005
Calgary25974 Posts
September 21 2007 06:20 GMT
#177
Weren't you warned about not being a fag in the strat forum?
Moderator
OneOther
Profile Blog Joined August 2004
United States10774 Posts
September 21 2007 06:27 GMT
#178
good post to start the bump
Gandalf
Profile Joined August 2004
Pakistan1905 Posts
September 21 2007 07:57 GMT
#179
He's only got four posts, probably didnt see the "Old Post" warning.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
September 21 2007 12:29 GMT
#180
Oh well, it was nice to read this over again :D
^-^
TreK
Profile Joined August 2004
Sweden2089 Posts
September 21 2007 13:18 GMT
#181
hahahah
Bergkamp ftw!
minus_human
Profile Blog Joined November 2006
4784 Posts
September 21 2007 16:03 GMT
#182
DaZe is awesome.
Shift targeting with Siege Tanks DOESN'T WORK.

Other than that, exceptional!

I say the bump was needed, many people didn't read this when we first did~
Chill
Profile Blog Joined January 2005
Calgary25974 Posts
September 21 2007 16:59 GMT
#183
Guys, I was talking about sc2rocks, who posted 'bump' after the thread was already bumped.
Moderator
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11573 Posts
September 21 2007 21:34 GMT
#184
On September 22 2007 01:03 minus_human wrote:
DaZe is awesome.
Shift targeting with Siege Tanks DOESN'T WORK.

Other than that, exceptional!

I say the bump was needed, many people didn't read this when we first did~


don't have all of your tanks shift targeted to a single goon. It does work, you don't want your tanks attacking the zealots in return hitting yourself.
Calendar@ Fish Server: `iOps]..Stark
ForAdun
Profile Joined August 2007
Germany986 Posts
Last Edited: 2007-09-21 22:30:56
September 21 2007 22:29 GMT
#185
hi everybody i'm relatively new to the scene and working hard to stay C- on iccup right now so i am not such a strong player i guess. i just want to share my thoughts about this (the TvT part):

On February 08 2007 21:26 DaZe wrote:
...

I hope I dont have to explain what to do when your containment is in order, just keep massing tanks from 2 factories, build turrets around his base at all possible ways and get scanner. Once you get scanner try to find out what he is doing, he has mainly 3 oppurtinities at this point.

[i]1. Mass units and try to break the containment with scv + units. Against this you wont have any problem if you just keep up your tankmacro.
2. Making drops and either dropping off on another main and expandning there + dropping your expansion/expansions + main. Against this you should be fine if you just scout and defend properly (+ building turrets around his base)
3. Mass hidden wraiths. If you dont see so many units or factories but still cant find those starports, just make some defense against that coz it can be a bitch if they show up from nowhere.


to be honest, to me this seems a little bit inaccurate since i experience scvs to be extremely effective against any type of tank contain. i think that this scenario is not generally in favor of either player. chances should be about 50/50 depending on the map, amount of units, damage done before, etc.

well, first off: a tank containment is one thing, but containing a whole platform or even more is another story... in my opinion this is also a 50/50 scenario and completely depends on timing, resources, mindplay and all that.

i somehow dislike the "just" in that sentence since there's no "supermode" that gives you full knowledge about what's going on in your enemy's base (hopefully), which makes me think that the defender has good chances to turn the game around using wraiths. i mean you can't scan his base all the time, especially not with a delayed expo. wraiths may appear any moment.

my final conclusion: i think it's a perfect 50/50 scenario no matter what the defender is doing, it all depends on skill and of course luck

i hope i did not disgust anybody. i don't say that i am right or DaZe is wrong, i just wanted to share my opinion with you guys
JensOfSweden
Profile Blog Joined February 2007
Cameroon1767 Posts
Last Edited: 2007-09-22 00:14:50
September 22 2007 00:14 GMT
#186
Yes, DaZe makes alot of assumptions in his guides.

BUT this is because he is a very good player and thinks everyone else is on the same level as he is (was?).
However his guides are excellent and I have learned alot from them.

Also, please stop using excessive coloring of your text, it's annoying. Capische?

<3 Nada [On and off TL.net since 2002
Hasse
Profile Joined November 2003
Sweden579 Posts
September 22 2007 00:55 GMT
#187
what do you mean???
You can get alot more with a kind word and a gun, than just a kind word - Al Capone
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
September 22 2007 08:58 GMT
#188
oh man, you got my hopes up that daze had written some update to the guide
A weak will coupled with delusions of grandeur
no.1
Profile Joined March 2004
516 Posts
September 22 2007 15:25 GMT
#189
is daze still playing bw @ tot or did he quit?
www.ygosu.com
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
September 22 2007 21:11 GMT
#190
daze is studying in america now i think.

What do you mean shift click for tanks does not work ? I do it when my low apm will give me time to and it seems useful, all my tanks stop shooting zlots and shoot just the goons.
A weak will coupled with delusions of grandeur
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
September 22 2007 22:17 GMT
#191
i need a protoss guide ._.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
September 22 2007 22:40 GMT
#192
On September 23 2007 07:17 LuDwig- wrote:
i need a protoss guide ._.


You're not alone -_-

Nony should write one
^-^
JensOfSweden
Profile Blog Joined February 2007
Cameroon1767 Posts
September 23 2007 00:12 GMT
#193
Get back on topic newbs
<3 Nada [On and off TL.net since 2002
Trust
Profile Joined April 2007
Germany107 Posts
February 03 2008 21:15 GMT
#194
i am sorry to push that thread but can someone upload the daze reppack again? seems like its down or i cant dl it for other reasons.

thanks in advance
Phyre
Profile Blog Joined December 2006
United States1288 Posts
February 03 2008 21:47 GMT
#195
On February 04 2008 06:15 Trust wrote:
i am sorry to push that thread but can someone upload the daze reppack again? seems like its down or i cant dl it for other reasons.

thanks in advance

http://rapidshare.com/files/88945837/DazeReps.zip.html

There you go, enjoy.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
Trust
Profile Joined April 2007
Germany107 Posts
February 03 2008 22:25 GMT
#196
thank you
xBTx
Profile Blog Joined July 2007
Canada542 Posts
February 03 2008 23:06 GMT
#197
On September 22 2007 17:58 besiger.cry wrote:
oh man, you got my hopes up that daze had written some update to the guide


:p
stuffing feathers up your butt doesnt make you a chicken
Elsi
Profile Joined October 2002
United Kingdom8173 Posts
February 03 2008 23:36 GMT
#198
what actually happened to DaZe?
xBTx
Profile Blog Joined July 2007
Canada542 Posts
February 03 2008 23:38 GMT
#199
On February 04 2008 08:36 Elsi wrote:
what actually happened to DaZe?


I'm guessing he outgrew Starcraft, although you shouldn't quote me on that because I have no idea
stuffing feathers up your butt doesnt make you a chicken
drug_vict1m
Profile Blog Joined May 2007
844 Posts
February 04 2008 00:58 GMT
#200
On February 04 2008 08:38 xBTx wrote:
I'm guessing he outgrew Starcraft, although you shouldn't quote me on that because I have no idea

One must feel chaos within, to give birth to a dancing star.
koreakool
Profile Joined January 2008
United States334 Posts
February 04 2008 01:23 GMT
#201
some of the replays are corrupted, but it's still a very nice rep pack
merz
Profile Blog Joined July 2004
Sweden2760 Posts
February 04 2008 02:34 GMT
#202
Nice bump ;O

"Whatever happened to daze?"

DaZe went abroad to USA, California for 6 months (from mid february to July in 2007)
When he came back, he simply refused to start playing again because he realized he didn't have the time nor willpower to get back in shape :p
Winners never quit, quitters never win.
No_eL
Profile Joined July 2007
Chile1438 Posts
February 04 2008 05:06 GMT
#203
I just need to thank Daze... Im really sorry about his retirement he had not only a good lvl like a player, he have the gift to share their knowledgment...

Now im translating his guides to spanish and making some little changes.. He have helped many people, i hope that more good players keep the way of daze, chill and others, FA, and others and keep making that kind of guides and adapting that to the new maps and the new times...

thanks for all guys!!
Beat after beat i will become stronger.
Elsi
Profile Joined October 2002
United Kingdom8173 Posts
February 04 2008 13:38 GMT
#204
He doesn't play at all then Merz? Shame, I liked him!
TreK
Profile Joined August 2004
Sweden2089 Posts
February 04 2008 17:13 GMT
#205
HAHAHAha
Bergkamp ftw!
Storchen
Profile Joined September 2006
Sweden4385 Posts
February 04 2008 20:09 GMT
#206
Whatever happened to Trek?!
MonkeyD.Luffy
Profile Joined June 2008
United States15 Posts
June 10 2008 13:43 GMT
#207
I love this guide ^_^
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
June 10 2008 14:15 GMT
#208
COME BACK DAZE ! write more !
A weak will coupled with delusions of grandeur
MonkeyD.Luffy
Profile Joined June 2008
United States15 Posts
June 10 2008 14:54 GMT
#209
You're from croatia, besiger?
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
June 10 2008 15:38 GMT
#210
why yes i am ^^
A weak will coupled with delusions of grandeur
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
June 10 2008 16:15 GMT
#211
I'm glad this guide doesnt have 2fac vult mines :D

I don't want many people using it against me
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
June 10 2008 16:30 GMT
#212
how about 3 fact vults ^^, does wonders on longinus
A weak will coupled with delusions of grandeur
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