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On December 16 2006 03:14 5HITCOMBO wrote: And I've been experimenting with a Savior-style double expand in response to toss FE, but going hive ASAP (queen's nest literally as soon as the lair is done) while getting lurkers for defense (not contain, just a few to hold the zealot counters) and adding evo chambers as gas allows. From there, the cracklings hit, and you're monstrous with ridiculously fast hive tech + 3 gasses for lair/hive units. you'll need massive defense to hold any kind of timing attack off of fe, you will be really weak before your hive and econ kick in. any good toss will hit you in that window.
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I just make 3 less lurkers than I usually would and instead of containing hard, I do a light contain and keep the rest of them near my expo and nat. The toss either goes obs and breaks out with no templar, allowing my lings to go unstormed, or temps and has a harder time attacking my bases due to lurks. It's not that bad of a build, really.
This is literally the same build that Savior uses to counter FE with 3 less lurkers. The only difference is that I don't try to hold a contain with like 12 lurks and half a billion lings, instead i just keep like 3 at their entrance to delay them a bit.
I was actually doing this build without the lurks for a bit, but I decided that, like you said, timing attacks are too hard to stop without lurks.
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very good work!!! thanks a lot!
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On December 15 2006 10:17 Night[Mare] wrote: what if toss sneaks some zealots through your contain and kill your expos? \
you have like a BILLION lings
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thxxxx
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Haha.. mann this is like a response to my guide except in zerg's point of view ^^ ![](/mirror/smilies/puh2.gif)
We had some nice discussions about my post.. but i can't find much to say about this post... ^^
Nice Post..
Recommended for "Recommended Threads"
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On December 16 2006 03:09 5HITCOMBO wrote: What positions do you usually 12 pool or 12 hat in? When I'm on the left side of the map I usually 12 pool, when I'm on the right I find it's better to hat first. You?
The 7 position on luna is the best position so I always 12 hatch there. I usually 12 hatch everywhere on luna except for 11 unless the toss is dumb. That's strictly dependent on style though. A lot of zergs 12 pool everywhere to be aggressive, I 12 pool on RH3 vs tosses I don't know.
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On December 16 2006 07:56 5HITCOMBO wrote: I just make 3 less lurkers than I usually would and instead of containing hard, I do a light contain and keep the rest of them near my expo and nat. The toss either goes obs and breaks out with no templar, allowing my lings to go unstormed, or temps and has a harder time attacking my bases due to lurks. It's not that bad of a build, really.
This is literally the same build that Savior uses to counter FE with 3 less lurkers. The only difference is that I don't try to hold a contain with like 12 lurks and half a billion lings, instead i just keep like 3 at their entrance to delay them a bit.
I was actually doing this build without the lurks for a bit, but I decided that, like you said, timing attacks are too hard to stop without lurks.
There's no way you can get away with only 3 lurkers vs a good toss, he'll either outexpand you or attack and kill you. If you want to tech to hive without any lurkers or mutas you can't expand. But most tosses are retards though so you can do whatever you want. The player I've seen in replays that skimps the most on lurkers is Ret, even he gets more than five and the reason he can have so little lurkers is because he uses scourge and lings really well to kill obs and delay toss from coming out, and tosses weren't that smart back then. However in my experience a good toss will break out sooner than you'd expect no matter how hard you try to contain.
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iNcontroL
USA29055 Posts
great effort bly.
Need to name drop me more though. I taught you everything you know.
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Ok tried it and i didn't lost a single game. So my question, is how to actually beat it.
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No actually those tosses aren't retards they pro but ZvP is just imbalanced.
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On December 16 2006 07:56 5HITCOMBO wrote: I just make 3 less lurkers than I usually would and instead of containing hard, I do a light contain and keep the rest of them near my expo and nat. The toss either goes obs and breaks out with no templar, allowing my lings to go unstormed, or temps and has a harder time attacking my bases due to lurks. It's not that bad of a build, really.
This is literally the same build that Savior uses to counter FE with 3 less lurkers. The only difference is that I don't try to hold a contain with like 12 lurks and half a billion lings, instead i just keep like 3 at their entrance to delay them a bit.
I was actually doing this build without the lurks for a bit, but I decided that, like you said, timing attacks are too hard to stop without lurks. 3 lurkers?????????? sure if your goal is to contain 2 zlots.
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I think you guys misunderstand my post.
I have 3 lurkers at their entrance.
The rest are back at my base.
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that's still too little, even if you get queens nest right after lair you should have gas for more, not to mention if toss scouts it and sees you don't have a spire he'll get dts and kill your lings or lurks with them
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YO Bly u have that ret rep pack Lol let me get it :-)
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On December 17 2006 20:51 zulu_nation8 wrote: that's still too little, even if you get queens nest right after lair you should have gas for more, not to mention if toss scouts it and sees you don't have a spire he'll get dts and kill your lings or lurks with them I use all of my gas on lurkers, and I just spend what I need on hive and cracklings.
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Norway10161 Posts
Good work, I'm adding to to the Recommended Threads post.
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Can someone repost the replays mentioned in the OP?
I'd like to see some more examples of the ZvP described
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