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Active: 1470 users

! [G] ZvP luna basics: how to abuse the crackling - Page 2

Forum Index > Brood War Strategy
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Prev 1 2 3 Next All
IdrA
Profile Blog Joined July 2004
United States11541 Posts
December 15 2006 20:08 GMT
#21
On December 16 2006 03:14 5HITCOMBO wrote:
And I've been experimenting with a Savior-style double expand in response to toss FE, but going hive ASAP (queen's nest literally as soon as the lair is done) while getting lurkers for defense (not contain, just a few to hold the zealot counters) and adding evo chambers as gas allows. From there, the cracklings hit, and you're monstrous with ridiculously fast hive tech + 3 gasses for lair/hive units.

you'll need massive defense to hold any kind of timing attack off of fe, you will be really weak before your hive and econ kick in. any good toss will hit you in that window.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
December 15 2006 22:56 GMT
#22
I just make 3 less lurkers than I usually would and instead of containing hard, I do a light contain and keep the rest of them near my expo and nat. The toss either goes obs and breaks out with no templar, allowing my lings to go unstormed, or temps and has a harder time attacking my bases due to lurks. It's not that bad of a build, really.

This is literally the same build that Savior uses to counter FE with 3 less lurkers. The only difference is that I don't try to hold a contain with like 12 lurks and half a billion lings, instead i just keep like 3 at their entrance to delay them a bit.

I was actually doing this build without the lurks for a bit, but I decided that, like you said, timing attacks are too hard to stop without lurks.
I live in perpetual fear of terrorists and studio gangsters
pzeta
Profile Blog Joined September 2006
Spain106 Posts
Last Edited: 2006-12-15 23:08:50
December 15 2006 23:08 GMT
#23
very good work!!!
thanks a lot!
[jOyO]
Profile Joined July 2006
United States920 Posts
December 16 2006 06:39 GMT
#24
On December 15 2006 10:17 Night[Mare] wrote:
what if toss sneaks some zealots through your contain and kill your expos?
\

you have like a BILLION lings
You must notta heard me PARTNA!
Pressure
Profile Blog Joined October 2006
7326 Posts
December 16 2006 07:23 GMT
#25
thxxxx
BlueIris
Profile Joined November 2006
Korea (South)107 Posts
December 16 2006 12:34 GMT
#26
Haha.. mann this is like a response to my guide except in zerg's point of view ^^

We had some nice discussions about my post.. but i can't find much to say about this post... ^^

Nice Post..

Recommended for "Recommended Threads"
Play like your first, Train like your second
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 16 2006 16:10 GMT
#27
On December 16 2006 03:09 5HITCOMBO wrote:
What positions do you usually 12 pool or 12 hat in? When I'm on the left side of the map I usually 12 pool, when I'm on the right I find it's better to hat first. You?


The 7 position on luna is the best position so I always 12 hatch there. I usually 12 hatch everywhere on luna except for 11 unless the toss is dumb. That's strictly dependent on style though. A lot of zergs 12 pool everywhere to be aggressive, I 12 pool on RH3 vs tosses I don't know.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2006-12-16 16:22:14
December 16 2006 16:14 GMT
#28
On December 16 2006 07:56 5HITCOMBO wrote:
I just make 3 less lurkers than I usually would and instead of containing hard, I do a light contain and keep the rest of them near my expo and nat. The toss either goes obs and breaks out with no templar, allowing my lings to go unstormed, or temps and has a harder time attacking my bases due to lurks. It's not that bad of a build, really.

This is literally the same build that Savior uses to counter FE with 3 less lurkers. The only difference is that I don't try to hold a contain with like 12 lurks and half a billion lings, instead i just keep like 3 at their entrance to delay them a bit.

I was actually doing this build without the lurks for a bit, but I decided that, like you said, timing attacks are too hard to stop without lurks.


There's no way you can get away with only 3 lurkers vs a good toss, he'll either outexpand you or attack and kill you. If you want to tech to hive without any lurkers or mutas you can't expand. But most tosses are retards though so you can do whatever you want. The player I've seen in replays that skimps the most on lurkers is Ret, even he gets more than five and the reason he can have so little lurkers is because he uses scourge and lings really well to kill obs and delay toss from coming out, and tosses weren't that smart back then. However in my experience a good toss will break out sooner than you'd expect no matter how hard you try to contain.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
December 16 2006 16:54 GMT
#29
great effort bly.

Need to name drop me more though. I taught you everything you know.
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
December 17 2006 03:15 GMT
#30
Ok tried it and i didn't lost a single game.
So my question, is how to actually beat it.
Nick Cave & the Bad Seeds
MarcX
Profile Joined February 2005
Netherlands772 Posts
December 17 2006 03:42 GMT
#31
No actually those tosses aren't retards they pro but ZvP is just imbalanced.
«A fool and his freedom are soon parted» ~ Richard Stallman, Founder FSF
YoUr_KiLLeR
Profile Blog Joined September 2004
United States3420 Posts
December 17 2006 04:49 GMT
#32
On December 16 2006 07:56 5HITCOMBO wrote:
I just make 3 less lurkers than I usually would and instead of containing hard, I do a light contain and keep the rest of them near my expo and nat. The toss either goes obs and breaks out with no templar, allowing my lings to go unstormed, or temps and has a harder time attacking my bases due to lurks. It's not that bad of a build, really.

This is literally the same build that Savior uses to counter FE with 3 less lurkers. The only difference is that I don't try to hold a contain with like 12 lurks and half a billion lings, instead i just keep like 3 at their entrance to delay them a bit.

I was actually doing this build without the lurks for a bit, but I decided that, like you said, timing attacks are too hard to stop without lurks.

3 lurkers?????????? sure if your goal is to contain 2 zlots.
what the fuck do you have to say for yourself now you protoss jackass can you retaliate in any way
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
December 17 2006 11:41 GMT
#33
I think you guys misunderstand my post.

I have 3 lurkers at their entrance.

The rest are back at my base.
I live in perpetual fear of terrorists and studio gangsters
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2006-12-17 11:51:27
December 17 2006 11:51 GMT
#34
that's still too little, even if you get queens nest right after lair you should have gas for more, not to mention if toss scouts it and sees you don't have a spire he'll get dts and kill your lings or lurks with them
RoyCe
Profile Joined August 2006
United States179 Posts
December 17 2006 14:04 GMT
#35
-_- :/
RoyCe
Profile Joined August 2006
United States179 Posts
December 17 2006 14:19 GMT
#36
YO Bly u have that ret rep pack Lol let me get it :-)
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 17 2006 14:39 GMT
#37
im on now
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
December 17 2006 16:01 GMT
#38
On December 17 2006 20:51 zulu_nation8 wrote:
that's still too little, even if you get queens nest right after lair you should have gas for more, not to mention if toss scouts it and sees you don't have a spire he'll get dts and kill your lings or lurks with them

I use all of my gas on lurkers, and I just spend what I need on hive and cracklings.
I live in perpetual fear of terrorists and studio gangsters
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
December 17 2006 19:00 GMT
#39
Good work, I'm adding to to the Recommended Threads post.
ModeratorFather of bunnies
wordmuncher
Profile Joined October 2007
United States1 Post
October 24 2007 19:50 GMT
#40
Can someone repost the replays mentioned in the OP?

I'd like to see some more examples of the ZvP described
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