• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:43
CEST 21:43
KST 04:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
Revisiting the game after10 years and wow it's bad The New Patch Killed Mech! TL.net Map Contest #21: Voting Stellar Fest: StarCraft II returns to Canada herO Talks: Poor Performance at EWC and more...
Tourneys
SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st) WardiTV Mondays RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW General Discussion BSL Season 21 BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN [ASL20] Semifinal A
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1597 users

ZvP how to anticipate double gate on 4x4 maps - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
iFU.pauline
Profile Joined September 2009
France1650 Posts
Last Edited: 2013-11-15 20:21:15
November 15 2013 20:17 GMT
#21
On November 16 2013 03:57 Operations wrote:
why not go overpool and blindly make 6 lings?


The point of this tutorial is to not do things blindly. Also I don't understand when you say 6 lings? You meant keeping producing zerglings after your 6 first lings? I guess you can do that, but why doing that if you can know what protoss is doing? On top of that I said in my video that with overpool your natural will pops out 5 to 6 sec later than doing pool11 and that time is a big handicap against 9gate and is the main reason why you die, because you can't micro those zealots in time to put your sunken...

I totally understand the use of overpool on small map, but on big map I see no advantage at all, now why did progamer decided to go overpool after doing pool11 during 10 years? I would be very interested to know, maybe during a while protoss would go 2 photons to make sure to deny it, but now on fish all protoss go nexus first, unless you go pool9 there is no way you can put pressure on protoss if he wants to go nexus first and for me that completely nullify the use of overpool. I believe most of players are simply "blindly" doing it because of progamers do, it's really making your life harder for no real advantage since your eco is worst and those 6 zerglings popping out 6 seconds earlier aren't gonna do anything special.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
November 16 2013 00:16 GMT
#22
How well does this translate towards 2p maps? Can I still open 11p based on timings?
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
iFU.pauline
Profile Joined September 2009
France1650 Posts
November 16 2013 07:09 GMT
#23
On November 16 2013 09:16 amazingxkcd wrote:
How well does this translate towards 2p maps? Can I still open 11p based on timings?


Well you don't have to go through all this blabla on 2p maps since you already know where protoss is, just make sure you can hide your drone before probe arrives.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
November 16 2013 09:05 GMT
#24
On 2p maps you can get an idea of if he's going 9/9 or not though based on scout timing, if it's late he's going for 9/9 so you make 8 lings not 6 (or none). If my opponent on a 2p map comes in at the usual FFE timing then he MAY have gone for 10/12 gate but I can survive that even if I make drones first (harder though) so I usually make 2 drones and one pair of lings with the first three larva, and by then I have scouted his base and can decide whether to go ling or more drones with the fourth larva.

Obviously you can't determine position but that's no problem on 2p maps as pauline said xD
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
CrazyLurker
Profile Joined December 2012
6 Posts
Last Edited: 2014-01-01 02:16:27
January 01 2014 00:25 GMT
#25
Im trying to understand why progamers go overpool as well on fish too.Protoss indeed can go 12 nexus and geting away with this.One reason that i can think of is because overpool is the opening with the fastest pool in wich u can expand before ling production.And this faster lings are a backup plan in case the probe is succesful dennying your natural.But other reason beside this i dont see any.
About 11/12 pool opening i think its a very solid opening but also i think that u should scout with 9th drone and dont rely much on probe scout timings(its very much a gamble).A smart protoss(to provoke mind games) could send the probe right after his first pylon because he should know that any delay to your natural can secure him more chances to win in case of 2 gates.
IMO 11/12 pool with 9th drone its safest opening u can get while u can keep a decent eco(it sacrifices abit of eco comparative with 11th drone scout but id say its worhthing).With 9th drone scout u should find out toss opening even before your 2nd hatch timing and you can act acordingly.
-in case of ffe u can make 2nd hatch on closest third or another natural (in case of pylong block or probe deny in your natural) and i think lings are fast enough to deal with cannon rush(could be wrong here must check it but anyway 12 pool its much better comparable to 12 hatch in dealing with cannon rush)
-in case of proxy gates u make second hatch in your main
-in case of 9/9 gates u can make second hatch where u usual put third for simcity(this just in case the probe is there to denny natural).The third hatch you will put in natural because till than your lings will be out in time.The plan here is simple put your 2nd hatch fast dont delay even few seconds so that u can put 1-2 sunken to be safe.
-also in case of 1 gate tech opening you can secure enough drone count before the protoss gets agressive and u can do whatever you want to denny it(3 hatch hydra 2 hatch muta etc)
Also 11/12 pool has an advantage over overpool .You get your third faster also arround 5 seconds and combined with faster second hatch its accumulate and can secure a slightly better eco than overpool.
Only counter that i see it to 11/12 pool is the nexus first but toss needs to get lucky to scout from first try(otherwise they will have hard time to see exactly if is 9 pool/overpool or 11 pool...not vs pros or gosu players but u should lose to them anyway haha) Overpool has same issue but at least u get your second and third hatch slightly faster and u can afford a drone scout.

stansfield123
Profile Joined April 2014
8 Posts
Last Edited: 2014-05-09 20:41:59
May 09 2014 20:38 GMT
#26
Well, the reason why pro-gamers don't do this is because it's a trick play (you're hiding your drone). Trick plays don't work in pro games. Do you think this is still a good opening if Protoss doesn't let you hide that drone?

I will do it on ICcup though. I can hide the drone just fine there. And your English is fine really. It's flawless, actually, other than the accent. And there's nothing wrong with accents.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
May 11 2014 06:13 GMT
#27
very informative, thanks!

On November 11 2013 18:55 iFU.pauline wrote:
Show nested quote +
On November 11 2013 08:21 Jaevlaterran wrote:
shouldn't it be possible to work these timings out with another opening? Say overpool or 12 hatch.

Also 12 hatch i guess it's possible but to me 12 hatch is shit coze it can be easily punished by rush canon and what if you put your hatchery and you see 9gate middle, it's too late...Unless you send your scout before putting your hatchery which mean hurting your eco and be delayed with your natural.

12 hatch is good if you do it sometimes but not as a standard opening and it's based assuming protoss would not bother you, so it's gambling your bo out which I don't like at all. Sometimes I saw sAviOr just doing hatch 12 opening session, he would get canon rush every time and survive it 50% of the time so up to you bro


You also scouted before putting down your hatch with 11pool so how is scouting before hatch with 12hatch so bad?
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
May 11 2014 11:21 GMT
#28
On November 07 2013 05:52 iFU.pauline wrote:
Hello, this will be my second and probably last tutorial, it has been made to help zerg to defend against double gate on 4x4 maps.

Forgive my newbie-ness, but what exactly is meant by a "4x4 map"?

Used to think it was a map intended for 4 vs 4 play (i.e. 8-player map), but Fighting Spirit, which is shown in the vid, isn't that.

Do you mean a 4-player map? Or a 4-player map of a certain size or shape?


User was warned for being hilarious
iFU.pauline
Profile Joined September 2009
France1650 Posts
Last Edited: 2014-05-11 15:11:31
May 11 2014 12:19 GMT
#29
On May 10 2014 05:38 stansfield123 wrote:
Well, the reason why pro-gamers don't do this is because it's a trick play (you're hiding your drone). Trick plays don't work in pro games. Do you think this is still a good opening if Protoss doesn't let you hide that drone?

I will do it on ICcup though. I can hide the drone just fine there. And your English is fine really. It's flawless, actually, other than the accent. And there's nothing wrong with accents.



I don't know why you say trick plays don't work in pro game, I see plenty of zerg pro scouting with overpool and doing this trick, actually i got it watching sAviOr. I adapted it with pool11.

Jiexan, scouting before hatch 12 isn't bad at all, but even if you bust 9gate, your pool is still very late, and your are prawn to rush photon.

Starlight, my bad for the 4x4, it was a way for me to say 4 positions, it's just that I make electronic music and 4x4 is a basic sequence for a kick -_-
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
May 12 2014 15:02 GMT
#30
ahh thanks for the reply. I'm just D so my I won't talk about my experiences. In one of his (old) BW dailies Day9 said that it balances out in cost and except that the Zerg gets to keep his sunkens.

Of course, I'd like examples of your experiences or example videos of how this is bad if you could provide me with some
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
stansfield123
Profile Joined April 2014
8 Posts
May 13 2014 01:23 GMT
#31
On May 11 2014 21:19 iFU.pauline wrote:
I don't know why you say trick plays don't work in pro game, I see plenty of zerg pro scouting with overpool and doing this trick, actually i got it watching sAviOr. I adapted it with pool11.

I don't understand why Savior would hide a drone with overpool. With overpool, the natural goes down as the zerglings come out. Two zerglings are enough to chase away the probe, and allow the natural to go down when it's supposed to.
iFU.pauline
Profile Joined September 2009
France1650 Posts
Last Edited: 2014-05-13 05:31:52
May 13 2014 05:27 GMT
#32
On May 13 2014 10:23 stansfield123 wrote:
Show nested quote +
On May 11 2014 21:19 iFU.pauline wrote:
I don't know why you say trick plays don't work in pro game, I see plenty of zerg pro scouting with overpool and doing this trick, actually i got it watching sAviOr. I adapted it with pool11.

I don't understand why Savior would hide a drone with overpool. With overpool, the natural goes down as the zerglings come out. Two zerglings are enough to chase away the probe, and allow the natural to go down when it's supposed to.


Because when you send a drone for scouting, you do it before putting your natural, if at this time a probe is coming, you can hide a drone to dodge it and put your natural. If you wait for zergling you are already losing time. It usually happen when protoss is cross position. I am a bit surprised you guys didn't know about it, if you look stream usually whenever they can do it, they do it, actually why would they not do it if they can buy time doing it. I don't understand you guys.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
iG.Voltron
Profile Joined May 2009
26 Posts
May 26 2014 04:02 GMT
#33
On May 11 2014 20:21 [[Starlight]] wrote:
Show nested quote +
On November 07 2013 05:52 iFU.pauline wrote:
Hello, this will be my second and probably last tutorial, it has been made to help zerg to defend against double gate on 4x4 maps.

Forgive my newbie-ness, but what exactly is meant by a "4x4 map"?

Used to think it was a map intended for 4 vs 4 play (i.e. 8-player map), but Fighting Spirit, which is shown in the vid, isn't that.

Do you mean a 4-player map? Or a 4-player map of a certain size or shape?




I can only assume it means
4 Player map, with 4 possible spawn locations. while that may sound obvious and silly some maps have cross spawn locations.

For example, if you spawn at top left, the map forces the other opponent to spawn bottom right
and if you spawn at top right, opponent spawns bottom left

fearthequeen
Profile Joined November 2011
United States788 Posts
May 27 2014 06:57 GMT
#34
On May 26 2014 13:02 iG.Voltron wrote:
Show nested quote +
On May 11 2014 20:21 [[Starlight]] wrote:
On November 07 2013 05:52 iFU.pauline wrote:
Hello, this will be my second and probably last tutorial, it has been made to help zerg to defend against double gate on 4x4 maps.

Forgive my newbie-ness, but what exactly is meant by a "4x4 map"?

Used to think it was a map intended for 4 vs 4 play (i.e. 8-player map), but Fighting Spirit, which is shown in the vid, isn't that.

Do you mean a 4-player map? Or a 4-player map of a certain size or shape?




I can only assume it means
4 Player map, with 4 possible spawn locations. while that may sound obvious and silly some maps have cross spawn locations.

For example, if you spawn at top left, the map forces the other opponent to spawn bottom right
and if you spawn at top right, opponent spawns bottom left


i know its not related to this thread, but what's an example of a 4 player map with forced cross spawn?
NAKR`flying
abGrund
Profile Joined January 2015
1 Post
January 14 2015 18:21 GMT
#35
Sorry to bump an old thread, but the video isn't working. Is there a way to reupload it? (that goes for Pauline's other videos as well). Alternatively, does anyone remember the gist of it? From the following discussion I can guess the idea is that, by 11 pooling and paying attention to the timing of the scouting probe, you're always in a good position to react and adapt appropriately. Thanks!
fearthequeen
Profile Joined November 2011
United States788 Posts
January 19 2015 09:41 GMT
#36
On January 15 2015 03:21 abGrund wrote:
Sorry to bump an old thread, but the video isn't working. Is there a way to reupload it? (that goes for Pauline's other videos as well). Alternatively, does anyone remember the gist of it? From the following discussion I can guess the idea is that, by 11 pooling and paying attention to the timing of the scouting probe, you're always in a good position to react and adapt appropriately. Thanks!


Yes, basically its a build that accounts for 2 gate builds. Its much easier to fight 2 gate with 11 pool because of its ling/2nd hatchery timings relative to other builds. 11 pool is personally my go-to zvp build, though i prefer to drone scout with it where as i believe Pauline does not. This is simply because i don't like to assume that the Protoss will be doing "standard" probe scouting (directionally and timing-wise). Also with the prevalence of gateway first expand builds on fish, I find the drone scout quite neccessary to seeing how many lings you need to produce.
NAKR`flying
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
IPSL
19:00
Ro24 Group D
Sziky vs Havi
Artosis vs Klauso
Airneanach52
Liquipedia
Safe House 2
17:00
Playoffs
TriGGeR vs Cham
Astrea vs TBD
ZombieGrub828
TKL 331
3DClanTV 85
EnkiAlexander 68
CosmosSc2 67
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub828
TKL 331
JuggernautJason86
ProTech84
CosmosSc2 67
Railgan 24
StarCraft: Brood War
Larva 629
Barracks 318
Hyun 149
Dewaltoss 138
Mong 57
NaDa 25
scan(afreeca) 15
Dota 2
Gorgc7128
Counter-Strike
fl0m2673
Stewie2K415
Heroes of the Storm
Khaldor513
Liquid`Hasu509
Other Games
Grubby2133
ScreaM1595
ToD227
Pyrionflax216
Skadoodle187
gobbtv182
ArmadaUGS141
Hui .113
Organizations
Other Games
gamesdonequick2855
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 16
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler54
League of Legends
• imaqtpie3637
Other Games
• Shiphtur144
Upcoming Events
Replay Cast
14h 17m
Monday Night Weeklies
20h 17m
WardiTV Invitational
1d 15h
WardiTV Invitational
1d 18h
Tenacious Turtle Tussle
3 days
The PondCast
3 days
WardiTV Invitational
4 days
Online Event
4 days
RSL Revival
5 days
RSL Revival
5 days
[ Show More ]
WardiTV Invitational
5 days
Afreeca Starleague
6 days
Snow vs Soma
Sparkling Tuna Cup
6 days
WardiTV Invitational
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.