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Active: 1661 users

ZvP how to anticipate double gate on 4x4 maps

Forum Index > Brood War Strategy
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1 2 Next All
iFU.pauline
Profile Joined September 2009
France1650 Posts
Last Edited: 2013-11-06 21:59:39
November 06 2013 20:52 GMT
#1
Hello, this will be my second and probably last tutorial, it has been made to help zerg to defend against double gate on 4x4 maps. I am ashamed of my English really

Note that games don't always go this way, but most of the time all protoss got same probe scouting timings.




No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
November 06 2013 20:54 GMT
#2
2gate is a pretty strong strategy in TvZ
zerg never sees it coming
brood war for life, brood war forever
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6715 Posts
November 06 2013 21:00 GMT
#3
On November 07 2013 05:54 Crunchums wrote:
2gate is a pretty strong strategy in TvZ
zerg never sees it coming

onfire :p
iFU.pauline
Profile Joined September 2009
France1650 Posts
November 06 2013 21:04 GMT
#4
On November 07 2013 06:00 [sc1f]eonzerg wrote:
Show nested quote +
On November 07 2013 05:54 Crunchums wrote:
2gate is a pretty strong strategy in TvZ
zerg never sees it coming

onfire :p


hehe^^
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
Last Edited: 2013-11-07 00:33:31
November 06 2013 23:10 GMT
#5
Very nice tutorial. Makes you look like a map hacker xD I need to learn this for each map.

Did you manually work out what time probes would come compared to your units so that you know what he's doing? Or did you just learn from experience?

Also, is this just for 9/9 gate or does it also account for 10/12 gate? I've seen people scout immediately after pylon with 10/12 gate so the timing would be the same as FFE.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 07 2013 02:52 GMT
#6
nooooo. this can't be your last guide! please leave that option open for the future! these guides are very good for newcomers!
iFU.pauline
Profile Joined September 2009
France1650 Posts
November 07 2013 06:46 GMT
#7
On November 07 2013 08:10 Birdie wrote:
Very nice tutorial. Makes you look like a map hacker xD I need to learn this for each map.

Did you manually work out what time probes would come compared to your units so that you know what he's doing? Or did you just learn from experience?

Also, is this just for 9/9 gate or does it also account for 10/12 gate? I've seen people scout immediately after pylon with 10/12 gate so the timing would be the same as FFE.



10/12 against pool11 is not really dangerous, and yes it can happen that sometimes scouting is different but in the overall this strat works 9 times out of 10, no kidding that's why I can't stop doing it because it is so efficient and rarely fails.

I learnt it by chance watching zerg afreeca stream and I saw his dodge probe, so I wanted to do the same doing pool11 and by digging a bit I found out those possibilities, keep in mind that the first thing I tried to do is the same thing using overpool but the timing is wrong and your economy not good.

What I like about it is that you don't gamble, you don't try to think, you just eliminate possibilities and come to one conclusion. If you approach the game this way, I believe you will not lose so much with stupid mistake or just "because you didn't know", and I agree it really looks like map hack, but it's not, just science
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
November 08 2013 04:22 GMT
#8
Nice job Pauline, you have successfully thwarted my best strategy.
AKA: TelecoM[WHITE] Protoss fighting
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
November 08 2013 04:44 GMT
#9
that was a helpful video, thanks
brood war for life, brood war forever
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
November 08 2013 05:58 GMT
#10
Wow. I could have watched someone scout at that timing forever and never realized that.
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
Weryeery
Profile Joined June 2008
288 Posts
November 09 2013 15:06 GMT
#11
really interesting. this cant be your last vid ;'(
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
November 10 2013 08:03 GMT
#12
I think this can work a lot of the time but if toss scouts right after pylon say on FS, and scouts you first, then still 2gates, the probe would arrive at the same time as it would if you were going forge FE.... Scouting after pylon would throw you off if he scouts you first and pretty fast?
AKA: TelecoM[WHITE] Protoss fighting
iFU.pauline
Profile Joined September 2009
France1650 Posts
Last Edited: 2013-11-10 09:02:17
November 10 2013 08:39 GMT
#13
On November 10 2013 17:03 GGzerG wrote:
I think this can work a lot of the time but if toss scouts right after pylon say on FS, and scouts you first, then still 2gates, the probe would arrive at the same time as it would if you were going forge FE.... Scouting after pylon would throw you off if he scouts you first and pretty fast?


If he scouts me first like exactly at the same time I put my pool11, I am sure he is not cross position so since I am scouting already one place with my over if ever I don't get to see it I know already where to send my scout to bust his double gate and make sure to make a zergling with my fourth larva. In this case the most important is to not be delayed too much when you put your natural.

Rare case though because

If he scouts you first
If you don't scout him first with your over (50% of chance to find him though since he is not cross position)
If he goes for double gate
If you get delayed too much putting your natural

Then yes that might be a good reason to lose to double gate.

But that's a lot of "if"...

Usually if protoss scouts me first like this, i send my scout straight away.

So I never said that it's really 100%, but unless you do some kind of big mistake (like wasting your zerglings on his zealots while buying time to morph your sunk) it's very unlikely that you will fail. Even protoss that were way better than me I still managed to defend their double gate, and I am just a C+ B- player so I think that this strat is reliable. It only get risky when he comes with like 3 to 4 probes on top of going 9gate, but he doesn't deal enough damage, it's almost GG.

I actually beat your friend 33uP)Ghost because of that, and I saw him with like 12/1 1200 fish, maybe he was offracing i don't know

It's too bad I don't have the replay anymore because it was the perfect example and vs high class player.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
November 10 2013 14:15 GMT
#14
As a terran I found this quite interesting. I hope you make some more!
En Taro Violet
Jaevlaterran
Profile Joined April 2012
Sweden578 Posts
November 10 2013 23:21 GMT
#15
shouldn't it be possible to work these timings out with another opening? Say overpool or 12 hatch.
Need a light?
iFU.pauline
Profile Joined September 2009
France1650 Posts
Last Edited: 2013-11-11 09:59:32
November 11 2013 09:55 GMT
#16
On November 11 2013 08:21 Jaevlaterran wrote:
shouldn't it be possible to work these timings out with another opening? Say overpool or 12 hatch.



It's possible with overpool but you have to scout no matter what and scouting with overpool is not good for your eco, that's why usually progamers don't do it, I said it in my video.

Also 12 hatch i guess it's possible but to me 12 hatch is shit coze it can be easily punished by rush canon and what if you put your hatchery and you see 9gate middle, it's too late...Unless you send your scout before putting your hatchery which mean hurting your eco and be delayed with your natural.

12 hatch is good if you do it sometimes but not as a standard opening and it's based assuming protoss would not bother you, so it's gambling your bo out which I don't like at all. Sometimes I saw sAviOr just doing hatch 12 opening session, he would get canon rush every time and survive it 50% of the time so up to you bro

I have tried many ways to get the same timing and eco, you can't. pool11 with this strat is the most efficient because you can counter everything without sacrificing your eco. pool12 you will lose the advantage of having your natural popping out earlier than an overpool and you will get your zerglings later so it's like you are losing both advantage of an overpool and pool11 opening, over what? ONE drone. Definitely not worth it...

I understand you guys would love to see that kind of strat with overpool and hatch12 because you see it more often than pool11 but unfortunately it's not happening, just try it on fish and tell me after 50 z v p on fish what was the best if you want to scout double gate before your larva pops out after your 6 zerglings.

ps : even eon told me that he was scouting now with overpool because of this problem of not making zergling while not scouting double gate in time.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Cele
Profile Blog Joined December 2008
Germany4016 Posts
November 15 2013 11:35 GMT
#17
not cool pauline. If a lot of guys watch your vid, i gotta stop 2 gating on FS /-:
No really its a great video. Very insightful!
Broodwar for life!
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 15 2013 15:56 GMT
#18
so many koreans on fish ragequit because i use this build now. damn cheesing nubs. its so good on fish because so many toss in unranked 1v1 do 2 gate. its all they do. thanks pauline
iFU.pauline
Profile Joined September 2009
France1650 Posts
November 15 2013 16:05 GMT
#19
On November 16 2013 00:56 Golgotha wrote:
so many Koreans on fish ragequit because i use this build now. damn cheesing nubs. its so good on fish because so many toss in unranked 1v1 do 2 gate. its all they do. thanks pauline



Hehe while my z v t tutorial might be questionable at some points, this z v p opening is damn real
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Operations
Profile Joined February 2012
115 Posts
November 15 2013 18:57 GMT
#20
why not go overpool and blindly make 6 lings?
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