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Viability of Queens. - Page 3

Forum Index > Brood War Strategy
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Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2006-08-29 18:27:08
August 29 2006 18:22 GMT
#41
Haha, if you think queen is going to be really valid in zvp..
ill just counter you with DA from the left of darktem after harassing you
feedback ftw!
(its happened.. me vs fakesteve.. DA > Queen)
Administrator~ Spirit will set you free ~
Liquid`Drone
Profile Joined September 2002
Norway28707 Posts
August 29 2006 19:00 GMT
#42
DA is only semi-viable. most of the time zerg will get to throw his spell before you're able to feedback. I remember a game between me and HG where he was going mass queen for broodling while turtling and I got several DAs to counter and he managed to broodling 80% of the time even though I was trying to pay attention

maybe it's easier in a LAN environment though. and again I don't think queens are really really viable zvp vs sair reaver. getting them never hurts tho but it'll rarely be gamewinning, unlike zvt.
Moderator
RaGe
Profile Blog Joined July 2004
Belgium9949 Posts
August 29 2006 19:25 GMT
#43
On August 29 2006 17:28 Liquid`Drone wrote:
you ALWAYS have lurkers if you have queens. im not gonna bring my queens near his units to ensnare if im not planning on attacking soon (in which case lurkers will be just as near as the queens) and if im not planning on ensnaring anytime soon, he'll have to go on an irradiate raid to get to my queens, in which case lurkers are just as close.
and lurkers cost more than queens.

sure irradiate kills queens but you should never object to it happening because every time he irradiates a queen, he spends 1 irradiate killing 100/100 instead of 125/125 or 50/150.

unless you're going hydras in which case he could spend the mana on them instead, but then again, ensnare and hydras don't mix all that nicely against terran. it's a supplement for lurk ling defilers and ultras.

and the reason why zergs have not all started building queens is that it's still very very possible to win without them. before zergs started building defilers, the game had evolved to a point where zergs couldn't really beat the common terran strategies at that point without them. once zergs stop being able to win (if that ever happens), they'll have to revamp their game and try new things, which would lead them to discovering how helpful the queen is. I personally think, hell I'm certain, that pro zergs would experience a significant increase in win% vs terran if they tried focusing on adding queens to their game. =]


well I think Chojja used them in 2 pro ZvT's since you played in WWI :D
I guess he tried practicing them
Moderatorsometimes I get intimidated by the size of my right testicle
ygor
Profile Blog Joined April 2004
Slovakia246 Posts
August 29 2006 19:40 GMT
#44
I saw an interesting usage of queens in a macro style ZvP once. Both players were securing expos (cannons vs sunken/lurker/spore) till the point, when both armies grew and started to attack eatch other expos. The fact is, that it's impossible to defend an expo without bringing your army (or at least part of it) to aid. Cannons are just not enough. In this game, protoss was not able do defened any of his expos. The zerg did the same thing couple of times and won easily - he lured protoss army to a battle, ensared all of it, and quicky ran away to kill a distant expo. The map was Rush Hour. I wonder why I didn't see this strat again since then, it seemed so easy for zerg.
MyLittlePwny
Profile Joined July 2006
Canada171 Posts
August 29 2006 21:43 GMT
#45
The fact that high level zergs do not use qeen is the reason you do not see more. Most gamers model themselves from pro games
When all else fails, Blame the guy who cant speak english.
Mortality
Profile Blog Joined December 2005
United States4790 Posts
Last Edited: 2006-08-30 04:04:26
August 29 2006 23:28 GMT
#46
Queens definetly are underrated, but there *are* reasons why they are not so commonly used.


Think about this: let's say you are playing ZvT. I think it goes without saying that you need lurkers if you are going to get queens, because there's really not much of a point otherwise. I've seen Jju ensnare wraiths of Oov when Jju went muta, but that's a pretty rare circumstance, and I believe firmly that the point of the ensnare was not just to slow down the wraiths, but also to prevent them from cloaking (since you see ensnared cloaked units). So aside from that rare circumstance, you're going to have lurkers with your queens.

Now consider that you need a critical mass of lurkers to really be effective. If you keep your lurker count too low, you're going to get overrun by Terran's who have art micro as they will manage to pick off too many lurkers before you even get your chance to burrow. So obviously, fast teching queens isn't the most viable strategy on the top level in most circumstances. So consider when a progamer would want to get queens. At this point he's probably got that nice +1 carapace kicking in for his lurkers and he's grabbing or already grabbed that third gas. The thing is though, that queen's nest enables him to tech hive, and waiting just a little longer he will get defilers, which are both more micro intensive than queens and more effective, so it's hard to use both of them effectively and defilers are the better choice, so automatically defilers get chosen.


Edit: the text below with a strike through was on the spot theory crafting, and the more I think about, the more I question my own words. I'm leaving it up so people can read it, but understand I am no longer feeling so confident in it.


I do think there is some more untapped potential to queens, especially in long macro games. I'd say SK Terran is still an effective answer to queens, but even so, just as fast hive Zergs have adapted to plaguing vessels, I see more potential in a plague/ensnare combo, and hydra/lurk/filer/queen seems yet another step above hydra/lurk/filer as a counter to SK Terran, using ensnare to limit the escape ability of the Terran, though this is of course provided you have the control for adding yet more spell casters to your arsenal. Against heavy tank users, ensnare is certainly viable if they clump their tanks too close, but as for good tank spreads, I'm not yet sure about the viability of using broodling. Particularly ZvP I see some potential for parasite, particularly on shuttles to limit storm raiding.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
LastWish
Profile Blog Joined September 2004
2015 Posts
August 29 2006 23:47 GMT
#47
Well in ZvP, parasite isn't really necessary unless he is sair+reaver.
Also ensnare is better for air than ground.
But a common response is surely queen->DA, and DA gives a better strategical options than queen in ZvP.
Most power comes from storm/reaver and slowed templars/reavers are as good as the normal ones.
Broodlings aren't very cost effective.

So the hidden potential lies vs Terran probably, while Toss has a hidden potential vs Zerg(still a lot of underused units DA's, Arbiters, a rising tendency of lategame reaver usage...)
Terran is not doomed yet, ghosts have a lot of potential vs Toss.

- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Liquid`Drone
Profile Joined September 2002
Norway28707 Posts
August 29 2006 23:54 GMT
#48
queens are much better against SK terrans than against tank heavy terrans.

much, much better.
Moderator
oshibori_probe
Profile Blog Joined July 2006
United States2934 Posts
August 30 2006 01:22 GMT
#49
when I play vs fireblast he always ensnares my sairs reavers and shuttles, parasites shuttles, and most annoying of all, broodling my temps.
queens are annoying. but still getting more lurkers or swarm is a bit more annoying.
Fuck KeSPA.
Mortality
Profile Blog Joined December 2005
United States4790 Posts
August 30 2006 03:14 GMT
#50
On August 30 2006 08:54 Liquid`Drone wrote:
queens are much better against SK terrans than against tank heavy terrans.

much, much better.


What about irrad? Against tanks it seems like broodling is not a bad bet because not only do you kill a tnak free, but all the other tanks fire at the broodlings and kill each other with splash. And while ensnare is better against marines than tanks for sure, the reduced firing rate should help you get your lurkers into position more easily, ripping his tank lines. Maybe that one calls for some experimentation though.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
humblegar
Profile Blog Joined October 2004
Norway883 Posts
August 30 2006 03:37 GMT
#51
On August 30 2006 01:53 Olmer wrote:
Are you guys sure that Spawn Broodlings doesn't affect Reavers? I was quite sure it does. .....
...
.


All ground units except these 4 can be broodlinged:

- Probe
- Reaver
- Archon
- Dark Archon

Another common mistake is to think that ultras cannot be broodlinged, but they can. Even the broodling can be broodlinged.
WhizKid77
Profile Joined November 2003
China682 Posts
August 30 2006 04:16 GMT
#52
like mani said, chojja had a phase where he used queens quite often. i didn't see him do particularly well with them (won some, lost some). i recall a game vs xellos where xellos was bottom right...xellos got his cc infested (maybe twice), yet chojja still lost.

seems like queen usage just isn't fully developed yet

i used to parasite and burrow a lot in the bgh days, annoyed the hell out of my friends
hay guys u thare???
Liquid`Drone
Profile Joined September 2002
Norway28707 Posts
August 30 2006 04:36 GMT
#53
On August 30 2006 12:14 Mortality wrote:
Show nested quote +
On August 30 2006 08:54 Liquid`Drone wrote:
queens are much better against SK terrans than against tank heavy terrans.

much, much better.


What about irrad? Against tanks it seems like broodling is not a bad bet because not only do you kill a tnak free, but all the other tanks fire at the broodlings and kill each other with splash. And while ensnare is better against marines than tanks for sure, the reduced firing rate should help you get your lurkers into position more easily, ripping his tank lines. Maybe that one calls for some experimentation though.


like I already said, it's not a problem if he irradiates your queens. if he did not irradiate the queen he would irradiate a defiler or lurker instead, both being more expensive. and it's also not a problem like it is with defilers, how they're often unable to throw their spell after getting irradiated. the queen is too fast for that. not to mention that ensnare is almost as good a counter to irradiate raids as plague is, you'll always manage to scourge the retreating vessels..

ensnare doesnt help much vs sieged tanks (well unless you also swarm them and attack with lurker ling in which case he will be less likely to be able to retreat), but it's mostly a hard counter to m&m micro against lurker/ling/swarm.

basically it's a counter to mobility and tanks are already quite immobile while the vessel is only as strong as it is because it flies and is able to do hit n runs which ensnare to a large degree negates.
Moderator
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
August 30 2006 04:51 GMT
#54
queens suck
( compared to vessels and ht's )
thought about leaving this part away.. :p
hatred outlives the hateful
DeathBlow
Profile Joined August 2006
Romania117 Posts
August 30 2006 05:04 GMT
#55
Parasite can be a pain in the ass . A smart player will use parasited unit in his advantage .
Let's imagine ZvP . The zerg manage to parasite a shuttle. A smart protoss will make a few hallucinations of a clean shuttle and a corsair and send the hallucinations along with the parasited shuttle in a kamikaze fake attack while his real force will attack somewere else. (Protoss will not make the halucinations in the viewing range of parasited shuttle , ofcours ). And this is just one example of "an eye for an eye" scenario
Liquid`Drone
Profile Joined September 2002
Norway28707 Posts
August 30 2006 05:29 GMT
#56
yes theorycraft is awesome
Moderator
Empyrean
Profile Blog Joined September 2004
17015 Posts
August 30 2006 05:40 GMT
#57
On August 30 2006 14:04 DeathBlow wrote:
Parasite can be a pain in the ass . A smart player will use parasited unit in his advantage .
Let's imagine ZvP . The zerg manage to parasite a shuttle. A smart protoss will make a few hallucinations of a clean shuttle and a corsair and send the hallucinations along with the parasited shuttle in a kamikaze fake attack while his real force will attack somewere else. (Protoss will not make the halucinations in the viewing range of parasited shuttle , ofcours ). And this is just one example of "an eye for an eye" scenario


This is also an example of a "never going to happen" scenario.
Moderator
DeathBlow
Profile Joined August 2006
Romania117 Posts
August 30 2006 06:38 GMT
#58
Yeah . I'v noticed that all people play standard this days . Nobody try to get a place on "PP" anymore .
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 30 2006 08:30 GMT
#59
On August 30 2006 15:38 DeathBlow wrote:
Yeah . I'v noticed that all people play standard this days . Nobody try to get a place on "PP" anymore .


PP stands for "Pimpest" Plays, not PatheticallyDumbAndTimeConsuminglyUseless Plays.

Honestly, it's a good idea, but only in theory. You're the kind of player that thinks that you should leave a queen over the nat cliff to ensnare the workers from time to time. There's nothing wrong with it, but no one will ever do it because the time wasted doing that is far more valuable.

People keep forgetting that Time is a resource just like Minerals and Gas.
What fun is it being cool if you can’t wear a sombrero?
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
August 30 2006 09:07 GMT
#60
On August 30 2006 17:30 GrandInquisitor wrote:
Show nested quote +
On August 30 2006 15:38 DeathBlow wrote:
Yeah . I'v noticed that all people play standard this days . Nobody try to get a place on "PP" anymore .


PP stands for "Pimpest" Plays, not PatheticallyDumbAndTimeConsuminglyUseless Plays.

Honestly, it's a good idea, but only in theory. You're the kind of player that thinks that you should leave a queen over the nat cliff to ensnare the workers from time to time. There's nothing wrong with it, but no one will ever do it because the time wasted doing that is far more valuable.

People keep forgetting that Time is a resource just like Minerals and Gas.


OMFG BUT RINES LESS EFFECTIVE LOLOL1!!11
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
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