• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:31
CEST 14:31
KST 21:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! Which box art did your first copy of StarCraft 1 have? [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
[Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Call Us for QuickBooks Pay…
QBfinance
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4359 users

Viability of Queens. - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
red.venom
Profile Joined October 2002
United States4651 Posts
August 29 2006 08:42 GMT
#21
also part of the worth of the irradiate is that they are stopping the spells from the unit, defilers arent incredibly expensive either but every time T takes one out it is a decent setback for the Z because you cant just have 10 sitting around on backup, so you gotta bring in some new ones and the process takes a while.

Same thing but moreso with queens.

this thread does make me want to use queens though for some reason. ; ]
Broom
tKd_
Profile Joined February 2005
United States2916 Posts
August 29 2006 09:10 GMT
#22
I honestly think queens have the largest potential in zvp where you can parasite and spawn broodling templar in late game, as I don't want my lings getting owned so easily, which only leaves ultras =/. I've also thought about the fact that irradiating queens saves you 25/25 if you consider the lurker being irradiated prior to queens. There was a point where I used them a lot, and I still should. This thread comes up alot but I rarely see reps with severe queen use.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
August 29 2006 09:38 GMT
#23
On August 29 2006 18:10 tKd_ wrote:
I honestly think queens have the largest potential in zvp where you can parasite and spawn broodling templar in late game, as I don't want my lings getting owned so easily, which only leaves ultras =/. I've also thought about the fact that irradiating queens saves you 25/25 if you consider the lurker being irradiated prior to queens. There was a point where I used them a lot, and I still should. This thread comes up alot but I rarely see reps with severe queen use.


Yes, particularly in long games involving both reavers and templars, if more tosses started using reavers in addition to their templars, I think zergs would use broodling zvp.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
August 29 2006 09:56 GMT
#24
queens have high mana cost spells that wont necessarily be effective.

unlike defilers, they cannot consume units for energy so you have to wait.


only real time ive used the queen is when i went lurker ling and command centers were lifted. i used to infest and not for its spells.

parasite has huge potential in zvp imo. parasite on archons or shuttles is awesome.
Micro.Macro.Scouting.Harassment.
tKd_
Profile Joined February 2005
United States2916 Posts
Last Edited: 2006-08-29 10:32:02
August 29 2006 10:31 GMT
#25
lol your icon is a queen. anyways parasite and ensnare is 75 which equals a psionic storm, so its definitely waitable. broodling however is twice that, which sucks.
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
August 29 2006 10:51 GMT
#26
Ensnare only slow donws the attack speed of certain units and not in the same degree.
Its not only the rain that brings the thunder
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 29 2006 11:49 GMT
#27
On August 29 2006 19:51 skindzer wrote:
Ensnare only slow donws the attack speed of certain units and not in the same degree.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=41799#14

It slows attack speed of almost all units.

Here's the stats: http://p200.ezboard.com/ftsunamisstrategyforumfrm1.showMessage?topicID=222.topic

From that topic (someone REALLY REALLY needs to do some independent verification):

===

I did, as promised, some tests to calculate the %decrease in fire rate of ensnaire. Since zerg and toss have regeneration and teran buildings tend to die faster when at red HP i used tanks for ground damage and BC's or vessels for air damage. Before giving the results(which are very interesting and strange) i wanna state that they came from experiments and because of that may not be 100% precise.
OK, enough with the silly introduction, let the numbers talk!!!!!!!

Zerg Units
-Lings 15% decrease
-Hydras 15% decrease
-Mutes 15% decrease (quite boring huh?)
-Ultras UNCHAGED!!!! Yes u read right. Ensnaire does not affect ultras.
-Cracklings 25% decrease

Terran Units
-Marines 17% decrease
-Stimmed Marines 23% decrease (though other tests suggests it's more of 45-50%, negating stim entirely)
-Golies UNCHANGED BOTH AIR AND GROUND. So next time dont be surprised if your lings get raped of ensnaired gollies
-Wraith 16% decrease
-BCs air 16%....BCs ground 4%. Pretty strange but i did this many times and the results were the same. Ensnaire has different effect on air and ground BCs attack!!!!
-Valks 18-20% decrease.
-I left firebats for the end because they are so hard to calculate. The trick is to have the tanks that take the damage at exactly the same angle towards firebats fire. If tanks are at 45 angle towards firebat fire they take more damage for some reason compared to 90 or 0 angle. Anyway, all things considered equal ensnaire decreases firebat rate by 29%. That's the largest decrease of all!!!

Toss Units
-Zealots 16% decrease
-Goons air 14%, Goons ground 11% decrease. Pretty strange again but that's what i found, period.
-Archon air 20%, Archon ground 3% decrease. What can i say people, hope u correct me.
-Dts 22% decrease
-Carriers UNCHANGED. When ensnairing carriers directly, fire rate doesn't decrease. Then i tried to ensnaire some interceptors. I didn't notice any change either. That gave me much grieve!!!!!
-Sairs 12% decrease
-Scout air 16% decrease. Forgot to test ground.

I'd like to add that guradian's decrease is about 11% while (to my great dissapointment) siege tanks and reavers are not affected.

Lurker cooldown IS affected by ensnaire, but you have to ensnaire it while it is above the ground first in order to take affect. Ensnaring a burrowed lurker even though detected does nothing to its cooldown.

Using the terran tank as a target, I allowed the ensnared lurker to get the first hit, and the unensnared lurker to attack right after, the result being the unensnared lurker winning and the ensnared lurker's tank having 17 hp left at the time the first tank was destroyed.

I just woke up, so maybe my numbers are off but it would be around 11% decrease.
What fun is it being cool if you can’t wear a sombrero?
red.venom
Profile Joined October 2002
United States4651 Posts
August 29 2006 12:42 GMT
#28
Why is this so undocumented then? Im so confused by these results.
Broom
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
August 29 2006 13:40 GMT
#29
In a couple games where i was goofing around i went for a fast queen / broodling rush. They tank rushed in a couple of those games and the fucking queen build SLAUGHTERED it, i plucked 3 of his tanks off right off the bat and was able to transition to ling/lurk and eventual hive just as easy. This was due to the relative cheapness of queens (100/100 for broodling) and 125/100 for a queen? It got me thinking, i usually make a point to make 1-2 queens in games where im not in an absolute scramble for economy... the arguement against them is when your scrambling to lock down that essential 3rd gas expo or you are in a scrap from high pressure the precious resources going into a queen and the MANDATORY research to make them do anything + mana regen = differance between win and lose. In those situations the extra lurker or 2 could be the game whereas the temporary slowed shooting rate simply wont be cost effective. In large scale battles or if YOU are on the offense it is of course worth it as it benefits you more so on the offense. But in situations where the pressure is put on you i believe it more intelligent to invest in combat units over support units except of course the defiler which has arguably the most powerful spellin the game.
Liquid`Drone
Profile Joined September 2002
Norway28879 Posts
August 29 2006 14:13 GMT
#30
100/100 for queen

and parasite is really good vs protoss yeah
broodling is good for stalemate situations but not otherwise
Moderator
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
August 29 2006 14:19 GMT
#31
I think parasite is nice no matter what, parasiting the sci cloud is nice until they research the heal spell.

But yeah vs protoss its especially effective if you can get an archon or shuttle as they are usually relunctant to alienate them allowing you to see their movement or sacrifice a very nice unit (essentially a broodling).

I seriously think broodling has viability vs tanks, stalemate or not. If the T is going mass tanks like 2-3 facts having a force of 4-5 Queens can allow you to keep that under control.
Liquid`Drone
Profile Joined September 2002
Norway28879 Posts
August 29 2006 14:24 GMT
#32
problem with broodling is if you broodling and then your queen dies while it's throwing the spell. happens surprisingly often and for some reason it has no effect then. (unlike parasite and ensnare)

and yeah parasite can be nice vs terran too, on vessels
ive even encountered really good terrans who killed their parasited vessels instead of restoring them :'(
Moderator
Manifesto7
Profile Blog Joined November 2002
Osaka27177 Posts
August 29 2006 14:25 GMT
#33
On August 29 2006 17:28 Liquid`Drone wrote:
I personally think, hell I'm certain, that pro zergs would experience a significant increase in win% vs terran if they tried focusing on adding queens to their game. =]


totally 100% agree. ChoJJa is the only gamer I see using queens effectively in ZvT on a pro level. Other gamers only use them when the game is over or sometimes in ZvP.

I also agree with the thought that they arent used because zergs can win without them. Gosh arent we smart drone?

All of this leads me to believe that Zerg has the most potential left in their race, while terran is pretty much tapped and protoss lies somewhere in the middle (as a result of having to try constantly try new things always and haveing kang min).
ModeratorGodfather
red.venom
Profile Joined October 2002
United States4651 Posts
August 29 2006 14:47 GMT
#34
New slogan..

Zerg: Unlock the Potential
Broom
Liquid`Drone
Profile Joined September 2002
Norway28879 Posts
August 29 2006 14:50 GMT
#35
ive been saying zerg has most potential for years
mostly cause I've seen them win 50%+ without queens

Moderator
FirstProbe
Profile Joined June 2004
1206 Posts
Last Edited: 2006-08-29 15:16:46
August 29 2006 15:16 GMT
#36
just on another note, why does a burning building, thats infested, regain hitpoints? Its burning!!!!!! insane...
red.venom
Profile Joined October 2002
United States4651 Posts
August 29 2006 15:25 GMT
#37
Cuz its a Zerg unit and presumably is more organic material than it is not. Also from a gameplay standpoint, Zerg would have no way to repair it, so it would be pretty stupid to have a building that automatically dies when it gets below 400hp or w/e.

Also I tested out some queen shit earlier, as far as I could tell it seemed to slow all attacking units I tried it on by about 20%(Which would be 40% for stimmed marines technically). Im amazed.
Broom
Olmer
Profile Joined March 2006
Poland320 Posts
August 29 2006 16:53 GMT
#38
Are you guys sure that Spawn Broodlings doesn't affect Reavers? I was quite sure it does. And what exactly is the cost of the queen? 100/100 ?? That's imba for me. You tend to compare Spawn Broodlings to storm and say "storm kills more and costs 2x less". Ok, it's true, but templar is ground unit and SLOW unit what means you'll lose a LOT of them to whatever attacks them - even vults. Queen is FAST, FLYING and has big range. You can accumulate huge amount of them cause they survive a lot. And if Spawn Broodlings affects the Reaver - then it's a disaster. Protoss unloads his reavers (protected by sairs) nearby zerg's expo and they get killed from afaaaar. <shivers> I don't like it at all. Not mentioning slowing the fleeing protoss army. Feedback would be an effective counter since queen's hp is only 120, but I can't imagine anyone (even pro) noticing queen before it strikes, and killing it before it retreats (the range of Spawn Broodlings is just too great).

I'm not zerg player and I don't play a lot at all, so please correct me if I'm wrong (maybe some patch made range of Spawn Broodlings smaller?).
Liquid`Drone
Profile Joined September 2002
Norway28879 Posts
August 29 2006 16:55 GMT
#39
yes I am 100% certain spawn broodling does not affect reavers
and it's 100/100
and it is definitely not too expensive
Moderator
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
August 29 2006 18:01 GMT
#40
I'm more interested in the ensnare and attack rate effect...
That is actually troublesome for me to hear T.T
So overall, about a 15% decrease in attack rate for ensnare?
And certain units like DTs,Stims,Crax are a little more effected and the really pricey units are left more alone like Archons, BCS, Ultras, Carrier/Reavers?
Hmm... neat.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 21
IntoTheiNu 859
SteadfastSC185
TKL 141
Rex101
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko365
SteadfastSC 185
TKL 141
Rex 101
EnDerr 14
StarCraft: Brood War
Bisu 1816
Shuttle 1729
Horang2 949
Jaedong 651
Hyuk 413
EffOrt 348
Mini 209
Stork 200
Light 178
ZerO 142
[ Show more ]
Snow 138
Rush 116
Zeus 109
Noble 74
Pusan 73
ToSsGirL 54
soO 36
Sexy 30
Yoon 25
Sacsri 15
ajuk12(nOOB) 14
SilentControl 14
sSak 14
sorry 14
Aegong 11
Terrorterran 10
zelot 6
Icarus 5
Dota 2
Dendi732
qojqva692
Counter-Strike
olofmeister1243
zeus366
edward42
Heroes of the Storm
Liquid`Hasu109
Other Games
singsing1818
Livibee565
hiko352
B2W.Neo326
DeMusliM238
Happy217
Liquid`LucifroN139
KnowMe81
Organizations
StarCraft: Brood War
UltimateBattle 1193
lovetv 7
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH368
• StrangeGG 50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 16
• Light_VIP 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1568
• TFBlade545
Other Games
• WagamamaTV221
Upcoming Events
RotterdaM Event
3h 45m
Replay Cast
11h 30m
The PondCast
21h 30m
OSC
1d 10h
IntoTheTV X SOOP
1d 22h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
3 days
Shopify Rebellion Sundays
4 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
4 days
Soma vs Shuttle
BeSt vs Rush
[ Show More ]
WardiTV Weekly
4 days
Afreeca Starleague
5 days
Leta vs ggaemo
Jaedong vs Queen
GSL
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.