muta question - Page 3
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Haemonculus
United States6980 Posts
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hasuprotoss
United States4611 Posts
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NovaTheFeared
United States7212 Posts
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ZaplinG
United States3818 Posts
when one gets about halfway, just send it back and switch it out for another one. | ||
skyglow1
New Zealand3962 Posts
For those who don't understand how it works, I'll try to explain basically. If all teh airs units you are selecting are within a box of size 255 by 255, a move command is less likely to clump your units. However if your selected air units exceed the 255 by 255 box, such as a far away ovie thats like a billion pixels away, then each move command will results in a clump. I don't see how you would have speed ovies so early when the first couple mutas come out to harass terran, so its a great idea. | ||
skyglow1
New Zealand3962 Posts
Stacked scvs like that + marine is devastating, nearly unstoppable as zerg if the terran pulls it off good. | ||
gulii
Sweden2791 Posts
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araav
Armenia1590 Posts
On June 05 2006 23:59 skyglow1 wrote: Stacked scvs like that + marine is devastating, nearly unstoppable as zerg if the terran pulls it off good. hey, it's not about stacked scvs, it's just about scouting workers | ||
FalliNinLove
Slovakia865 Posts
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Slayer91
Ireland23335 Posts
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lololol
5198 Posts
On June 06 2006 02:40 araav wrote: hey, it's not about stacked scvs, it's just about scouting workers It is forbidden even for scounting, because you can get your worker inside a choke blocked with units, which you normally woundn't be able to. Knowing your opponents tech is a game winner. And what do you want to ask with that "isn't it a glitch?" If there was a glitch instantly winning you the game it would be banned, too. This is the same thing. | ||
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Live2Win
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United States6657 Posts
Whenever I see pro's muta micro I see their mutas clump up so easily without really clicking on anything. I always wondered how their mutas stay in such close formation without having to click on a mineral or gas... What's the forte mineral thing? | ||
Locked
United States4182 Posts
On June 06 2006 07:07 lololol wrote: It is forbidden even for scounting, because you can get your worker inside a choke blocked with units, which you normally woundn't be able to. Knowing your opponents tech is a game winner. And what do you want to ask with that "isn't it a glitch?" If there was a glitch instantly winning you the game it would be banned, too. This is the same thing. um hold lurkers killing an entire early game MM army is atleast as "instant game winning" as letting an scv scout in but w/e, guess we shouldn't have another thread about that -.- | ||
tKd_
United States2916 Posts
anyways now my muta micro has become like july's and yellow[name] cept scourge dodging. thx. i practiced this all day. its actually quite easy, hitting and running a base or units, but scourge dodging i still need practice. to answer someone else's question i always thought patrol on your own mutas was a good alternative to stack mutas without minerals. Works if you want to muta micro with lord speed I guess. | ||
Overlord
Romania651 Posts
On June 05 2006 05:59 nite1 wrote: After all it is THE OVERLORD. i really didnt know this shit, good post. Yea man, it's ME ![]() | ||
StRyKeR
United States1739 Posts
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HooHa!
United States688 Posts
On June 06 2006 03:07 Slayer91 wrote: Oh my GOD its incredible. I'll have to add "July" to my name now. ![]() ![]() ![]() ![]() ![]() ![]() ![]() BUT ITS JUNE! FUCK! ...........Shut up I know already! | ||
skyglow1
New Zealand3962 Posts
On June 06 2006 20:38 StRyKeR wrote: There is an easy solution to micro'ing mutas even when you have overlord speed upgrade: don't use overlords! Just add a larva to your control group instead. It works!!! (So long as you don't actually build any units with that larva) That is good, but if youre in a hurry theres usually an overlord near by. This is a longer term solution though. Good! | ||
RaiZ
2813 Posts
Would be more usefull in ZvZ i think though. | ||
MyTHicaL
France1070 Posts
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