muta question
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zulu_nation8
China26351 Posts
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hasuprotoss
United States4612 Posts
On June 04 2006 16:01 zulu_nation8 wrote: ive noticed some zergs hotkey an overlord with their mutas when harassing. does that keep them bunched up together more? Hmmm... I'm guessing here, but it probably is the answer. It is to keep the mutalisks out of the "magical box." That way when you click on a spot, the mutas will clump together instead of staying in formation. My two cents. | ||
tKd_
United States2916 Posts
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Chill
Calgary25980 Posts
On June 04 2006 16:11 hasuprotoss wrote: Hmmm... I'm guessing here, but it probably is the answer. It is to keep the mutalisks out of the "magical box." That way when you click on a spot, the mutas will clump together instead of staying in formation. My two cents. First time in months I've read something on tl.net and been impressed. Good fucking call. | ||
pyrogenetix
China5094 Posts
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OverTheUnder
United States2929 Posts
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YoUr_KiLLeR
United States3420 Posts
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Cloud
Sexico5880 Posts
But even still, its not so big a difference anyway, they stay clumped while they keep attacking and moving, and my muta micro is far from newb ;] | ||
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Chill
Calgary25980 Posts
On June 04 2006 21:28 Cloud wrote: and my muta micro is far from newb ;] Good thing we asked! | ||
ZaplinG
United States3818 Posts
learn something new every day, eh? anyone else have more good stuff like this? | ||
QuietIdiot
7004 Posts
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ZaplinG
United States3818 Posts
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jkillashark
United States5262 Posts
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araav
Armenia1590 Posts
i have another question, what you think about the worker gathering trick to random places with empty gas (that shift move with empty gas). is it/should it be banned? may be it's just bm? | ||
YoUr_KiLLeR
United States3420 Posts
On June 04 2006 21:28 Cloud wrote: Wtf, i never thought of that, and i have just been mass-clicking on a certain spot to clump them, when im not near any minerals or own buildings to use. But even still, its not so big a difference anyway, they stay clumped while they keep attacking and moving, and my muta micro is far from newb ;] i just tried it and its far from a small difference. usually the mutas split apart very slowly and gradually while you're microing them, and moving back and forth while picking off scvs or attacking whatever ends up separating them by a good amount. they end up separated enough to not all attack one target at the exact same time, so that when you're microing you end up pulling back too fast or having to let all of them attack before moving back. this is amazing i think. now everytime you move back, they regroup themselves. | ||
YoUr_KiLLeR
United States3420 Posts
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lololol
5198 Posts
On June 04 2006 22:19 araav wrote: amazing answer, hasuprotoss i have another question, what you think about the worker gathering trick to random places with empty gas (that shift move with empty gas). is it/should it be banned? may be it's just bm? It is banned like everywhere. | ||
araav
Armenia1590 Posts
really? why? isn't it just another glitch? | ||
exalted
United States3612 Posts
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evanthebouncy!
United States12796 Posts
I guess it helps because zerg units need overlord for better commands! :D | ||
gulii
Sweden2791 Posts
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zulu_nation8
China26351 Posts
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zulu_nation8
China26351 Posts
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[X]Ken_D
United States4650 Posts
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iNsaNe-
Finland5201 Posts
On June 04 2006 21:43 ZaplinG wrote: anyone else have more good stuff like this? It is recommended to have only one worker at gas cause there can be only one worker inside of it :{ | ||
red.venom
United States4651 Posts
On June 04 2006 21:28 Cloud wrote: and my muta micro is far from newb ;] Then why dont you play ZvZ. ;] | ||
zulu_nation8
China26351 Posts
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nite1
Croatia45 Posts
i really didnt know this shit, good post. | ||
iNcontroL
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USA29055 Posts
On June 04 2006 21:28 Cloud wrote: Wtf, i never thought of that, and i have just been mass-clicking on a certain spot to clump them, when im not near any minerals or own buildings to use. But even still, its not so big a difference anyway, they stay clumped while they keep attacking and moving, and my muta micro is far from newb ;] If by far you mean like walking distance ![]() | ||
Bladox
Canada763 Posts
On June 04 2006 21:47 QuietIdiot wrote: hold lurkers work when u tell them to atk a building in fog of war ![]() or any other thing that is out of range. But then again you need to keep ordering attack so it is unusable.... | ||
Yogurt
United States4258 Posts
On June 05 2006 01:20 exalted wrote: I just tested the muta + overlord. IT IS AMAZING. does the ovy move with the muta towards the base? | ||
max_power
Slovakia163 Posts
On June 05 2006 12:05 WireFrame wrote: does the ovy move with the muta towards the base? it does ... and when the OL is close to the mutas it doesnt work | ||
Cloud
Sexico5880 Posts
Because that mu sucks and its boring and tedious as hell :[ | ||
Asakura
Germany471 Posts
On June 05 2006 12:22 max_power wrote: it does ... and when the OL is close to the mutas it doesnt work lol with speed ovis it sucks then -.- | ||
IdrA
United States11541 Posts
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Night[Mare
Mexico4793 Posts
On June 05 2006 13:37 Cloud wrote: Because that mu sucks and its boring and tedious as hell :[ zvz is art | ||
Patriot.dlk
Sweden5462 Posts
dont be stupid | ||
Patriot.dlk
Sweden5462 Posts
On June 05 2006 12:05 WireFrame wrote: does the ovy move with the muta towards the base? No when you order units to move in starcraft they don't | ||
IdrA
United States11541 Posts
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Patriot.dlk
Sweden5462 Posts
But, I also read a part of his post wrong so sorry for being little rude | ||
Haemonculus
United States6980 Posts
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hasuprotoss
United States4612 Posts
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NovaTheFeared
United States7222 Posts
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ZaplinG
United States3818 Posts
when one gets about halfway, just send it back and switch it out for another one. | ||
skyglow1
New Zealand3962 Posts
For those who don't understand how it works, I'll try to explain basically. If all teh airs units you are selecting are within a box of size 255 by 255, a move command is less likely to clump your units. However if your selected air units exceed the 255 by 255 box, such as a far away ovie thats like a billion pixels away, then each move command will results in a clump. I don't see how you would have speed ovies so early when the first couple mutas come out to harass terran, so its a great idea. | ||
skyglow1
New Zealand3962 Posts
Stacked scvs like that + marine is devastating, nearly unstoppable as zerg if the terran pulls it off good. | ||
gulii
Sweden2791 Posts
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araav
Armenia1590 Posts
On June 05 2006 23:59 skyglow1 wrote: Stacked scvs like that + marine is devastating, nearly unstoppable as zerg if the terran pulls it off good. hey, it's not about stacked scvs, it's just about scouting workers | ||
FalliNinLove
Slovakia865 Posts
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Slayer91
Ireland23335 Posts
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lololol
5198 Posts
On June 06 2006 02:40 araav wrote: hey, it's not about stacked scvs, it's just about scouting workers It is forbidden even for scounting, because you can get your worker inside a choke blocked with units, which you normally woundn't be able to. Knowing your opponents tech is a game winner. And what do you want to ask with that "isn't it a glitch?" If there was a glitch instantly winning you the game it would be banned, too. This is the same thing. | ||
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Live2Win
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United States6657 Posts
Whenever I see pro's muta micro I see their mutas clump up so easily without really clicking on anything. I always wondered how their mutas stay in such close formation without having to click on a mineral or gas... What's the forte mineral thing? | ||
Locked
United States4182 Posts
On June 06 2006 07:07 lololol wrote: It is forbidden even for scounting, because you can get your worker inside a choke blocked with units, which you normally woundn't be able to. Knowing your opponents tech is a game winner. And what do you want to ask with that "isn't it a glitch?" If there was a glitch instantly winning you the game it would be banned, too. This is the same thing. um hold lurkers killing an entire early game MM army is atleast as "instant game winning" as letting an scv scout in but w/e, guess we shouldn't have another thread about that -.- | ||
tKd_
United States2916 Posts
anyways now my muta micro has become like july's and yellow[name] cept scourge dodging. thx. i practiced this all day. its actually quite easy, hitting and running a base or units, but scourge dodging i still need practice. to answer someone else's question i always thought patrol on your own mutas was a good alternative to stack mutas without minerals. Works if you want to muta micro with lord speed I guess. | ||
Overlord
Romania651 Posts
On June 05 2006 05:59 nite1 wrote: After all it is THE OVERLORD. i really didnt know this shit, good post. Yea man, it's ME ![]() | ||
StRyKeR
United States1739 Posts
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HooHa!
United States688 Posts
On June 06 2006 03:07 Slayer91 wrote: Oh my GOD its incredible. I'll have to add "July" to my name now. ![]() ![]() ![]() ![]() ![]() ![]() ![]() BUT ITS JUNE! FUCK! ...........Shut up I know already! | ||
skyglow1
New Zealand3962 Posts
On June 06 2006 20:38 StRyKeR wrote: There is an easy solution to micro'ing mutas even when you have overlord speed upgrade: don't use overlords! Just add a larva to your control group instead. It works!!! (So long as you don't actually build any units with that larva) That is good, but if youre in a hurry theres usually an overlord near by. This is a longer term solution though. Good! | ||
RaiZ
2813 Posts
Would be more usefull in ZvZ i think though. | ||
MyTHicaL
France1070 Posts
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[GiTM]-Ace
United States4935 Posts
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ShabZzoY!
Great Britain760 Posts
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StRyKeR
United States1739 Posts
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WOstick
Norway433 Posts
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StRyKeR
United States1739 Posts
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123bangbang
United Kingdom83 Posts
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tKd_
United States2916 Posts
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HooHa!
United States688 Posts
On June 07 2006 11:36 WOstick wrote: But what the hell does "magic box" mean?? Go to the Recommended Threads and look at skyglows "how to avoid clumping" its is very neat and good advice. Pretty pictures too. Edit: oh man, I just massacred the name, its "Avoid clumping units with good control" There we go. Misc section. I think. | ||
5HITCOMBO
Japan2239 Posts
On June 07 2006 08:58 [GiTM]-Ace wrote: i always thought u wanted to spread ur mutas in zvz? not clump them and yea this trick ownz lol It depends heavily on the situation, but it's usually better to have a tighter formation unless your opponent has web, devourers or defilers. Harassment is definitely time to use a tight formation, though. On June 06 2006 07:07 lololol wrote: It is forbidden even for scounting, because you can get your worker inside a choke blocked with units, which you normally woundn't be able to. Knowing your opponents tech is a game winner. And what do you want to ask with that "isn't it a glitch?" If there was a glitch instantly winning you the game it would be banned, too. This is the same thing. Sounds like someone got drone drilled too many times. | ||
5HITCOMBO
Japan2239 Posts
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skyglow1
New Zealand3962 Posts
On June 07 2006 13:27 HooHa! wrote: Go to the Recommended Threads and look at skyglows "how to avoid clumping" its is very neat and good advice. Pretty pictures too. Edit: oh man, I just massacred the name, its "Avoid clumping units with good control" There we go. Misc section. I think. Its not techincally about avoiding clumping units, it sorta works both ways and its not focused on the clumping :D | ||
UnNamedDea.
Sweden2 Posts
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skyglow1
New Zealand3962 Posts
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Hypnotize
United States183 Posts
forte min thing if u didnt get the PM (to whoever i PMed the link, i forget..) | ||
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