• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:03
CEST 18:03
KST 01:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash1[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy9ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY
Tourneys
[ASL21] Ro24 Group D [ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1307 users

! [G] Day[9] - the logic of larvae - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 Next All
hasuwar
Profile Joined April 2003
7365 Posts
February 15 2006 16:37 GMT
#21
I thought it was common practice to kill the lings first anyway, to make lurkers susceptible to marine shoot and run?

Even though it takes more larvae, the same thing applies..lings suck without lurkers, and the lurkers are going to suck without the lings. So if you kill the lurkers, he has to wait for more lurkers and spend more gas..kill the lings, has to wait for more lings. It's quicker and less expensive to rebuild the lings

But that's not what the thread is about..and I just realized that. I am tired and going to sleep

I kill the lings first, always have..but never considered the larvae aspect of what I was doing
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
February 15 2006 16:54 GMT
#22
Why do you keep putting your name in your topic titles?
Memory lane in nice
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
February 15 2006 16:57 GMT
#23
but against players like day9 you should target the gas units because he always has 3 larvae anyways!!!
why so 진지해?
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
February 15 2006 17:11 GMT
#24
On February 16 2006 01:54 Resonate wrote:
Why do you keep putting your name in your topic titles?


cuz i'm a huge badass
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Asta
Profile Joined October 2002
Germany3491 Posts
Last Edited: 2006-02-15 17:32:49
February 15 2006 17:29 GMT
#25
i don't think it takes much longer to reproduce 20 lings (from 3 hatches) than to reproduce 4 lurkers. you might be waiting for larvae, but hydras take longer than lings and then you still have to morph them. if someone's gonna stall me by killing my lings (which i try not to let happen, i.e. i pull back even if my lurkers aren't burrowed yet) i can add another hatch (pure lings doesn't consume all minerals) and tech on or save the gas. i think it's only a viable tactic if you're really in a desperate position where you have to buy some time. the zerg _will_ be happy about all the gas he saved at that time and he _will_ use it to his advantage later on.


edit: another way to put it: larvae don't really cost you much. you can just build one more hatch earlier than usual if you're low on larvae but high on resources. i've always wondered if you could auto-add an additional hatch in every game to build more drones/overlords because zergs are always so low on drones and adding some more would pay back those ~350 minerals pretty soon.
Insane
Profile Blog Joined November 2003
United States4991 Posts
February 15 2006 17:45 GMT
#26
On February 16 2006 01:57 Rekrul wrote:
but against players like day9 you should target the gas units because he always has 3 larvae anyways!!!

Well, he needs a perfect counter to stop all the cunning Terrans who will utilize this now!!
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 15 2006 18:23 GMT
#27
would the killing larva unit logic work for any other unit battles in zvt besides against lurker/ling
DTDominion
Profile Joined November 2005
United States2148 Posts
February 15 2006 18:28 GMT
#28
it's stuff like this post by day which is why he's top 3 USA and i'm D PGTour (positive record doesn't really matter)
sdpgposd
Profile Joined October 2005
United Kingdom1464 Posts
Last Edited: 2006-02-15 18:40:26
February 15 2006 18:38 GMT
#29
problem with the ling/lurker example is that, for 24 lings 12 larvae are hatched relatively quickly

whereas you've got to make a hydralisk first and then morph into a lurker to get lurkers.

during this time you can easily make another 12 larvae for more lings..

so it doesnt slow the zerg down too much ;o
sdpgposd
Profile Joined October 2005
United Kingdom1464 Posts
February 15 2006 18:39 GMT
#30
and the gas/resource factor.
gulii
Profile Joined November 2004
Sweden2791 Posts
February 15 2006 18:51 GMT
#31
Intresting point. Lings without lurkers must be even more useless ?
Asta
Profile Joined October 2002
Germany3491 Posts
February 15 2006 18:56 GMT
#32
imo lings without lurkers >>> lurkers without lings (unless they are already burrowed in the terrans mineral line or on hold pos)
but that's off topic T_T
CuddlyCuteKitten
Profile Joined January 2004
Sweden2742 Posts
February 15 2006 19:35 GMT
#33
I think the most intersting thing isn't how long it takes to replace either type of unit but rather how the avalability of larvae will influence the zergs gameplan.

a) You kill of the lurkers which leave the zerg with high larvae count and fairly low gas. The logical choice is to use those larvae for something, the logical use would be to build drones because you allready have the lings.
b) You kill the zerglings and leave the zerg with low larvae count and high gas. The logical choice for me would then be to tech towards hive fairly fast.

Would be intersting with a good z players take on the situation, because if most players would react the same way (or if one way of reacting to the situation is signficantly better) this would more or less give T a way to controll the game in the direction that he wants.
waaaaaaaaaaaooooow - Felicia, SPF2:T
nysikto
Profile Joined March 2005
Norway337 Posts
February 15 2006 19:52 GMT
#34
very good point there.
TreK
Profile Joined August 2004
Sweden2089 Posts
February 15 2006 20:15 GMT
#35
lurks are always more devestating, lings can be outmicroed more easily
Bergkamp ftw!
z7-TranCe
Profile Joined November 2002
Canada3158 Posts
February 15 2006 21:07 GMT
#36
interesting insight,never thought of it like that before. since when did you become such a deep thinker day o_o
Erwin was here! AhaHAHhhHAHahahAHAhaha
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
February 15 2006 21:58 GMT
#37
Killing the lings sure is annoying, but at least if you only lose the lings your lurkers wont give up map control so easily allowing you to mantain your position (in most cases) while your lings come back, while if they kill your lurkers, you will have to retreat your lings prolly all the way back to your base until your lurkers come out which take a lot more time to make than the lings, and he will probably use this opportunity to contain you which will leave you in an uncomfortable situation.
BlueLaguna on West, msg for game.
jinin
Profile Joined September 2005
Finland138 Posts
February 15 2006 22:45 GMT
#38
u shoot the lurk when u wanna win the minibattle.
no quote
red.venom
Profile Joined October 2002
United States4651 Posts
February 15 2006 23:18 GMT
#39
The ZvZ example to me is more of a thinking ahead/strategizing based on an upcoming tactic. Its not a given that your opponent will play into it 100%. So its A: commiting yourself to something that may backfire depending on how well you read your opponent and can play your strat and B: The general idea to me is more off of "playing on a lead" than anything else. Its sorta like if you are way ahead in a ZvT and really have all the time in the world to do what you want. You can macro perfectly, defend your expos and increase drones little by little while slowly teching defiler or whatever and it will be safer than say trying to switch to mass guardian quickly which would leave an opening for your opponent.

I see this sorta situation come up often when watching replays and I suppose I do it myself from time to time. Its a lot more of a Zerg based thing too, since they have the intitiative in games most of the time and you make leading decisions often. But its not too uncommon for a T to lose a ton of shit but maintain his upgrade advantage and just wait for that slip up from a Zerg so he can get back into the game.
Broom
Eagleheart
Profile Joined January 2006
Sweden776 Posts
February 16 2006 00:32 GMT
#40
This was a very interesting read Day. Please post more stuff like this when you come to think of it in the future. Besides I'm not sure I agree about the lurker/ling part. I mean, it's not like you are gonna have perfect micro every game. Even progamers fuck up and walk into lurker spines.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Group A
RotterdaM882
WardiTV811
IndyStarCraft 342
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 882
IndyStarCraft 342
Hui .318
LamboSC2 188
Railgan 18
BRAT_OK 0
StarCraft: Brood War
Britney 40238
Jaedong 3071
Mini 1018
BeSt 736
ggaemo 532
EffOrt 522
Stork 451
Rush 404
actioN 397
ZerO 321
[ Show more ]
Soulkey 300
firebathero 256
Killer 229
hero 112
Shine 75
sorry 75
Sharp 68
Last 65
PianO 65
sSak 59
Sea.KH 49
Hyun 44
Aegong 33
Movie 24
JYJ 23
Bale 19
Rock 16
GoRush 15
Terrorterran 11
eros_byul 1
Dota 2
Gorgc10836
qojqva1137
Counter-Strike
edward102
Super Smash Bros
Mew2King89
Heroes of the Storm
Khaldor467
Liquid`Hasu404
MindelVK11
Other Games
singsing2234
Liquid`RaSZi1495
Grubby1460
crisheroes141
ZerO(Twitch)21
Organizations
Other Games
gamesdonequick1074
StarCraft 2
ComeBackTV 714
Other Games
BasetradeTV153
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 9
• Reevou 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV540
League of Legends
• Jankos5168
• Nemesis4722
Other Games
• Shiphtur72
Upcoming Events
BSL
2h 57m
Replay Cast
7h 57m
Replay Cast
16h 57m
Afreeca Starleague
17h 57m
Light vs Calm
Royal vs Mind
Wardi Open
18h 57m
Monday Night Weeklies
23h 57m
OSC
1d 7h
Sparkling Tuna Cup
1d 17h
Afreeca Starleague
1d 17h
Rush vs PianO
Flash vs Speed
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL
6 days
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.