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! [G] Day[9] - the logic of larvae - Page 4

Forum Index > Brood War Strategy
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GroT
Profile Blog Joined January 2004
Belgium3003 Posts
February 17 2006 20:58 GMT
#61
very nice topic Day[9]
DANCE ALL DAY
milkshake87
Profile Joined October 2008
United States26 Posts
November 06 2008 22:25 GMT
#62
in TvZ I would bring 2 firebats for the lings and then target lurks with marines; with 14 marines you could keep a couple supporting the firebats against the lings...keep medics out in front with the bats. I would definetely try to have at least a tank at this point though, rather than try to "boxer" my MnM against lurkers and risk a disaster.
Hard work pays off in the future, laziness pays off now.
Centric
Profile Blog Joined March 2008
United States1989 Posts
November 06 2008 22:27 GMT
#63
Wow...was this bump really necessary?
Super serious.
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
November 06 2008 22:30 GMT
#64
Oh hey, a strat forum question I can answer:
On November 07 2008 07:27 Centric wrote:
Wow...was this bump really necessary?

No.
Administrator
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
November 06 2008 22:32 GMT
#65
well you need to reduce the lurkercount... if the initial 4 gets reinforced with another 4 it starts getting scary for the mnms
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
capek
Profile Joined September 2008
United States585 Posts
November 06 2008 23:28 GMT
#66
On November 07 2008 07:25 milkshake87 wrote:
in TvZ I would bring 2 firebats for the lings and then target lurks with marines; with 14 marines you could keep a couple supporting the firebats against the lings...keep medics out in front with the bats. I would definetely try to have at least a tank at this point though, rather than try to "boxer" my MnM against lurkers and risk a disaster.

wow man. this is a revelation.
i would never have thought to target the lurker, nor to bring a tank.
meegrean
Profile Joined May 2008
Thailand7699 Posts
November 07 2008 01:59 GMT
#67
On November 07 2008 08:28 capek wrote:
Show nested quote +
On November 07 2008 07:25 milkshake87 wrote:
in TvZ I would bring 2 firebats for the lings and then target lurks with marines; with 14 marines you could keep a couple supporting the firebats against the lings...keep medics out in front with the bats. I would definetely try to have at least a tank at this point though, rather than try to "boxer" my MnM against lurkers and risk a disaster.

wow man. this is a revelation.
i would never have thought to target the lurker, nor to bring a tank.

Sarcasm detected.
Brood War loyalist
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
November 07 2008 02:40 GMT
#68
Is it a coinencidence his name ends in 87?
Jaedong
thunk
Profile Blog Joined March 2008
United States6233 Posts
November 07 2008 03:47 GMT
#69
On November 07 2008 07:32 AnOth3rDAy wrote:
well you need to reduce the lurkercount... if the initial 4 gets reinforced with another 4 it starts getting scary for the mnms


Depends where you are in the map. If you start at the zerg's nat, and they keep sacrificing a lurker+ling army to try to advance and you annihilate all of the lings, he is forced to stop, because you pick off a lurker, then back off, he advances (again with more lings), take off all of the lings, pick off a lurker, and back off again. Hopefully you can do this 2-3 times b/c by the time he's at your nat he's severely behind because he had to keep making lings and you should have macro'd up an army superior to his.

I agree that you don't really have this choice if he's morphed them in front of your nat but that's when you should have tank tech or good mnm micro (SK terran) to get you out of that situation.

I actually think that that's the reason FBH's TvP sucks. TvP you really have to keep a concentrated army and FBH is a fan of attacking, backing off, attacking, backing off, attacking, so on and so forth. He did this a lot against Bisu and as Terran you really have to position your units well and you're stuck once the attack actually starts. FBH did a lot of unseiging and moving while the battle was taking place, which is fine TvZ but in TvP you have to remember that the zeal/goon combo is going to eat you alive while you're trying to retreat.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
November 07 2008 04:13 GMT
#70
On November 07 2008 11:40 Avidkeystamper wrote:
Is it a coinencidence his name ends in 87?

close...but no cigar
more weight
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
Last Edited: 2008-11-07 04:33:40
November 07 2008 04:28 GMT
#71
On November 07 2008 12:47 thunk wrote:
Show nested quote +
On November 07 2008 07:32 AnOth3rDAy wrote:
well you need to reduce the lurkercount... if the initial 4 gets reinforced with another 4 it starts getting scary for the mnms


Depends where you are in the map. If you start at the zerg's nat, and they keep sacrificing a lurker+ling army to try to advance and you annihilate all of the lings, he is forced to stop, because you pick off a lurker, then back off, he advances (again with more lings), take off all of the lings, pick off a lurker, and back off again. Hopefully you can do this 2-3 times b/c by the time he's at your nat he's severely behind because he had to keep making lings and you should have macro'd up an army superior to his.

I agree that you don't really have this choice if he's morphed them in front of your nat but that's when you should have tank tech or good mnm micro (SK terran) to get you out of that situation.

I actually think that that's the reason FBH's TvP sucks. TvP you really have to keep a concentrated army and FBH is a fan of attacking, backing off, attacking, backing off, attacking, so on and so forth. He did this a lot against Bisu and as Terran you really have to position your units well and you're stuck once the attack actually starts. FBH did a lot of unseiging and moving while the battle was taking place, which is fine TvZ but in TvP you have to remember that the zeal/goon combo is going to eat you alive while you're trying to retreat.

There are a lot of pros who retreat with success because they know when to retreat and when not too. Retreating is better than losing your whole army because you dont lose the bulk of your main army. You will lose bits and pieces while retreating but but not the main hanbang like forgg vs kal on athena. Its not retreating thats makes fbh lose but his terrible decision making and game sense in general for tvp. Also sometimes you have to move around such as better positioning or your units are getting stormed etc.

I do agree that tvp is all about concentrated mass and imo one of the reasons why fbh, boxer, casy, hwasin's tvps arent as good as their other mus is because they emphasis too much on harass. I groan everytime they get attacked by toss and they are caught with too little vultures because they used them all on harassing. ( Hwasin vs bisu on byzantium -_- )
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
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