Not quite the phrase i was thinking of but it'll do

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Resonate
United Kingdom8402 Posts
On February 16 2006 02:11 Day[9] wrote: Show nested quote + On February 16 2006 01:54 Resonate wrote: Why do you keep putting your name in your topic titles? cuz i'm a huge badass Not quite the phrase i was thinking of but it'll do ![]() | ||
IdrA
United States11541 Posts
On February 15 2006 22:41 [sj]tacticz wrote: it's a good thought.. but if that method were truly more efficient we would have seen it more often in the progaming scene by now right? thats a bad argument for most things, it seems like pros would have thought of everything by now but the game is still evolving at a pro level and new tactics come into play or less used tactics become mainstream. just think about tvp in the last osl | ||
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jkillashark
United States5262 Posts
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BlueRoyaL
United States2493 Posts
all depends on the situation there are some situations where it would make sense to attack the lings or even sometime where you have to.. but im still pretty sure most progamers target lurks if they get the chance ;p | ||
IdrA
United States11541 Posts
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rawrx
United States380 Posts
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LegendaryDreams
Canada1350 Posts
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BatTheMan
Canada759 Posts
On February 16 2006 13:23 rawrx wrote: why can't we just nuke the hatches and kill the larvae producing machines period? =] that's chinese humor for you | ||
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CaucasianAsian
Korea (South)11583 Posts
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BlueRoyaL
United States2493 Posts
[QUOTE]On February 16 2006 02:11 Day[9] wrote: [QUOTE]On February 16 2006 01:54 Resonate wrote: Why do you keep putting your name in your topic titles?[/QUOTE] cuz i'm a huge badass[/QUOTE] haha nice =] and oh i think they chinese humor was very funny.. o-o | ||
Patriot.dlk
Sweden5462 Posts
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Suicide
United States475 Posts
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RuNei
United States30 Posts
And on the note of killing zlings instead of lurks in TvZ thats just plain crazy.. lings are cheap and 2 per egg.. i think your trying for a pretty farfethc'd game strategy if you dont take out those splash damage gas expensive units.. | ||
Zeto
United States2290 Posts
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Kami5909
United States157 Posts
On February 16 2006 04:35 CuddlyCuteKitten wrote: I think the most intersting thing isn't how long it takes to replace either type of unit but rather how the avalability of larvae will influence the zergs gameplan. a) You kill of the lurkers which leave the zerg with high larvae count and fairly low gas. The logical choice is to use those larvae for something, the logical use would be to build drones because you allready have the lings. b) You kill the zerglings and leave the zerg with low larvae count and high gas. The logical choice for me would then be to tech towards hive fairly fast. Would be intersting with a good z players take on the situation, because if most players would react the same way (or if one way of reacting to the situation is signficantly better) this would more or less give T a way to controll the game in the direction that he wants. No, both points are wrong, because the amount of gas you have doesn't change in either situation. You would have to spend it on lurkers in case A, not drones, otherwise you would get raped by m/m, and case B doesn't change anything except for the fact that you have x(125) more gas than you do in case A, where x is the amount of lurkers you made - and that should be spent on... well, until you get an expo gas, more lurks or scourge for sci. | ||
IdrA
United States11541 Posts
On February 16 2006 14:16 CaucasianAsian wrote: Lurker = 2 Larvae... no... | ||
jinfro
Japan14 Posts
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MyLostTemple
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United States2921 Posts
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Night[Mare
Mexico4793 Posts
On February 16 2006 14:16 CaucasianAsian wrote: Lurker = 2 Larvae... in what game? | ||
HappyManRun
1111 Posts
On February 16 2006 05:15 TreK[cF] wrote: lurks are always more devestating, lings can be outmicroed more easily ![]() Cept when ur Julyzerg :p | ||
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