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Active: 1736 users

! [G] Day[9] - the logic of larvae - Page 3

Forum Index > Brood War Strategy
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Prev 1 2 3 4 Next All
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
February 16 2006 00:38 GMT
#41
On February 16 2006 02:11 Day[9] wrote:
Show nested quote +
On February 16 2006 01:54 Resonate wrote:
Why do you keep putting your name in your topic titles?


cuz i'm a huge badass


Not quite the phrase i was thinking of but it'll do
Memory lane in nice
IdrA
Profile Blog Joined July 2004
United States11541 Posts
February 16 2006 02:59 GMT
#42
On February 15 2006 22:41 [sj]tacticz wrote:
it's a good thought.. but if that method were truly more efficient
we would have seen it more often in the progaming scene by now right?

thats a bad argument for most things, it seems like pros would have thought of everything by now but the game is still evolving at a pro level and new tactics come into play or less used tactics become mainstream. just think about tvp in the last osl
http://www.splitreason.com/product/1152 release the gracken tshirt now available
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
February 16 2006 03:20 GMT
#43
i stim and try to clean up the lings first. but once those lurkers start to burrow you gotta run out of there.
Do your best, God will do the rest.
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
February 16 2006 03:31 GMT
#44
yeah
all depends on the situation

there are some situations where it would make sense to attack the lings or even sometime where you have to..

but im still pretty sure most progamers target lurks if they get the chance ;p
WHAT'S HAPPENIN
IdrA
Profile Blog Joined July 2004
United States11541 Posts
February 16 2006 03:37 GMT
#45
why? the lings die faster and once the lings are dead as long as you have a tank or even a decent amount of mm he cant do anything with his lurks. also you can just sit and kill lings until his lurks start to burrow, move back and repeat, or shoot at lurks with tanks if he doesnt keep advancing. far better than trying to target lurks imo. only situation where its better to target lurks is when its necessary, like theyre trying to use lings as a cover to run lurks into your minline early game and other similar situations.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
rawrx
Profile Joined February 2006
United States380 Posts
February 16 2006 04:23 GMT
#46
why can't we just nuke the hatches and kill the larvae producing machines period? =]
LegendaryDreams
Profile Blog Joined November 2004
Canada1350 Posts
February 16 2006 04:43 GMT
#47
Very nice, maybe this is why IPX makes so few lings early game and just whores drones and hatcheries with his larvae count.
call me moxie
BatTheMan
Profile Joined July 2005
Canada759 Posts
February 16 2006 04:48 GMT
#48
On February 16 2006 13:23 rawrx wrote:
why can't we just nuke the hatches and kill the larvae producing machines period? =]

that's chinese humor for you
aka RichardNPL (RichardNamPhong@Azeroth)
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11589 Posts
February 16 2006 05:16 GMT
#49
Lurker = 2 Larvae...
Calendar@ Fish Server: `iOps]..Stark
BlueRoyaL
Profile Blog Joined February 2006
United States2493 Posts
February 16 2006 06:01 GMT
#50
[QUOTE]On February 16 2006 09:38 Resonate wrote:
[QUOTE]On February 16 2006 02:11 Day[9] wrote:
[QUOTE]On February 16 2006 01:54 Resonate wrote:
Why do you keep putting your name in your topic titles?[/QUOTE]

cuz i'm a huge badass[/QUOTE]

haha nice =]
and oh i think they chinese humor was very funny.. o-o
WHAT'S HAPPENIN
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
February 16 2006 07:50 GMT
#51
Cool post. But the example of xellos using it, Im guessing he didn't want to be surrounded so I battled one side of your army, the weakest=] you should run run
Suicide
Profile Joined December 2002
United States475 Posts
February 16 2006 11:01 GMT
#52
I got really high and read this post... and I must say... Starcraft has never been so crazy. cool thread title!
Life drags on
RuNei
Profile Joined January 2006
United States30 Posts
February 16 2006 11:12 GMT
#53
Im just guna say.. that .. you should always kill the most expensive vs a zerg.. becuz they can que 12 units (out of 3 hatchs) in like a second.. and have them all just as fast.. but if u make them spend more $$ then they are dying more economically internally.. Zerg doesnt always have the top of the line econ, ike 4 scv's per field Terrans and shit.

And on the note of killing zlings instead of lurks in TvZ thats just plain crazy.. lings are cheap and 2 per egg.. i think your trying for a pretty farfethc'd game strategy if you dont take out those splash damage gas expensive units..
Serving Liquid Ownage 1 Cup @ A Time :0]
Zeto
Profile Joined January 2005
United States2290 Posts
Last Edited: 2006-02-16 11:33:19
February 16 2006 11:31 GMT
#54
what? in ZvT lings always rush behind lurkers, i always target a lurker in front, pull back so i don't get trapped between lings, and try to kill some lings off out of lurker range. people don't do what you say in progaming because it's not that hard to micro lings back behind lurkers, and terrans don't target zerglings because of the high possibility that their mnm will get surrounded by lings with lurkers doing most of the damage, also lings are cheap... by comparison it's a better idea targetting vultures than tanks in a large PvT battle.
hay hay mayé, todos los negros tomamos maté!
Kami5909
Profile Joined November 2005
United States157 Posts
February 17 2006 02:32 GMT
#55
On February 16 2006 04:35 CuddlyCuteKitten wrote:
I think the most intersting thing isn't how long it takes to replace either type of unit but rather how the avalability of larvae will influence the zergs gameplan.

a) You kill of the lurkers which leave the zerg with high larvae count and fairly low gas. The logical choice is to use those larvae for something, the logical use would be to build drones because you allready have the lings.
b) You kill the zerglings and leave the zerg with low larvae count and high gas. The logical choice for me would then be to tech towards hive fairly fast.

Would be intersting with a good z players take on the situation, because if most players would react the same way (or if one way of reacting to the situation is signficantly better) this would more or less give T a way to controll the game in the direction that he wants.


No, both points are wrong, because the amount of gas you have doesn't change in either situation. You would have to spend it on lurkers in case A, not drones, otherwise you would get raped by m/m, and case B doesn't change anything except for the fact that you have x(125) more gas than you do in case A, where x is the amount of lurkers you made - and that should be spent on... well, until you get an expo gas, more lurks or scourge for sci.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
February 17 2006 03:17 GMT
#56
On February 16 2006 14:16 CaucasianAsian wrote:
Lurker = 2 Larvae...

no...
http://www.splitreason.com/product/1152 release the gracken tshirt now available
jinfro
Profile Joined January 2006
Japan14 Posts
February 17 2006 07:00 GMT
#57
interesting
stand up, keep walking, straight foward
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
February 17 2006 09:52 GMT
#58
i think days a fat newbie who's nerdy in r/l
Follow me on twitter: CallMeTasteless
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
February 17 2006 11:28 GMT
#59
On February 16 2006 14:16 CaucasianAsian wrote:
Lurker = 2 Larvae...


in what game?
Teamliquidian townie
HappyManRun
Profile Joined November 2005
1111 Posts
February 17 2006 13:30 GMT
#60
On February 16 2006 05:15 TreK[cF] wrote:
lurks are always more devestating, lings can be outmicroed more easily


Cept when ur Julyzerg :p
I happy, thus I run.
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