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The Hydra bust

Forum Index > Brood War Strategy
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BisuDagger
Profile Blog Joined October 2009
Bisutopia19225 Posts
June 22 2012 19:42 GMT
#1
[image loading]

We find ourselves watching Protoss forge fast expand almost every game versus Zerg. We know zerg has a variety of openings to apply pressure against protoss. But is the following scenarion truly impossible:

Can protoss expand with out going forge first and actually survive against Zerg? Assuming Zerg goes for a hydra bust variation of some sort.

If yes, then how come we don't see pros start thinking out of the box and playing in that style. But when thinking about the Hydra bust, it's pure power is unstoppable. When thinking about a 3hatch muta, 5 hatch hydra bust I weep to think forge first is the only way. And finally a lurker build added into this mix will kill of the protoss with out the static detection as observers come after stargate.

Protoss opening vZ is in a crysis of creativity. Let's discover what kind of variants can help us achieve success while dealing with the Hydra bust strategies.

Now shed a tear with me as we watch (P)PrettyFace fall to GrandmaZerg:
http://www.teamliquid.net/tlpd/korean/games/49606_Bisu_vs_Shine/vod



more of my thoughts:
I'd really like to start seeing two gate expand being used more effectively. I think that is a style that can apply pressure to Zerg and allow a second base to come up.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
13Julia
Profile Joined November 2004
Canada231 Posts
June 22 2012 19:55 GMT
#2
It's just that non-forge expansions are weak. The whole point of FE is to get fast corsairs after exping, skipping the rushes that actually help the zerg catch up with toss eco and tech...
FlaShFTW
Profile Blog Joined February 2010
United States10127 Posts
Last Edited: 2012-06-22 21:11:14
June 22 2012 20:35 GMT
#3
I still find that the LML build is very viable and its an underrated build order. seriously there's really no lost tech in the build, just a later natural defense. i still have an unbelievable record PvZ with LML, something like 15-2.

I think the biggest problem about Protoss players is that they just don't respect the hydra bust. They know it's coming but they don't freaking react. They'll sit there with their 2 cannons and not make any until the last second when it's too late. SeRapH and I talked about it. It's so dumb. Do you really need that extra 450 minerals in which you can't build 3 extra cannons???
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
June 22 2012 20:43 GMT
#4

The easiest solution is to build 2 Extra cannons after you move out with your Corsair. If you can see Spire, then cancel them. If you see the Den, then keep them.

Or if your probe stayed long enough to see the infrastructure, skip Corsairs and go for 4 Gates Pressure into Templars. 4 Gates Zealots will reach a bigger critical mass then Hydralisk.

Another option is probably the most effective one but the most APM taxing one is to go Sair-Reaver play. The Zerg might transition into Lurkers which the tech is already there at your disposal.

What Protoss players should know that Zergs might go fake Hydralisk bust build and spend the money for speed/range upgrade on Spire so that when Protoss players finally decided to break the push with Storm, Mutalisks will pops up and snipe those HTs so it is important to place Corsairs at cliffs beside their base so you can deal damage to them. Or you may wait for an extra moment for some sick Maelstroms.

Another path the Zerg may go is 3 Hatch Hydra into Lurkers while getting Spires only for Scourges so to put on a total contain on the Protoss. Get OBS once spotted the Egg. Afterward immediately get a Shuttle with Hts to slow down the Zerg's economy and to capitalize on the momentarily lack of Scourge.

Gawd, I love Protoss vs Zerg.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
June 22 2012 21:24 GMT
#5
On June 23 2012 05:35 FlaShFTW wrote:
I still find that the LML build is very viable and its an underrated build order. seriously there's really no lost tech in the build, just a later natural defense. i still have an unbelievable record PvZ with LML, something like 15-2.

I think the biggest problem about Protoss players is that they just don't respect the hydra bust. They know it's coming but they don't freaking react. They'll sit there with their 2 cannons and not make any until the last second when it's too late. SeRapH and I talked about it. It's so dumb. Do you really need that extra 450 minerals in which you can't build 3 extra cannons???


Your tech/expo/everything is delayed and you dont have simcity with this BO, if you want to do the LML build then just use your first buildings @ the nat so you can skip that extra pylon and will have some simcity.

In regards to blind hydra bust D, most higher level protoss add a blind cannon when they warp in their SGate so they have that extra few seconds to plop up further cannons if required. Also, there are MANY MANY builds that protoss do in ladder so you should watch eagle or other high level protoss streams because they dont really forge expo every game, they do a lot of 9-9 gates @ the natural and such
I don't need luck, luck is for noobs, good luck to you though
ymir233
Profile Blog Joined June 2010
United States8275 Posts
June 22 2012 23:49 GMT
#6
If you look at the MBCGame BNet Returns with Shine FPVOD (and probably some others), there are plenty of people who try to cheese like that. 2gate can easily be held off with mutas, but hydra bust off 3hatch/4hatch off 2/3 base (preferably 2, then 4th hatch is 3rd base) is the classic response to 1basing...you just have so many hydras, if they really want to do a slow weird speedlot timing or some archon/zeal/goon timing you can just put down 1/2 sunks + evo and you're done...and as seen in the vod, you can pressure their ramp/base pretty hard with hydras until they get a stupid amt of goons, in which case you should have a stupid amt of hydras. The expansion transition also fails pretty miserably because with just zealots it's over, and if you're trying to cut zeals and put up cannons (again seen in the Shine VOD), you just shove your hydras into their choke and it's over (that or make a few lurkers if you're paranoid of zeal surround).

2gate expansion loses to 3hatch delayed gas + more lings into mutas. Savior proved that time and time again.
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
June 23 2012 02:47 GMT
#7
You'd really have to catch your opponent with the pants down completely for a 2-gate to work. Pretty much comprises of enemy not scouting and reacting quick enough to plant a few sunkens down.

The normal transition from 2-gate pressure into expo is double stargate because the zerg will attempt to go mutas to pin you into your base. Cannons in BW are pretty weak and cost-inefficient against mutas so you need the corsairs to properly counter them.

In the end, it's all about how well you trade your zealots with the zerg. As a protoss, you need to make the zerg fight at bare minimal units (thus suffers higher casualties). I'm only a D level toss but I think there should be some decision making flowchart as to when to press on or back off and expand
sup
TheShimmy
Profile Joined January 2011
United States1808 Posts
June 23 2012 02:57 GMT
#8
If you can successfully snipe some Ovies with your corsairs and set back the zerg production long enough then yes. Or, if you go Gateway first, then forge and CybCo, bypass any upgrades to throw down a cannon or two on your second nexus, and then get up your robo and support bay with reaver support, I think you can have a reaver by the time the bust comes.

Or, proxy Nexus then forge. Or just a 12nex on a four player map into sair-reaver might be possible.
Hyvaa #1 Fan. Gogo STX, Dear, Bogus, Classic, and Mini! Always a BW fan!
tryummm
Profile Joined August 2009
774 Posts
June 23 2012 11:41 GMT
#9
On June 23 2012 05:35 FlaShFTW wrote:
I still find that the LML build is very viable and its an underrated build order. seriously there's really no lost tech in the build, just a later natural defense. i still have an unbelievable record PvZ with LML, something like 15-2.

I think the biggest problem about Protoss players is that they just don't respect the hydra bust. They know it's coming but they don't freaking react. They'll sit there with their 2 cannons and not make any until the last second when it's too late. SeRapH and I talked about it. It's so dumb. Do you really need that extra 450 minerals in which you can't build 3 extra cannons???


If the player is faking the Hydralisk bust and you add your two or three extra Cannons (Up to 4 Cannons) prematurely and your opponent does a fake Hydralisk bust, you can miss your speed Zealot timing window presuming you opened +1 Zealots.
ymir233
Profile Blog Joined June 2010
United States8275 Posts
June 23 2012 19:01 GMT
#10
On June 23 2012 20:41 tryummm wrote:
Show nested quote +
On June 23 2012 05:35 FlaShFTW wrote:
I still find that the LML build is very viable and its an underrated build order. seriously there's really no lost tech in the build, just a later natural defense. i still have an unbelievable record PvZ with LML, something like 15-2.

I think the biggest problem about Protoss players is that they just don't respect the hydra bust. They know it's coming but they don't freaking react. They'll sit there with their 2 cannons and not make any until the last second when it's too late. SeRapH and I talked about it. It's so dumb. Do you really need that extra 450 minerals in which you can't build 3 extra cannons???


If the player is faking the Hydralisk bust and you add your two or three extra Cannons (Up to 4 Cannons) prematurely and your opponent does a fake Hydralisk bust, you can miss your speed Zealot timing window presuming you opened +1 Zealots.


Not to mention that if your opponent only makes 4 cannons you can start going on the fake hydra bust route, start up lair, make 6 additional hydras and do a second hydra bust timing with 4-6 lings + 12 hydras.
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
FlaShFTW
Profile Blog Joined February 2010
United States10127 Posts
June 23 2012 23:14 GMT
#11
On June 23 2012 06:24 dRaW wrote:
Show nested quote +
On June 23 2012 05:35 FlaShFTW wrote:
I still find that the LML build is very viable and its an underrated build order. seriously there's really no lost tech in the build, just a later natural defense. i still have an unbelievable record PvZ with LML, something like 15-2.

I think the biggest problem about Protoss players is that they just don't respect the hydra bust. They know it's coming but they don't freaking react. They'll sit there with their 2 cannons and not make any until the last second when it's too late. SeRapH and I talked about it. It's so dumb. Do you really need that extra 450 minerals in which you can't build 3 extra cannons???


Your tech/expo/everything is delayed and you dont have simcity with this BO, if you want to do the LML build then just use your first buildings @ the nat so you can skip that extra pylon and will have some simcity.

In regards to blind hydra bust D, most higher level protoss add a blind cannon when they warp in their SGate so they have that extra few seconds to plop up further cannons if required. Also, there are MANY MANY builds that protoss do in ladder so you should watch eagle or other high level protoss streams because they dont really forge expo every game, they do a lot of 9-9 gates @ the natural and such

You build an extra gate at ur nat and instead of forge you build your core there. ur tech isnt relaly that far behind.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
jpak
Profile Blog Joined October 2009
United States5045 Posts
June 24 2012 00:53 GMT
#12
On June 24 2012 08:14 FlaShFTW wrote:
Show nested quote +
On June 23 2012 06:24 dRaW wrote:
On June 23 2012 05:35 FlaShFTW wrote:
I still find that the LML build is very viable and its an underrated build order. seriously there's really no lost tech in the build, just a later natural defense. i still have an unbelievable record PvZ with LML, something like 15-2.

I think the biggest problem about Protoss players is that they just don't respect the hydra bust. They know it's coming but they don't freaking react. They'll sit there with their 2 cannons and not make any until the last second when it's too late. SeRapH and I talked about it. It's so dumb. Do you really need that extra 450 minerals in which you can't build 3 extra cannons???


Your tech/expo/everything is delayed and you dont have simcity with this BO, if you want to do the LML build then just use your first buildings @ the nat so you can skip that extra pylon and will have some simcity.

In regards to blind hydra bust D, most higher level protoss add a blind cannon when they warp in their SGate so they have that extra few seconds to plop up further cannons if required. Also, there are MANY MANY builds that protoss do in ladder so you should watch eagle or other high level protoss streams because they dont really forge expo every game, they do a lot of 9-9 gates @ the natural and such

You build an extra gate at ur nat and instead of forge you build your core there. ur tech isnt relaly that far behind.


Well you can always do this:



It does show the simcity with the core and gateway. Only really works on a map with long rush distance like Benzene, though.
CJ Entusman #50! #1 클템 fan TL!
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
June 24 2012 01:34 GMT
#13
On June 24 2012 08:14 FlaShFTW wrote:
Show nested quote +
On June 23 2012 06:24 dRaW wrote:
On June 23 2012 05:35 FlaShFTW wrote:
I still find that the LML build is very viable and its an underrated build order. seriously there's really no lost tech in the build, just a later natural defense. i still have an unbelievable record PvZ with LML, something like 15-2.

I think the biggest problem about Protoss players is that they just don't respect the hydra bust. They know it's coming but they don't freaking react. They'll sit there with their 2 cannons and not make any until the last second when it's too late. SeRapH and I talked about it. It's so dumb. Do you really need that extra 450 minerals in which you can't build 3 extra cannons???


Your tech/expo/everything is delayed and you dont have simcity with this BO, if you want to do the LML build then just use your first buildings @ the nat so you can skip that extra pylon and will have some simcity.

In regards to blind hydra bust D, most higher level protoss add a blind cannon when they warp in their SGate so they have that extra few seconds to plop up further cannons if required. Also, there are MANY MANY builds that protoss do in ladder so you should watch eagle or other high level protoss streams because they dont really forge expo every game, they do a lot of 9-9 gates @ the natural and such

You build an extra gate at ur nat and instead of forge you build your core there. ur tech isnt relaly that far behind.


I agree with draw that the "LML" build achieves the same purpose as the 1gate FE build popular among progamers, except that its worse because LML always makes a forge before nexus unnecessarily, and doesnt wall in, so if the zerg goes 12hatch he is behind, and if the zerg masses lings he will probably die. If you build an extra gateway at the natural to wallin, thats altering your build into one that uses a fast 2nd gateway, severely limiting your options. Using the core as part of the wallin is also a disadvantage, because it is more important than a forge (and more expensive to rebuild) because you need it to get 1+ air or dragoon range, both which take a long time to upgrade, so if the zerg opens hydra or lurker and kills the forge, he fucks up your build way more than killing the forge would.

In response to your 2nd paragraph, protoss players do react to the hydra build, but in order to do so they need to see the hydra den put down, or see hydras leave the base, which requires the probe being around zergs main base for a while. Progamers are pretty good at denying probe scouting with their first 6-8lings, so if the probe dies or leaves the main base prematurely, toss is in the dark until sair tech. The hydra bust comes at the same time that the sair flies across the map, leaving the protoss about 15seconds to get up cannons that take 30seconds to build.

Yes you do need the extra minerals for stuff other than cannons, every mineral is important and spending 450 on something that doesnt do anything for you in the first 5-6 minutes of the game is suicide for any good player.

The LML build is not a counter to hydra busts in any way, in fact I would say that it is weaker than a standard forge FE or 1gate FE, because the cannons are exposed. With there being a wall in place, hydras either have to kill off a building or force themselves against said building to pick off the 1-2 cannons, allowing zealots/probes more shots on them, and given the right building placement can even outrange rangeless hydras. Zerg has to choose between going speed first and range first, speed first giving them a better chance of taking the protoss unawares before he can throw down extra cannons, while range first allows them to pick off cannons behind a good simcity. So a good wall that outranges speed-but-not-range upgraded hydras can literally be the difference between getting the extra cannons up and winning, or losing immediately at that crucial timing.
aka DragOn[NaS]
FlaShFTW
Profile Blog Joined February 2010
United States10127 Posts
June 24 2012 04:58 GMT
#14
On June 24 2012 10:34 FyRe_DragOn wrote:
Show nested quote +
On June 24 2012 08:14 FlaShFTW wrote:
On June 23 2012 06:24 dRaW wrote:
On June 23 2012 05:35 FlaShFTW wrote:
I still find that the LML build is very viable and its an underrated build order. seriously there's really no lost tech in the build, just a later natural defense. i still have an unbelievable record PvZ with LML, something like 15-2.

I think the biggest problem about Protoss players is that they just don't respect the hydra bust. They know it's coming but they don't freaking react. They'll sit there with their 2 cannons and not make any until the last second when it's too late. SeRapH and I talked about it. It's so dumb. Do you really need that extra 450 minerals in which you can't build 3 extra cannons???


Your tech/expo/everything is delayed and you dont have simcity with this BO, if you want to do the LML build then just use your first buildings @ the nat so you can skip that extra pylon and will have some simcity.

In regards to blind hydra bust D, most higher level protoss add a blind cannon when they warp in their SGate so they have that extra few seconds to plop up further cannons if required. Also, there are MANY MANY builds that protoss do in ladder so you should watch eagle or other high level protoss streams because they dont really forge expo every game, they do a lot of 9-9 gates @ the natural and such

You build an extra gate at ur nat and instead of forge you build your core there. ur tech isnt relaly that far behind.


I agree with draw that the "LML" build achieves the same purpose as the 1gate FE build popular among progamers, except that its worse because LML always makes a forge before nexus unnecessarily, and doesnt wall in, so if the zerg goes 12hatch he is behind, and if the zerg masses lings he will probably die. If you build an extra gateway at the natural to wallin, thats altering your build into one that uses a fast 2nd gateway, severely limiting your options. Using the core as part of the wallin is also a disadvantage, because it is more important than a forge (and more expensive to rebuild) because you need it to get 1+ air or dragoon range, both which take a long time to upgrade, so if the zerg opens hydra or lurker and kills the forge, he fucks up your build way more than killing the forge would.

In response to your 2nd paragraph, protoss players do react to the hydra build, but in order to do so they need to see the hydra den put down, or see hydras leave the base, which requires the probe being around zergs main base for a while. Progamers are pretty good at denying probe scouting with their first 6-8lings, so if the probe dies or leaves the main base prematurely, toss is in the dark until sair tech. The hydra bust comes at the same time that the sair flies across the map, leaving the protoss about 15seconds to get up cannons that take 30seconds to build.

Yes you do need the extra minerals for stuff other than cannons, every mineral is important and spending 450 on something that doesnt do anything for you in the first 5-6 minutes of the game is suicide for any good player.

The LML build is not a counter to hydra busts in any way, in fact I would say that it is weaker than a standard forge FE or 1gate FE, because the cannons are exposed. With there being a wall in place, hydras either have to kill off a building or force themselves against said building to pick off the 1-2 cannons, allowing zealots/probes more shots on them, and given the right building placement can even outrange rangeless hydras. Zerg has to choose between going speed first and range first, speed first giving them a better chance of taking the protoss unawares before he can throw down extra cannons, while range first allows them to pick off cannons behind a good simcity. So a good wall that outranges speed-but-not-range upgraded hydras can literally be the difference between getting the extra cannons up and winning, or losing immediately at that crucial timing.

hmm i mean i guess? like if i remember the LML post, with this build, you catch up economically because you don't have that 8 probe scout and instead have it mining for a much longer period of time. The LML build at sair tech had more econ than the FFE. I mean I guess. I've had a ton of success with LML... I guess it only really works at low level play.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Harem
Profile Joined November 2007
United States11390 Posts
June 24 2012 05:56 GMT
#15
LML build is awful anyways.

Actual progamers like Sky and Eagle do a much better version with nex before forge when they spawn top left/bott right on FS. (which is another problem with what LML does since he does his bad version when you can just gate in nat and get a really nice 1 hex wall later)

Anyways, going "1 base" doesn't prevent you from being hydra busted so this thread is pretty silly.
Moderator。◕‿◕。
FlaShFTW
Profile Blog Joined February 2010
United States10127 Posts
June 24 2012 19:40 GMT
#16
On June 24 2012 14:56 Harem wrote:
LML build is awful anyways.

Actual progamers like Sky and Eagle do a much better version with nex before forge when they spawn top left/bott right on FS. (which is another problem with what LML does since he does his bad version when you can just gate in nat and get a really nice 1 hex wall later)

Anyways, going "1 base" doesn't prevent you from being hydra busted so this thread is pretty silly.

i mean i guess you end up in the same position... idk how to not get busted then :/ i guess you have to take quick map control as protoss?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
brolaf
Profile Joined May 2012
291 Posts
June 25 2012 03:15 GMT
#17
Well you can go the Stork build: go 2gate pressure, and wall your nat choke with thegates. allows zealots to quickly get to zerg base, and easy to wall with zealots if z goes ling heavy while you expand.
brolaf
Profile Joined May 2012
291 Posts
June 25 2012 03:20 GMT
#18
On June 23 2012 08:49 ymir233 wrote:
If you look at the MBCGame BNet Returns with Shine FPVOD (and probably some others), there are plenty of people who try to cheese like that. 2gate can easily be held off with mutas, but hydra bust off 3hatch/4hatch off 2/3 base (preferably 2, then 4th hatch is 3rd base) is the classic response to 1basing...you just have so many hydras, if they really want to do a slow weird speedlot timing or some archon/zeal/goon timing you can just put down 1/2 sunks + evo and you're done...and as seen in the vod, you can pressure their ramp/base pretty hard with hydras until they get a stupid amt of goons, in which case you should have a stupid amt of hydras. The expansion transition also fails pretty miserably because with just zealots it's over, and if you're trying to cut zeals and put up cannons (again seen in the Shine VOD), you just shove your hydras into their choke and it's over (that or make a few lurkers if you're paranoid of zeal surround).

2gate expansion loses to 3hatch delayed gas + more lings into mutas. Savior proved that time and time again.

That was before the modern neo-bisu variation though. With the modern +1 sairs a muta heavy midgame doesnt work nearly as well.
therockmanxx
Profile Joined July 2010
Peru1174 Posts
June 25 2012 15:03 GMT
#19
Sometimes I think that adding a couples of units would be awesome into the game
The sentry was suppost to help protoss in this way
But there are not many ways people can think outside the box with the avaibles option in the early game...
Tekken ProGamer
Igeneous
Profile Joined March 2011
United States22 Posts
June 25 2012 22:14 GMT
#20
I've done similar busts like this on ICCUP, and it was only on 2 base (with 3 hatchery production). It's very powerful, but it's only chink in the armor is scouting. One scout from a probe will let them put up enough cannons to defend against your hydras. Another tactic is just go DT/sair, with sair first you can kill off the first overlord if he scouts with it, and then you could get DT's out to massacre the hydras. No way to stop that, and then with more sairs he'll just supply block you and its GG. So either mass cannons or just dt/sair. Super easy. (Or you could try speedlot +1 it worked on me before, if you have alot of zealots)
Ryshi
Profile Blog Joined June 2004
Canada361 Posts
June 26 2012 04:11 GMT
#21
On June 26 2012 07:14 Igeneous wrote:
I've done similar busts like this on ICCUP, and it was only on 2 base (with 3 hatchery production). It's very powerful, but it's only chink in the armor is scouting. One scout from a probe will let them put up enough cannons to defend against your hydras. Another tactic is just go DT/sair, with sair first you can kill off the first overlord if he scouts with it, and then you could get DT's out to massacre the hydras. No way to stop that, and then with more sairs he'll just supply block you and its GG. So either mass cannons or just dt/sair. Super easy. (Or you could try speedlot +1 it worked on me before, if you have alot of zealots)


DT/Sair is not as good as you say. If Z was planning this since the beginning, there's no way they would just send 1 overlord. A 2nd one should be on the way if not there already. Hydras should arrive before the first corsair can kill the overlord, and if there are no hydras at the time your corsair kills the overlord, it means the Zerg missed his timing. If you happen to open dt/sair and scouted too late, the best followup is to sneak dt out, and run into main (unless Z nat has no overlord) when Z tries to bust.

Scouting hydras with probe does not automatically mean easy win either. It really depends on the timing of the scout. If you scouted zerg when he has only built his first 3-4 hydras, zerg can easily switch to fake hydra bust and pump drones on 2 base, then take an expo and play normally. In fact, this would still outmacro the P if P over commits on cannons.

The World God Only Knows
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 26 2012 21:50 GMT
#22
On June 25 2012 12:15 brolaf wrote:
Well you can go the Stork build: go 2gate pressure, and wall your nat choke with thegates. allows zealots to quickly get to zerg base, and easy to wall with zealots if z goes ling heavy while you expand.

since when was forward 2gate the "Stork build"?

I feel like more than half the ppl in this thread have no fuckin clue what they're talking about -_-
Writerptrk
TheShimmy
Profile Joined January 2011
United States1808 Posts
June 27 2012 08:40 GMT
#23
On June 27 2012 06:50 ArvickHero wrote:
Show nested quote +
On June 25 2012 12:15 brolaf wrote:
Well you can go the Stork build: go 2gate pressure, and wall your nat choke with thegates. allows zealots to quickly get to zerg base, and easy to wall with zealots if z goes ling heavy while you expand.

since when was forward 2gate the "Stork build"?

I feel like more than half the ppl in this thread have no fuckin clue what they're talking about -_-


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FlaShFTW
Profile Blog Joined February 2010
United States10127 Posts
June 27 2012 17:15 GMT
#24
On June 27 2012 06:50 ArvickHero wrote:
Show nested quote +
On June 25 2012 12:15 brolaf wrote:
Well you can go the Stork build: go 2gate pressure, and wall your nat choke with thegates. allows zealots to quickly get to zerg base, and easy to wall with zealots if z goes ling heavy while you expand.

since when was forward 2gate the "Stork build"?

I feel like more than half the ppl in this thread have no fuckin clue what they're talking about -_-

Yeah i guess that includes me :/
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brolaf
Profile Joined May 2012
291 Posts
June 27 2012 18:17 GMT
#25
On June 27 2012 06:50 ArvickHero wrote:
Show nested quote +
On June 25 2012 12:15 brolaf wrote:
Well you can go the Stork build: go 2gate pressure, and wall your nat choke with thegates. allows zealots to quickly get to zerg base, and easy to wall with zealots if z goes ling heavy while you expand.

since when was forward 2gate the "Stork build"?

I feel like more than half the ppl in this thread have no fuckin clue what they're talking about -_-

Hes been using it the most the past year or two, hasnt he.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 27 2012 21:18 GMT
#26
On June 28 2012 03:17 brolaf wrote:
Show nested quote +
On June 27 2012 06:50 ArvickHero wrote:
On June 25 2012 12:15 brolaf wrote:
Well you can go the Stork build: go 2gate pressure, and wall your nat choke with thegates. allows zealots to quickly get to zerg base, and easy to wall with zealots if z goes ling heavy while you expand.

since when was forward 2gate the "Stork build"?

I feel like more than half the ppl in this thread have no fuckin clue what they're talking about -_-

Hes been using it the most the past year or two, hasnt he.

it's been around for a long time, predates Stork. It's like calling Forge-FE the "Bisu Build".

I feel a bit hesitant to offer my thoughts on the subject, since I have quit playing the game for quite a while now, but this is what I think ..

1-base builds:
It's not that they suck or anything, they are just inherently more unstable than Forge-FE due to the larger number of factors at play here. There's just a lot more opportunities to get fucked over when you 1-base lol.

BUUUUUUUUT, seeing as we're not all progamers here, I highly encourage Protosses to experiment with 1base play (preferably on Python) at the lower levels, because Zergs will often react very inefficiently and won't know how to abuse the advantages of their race. One should still stick with Forge-FE as the standard, but I think every Protoss should experiment with 1-base so that they have a deeper understanding of the match-up/race.

Personally, 10/12 gate netted a ridiculous amount of very easy wins for me because Zergs didn't know how to abuse speedlings, so I would be able to get a ridiculously fast expansion up. Often times they would expand very slowly, so I would play a bit more defensively by simcitying the front to defend against massive 3hatch ling allins (ran into quite a few of those), and compensate for slower tech by putting up cannons blindly in my mineral lines to account for Mutas (which they did like 90% of the time). Obviously against more skilled opponents this doesn't work nearly as well, but I ended my 1-base stint before I got to that point haha ...

I think ymir articulates pretty well the proper Zerg reactions to 1-base builds. It's a lot easier said than done, but its very difficult for the 1-baser when Zerg reacts properly.


As for Hydra busts, I will say first that I'm not entirely familiar with all the exact timings and possibilities, but I will say that it definitely isn't standard for good reason ...

Usually scouting a Hydra bust will not be too difficult if you have decent probe control/multitasking. If he denies your probe, you can always use your first zlot to help force a scout in. Once you've scouted it, putting up 4-5 cannons is usually enough, and the most reliable option is to do a quick tech to Templar tech for fast Storm. It's very important to use your first Corsair to keep scouting the Zerg so that you know what he's trying to do. Based off what he's doing, you'll adjust accordingly and will want to push out to at least vie for map control, or possibly even deal a killing blow to the Zerg.

Maybe I'll do some more research on the finer details of countering Hydra busts, but for the time being I think that rough outline is good enough.
Writerptrk
BisuDagger
Profile Blog Joined October 2009
Bisutopia19225 Posts
June 28 2012 13:39 GMT
#27
On June 28 2012 06:18 ArvickHero wrote:
Show nested quote +
On June 28 2012 03:17 brolaf wrote:
On June 27 2012 06:50 ArvickHero wrote:
On June 25 2012 12:15 brolaf wrote:
Well you can go the Stork build: go 2gate pressure, and wall your nat choke with thegates. allows zealots to quickly get to zerg base, and easy to wall with zealots if z goes ling heavy while you expand.

since when was forward 2gate the "Stork build"?

I feel like more than half the ppl in this thread have no fuckin clue what they're talking about -_-

Hes been using it the most the past year or two, hasnt he.

it's been around for a long time, predates Stork. It's like calling Forge-FE the "Bisu Build".

I feel a bit hesitant to offer my thoughts on the subject, since I have quit playing the game for quite a while now, but this is what I think ..

1-base builds:
It's not that they suck or anything, they are just inherently more unstable than Forge-FE due to the larger number of factors at play here. There's just a lot more opportunities to get fucked over when you 1-base lol.

BUUUUUUUUT, seeing as we're not all progamers here, I highly encourage Protosses to experiment with 1base play (preferably on Python) at the lower levels, because Zergs will often react very inefficiently and won't know how to abuse the advantages of their race. One should still stick with Forge-FE as the standard, but I think every Protoss should experiment with 1-base so that they have a deeper understanding of the match-up/race.

Personally, 10/12 gate netted a ridiculous amount of very easy wins for me because Zergs didn't know how to abuse speedlings, so I would be able to get a ridiculously fast expansion up. Often times they would expand very slowly, so I would play a bit more defensively by simcitying the front to defend against massive 3hatch ling allins (ran into quite a few of those), and compensate for slower tech by putting up cannons blindly in my mineral lines to account for Mutas (which they did like 90% of the time). Obviously against more skilled opponents this doesn't work nearly as well, but I ended my 1-base stint before I got to that point haha ...

I think ymir articulates pretty well the proper Zerg reactions to 1-base builds. It's a lot easier said than done, but its very difficult for the 1-baser when Zerg reacts properly.


As for Hydra busts, I will say first that I'm not entirely familiar with all the exact timings and possibilities, but I will say that it definitely isn't standard for good reason ...

Usually scouting a Hydra bust will not be too difficult if you have decent probe control/multitasking. If he denies your probe, you can always use your first zlot to help force a scout in. Once you've scouted it, putting up 4-5 cannons is usually enough, and the most reliable option is to do a quick tech to Templar tech for fast Storm. It's very important to use your first Corsair to keep scouting the Zerg so that you know what he's trying to do. Based off what he's doing, you'll adjust accordingly and will want to push out to at least vie for map control, or possibly even deal a killing blow to the Zerg.

Maybe I'll do some more research on the finer details of countering Hydra busts, but for the time being I think that rough outline is good enough.


1 Base play is exactly what I have been doing to try and get different scenarios out of my vZ. Rushing +1 archons is pretty fun. But on topic, it pretty much proves you really can't get past the advantages of forge first. Especially since +1 atk is so huge. As long as the protoss can put down the right number of cannons at the right time, the advantage of the expansion can be maximized.

Another strategy. Forge expanding to make a wall at the Nat. Then going reaver and skipping corsairs. You can get obs early for scouting and have the option for shuttle harassment. The reaver is now used for defense at the lack of cannons, but you also will have more gates/zlots where otherwise minerals would be wasted on static defense. Forge expand into reaver seems like it could go a long way if used right. Only drawback I see is how to deal with mutas.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
ymir233
Profile Blog Joined June 2010
United States8275 Posts
June 28 2012 15:26 GMT
#28
On June 28 2012 03:17 brolaf wrote:
Show nested quote +
On June 27 2012 06:50 ArvickHero wrote:
On June 25 2012 12:15 brolaf wrote:
Well you can go the Stork build: go 2gate pressure, and wall your nat choke with thegates. allows zealots to quickly get to zerg base, and easy to wall with zealots if z goes ling heavy while you expand.

since when was forward 2gate the "Stork build"?

I feel like more than half the ppl in this thread have no fuckin clue what they're talking about -_-

Hes been using it the most the past year or two, hasnt he.


Yes, and 1raxCC vs P is Leta's build.
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
ymir233
Profile Blog Joined June 2010
United States8275 Posts
June 28 2012 15:39 GMT
#29
On June 25 2012 12:20 brolaf wrote:
Show nested quote +
On June 23 2012 08:49 ymir233 wrote:
If you look at the MBCGame BNet Returns with Shine FPVOD (and probably some others), there are plenty of people who try to cheese like that. 2gate can easily be held off with mutas, but hydra bust off 3hatch/4hatch off 2/3 base (preferably 2, then 4th hatch is 3rd base) is the classic response to 1basing...you just have so many hydras, if they really want to do a slow weird speedlot timing or some archon/zeal/goon timing you can just put down 1/2 sunks + evo and you're done...and as seen in the vod, you can pressure their ramp/base pretty hard with hydras until they get a stupid amt of goons, in which case you should have a stupid amt of hydras. The expansion transition also fails pretty miserably because with just zealots it's over, and if you're trying to cut zeals and put up cannons (again seen in the Shine VOD), you just shove your hydras into their choke and it's over (that or make a few lurkers if you're paranoid of zeal surround).

2gate expansion loses to 3hatch delayed gas + more lings into mutas. Savior proved that time and time again.

That was before the modern neo-bisu variation though. With the modern +1 sairs a muta heavy midgame doesnt work nearly as well.


I've played enough PvZ transitions to know that 1 corsair, another corsair being barely made/barely out, 1 cannon, 2 cannons desperately trying to complete, and +1 air weapons nowhere near completed at your main does little to prevent 9 mutas from hold positioning at your base.

And if you've made cannons beforehand at your main like a good Protoss, well, I feel sorry for your mutaling-infested natural.
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
brolaf
Profile Joined May 2012
291 Posts
June 28 2012 23:48 GMT
#30
On June 29 2012 00:39 ymir233 wrote:
Show nested quote +
On June 25 2012 12:20 brolaf wrote:
On June 23 2012 08:49 ymir233 wrote:
If you look at the MBCGame BNet Returns with Shine FPVOD (and probably some others), there are plenty of people who try to cheese like that. 2gate can easily be held off with mutas, but hydra bust off 3hatch/4hatch off 2/3 base (preferably 2, then 4th hatch is 3rd base) is the classic response to 1basing...you just have so many hydras, if they really want to do a slow weird speedlot timing or some archon/zeal/goon timing you can just put down 1/2 sunks + evo and you're done...and as seen in the vod, you can pressure their ramp/base pretty hard with hydras until they get a stupid amt of goons, in which case you should have a stupid amt of hydras. The expansion transition also fails pretty miserably because with just zealots it's over, and if you're trying to cut zeals and put up cannons (again seen in the Shine VOD), you just shove your hydras into their choke and it's over (that or make a few lurkers if you're paranoid of zeal surround).

2gate expansion loses to 3hatch delayed gas + more lings into mutas. Savior proved that time and time again.

That was before the modern neo-bisu variation though. With the modern +1 sairs a muta heavy midgame doesnt work nearly as well.


I've played enough PvZ transitions to know that 1 corsair, another corsair being barely made/barely out, 1 cannon, 2 cannons desperately trying to complete, and +1 air weapons nowhere near completed at your main does little to prevent 9 mutas from hold positioning at your base.

And if you've made cannons beforehand at your main like a good Protoss, well, I feel sorry for your mutaling-infested natural.
if you look at zero vs stork, stork had no problem handling mass mutas after using 2gate
gutshot
Profile Joined February 2011
United States429 Posts
June 29 2012 00:38 GMT
#31
1gate fe opening easily kills the 3hatch hydra. very easily. especially on fs.
gutshot
Profile Joined February 2011
United States429 Posts
June 29 2012 00:44 GMT
#32
actually its like the perfect PvZ build for fighting spirit, every P should learn it. learn the proper cannon and other building placements and make zerg players go home and cry (only if you are playing fs tho)
ymir233
Profile Blog Joined June 2010
United States8275 Posts
June 29 2012 07:32 GMT
#33
On June 29 2012 08:48 brolaf wrote:
Show nested quote +
On June 29 2012 00:39 ymir233 wrote:
On June 25 2012 12:20 brolaf wrote:
On June 23 2012 08:49 ymir233 wrote:
If you look at the MBCGame BNet Returns with Shine FPVOD (and probably some others), there are plenty of people who try to cheese like that. 2gate can easily be held off with mutas, but hydra bust off 3hatch/4hatch off 2/3 base (preferably 2, then 4th hatch is 3rd base) is the classic response to 1basing...you just have so many hydras, if they really want to do a slow weird speedlot timing or some archon/zeal/goon timing you can just put down 1/2 sunks + evo and you're done...and as seen in the vod, you can pressure their ramp/base pretty hard with hydras until they get a stupid amt of goons, in which case you should have a stupid amt of hydras. The expansion transition also fails pretty miserably because with just zealots it's over, and if you're trying to cut zeals and put up cannons (again seen in the Shine VOD), you just shove your hydras into their choke and it's over (that or make a few lurkers if you're paranoid of zeal surround).

2gate expansion loses to 3hatch delayed gas + more lings into mutas. Savior proved that time and time again.

That was before the modern neo-bisu variation though. With the modern +1 sairs a muta heavy midgame doesnt work nearly as well.


I've played enough PvZ transitions to know that 1 corsair, another corsair being barely made/barely out, 1 cannon, 2 cannons desperately trying to complete, and +1 air weapons nowhere near completed at your main does little to prevent 9 mutas from hold positioning at your base.

And if you've made cannons beforehand at your main like a good Protoss, well, I feel sorry for your mutaling-infested natural.
if you look at zero vs stork, stork had no problem handling mass mutas after using 2gate


That's true, but then again he forced ZerO into a very unstable econ 2base/2hatch econ into 3rd hatch/base econ from the 2gate pressure, so whatever Stork did was much more effective and earlier than what ZerO could have done. I still think the nat choke cannon could have been killed though
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
June 29 2012 07:32 GMT
#34
it also works on La Mancha, and Bloody Ridge
Writerptrk
Zerghound12
Profile Joined April 2011
United States4 Posts
July 02 2012 23:20 GMT
#35
this is terrible advice
Zerglots Unite!
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