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! [G] PvT guidelines - Page 2

Forum Index > Brood War Strategy
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exalted
Profile Blog Joined March 2004
United States3612 Posts
April 18 2005 13:05 GMT
#21
On April 17 2005 20:50 Locked wrote:
i remember that post/thread.....

thx a lot for making it, its helped my PvT out a _lot_ since i first saw it

(i use it on LT)

and i tend to go for slowly building carriers instead of arbs because at my level noone i've found can stand up to ~6 unscouted carriers and if i ever hit 12 along with good obs/sair support not even mass wraiths can kill them (and use cliffs to gay up gols)


I do not recommend this, get used to Arbiter control asap, you're using a crutch right now, an analogy of this would be you go 4 pool, if he scouts it you lose, if he doesn't scout it you win. There are obviously situations where you go carrier, but only when you are so economically ahead that you can put down 4 stargates asap and start pumping, not build 1-2 carrier at a time. It's way too much of an investment that he can kill you unsieged before your 1-2 carriers even come out.
too easy
rpf289
Profile Joined October 2004
United States3524 Posts
April 19 2005 01:49 GMT
#22
Arbiters are so temendously much better than carriers (yes, I know that was bad grammar). I usually go 2gate ranged goon/obs --> expo --> 5gate --> expo/arbiter/7+gates
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 19 2005 03:21 GMT
#23
I dunno about arbiters. I like carriers better +_+
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
April 19 2005 04:00 GMT
#24
carriers are a huge investment, not well timed they often result in a too low troop count on the ground, which a good terran will take advantage from. arbiters can more easily be built without harming your troop count, you have spare gas anyway.
of cource carriers have their use, it's all situational after all. i love arbiters though, plus they are much cuter than carriers!
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Dl33ter
Profile Joined July 2003
Canada197 Posts
April 19 2005 04:47 GMT
#25
AND beating a Terran with arbiters does bring kind of a slight humiliation factor into play.
Insert pseudo-witty comment here
Locked
Profile Joined September 2004
United States4182 Posts
April 19 2005 06:29 GMT
#26
what does nazgul do PvT??

i know he has amazing pvt but i don't think i've ever seen more than a couple reps +_+
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
ihatett
Profile Joined January 2005
United States2289 Posts
April 19 2005 06:47 GMT
#27
Should all races put 4 on gas?
I love Protoss because it is tough and straight. Protoss is the race for men.
Locked
Profile Joined September 2004
United States4182 Posts
April 19 2005 11:27 GMT
#28
On April 19 2005 15:47 ihatett wrote:
Should all races put 4 on gas?


terran should never put 4 on gas

toss/zerg not sure
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
MuShu
Profile Joined March 2005
United States3223 Posts
Last Edited: 2005-04-19 12:46:36
April 19 2005 12:45 GMT
#29
Allko, check here for your dictionary of SC terms and phrases:

http://www.battle.net/forums/thread.aspx?fn=sc-general&t=73604&p=1&tmp=1#new73604

And great guide BigBalls!

Pushing: Imagine a bunch of moose slowly coming at you and cornering you off, about to eat you.
exalted
Profile Blog Joined March 2004
United States3612 Posts
April 19 2005 13:30 GMT
#30
On April 19 2005 20:27 Locked wrote:
Show nested quote +
On April 19 2005 15:47 ihatett wrote:
Should all races put 4 on gas?


terran should never put 4 on gas

toss/zerg not sure


Where did you make up this theory? In TvT, the bottleneck is often gas, and a 4th gas is often placed on - in TvP, when you need to pump tanks one will often put 4 on both their min and natural gas...

For the poster above - wtf = what the fuck, pushing is when the terran pushes using missile turret + siege mode + spider mine to gain terrain.
too easy
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
April 20 2005 01:36 GMT
#31
On April 19 2005 13:47 Dl33ter wrote:
AND beating a Terran with arbiters does bring kind of a slight humiliation factor into play.



not at all, it's the hardest thing to beat for the terran


terrans should feel humiliated when they lose to carriers
DANCE ALL DAY
Knickknack
Profile Joined February 2004
United States1187 Posts
April 20 2005 03:44 GMT
#32
i dunno about arb tech>carrier tech in pvt. It seems progamers go carriers at least 4x as much as arbs in pvt. Those who belive arb tech is better please explain.

| www.ArtofProtoss.vze.com |
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2005-04-20 03:54:47
April 20 2005 03:44 GMT
#33
On April 19 2005 22:30 exalted wrote:
Show nested quote +
On April 19 2005 20:27 Locked wrote:
On April 19 2005 15:47 ihatett wrote:
Should all races put 4 on gas?


terran should never put 4 on gas

toss/zerg not sure


Where did you make up this theory.


casper said so ;D
statistics put not more than a little gas gained as terran (atleast any of the ones i've seen)


edit: i also see progamers go for carriers much more than arbiters, am i just watching the wrong VODs and reading all the wrong reports or what X_X
in fact the only time i can remember arbs really being used is when rA used the hallucination/recall against goodfriend on parallel lines....
i see many many games with carriers, particularly reach or maybe kingdom lategame
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
MPXMX
Profile Joined December 2002
Canada4309 Posts
April 20 2005 05:18 GMT
#34
On April 19 2005 21:45 MuShu wrote:
Allko, check here for your dictionary of SC terms and phrases:

http://www.battle.net/forums/thread.aspx?fn=sc-general&t=73604&p=1&tmp=1#new73604

And great guide BigBalls!

Pushing: Imagine a bunch of moose slowly coming at you and cornering you off, about to eat you.


That's a really great glossary!
I'm amazed how accurate those definitions are
Allko
Profile Joined February 2004
China297 Posts
April 20 2005 11:15 GMT
#35
On April 19 2005 21:45 MuShu wrote:
Allko, check here for your dictionary of SC terms and phrases:

http://www.battle.net/forums/thread.aspx?fn=sc-general&t=73604&p=1&tmp=1#new73604

And great guide BigBalls!

Pushing: Imagine a bunch of moose slowly coming at you and cornering you off, about to eat you.

many thx.
i login BN Forums very few. so i miss that dics.
Stop Playing God
ihatett
Profile Joined January 2005
United States2289 Posts
April 20 2005 13:43 GMT
#36
I'm not arguing against it, but I don't understand how putting more probes on gas makes them harvest faster. With 3 probes, each one waits for a split second before entering.
I love Protoss because it is tough and straight. Protoss is the race for men.
volair
Profile Joined April 2005
United States20 Posts
April 20 2005 21:45 GMT
#37
carriers do have their place. usually if you win against terran you win because you are winning the open ground battles and are getting more expansions then the terran. you can turn your economic superiority into 6 carriers rather quickly by plopping down 3-6 stargates instantly after a major battle that you come out on top of.
NOBODY DIES A VIRGIN. LIFE ----- US ALL.
RiSE
Profile Joined April 2004
United States3182 Posts
April 21 2005 00:30 GMT
#38
Nice guide O_O
heavy hand upon the land, feel it's weight inside you
TreY
Profile Joined March 2004
United States997 Posts
April 21 2005 02:04 GMT
#39
RiSE get to school.

Love this guide, helping my PvT a lot (much needed :o)
Team [LighT]
Greyvy
Profile Joined April 2005
Canada25 Posts
April 23 2005 03:55 GMT
#40
Thnx for the guide i've been working on my PvT recently and i think this will help me out in the long run
CAPS IS LIFE TEH REST IS JUST DETAILS
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