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On April 21 2005 06:45 volair wrote: carriers do have their place. usually if you win against terran you win because you are winning the open ground battles and are getting more expansions then the terran. you can turn your economic superiority into 6 carriers rather quickly by plopping down 3-6 stargates instantly after a major battle that you come out on top of.
you can also just make units and arbiters and win all the same, with much less risk involved
maybe you could even turn your economic advantage into mass scouts? You can afford it, so it must be good
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grot, you fool! there is more reason to using carriers then "i can afford them so why not". you get carriers because they own terran hard. come forth on east realm b.net for a demonstration if you like.
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On April 27 2005 09:43 volair wrote: grot, you fool! there is more reason to using carriers then "i can afford them so why not". you get carriers because they own terran hard. come forth on east realm b.net for a demonstration if you like.
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOOL
GROT WOULD TEAR YOU APART
I'll play you on his behalf - /m exalted on east. I'm sure he won't mind me posting a topic after we have a liquiownage.
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Canada9720 Posts
hey, i like volair. when i saw in the other thread that was responding to a banned guy in a year old topic, i had quite a chuckle.
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ill be on 9-11 or so eastern time tonight. ill own you so hard you will cry.
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On April 27 2005 11:22 volair wrote: ill be on 9-11 or so eastern time tonight. ill own you so hard you will cry. hmm i wanna play... where @?
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omg jesus loves you bigballs ^ ^ great strats, ich liebe dich :D
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do you have sex with dead wildebeasts?
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so did that ^ game ever get played or just get turned into another dead challenge
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The whole Imma own you aside, saying that going carrier is a bad idea in any situation is just plain dumb. Let's see...on one side almost every toss programer and top player uses carriers in a significant portion of long games, and on the other side we have Grot. Hum I wonder who is right here...
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Braavos36370 Posts
On June 23 2005 10:11 phexac wrote: The whole Imma own you aside, saying that going carrier is a bad idea in any situation is just plain dumb. Let's see...on one side almost every toss programer and top player uses carriers in a significant portion of long games, and on the other side we have Grot. Hum I wonder who is right here...
you should go on east tonight, volair will be on from 9-11
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I wouldn't make arbs vs oov nada etc -_-;; Anywayz I am making a lot of arbs these days kekekek. However vs really good gosu terrans I am forced to go carriers --;; Once you get an advantage directly carrier -_-;;
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thats false
carriers are for people who are ridiculous with them. i think arbiters are much easier to use. carriers also require a certain feel. you need to know precisely when to go them, what mixture to make your army, how to raid bases and use them to your advantage. it takes a lot of skill to go carriers while arbiters are just a good complement to a ground army.
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That's what I am saying. There are moments that carriers are good and moments where arbiters are good. You can't say that arbiters will "always" make you win the game.
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that's not what youre saying at all. youre saying you would rather go carriers against a good player. im saying you need to be very skilled to even use them effectively or gols will beat you.
and i never said arbiters will always win you the game.
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to be honest, carriers are better than arbiters, but i feel so much more comfortable going arbiters. adding to that, outside of korea the only people ive seen who actually knew how to use arbiters were zelotito, leg, smuft and grrrr, and 3 of those players all lived in korea. i really think unless you have an amazing skill with them and know all the subtleties that come along with going carriers, arbiters are better.
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I have been using both these days. Both seems very good and a must in late game +_+
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Bigballs you left out rekrul intentionally? kekeke But yes your strategies works good and very detailed. People who looking forward to master pvt is a must read. However it's not as simple as what bigball put it, you still have to partice alot to actually get it to work. I'm sure bigballs hasn't tell all his secret yet ^^ it's time to give it all up~!~!
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bigballs wrote 3) storm sucks. if you are playing a good terran, the only use for storm is on drops, and im far too slow to get everything i need done while harassing their minerals. i also dont like having my shuttles away from home in case they decide to drop
Now, I don't consider myself that good of a player, but I've played enough TvP against some very, very good protoss players and I have to say that this is absolutely, 100% untrue. Storm is very useful in many ways; not only in a harass capacity (300 apm toss make very good use of storm drops), but against pushes (especially when T gets lazy and just unsieged army attacks), and even on slow pushes (if P is attacking and gets storm on vults/small cluster of tanks, it makes a big difference). Saying storm sucks is just...
dumb.
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