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Medic ''Blind'' Information - Page 2

Forum Index > Brood War Strategy
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Excalibur_Z
Profile Joined October 2002
United States12235 Posts
January 23 2005 09:13 GMT
#21
On January 23 2005 18:12 Alpha wrote:
about 8882 commet, is it true that a dying lurk makes 40 of dmg?


Yes it's true.

And it sucks I hate it fucking lurkers die 1.12 patch fix please.
Moderator
hasuwar
Profile Joined April 2003
7365 Posts
January 23 2005 09:20 GMT
#22
you will never blind all his units in a rush lol.. have to go 2rax medic or someshit

the only good use for blind is when you are getting swarm lurkered and you actually have units, but he's trying to get back into the game by jewing your economy
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
Payt1
Profile Joined May 2004
418 Posts
January 23 2005 10:01 GMT
#23
One thing i'm not understanding about blind here. Lets say I blind a goon. Then shoot it with my tank. Wouldn't it work just like when a tank with siege fires from out of your sight range, you get to see it for a second? I guess it'd still be useful if they were 4 range goons, because you could just move out of the way, and they wouldn't be able to shoot you.
http://www.deported.net/replays/PCKJreplaypack.zip
Amnesty
Profile Joined April 2003
United States2054 Posts
January 23 2005 10:21 GMT
#24
Blind is good when you are trying to nuke. But if you are trying to nuke, you are just playing around anyway.
The sky just is, and goes on and on; and we play all our BW games beneath it.
wakiki
Profile Joined September 2004
United States65 Posts
January 23 2005 10:59 GMT
#25
Blinding Overlords would be better. If someone Blinded my Observer, I would just suicide it into some Turrets, thus making it the exact same as killing it; you could have just shot it down with a unit and not had to research the spell. On the other hand, if you blind an Overlord, they probably won't want to destroy their supply, and it will make the Overlord worthless for scouting. Of course, you could just kill it too....heh.
Give me immortality, or give me death!
radiaL
Profile Joined August 2003
Andorra2690 Posts
January 23 2005 11:59 GMT
#26
blind is good for 12/3 when they go lurks and try to push into ya with an overlord spotter ;D
just blind that sucker
sideproject: twitch.tv Starcraft II Viewers data - http://twitchsc2data.com/
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
January 23 2005 12:31 GMT
#27
On January 23 2005 19:59 wakiki wrote:
Blinding Overlords would be better. If someone Blinded my Observer, I would just suicide it into some Turrets, thus making it the exact same as killing it; you could have just shot it down with a unit and not had to research the spell. On the other hand, if you blind an Overlord, they probably won't want to destroy their supply, and it will make the Overlord worthless for scouting. Of course, you could just kill it too....heh.


If someone blinds your Observer, first you have to even realize that it's blind. Then you have to select it and run it into a turret. Ordinarily, the Turrets are being constructed near the Observers and that gives them plenty of time to escape beyond their range. Blinding Observers is a sure kill (or better) whereas building Turrets near them means they can run away =]
Moderator
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
January 23 2005 12:31 GMT
#28
On January 23 2005 19:01 Payt1 wrote:
One thing i'm not understanding about blind here. Lets say I blind a goon. Then shoot it with my tank. Wouldn't it work just like when a tank with siege fires from out of your sight range, you get to see it for a second? I guess it'd still be useful if they were 4 range goons, because you could just move out of the way, and they wouldn't be able to shoot you.


Yes that's right. You see the unit for a second.
Moderator
wakiki
Profile Joined September 2004
United States65 Posts
January 23 2005 17:24 GMT
#29
Exalibur, when I was talking about killing the Observer, I wasn't implying that you had to do it with Turrets. I meant that you can use Gols and such as well. Sorry for not being clear

I also, I'm not sure about this. but I think that an Observer with 1 site range would be pretty noticable, unless it's around your army I guess. But if you blind an Observer that's near my army (as opposed to somewhere on its own on the map) then I will be more likely to notice.
Give me immortality, or give me death!
baal
Profile Joined March 2003
10541 Posts
January 23 2005 18:00 GMT
#30
On January 23 2005 20:59 radiaL wrote:
blind is good for 12/3 when they go lurks and try to push into ya with an overlord spotter ;D
just blind that sucker


lol dunny why but i imagined the poor overlord being blinded by an explosion... funny stuff :D
Im back, in pog form!
baal
Profile Joined March 2003
10541 Posts
January 23 2005 18:01 GMT
#31
On January 23 2005 18:20 hasuwar wrote:
you will never blind all his units in a rush lol.. have to go 2rax medic or someshit

the only good use for blind is when you are getting swarm lurkered and you actually have units, but he's trying to get back into the game by jewing your economy


lol
Im back, in pog form!
Chris307
Profile Joined June 2004
3095 Posts
January 23 2005 18:02 GMT
#32
Blind would have to cost like 10 mana for anybody to ever use it in competitive games
PUSH DICE CUP BACK AND I SHOOT CRAP
RedDress
Profile Joined November 2004
Poland229 Posts
January 23 2005 18:37 GMT
#33
nice
1st - not for fame , 2nd - not for money . Just for aiur.
loztdignity
Profile Joined September 2004
Sweden176 Posts
January 23 2005 19:34 GMT
#34
yea Alpha, it does. Just when it dies it "fires" 2 times making 40 damage =)
no thx.
MgZ)Flayer
Profile Joined January 2005
Finland50 Posts
January 23 2005 19:40 GMT
#35
if there is unit with no blind it will give vision to others
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
January 23 2005 23:30 GMT
#36
On January 23 2005 18:20 hasuwar wrote:
you will never blind all his units in a rush lol.. have to go 2rax medic or someshit

the only good use for blind is when you are getting swarm lurkered and you actually have units, but he's trying to get back into the game by jewing your economy


rofl,jewing your economy


I thing I once did in the 1.08 ages (dont know if it still works) when I was even newbier and played one of my first LT games was blinding a drone.He made a hatchery with it and it was blinded.

Would've been more fun if it were a spore colony thou :D
Moderatorsometimes I get intimidated by the size of my right testicle
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
Last Edited: 2005-01-24 01:13:59
January 24 2005 01:08 GMT
#37
Blinded hatchery ?!?!?!?

rofl =D

Another good use of blind would be vs z, 8 medics drop in his base to blind overlords (they also heal one another in case there are a few lings in the main) and then send in a bunch of cloaked wraiths. You kill his lair/spire/pool/den depending how long it will take him to react. Especially if he doesn't have the overlord speed upgrade to bring new overlords in he could get realy fucked up..
Alpha
Profile Joined September 2004
France1495 Posts
January 24 2005 02:02 GMT
#38
On January 24 2005 04:34 loztdignity wrote:
yea Alpha, it does. Just when it dies it "fires" 2 times making 40 damage =)

i've never noticed that u can actually see it?
The psi bolts enlighten me.
Nihil_isT
Profile Joined January 2003
Czech Republic125 Posts
January 24 2005 04:25 GMT
#39
If u wanna see blind used in a "pro" level I suggest u watching Boxer vs JinSu on Gauntlet - MBC Game StarLeague 01 Stout. He went 2port cloak-wright and later he added dropship and ferried medix to zerg base where he blinded oovs and killed muta easily... It wasn't instant gg though but gave terran a serious advantage...
Life is just a dream, you know...
neSix
Profile Blog Joined November 2004
United States1772 Posts
January 24 2005 06:20 GMT
#40
faggot blind is no thx </3

why use blind when you can use lockdown...? Not only do you ENSURE that you kill it, but it can be used against goonies and riers too, even when in a mass-group. seems like blind is more of a tvz oriented spell, and lockdown is tvp if you're really thinking it out like that... neither seems practical to me though, tg
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