Medic ''Blind'' Information - Page 3
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Judicator
United States7270 Posts
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booooo
Singapore372 Posts
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SojT
United States789 Posts
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8882
2718 Posts
On January 23 2005 21:31 Excalibur_Z wrote: If someone blinds your Observer, first you have to even realize that it's blind. Then you have to select it and run it into a turret. Ordinarily, the Turrets are being constructed near the Observers and that gives them plenty of time to escape beyond their range. Blinding Observers is a sure kill (or better) whereas building Turrets near them means they can run away =] observers run away when attacked and sometimes manage to survive with like 20hp On January 24 2005 11:02 Alpha wrote: i've never noticed that u can actually see it? ![]() there is a replay showing it, where a vulture with 40hp kills a lurker, which destroys the vulture with the ratailate (I cant find it at the moment, I think I have it on other computer) that 40dmg thing is a MUST to balance the game and was discussed few times I believe btw. blind wars when being a bad obs are funny ![]() | ||
neSix
United States1772 Posts
On January 24 2005 22:11 SojT wrote: blind the mines and they own all ![]() r o f l I don't think you can... it'd be like trying to blind larva - which you can't do. | ||
Sir Alex
United States159 Posts
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SojT
United States789 Posts
On January 26 2005 10:00 Sir Alex wrote: You can blind mines, and it works at making them 'real' mines, ie only detonate on things right on them. It's just really not worth it to get medics and blind and vultures together and use medic energy for a relativly small payoff. 9 out of 10 times, the mines would have hit anyways, or get detected and killed. if they are trying to kill it just d-matrix the mine :D | ||
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