|
No flame plz.
About this ability/spell. I see BoXeR use it against Didi8[BG] when he blinded all of Didi's observers to take out the mass carriers with cloaked wraiths.
Since im not a T player i've been wondering, what does blind do? Does it only affect detectors? Or does it badly shorten their vision?
And another important question, if other units are around them, does it give them shared vision? So blind doesnt affect them.
If other units dont help! Think of the possibilities!
TvP bamboo rush, 4rines 2 meds, 1-2tank. Could blind goons so they cant dance and they have to attack really close range.
TvZ against lurks, Z makes an attack, blind his lurkers so they cant see and rape your marines.
|
blind makes observers not be able to detect and cuts off their vision
|
I believe doing a little work and looking through the blizzard starcraft broodwar page will provide you with much more detailed answers than any of us could provide.
|
Yea indeed there are nice possibilities for blind. Just requires some micro.
|
From Battle.net....ohwell .
''Often dismissed as being "silly", Optic Flare does have its uses. Optic Flare reduces the sight range to 1 but it doesn't prevent the unit from firing on anything normally within range if it can be seen. If another unit is around to spot for the Blinded unit, the Blinded unit can still attack normally. Therefore, to get the full effect of Optic Flare you must Blind all of the units in a given area, or a single unit while it's off on its own. ''
|
16987 Posts
Reduces vision for any unit to one radius, also removes detector status.
|
blind units still retaliate (so blinding a lurker is probably the stupidest thing you can do, since it makes it spot your marines when they step on it, which works like lurker hold; plus a dying lurker does 40dmg, so when you attack him with a large squad of marines, it has a bigger chance of killing them) blind units have the sight range of 1, however other units can provide shared vision for them (so you would have to blind all the goons, dunno if goon dancing would be possible then, maybe the protoss would concentrate fire on the tanks, but mines would own him, yet Im not sure if you would be able to get blind fast enough, because the toss will probably have an observer when you attack -and you can bring only 2-3medics when gundaming, so you wont have enough mana to blind everything)
|
if a unit is blinded they can only see units that are directly near them or are attacking. just like a cliff. You should expirement with that TvP bamboo + blind. In theory it sounds feasable.... if you blind all their goons then, well, they're screwed. Mines would rape beyond all comprehension.
oh yeah, and units around them give them shared vision. So you would need to blind all units near them. Its still feasable on some levels I think though. But test it out. Definetely an unexplored aspect.
Oh and I've seen blinding lurkers done. It is not amazing or anything, but it can definetely be effective.
|
I once played against some Terran who used blind against me a lot, but he had RIDICULOUS micro skills. My shuttle was in range for about 1 second, and he spotted and blinded it. Then he dropped stuff on my ridge, and I lost my shuttle as I couldn't see he had built turrets there. Later on he blinded another shuttle, meaning I screwed up a storm drop. It was SO demoralising I just attacked with everything and lost 
Even if it isn't that effective, it's certainly psychologically damaging...
|
On January 23 2005 15:37 Tal wrote:I once played against some Terran who used blind against me a lot, but he had RIDICULOUS micro skills. My shuttle was in range for about 1 second, and he spotted and blinded it. Then he dropped stuff on my ridge, and I lost my shuttle as I couldn't see he had built turrets there. Later on he blinded another shuttle, meaning I screwed up a storm drop. It was SO demoralising I just attacked with everything and lost  Even if it isn't that effective, it's certainly psychologically damaging...
Fight fire with fire dude, Dark Archon feedback him 2 death!
...Of course then he could blind your Dark Archon if your not careful and that would prob be a little more demoralising...
|
optical flare is a really good spell, however, it has very specific instances of usefulness. the best thing i can think of is blinding a reaver drop. A blinded reaver can be easily killed by 4 marines
edit: i also hear blinding observers vs toss owns because it makes spider mines more effective, but ive never tried it myself.
|
On January 23 2005 15:30 8882 wrote: blind units still retaliate (so blinding a lurker is probably the stupidest thing you can do, since it makes it spot your marines when they step on it, which works like lurker hold; plus a dying lurker does 40dmg, so when you attack him with a large squad of marines, it has a bigger chance of killing them) blind units have the sight range of 1, however other units can provide shared vision for them (so you would have to blind all the goons, dunno if goon dancing would be possible then, maybe the protoss would concentrate fire on the tanks, but mines would own him, yet Im not sure if you would be able to get blind fast enough, because the toss will probably have an observer when you attack -and you can bring only 2-3medics when gundaming, so you wont have enough mana to blind everything)
dying lurker does 40 damage??
|
Is it just me or did I read the definition wrong
BLINDED GOON vs Tank - according to the definition Goon can still fire on tank normally, right? it just can't see the tank, i guess... so whats the point of blinding it
|
i have a great replay of someone using blind on me. i lost the game because i paniced and didnt know how to respond. pm me if you want it, and leave your email.
|
On January 23 2005 16:20 dork_of_death!! wrote: optical flare is a really good spell, however, it has very specific instances of usefulness. the best thing i can think of is blinding a reaver drop. A blinded reaver can be easily killed by 4 marines
edit: i also hear blinding observers vs toss owns because it makes spider mines more effective, but ive never tried it myself. Why would the reaver die to 4 rines, as soon as they begin firing on it, it would gain vision and just fire back. And blinding obs would require lots of wasted scan and knowledge of where they were in the first place, seems kinda pointless unless you are doing it in the middle of an attack and can see the mirage floating about.
|
On January 23 2005 16:42 Refrain[FriZ] wrote: Is it just me or did I read the definition wrong
BLINDED GOON vs Tank - according to the definition Goon can still fire on tank normally, right? it just can't see the tank, i guess... so whats the point of blinding it
There is no real point, unless you plan on always getting the first shot. Plus manuevering them would be a little difficult, again only if you blinded everything he was moving with. Otherwise the units just share vision.
|
a bamboo + blind would seem interesting.
|
On January 23 2005 16:37 AnGuRuSO wrote:Show nested quote +On January 23 2005 15:30 8882 wrote: blind units still retaliate (so blinding a lurker is probably the stupidest thing you can do, since it makes it spot your marines when they step on it, which works like lurker hold; plus a dying lurker does 40dmg, so when you attack him with a large squad of marines, it has a bigger chance of killing them) blind units have the sight range of 1, however other units can provide shared vision for them (so you would have to blind all the goons, dunno if goon dancing would be possible then, maybe the protoss would concentrate fire on the tanks, but mines would own him, yet Im not sure if you would be able to get blind fast enough, because the toss will probably have an observer when you attack -and you can bring only 2-3medics when gundaming, so you wont have enough mana to blind everything) dying lurker does 40 damage??
yes, when the lurk shoot out its spines as it dies, it is 40 dmg instead of 20. so its pretty cheesy
|
United States12235 Posts
On January 23 2005 15:15 kCiNNiCk wrote: No flame plz.
About this ability/spell. I see BoXeR use it against Didi8[BG] when he blinded all of Didi's observers to take out the mass carriers with cloaked wraiths.
Since im not a T player i've been wondering, what does blind do? Does it only affect detectors? Or does it badly shorten their vision?
And another important question, if other units are around them, does it give them shared vision? So blind doesnt affect them.
If other units dont help! Think of the possibilities!
TvP bamboo rush, 4rines 2 meds, 1-2tank. Could blind goons so they cant dance and they have to attack really close range.
TvZ against lurks, Z makes an attack, blind his lurkers so they cant see and rape your marines.
Blind removes detection ability and reduces the sight range of the afflicted unit to 1 matrix. Some of its better uses, from my experience:
- Blind Observers. This one is my favorite. An Observer is good for only two things - scouting and detection. When Blind negates both of these things, the P player is left with a worthless unit. Blinding an Observer is even better than killing it because then it is not only useless, but it also takes up supply =)
Instances in which you would blind Observers:
- Using mainly Vults (mines) and infantry against P. - Attacking Carriers with cloaked Wraiths.
Other good units to blind:
- Overlords (I once tried a strategy that was difficult to pull off where I went Valk/Medic/Vult/Nuke against Z. Valks harass Overlords, Medics blind individual Overlords, Vults lay mines and destroy Hydras/lings, and if he tries to bunch up a lot of Overlords, Valks take those out, then double-Nuke bases with cloaked Ghosts) - Guardians. Blind Guardians can no longer snipe Turrets so your Turrets can actually kill them. I've used this in several instances and it's saved my life a couple of times. - Shuttles. Shuttles can't see where they're going so that makes them more likely to die when trying to set up a psi raid or Reaver drop or something mid-game. - Carriers. Blinding any unit that takes up a lot of supply is good. This also removes their sight range advantage so they can't start launching Interceptors until they get closer. - Dropships. Same reason as Shuttles. - BCs. Same reason as Carriers. - Tanks. I guess you'd be able to bring in your own Tanks and get more hits in against the blind ones? This is useless though if the other guy is spotting for his Tanks with a floating building (which is typical).
This does not lower a unit's firing range, only their sight range. That means if they have a spotting unit or structure, they can still fire.
|
about 8882 commet, is it true that a dying lurk makes 40 of dmg?
|
United States12235 Posts
On January 23 2005 18:12 Alpha wrote: about 8882 commet, is it true that a dying lurk makes 40 of dmg?
Yes it's true.
And it sucks I hate it fucking lurkers die 1.12 patch fix please.
|
you will never blind all his units in a rush lol.. have to go 2rax medic or someshit
the only good use for blind is when you are getting swarm lurkered and you actually have units, but he's trying to get back into the game by jewing your economy
|
One thing i'm not understanding about blind here. Lets say I blind a goon. Then shoot it with my tank. Wouldn't it work just like when a tank with siege fires from out of your sight range, you get to see it for a second? I guess it'd still be useful if they were 4 range goons, because you could just move out of the way, and they wouldn't be able to shoot you.
|
Blind is good when you are trying to nuke. But if you are trying to nuke, you are just playing around anyway.
|
Blinding Overlords would be better. If someone Blinded my Observer, I would just suicide it into some Turrets, thus making it the exact same as killing it; you could have just shot it down with a unit and not had to research the spell. On the other hand, if you blind an Overlord, they probably won't want to destroy their supply, and it will make the Overlord worthless for scouting. Of course, you could just kill it too....heh.
|
blind is good for 12/3 when they go lurks and try to push into ya with an overlord spotter ;D just blind that sucker
|
United States12235 Posts
On January 23 2005 19:59 wakiki wrote: Blinding Overlords would be better. If someone Blinded my Observer, I would just suicide it into some Turrets, thus making it the exact same as killing it; you could have just shot it down with a unit and not had to research the spell. On the other hand, if you blind an Overlord, they probably won't want to destroy their supply, and it will make the Overlord worthless for scouting. Of course, you could just kill it too....heh.
If someone blinds your Observer, first you have to even realize that it's blind. Then you have to select it and run it into a turret. Ordinarily, the Turrets are being constructed near the Observers and that gives them plenty of time to escape beyond their range. Blinding Observers is a sure kill (or better) whereas building Turrets near them means they can run away =]
|
United States12235 Posts
On January 23 2005 19:01 Payt1 wrote: One thing i'm not understanding about blind here. Lets say I blind a goon. Then shoot it with my tank. Wouldn't it work just like when a tank with siege fires from out of your sight range, you get to see it for a second? I guess it'd still be useful if they were 4 range goons, because you could just move out of the way, and they wouldn't be able to shoot you.
Yes that's right. You see the unit for a second.
|
Exalibur, when I was talking about killing the Observer, I wasn't implying that you had to do it with Turrets. I meant that you can use Gols and such as well. Sorry for not being clear 
I also, I'm not sure about this. but I think that an Observer with 1 site range would be pretty noticable, unless it's around your army I guess. But if you blind an Observer that's near my army (as opposed to somewhere on its own on the map) then I will be more likely to notice.
|
On January 23 2005 20:59 radiaL wrote: blind is good for 12/3 when they go lurks and try to push into ya with an overlord spotter ;D just blind that sucker
lol dunny why but i imagined the poor overlord being blinded by an explosion... funny stuff :D
|
On January 23 2005 18:20 hasuwar wrote: you will never blind all his units in a rush lol.. have to go 2rax medic or someshit
the only good use for blind is when you are getting swarm lurkered and you actually have units, but he's trying to get back into the game by jewing your economy
lol
|
Blind would have to cost like 10 mana for anybody to ever use it in competitive games
|
|
yea Alpha, it does. Just when it dies it "fires" 2 times making 40 damage =)
|
if there is unit with no blind it will give vision to others
|
Belgium9947 Posts
On January 23 2005 18:20 hasuwar wrote: you will never blind all his units in a rush lol.. have to go 2rax medic or someshit
the only good use for blind is when you are getting swarm lurkered and you actually have units, but he's trying to get back into the game by jewing your economy
rofl,jewing your economy
I thing I once did in the 1.08 ages (dont know if it still works) when I was even newbier and played one of my first LT games was blinding a drone.He made a hatchery with it and it was blinded.
Would've been more fun if it were a spore colony thou :D
|
Blinded hatchery ?!?!?!?
rofl =D
Another good use of blind would be vs z, 8 medics drop in his base to blind overlords (they also heal one another in case there are a few lings in the main) and then send in a bunch of cloaked wraiths. You kill his lair/spire/pool/den depending how long it will take him to react. Especially if he doesn't have the overlord speed upgrade to bring new overlords in he could get realy fucked up..
|
On January 24 2005 04:34 loztdignity wrote: yea Alpha, it does. Just when it dies it "fires" 2 times making 40 damage =) i've never noticed that u can actually see it?
|
If u wanna see blind used in a "pro" level I suggest u watching Boxer vs JinSu on Gauntlet - MBC Game StarLeague 01 Stout. He went 2port cloak-wright and later he added dropship and ferried medix to zerg base where he blinded oovs and killed muta easily... It wasn't instant gg though but gave terran a serious advantage...
|
faggot blind is no thx </3
why use blind when you can use lockdown...? Not only do you ENSURE that you kill it, but it can be used against goonies and riers too, even when in a mass-group. seems like blind is more of a tvz oriented spell, and lockdown is tvp if you're really thinking it out like that... neither seems practical to me though, tg
|
because, lockdown requires an usually out of the way tech, covert ops + 200/200 + ghosts vs. academy + 100/100 + medics, which you will probably use in a zvt match up :\
|
sometimes this works. When a protoss tries to break your containment or push, chances are you have sieged tanks behind a field of mines. Generally, the protoss will rush in with zealots followed by a horde of goons. And bring maybe 1-2 observers along. During that window, if u could blind the observers quickly, the protoss player may not be aware of it and take massive losses from the mines.
|
blind the mines and they own all
|
On January 23 2005 21:31 Excalibur_Z wrote:Show nested quote +On January 23 2005 19:59 wakiki wrote: Blinding Overlords would be better. If someone Blinded my Observer, I would just suicide it into some Turrets, thus making it the exact same as killing it; you could have just shot it down with a unit and not had to research the spell. On the other hand, if you blind an Overlord, they probably won't want to destroy their supply, and it will make the Overlord worthless for scouting. Of course, you could just kill it too....heh. If someone blinds your Observer, first you have to even realize that it's blind. Then you have to select it and run it into a turret. Ordinarily, the Turrets are being constructed near the Observers and that gives them plenty of time to escape beyond their range. Blinding Observers is a sure kill (or better) whereas building Turrets near them means they can run away =]
observers run away when attacked and sometimes manage to survive with like 20hp
On January 24 2005 11:02 Alpha wrote:Show nested quote +On January 24 2005 04:34 loztdignity wrote: yea Alpha, it does. Just when it dies it "fires" 2 times making 40 damage =) i've never noticed that u can actually see it? 
there is a replay showing it, where a vulture with 40hp kills a lurker, which destroys the vulture with the ratailate (I cant find it at the moment, I think I have it on other computer) that 40dmg thing is a MUST to balance the game and was discussed few times I believe
btw. blind wars when being a bad obs are funny
|
On January 24 2005 22:11 SojT wrote:blind the mines and they own all  r o f l
I don't think you can... it'd be like trying to blind larva - which you can't do.
|
You can blind mines, and it works at making them 'real' mines, ie only detonate on things right on them. It's just really not worth it to get medics and blind and vultures together and use medic energy for a relativly small payoff. 9 out of 10 times, the mines would have hit anyways, or get detected and killed.
|
On January 26 2005 10:00 Sir Alex wrote: You can blind mines, and it works at making them 'real' mines, ie only detonate on things right on them. It's just really not worth it to get medics and blind and vultures together and use medic energy for a relativly small payoff. 9 out of 10 times, the mines would have hit anyways, or get detected and killed. if they are trying to kill it just d-matrix the mine :D
|
|
|
|