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Medic ''Blind'' Information

Forum Index > Brood War Strategy
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1 2 3 Next All
kCiNNiCk
Profile Joined September 2004
United Kingdom313 Posts
January 23 2005 06:15 GMT
#1
No flame plz.

About this ability/spell. I see BoXeR use it against Didi8[BG] when he blinded all of Didi's observers to take out the mass carriers with cloaked wraiths.

Since im not a T player i've been wondering, what does blind do? Does it only affect detectors? Or does it badly shorten their vision?

And another important question, if other units are around them, does it give them shared vision? So blind doesnt affect them.

If other units dont help! Think of the possibilities!

TvP bamboo rush, 4rines 2 meds, 1-2tank. Could blind goons so they cant dance and they have to attack really close range.

TvZ against lurks, Z makes an attack, blind his lurkers so they cant see and rape your marines.
Zerg Own, Fear their Macro Power!
mahc
Profile Joined November 2004
United States874 Posts
January 23 2005 06:16 GMT
#2
blind makes observers not be able to detect and cuts off their vision
SexyMedic
Profile Joined November 2004
United States282 Posts
January 23 2005 06:18 GMT
#3
I believe doing a little work and looking through the blizzard starcraft broodwar page will provide you with much more detailed answers than any of us could provide.
There is nothing that cannot be made good or bad by redescribing it
loztdignity
Profile Joined September 2004
Sweden176 Posts
January 23 2005 06:24 GMT
#4
Yea indeed there are nice possibilities for blind. Just requires some micro.
no thx.
kCiNNiCk
Profile Joined September 2004
United Kingdom313 Posts
January 23 2005 06:25 GMT
#5
From Battle.net....ohwell .

''Often dismissed as being "silly", Optic Flare does have its uses. Optic Flare reduces the sight range to 1 but it doesn't prevent the unit from firing on anything normally within range if it can be seen. If another unit is around to spot for the Blinded unit, the Blinded unit can still attack normally. Therefore, to get the full effect of Optic Flare you must Blind all of the units in a given area, or a single unit while it's off on its own. ''
Zerg Own, Fear their Macro Power!
Empyrean
Profile Blog Joined September 2004
16987 Posts
January 23 2005 06:26 GMT
#6
Reduces vision for any unit to one radius, also removes detector status.
Moderator
8882
Profile Blog Joined December 2003
2718 Posts
Last Edited: 2005-01-23 06:32:42
January 23 2005 06:30 GMT
#7
blind units still retaliate (so blinding a lurker is probably the stupidest thing you can do, since it makes it spot your marines when they step on it, which works like lurker hold; plus a dying lurker does 40dmg, so when you attack him with a large squad of marines, it has a bigger chance of killing them)
blind units have the sight range of 1, however other units can provide shared vision for them (so you would have to blind all the goons, dunno if goon dancing would be possible then, maybe the protoss would concentrate fire on the tanks, but mines would own him, yet Im not sure if you would be able to get blind fast enough, because the toss will probably have an observer when you attack -and you can bring only 2-3medics when gundaming, so you wont have enough mana to blind everything)
I have returned
Kaotu
Profile Blog Joined October 2004
United States986 Posts
January 23 2005 06:31 GMT
#8
if a unit is blinded they can only see units that are directly near them or are attacking. just like a cliff.
You should expirement with that TvP bamboo + blind. In theory it sounds feasable.... if you blind all their goons then, well, they're screwed. Mines would rape beyond all comprehension.

oh yeah, and units around them give them shared vision. So you would need to blind all units near them. Its still feasable on some levels I think though. But test it out. Definetely an unexplored aspect.

Oh and I've seen blinding lurkers done. It is not amazing or anything, but it can definetely be effective.
Tal
Profile Blog Joined May 2004
United Kingdom1015 Posts
January 23 2005 06:37 GMT
#9
I once played against some Terran who used blind against me a lot, but he had RIDICULOUS micro skills. My shuttle was in range for about 1 second, and he spotted and blinded it. Then he dropped stuff on my ridge, and I lost my shuttle as I couldn't see he had built turrets there. Later on he blinded another shuttle, meaning I screwed up a storm drop. It was SO demoralising I just attacked with everything and lost

Even if it isn't that effective, it's certainly psychologically damaging...
It is what you read when you don't have to that determines what you will be when you can't help it.
Cygnus
Profile Joined February 2004
United States845 Posts
January 23 2005 06:49 GMT
#10
On January 23 2005 15:37 Tal wrote:
I once played against some Terran who used blind against me a lot, but he had RIDICULOUS micro skills. My shuttle was in range for about 1 second, and he spotted and blinded it. Then he dropped stuff on my ridge, and I lost my shuttle as I couldn't see he had built turrets there. Later on he blinded another shuttle, meaning I screwed up a storm drop. It was SO demoralising I just attacked with everything and lost

Even if it isn't that effective, it's certainly psychologically damaging...


Fight fire with fire dude, Dark Archon feedback him 2 death!

...Of course then he could blind your Dark Archon if your not careful and that would prob be a little more demoralising...
dork_of_death!!
Profile Joined September 2004
United States374 Posts
Last Edited: 2005-01-23 07:20:45
January 23 2005 07:20 GMT
#11
optical flare is a really good spell, however, it has very specific instances of usefulness. the best thing i can think of is blinding a reaver drop. A blinded reaver can be easily killed by 4 marines

edit: i also hear blinding observers vs toss owns because it makes spider mines more effective, but ive never tried it myself.
GG!!!!!!
AnGuRuSO
Profile Joined January 2004
Kazachstan323 Posts
January 23 2005 07:37 GMT
#12
On January 23 2005 15:30 8882 wrote:
blind units still retaliate (so blinding a lurker is probably the stupidest thing you can do, since it makes it spot your marines when they step on it, which works like lurker hold; plus a dying lurker does 40dmg, so when you attack him with a large squad of marines, it has a bigger chance of killing them)
blind units have the sight range of 1, however other units can provide shared vision for them (so you would have to blind all the goons, dunno if goon dancing would be possible then, maybe the protoss would concentrate fire on the tanks, but mines would own him, yet Im not sure if you would be able to get blind fast enough, because the toss will probably have an observer when you attack -and you can bring only 2-3medics when gundaming, so you wont have enough mana to blind everything)


dying lurker does 40 damage??
A horse is like a man
Refrain[FriZ]
Profile Joined June 2003
Canada4337 Posts
January 23 2005 07:42 GMT
#13
Is it just me or did I read the definition wrong

BLINDED GOON vs Tank - according to the definition
Goon can still fire on tank normally, right? it just can't see the tank, i guess...
so whats the point of blinding it
rpf289
Profile Joined October 2004
United States3524 Posts
January 23 2005 07:47 GMT
#14
i have a great replay of someone using blind on me. i lost the game because i paniced and didnt know how to respond. pm me if you want it, and leave your email.
n00bsaibot
Profile Joined November 2004
United States1070 Posts
January 23 2005 08:12 GMT
#15
On January 23 2005 16:20 dork_of_death!! wrote:
optical flare is a really good spell, however, it has very specific instances of usefulness. the best thing i can think of is blinding a reaver drop. A blinded reaver can be easily killed by 4 marines

edit: i also hear blinding observers vs toss owns because it makes spider mines more effective, but ive never tried it myself.
Why would the reaver die to 4 rines, as soon as they begin firing on it, it would gain vision and just fire back. And blinding obs would require lots of wasted scan and knowledge of where they were in the first place, seems kinda pointless unless you are doing it in the middle of an attack and can see the mirage floating about.
You fuck cows in retrospect
n00bsaibot
Profile Joined November 2004
United States1070 Posts
January 23 2005 08:13 GMT
#16
On January 23 2005 16:42 Refrain[FriZ] wrote:
Is it just me or did I read the definition wrong

BLINDED GOON vs Tank - according to the definition
Goon can still fire on tank normally, right? it just can't see the tank, i guess...
so whats the point of blinding it
There is no real point, unless you plan on always getting the first shot. Plus manuevering them would be a little difficult, again only if you blinded everything he was moving with. Otherwise the units just share vision.
You fuck cows in retrospect
baal
Profile Joined March 2003
10541 Posts
January 23 2005 08:18 GMT
#17
a bamboo + blind would seem interesting.
Im back, in pog form!
evanthebouncy
Profile Joined November 2004
China491 Posts
January 23 2005 08:24 GMT
#18
On January 23 2005 16:37 AnGuRuSO wrote:
Show nested quote +
On January 23 2005 15:30 8882 wrote:
blind units still retaliate (so blinding a lurker is probably the stupidest thing you can do, since it makes it spot your marines when they step on it, which works like lurker hold; plus a dying lurker does 40dmg, so when you attack him with a large squad of marines, it has a bigger chance of killing them)
blind units have the sight range of 1, however other units can provide shared vision for them (so you would have to blind all the goons, dunno if goon dancing would be possible then, maybe the protoss would concentrate fire on the tanks, but mines would own him, yet Im not sure if you would be able to get blind fast enough, because the toss will probably have an observer when you attack -and you can bring only 2-3medics when gundaming, so you wont have enough mana to blind everything)


dying lurker does 40 damage??


yes, when the lurk shoot out its spines as it dies, it is 40 dmg instead of 20. so its pretty cheesy
BOINK BOINK! Recursively defined
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
January 23 2005 09:08 GMT
#19
On January 23 2005 15:15 kCiNNiCk wrote:
No flame plz.

About this ability/spell. I see BoXeR use it against Didi8[BG] when he blinded all of Didi's observers to take out the mass carriers with cloaked wraiths.

Since im not a T player i've been wondering, what does blind do? Does it only affect detectors? Or does it badly shorten their vision?

And another important question, if other units are around them, does it give them shared vision? So blind doesnt affect them.

If other units dont help! Think of the possibilities!

TvP bamboo rush, 4rines 2 meds, 1-2tank. Could blind goons so they cant dance and they have to attack really close range.

TvZ against lurks, Z makes an attack, blind his lurkers so they cant see and rape your marines.


Blind removes detection ability and reduces the sight range of the afflicted unit to 1 matrix. Some of its better uses, from my experience:

- Blind Observers. This one is my favorite. An Observer is good for only two things - scouting and detection. When Blind negates both of these things, the P player is left with a worthless unit. Blinding an Observer is even better than killing it because then it is not only useless, but it also takes up supply =)

Instances in which you would blind Observers:

- Using mainly Vults (mines) and infantry against P.
- Attacking Carriers with cloaked Wraiths.

Other good units to blind:

- Overlords (I once tried a strategy that was difficult to pull off where I went Valk/Medic/Vult/Nuke against Z. Valks harass Overlords, Medics blind individual Overlords, Vults lay mines and destroy Hydras/lings, and if he tries to bunch up a lot of Overlords, Valks take those out, then double-Nuke bases with cloaked Ghosts)
- Guardians. Blind Guardians can no longer snipe Turrets so your Turrets can actually kill them. I've used this in several instances and it's saved my life a couple of times.
- Shuttles. Shuttles can't see where they're going so that makes them more likely to die when trying to set up a psi raid or Reaver drop or something mid-game.
- Carriers. Blinding any unit that takes up a lot of supply is good. This also removes their sight range advantage so they can't start launching Interceptors until they get closer.
- Dropships. Same reason as Shuttles.
- BCs. Same reason as Carriers.
- Tanks. I guess you'd be able to bring in your own Tanks and get more hits in against the blind ones? This is useless though if the other guy is spotting for his Tanks with a floating building (which is typical).

This does not lower a unit's firing range, only their sight range. That means if they have a spotting unit or structure, they can still fire.
Moderator
Alpha
Profile Joined September 2004
France1495 Posts
January 23 2005 09:12 GMT
#20
about 8882 commet, is it true that a dying lurk makes 40 of dmg?
The psi bolts enlighten me.
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