• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:45
CEST 17:45
KST 00:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding2Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. Gypsy to Korea ASL21 General Discussion Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2937 users

Simple Questions, Simple Answers - Page 360

Forum Index > Brood War Strategy
Post a Reply
Prev 1 358 359 360 361 362 487 Next
InDi
Profile Joined April 2010
Spain90 Posts
November 03 2017 15:49 GMT
#7181
On November 04 2017 00:22 Dead9 wrote:
@Alpha-NP-
terran don't often opens mech because the current maps don't really support it. opening mech gives zerg the option of expanding much more easily than opening bio

@Golgotha

1. generally stasis then recall. for the most part arb energy isn't worth it unless you're playing a very slow game or have a lot of arbs

2. alt q q or f10 esq


1. Wrong, you should always start an arbiter, then start researching energy right away, when it finishes you can get stasis, then recall (in the order you need them). At the time your 1st arbiter has enough energy for a stasis, the stasis upgrade should be completed. Your second arbiter (if you start it right after) will benefit from the energy upgrade already.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 03 2017 16:08 GMT
#7182
except you can build a second stargate instead of getting energy upg and get more arbs, or just spend the resources on something else

it's +12 energy per arb. not worth the investment until much later on in the game when you want stasis + recall on a single arb
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
November 03 2017 17:23 GMT
#7183
In ASL4 Semi-Finals Bisu vs Flash Game 3, why did Flash rely on Bio+Tanks to deal with Carriers+Reavers instead of Bio+Ranged Goliaths? I figured Goliaths would help against Reavers more than Siege Tanks would. What were the Siege Tanks for in Flash's strategy?
Highgamer
Profile Joined October 2015
1451 Posts
Last Edited: 2017-11-03 19:05:24
November 03 2017 18:57 GMT
#7184
Reavers weren't out when Flash started to push, Bisu scouted the bio-switch only when the first two carriers arrived at Flash's base and then quickly threw down robo-bay.
Flash had tanks anyway like you would in a normal TvP. Without the tanks, he couldn't have crossed the map against Bisu's ground-army. Tanks are great against Protoss ground-army, also good for sniping reavers. I'd rather have a few tanks than a few goliaths against HTs, too. Even if Flash had foreseen the Reaver, he would've built tanks.

You mean, a few Goliaths with range would have been great to snipe the shuttle? Maybe, but they would get sniped quickly by the Carriers. Could've been worth a try at some point, but unlikely to work.

Also: this was a do-or-die-reaction by Flash (partly for the show and to annoy Bisu probably), he surely hoped to win before Bisu could react with AOE-tech.
Veriol
Profile Joined October 2010
Czech Republic502 Posts
November 03 2017 21:49 GMT
#7185
Hey guys. This question doesnt have to do anything with strategy but I dont see a need to make a thread for it in BW general.

Has anyone had trouble finding games on ranked today? Troughout the day Id say Ive spent a good hour in "finding a game" on ranked and havent gotten a single one (im EU). Dunno if its just me or the ranked is bugged
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
AcMilan91
Profile Joined August 2017
105 Posts
November 03 2017 21:57 GMT
#7186
is it possible to block marines on ramp with lurker egg? i just lost game because i thought i could but they just pass by
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
November 03 2017 22:10 GMT
#7187
On November 04 2017 06:57 AcMilan91 wrote:
is it possible to block marines on ramp with lurker egg? i just lost game because i thought i could but they just pass by

Depends on the tileset, on fighting spirit you can block marines from every ramp with a single lurker egg as long as it's in the right position, I think on circuit breaker you might not be able to block it with one, you might need two.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
ProMeTheus112
Profile Joined December 2009
France2027 Posts
November 03 2017 22:47 GMT
#7188
yeah its only the dirt and jungle cliff ramp tileset that has the single small spot to block everything its a small spot lol
many times lost because i tried blocking it with a DT against another DT or something and failed :D
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
November 03 2017 22:51 GMT
#7189
Whats the standard amount of factories on 2 base for a tvt? How many machine shop? How fast do you typically get +1?
Never say Die! ||| Fight you? No, I want to kill you.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2017-11-04 07:57:46
November 04 2017 07:48 GMT
#7190
On November 04 2017 00:22 Dead9 wrote:
@Alpha-NP-
terran don't often opens mech because the current maps don't really support it. opening mech gives zerg the option of expanding much more easily than opening bio

@Golgotha

1. generally stasis then recall. for the most part arb energy isn't worth it unless you're playing a very slow game or have a lot of arbs

2. alt q q or f10 esq


lmao. that explains why I sometimes accidentally leave my games. Alt q q. Shit. thanks man.

On November 04 2017 01:08 Dead9 wrote:
except you can build a second stargate instead of getting energy upg and get more arbs, or just spend the resources on something else

it's +12 energy per arb. not worth the investment until much later on in the game when you want stasis + recall on a single arb


1. You make a sound argument. the energy doesn't seem that important that early on. However, I think Jealous showed me that it's better to get the energy first since you can't even use stasis right away if you upgrade stasis first. Is this true?

Also does it make sense to get recall first in a PvT situation? Or will it be a waste since the arbiter won't have 150 energy right away? That would mean stasis first is best.

2. PvZ. When facing a lurker field where the lurkers are not supported by mass hydra (hydras are in the back), isn't it better to save the storms for the hydras instead of hitting the lurkers that are spread apart? Better to just send in goons to kill the lurkers, then start storming when the hdyras come in to support the lurkers. What do you guys do?

If I see a clump of lurkers, I will definitely storm it. But when the lurkers are spread and I have to use a single storm for a single lurker, it seems like a waste. I need to save my storms for the mass hydras that will come in and kill my goons.
Liquid`Drone
Profile Joined September 2002
Norway28784 Posts
November 04 2017 12:12 GMT
#7191
What you generally do is use 1 storm + 1 dragoon shot on some lurkers at first, to thin out the field. This will generally lead to the zerg relocating his front lurkers, giving you more space. But this all depends on how many storms you have, because indeed, it is much more important to have storm left for the hydras.
But if you have like 6 storms and he has 8 lurkers, you can spend two of your storms + 2 goon shots killing two lurkers. Then you can reposition your units slightly further out, but you don't have to commit to the real push yet. But you keep periodically doing that, never using all your storms, but whenever you have more than 4 storms left, you can kill off a lurker. His contain becomes thinner (or he has to commit to more and more lurkers) while you, on most maps, manage to carve out a path so you don't have to engage against the field of burrowed lurkers.
Moderator
Ty2
Profile Blog Joined March 2013
United States1434 Posts
Last Edited: 2017-11-04 14:06:13
November 04 2017 14:05 GMT
#7192
--- Nuked ---
Writer
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
Last Edited: 2017-11-05 06:11:25
November 05 2017 06:02 GMT
#7193
On November 04 2017 21:12 Liquid`Drone wrote:
What you generally do is use 1 storm + 1 dragoon shot on some lurkers at first, to thin out the field. This will generally lead to the zerg relocating his front lurkers, giving you more space. But this all depends on how many storms you have, because indeed, it is much more important to have storm left for the hydras.
But if you have like 6 storms and he has 8 lurkers, you can spend two of your storms + 2 goon shots killing two lurkers. Then you can reposition your units slightly further out, but you don't have to commit to the real push yet. But you keep periodically doing that, never using all your storms, but whenever you have more than 4 storms left, you can kill off a lurker. His contain becomes thinner (or he has to commit to more and more lurkers) while you, on most maps, manage to carve out a path so you don't have to engage against the field of burrowed lurkers.


thanks man. cutting a path so that I can avoid the field is a great idea. I always focus on killing the entire thing, but why not just avoid it if I can bypass it. So a storm and a goon shot will always kill a lurker no matter the upgrades? if so, that is a good tip to always remember. and for now on, I will never double storm a single lurker. >_<

On November 04 2017 23:05 Ty2 wrote:
You get recall if you have very few arbiters (1 stargate) and stasis if you have 2. A build like 2 base arb where you’re likely to have only one stargate you’re gonna want recall because you have a much sooner arb so more energy and flexibility by the time terran usually pushes and it forces a greater reaction and influence on terran.


that makes sense. thanks man. if I am going for a fast arb timing, i will get recall first and try to end the game with the recall. but if it's a long macro game with multiple arbs, I will get stasis since it will probably mean multiple engagements.
Ty2
Profile Blog Joined March 2013
United States1434 Posts
November 05 2017 09:41 GMT
#7194
--- Nuked ---
Writer
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 05 2017 11:04 GMT
#7195
On November 05 2017 18:41 Ty2 wrote:
Show nested quote +
On November 05 2017 15:02 Golgotha wrote:
On November 04 2017 21:12 Liquid`Drone wrote:
What you generally do is use 1 storm + 1 dragoon shot on some lurkers at first, to thin out the field. This will generally lead to the zerg relocating his front lurkers, giving you more space. But this all depends on how many storms you have, because indeed, it is much more important to have storm left for the hydras.
But if you have like 6 storms and he has 8 lurkers, you can spend two of your storms + 2 goon shots killing two lurkers. Then you can reposition your units slightly further out, but you don't have to commit to the real push yet. But you keep periodically doing that, never using all your storms, but whenever you have more than 4 storms left, you can kill off a lurker. His contain becomes thinner (or he has to commit to more and more lurkers) while you, on most maps, manage to carve out a path so you don't have to engage against the field of burrowed lurkers.


thanks man. cutting a path so that I can avoid the field is a great idea. I always focus on killing the entire thing, but why not just avoid it if I can bypass it. So a storm and a goon shot will always kill a lurker no matter the upgrades? if so, that is a good tip to always remember. and for now on, I will never double storm a single lurker. >_<

On November 04 2017 23:05 Ty2 wrote:
You get recall if you have very few arbiters (1 stargate) and stasis if you have 2. A build like 2 base arb where you’re likely to have only one stargate you’re gonna want recall because you have a much sooner arb so more energy and flexibility by the time terran usually pushes and it forces a greater reaction and influence on terran.


that makes sense. thanks man. if I am going for a fast arb timing, i will get recall first and try to end the game with the recall. but if it's a long macro game with multiple arbs, I will get stasis since it will probably mean multiple engagements.

Well, you don't have to end the game. 2 base arb is a very safe build to do that can easily go into the late game. The threat of a recall is the most important aspect.


1. What do you think of saving the recall to recall on top of tanks? Instead of recalling into the main, why not recall on the enemy army and crush his force? But for some reason I don't see people doing this often.

2. Is there a post that shows the protoss wallins on Python? I've been doing random stuff but my walls are like a sieve. I have to use 3+ probes to fill the holes.
evilfatsh1t
Profile Joined October 2010
Australia8842 Posts
November 05 2017 12:13 GMT
#7196
recalls on army is harder to execute than you think.
you want your army to be already dispatched for mine clearing and stalling when terran comes out with their army. this usually means you dont have a nice ball of units clumped up waiting to be recalled because you need the army to be mobile for the map control.
2ndly, lets say you take a gamble and relinquish map control for the recall clump and then your arbiter gets emped...youre pretty fked right there lol. you havent stopped any advancement, and your army positioning is already shite because your zealots are standing in a clump somewhere doing nothing so terran gets to do whatever and just steamroll you
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
November 06 2017 07:22 GMT
#7197
In pvz, when you open gate first, what is the correct BO after the gate? I usually keep making probes and make a single zealot before I get the nexus. Which is at 16/17. Then I make a pylon, forge, cannon, and cyber in that order. Of course it's a bit different depending on how many zealots I get, but I believe I am doing it wrong and would like to optimize.
ajmbek
Profile Joined November 2008
Italy460 Posts
November 06 2017 09:47 GMT
#7198
On November 06 2017 16:22 Golgotha wrote:
In pvz, when you open gate first, what is the correct BO after the gate? I usually keep making probes and make a single zealot before I get the nexus. Which is at 16/17. Then I make a pylon, forge, cannon, and cyber in that order. Of course it's a bit different depending on how many zealots I get, but I believe I am doing it wrong and would like to optimize.


Never done that, but as seen in pro vods they usually make more zealots before nexus.
Sic iter ad astra
Demurity
Profile Joined April 2011
United States424 Posts
Last Edited: 2017-11-06 15:05:08
November 06 2017 15:04 GMT
#7199
On November 06 2017 18:47 ajmbek wrote:
Show nested quote +
On November 06 2017 16:22 Golgotha wrote:
In pvz, when you open gate first, what is the correct BO after the gate? I usually keep making probes and make a single zealot before I get the nexus. Which is at 16/17. Then I make a pylon, forge, cannon, and cyber in that order. Of course it's a bit different depending on how many zealots I get, but I believe I am doing it wrong and would like to optimize.


Never done that, but as seen in pro vods they usually make more zealots before nexus.


Making only one zealot is inefficient. If you're going gate first, you should make at least 3 to pressure zerg into making lings. I believe if you're making at least 3, you would have 3 pylons before nexus. But obviously, as the game goes, you have to adapt your build. Your order is fine though, forge, nexus, cyber - you can get a cannon before/after the nexus/cyber depending on what happens and how greedy you want to be.
|Terran|
Khrane
Profile Joined April 2010
United States127 Posts
November 06 2017 17:56 GMT
#7200
On November 06 2017 16:22 Golgotha wrote:
In pvz, when you open gate first, what is the correct BO after the gate? I usually keep making probes and make a single zealot before I get the nexus. Which is at 16/17. Then I make a pylon, forge, cannon, and cyber in that order. Of course it's a bit different depending on how many zealots I get, but I believe I am doing it wrong and would like to optimize.


I'm not a high-level Protoss by any means, but I've been using the Liquipedia Gateway-expand guide here. It seems somewhat outdated but OK as a baseline.

I have my own question about this, though:

When doing a Gateway-expand against Zerg, what is the proper response against a 9-pool with speed? Do I drop a forge at the wall and try to block with Probes + my first Zealot until I can get up cannons? Should I do that if it's a 4/5 pool? Or at that point do I have to block my ramp with the Zealot/Probes and sacrifice my Gate/Pylon?
Prev 1 358 359 360 361 362 487 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .330
LamboSC2 270
ProTech118
Codebar 10
StarCraft: Brood War
Calm 5340
Jaedong 4817
Sea 2766
Bisu 2650
EffOrt 658
Mini 576
Light 561
firebathero 445
Stork 375
ZerO 368
[ Show more ]
Snow 351
actioN 275
Soulkey 262
ggaemo 216
Rush 199
Pusan 196
Hyuk 168
Sharp 117
hero 116
Dewaltoss 72
Aegong 57
Shinee 54
sorry 51
Barracks 49
Backho 48
Leta 47
Shuttle 45
Hyun 43
HiyA 41
Nal_rA 39
scan(afreeca) 36
JulyZerg 33
GoRush 23
Rock 22
IntoTheRainbow 13
ajuk12(nOOB) 9
Dota 2
Gorgc7795
qojqva1690
syndereN290
Counter-Strike
fl0m3751
x6flipin344
byalli333
edward92
kRYSTAL_11
Other Games
gofns18502
Liquid`RaSZi1213
B2W.Neo823
FrodaN434
Livibee160
QueenE125
ArmadaUGS108
KnowMe101
XaKoH 85
Mew2King47
Trikslyr27
ZerO(Twitch)16
Organizations
Counter-Strike
PGL28240
Other Games
BasetradeTV1951
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 24
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki7
• HerbMon 7
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV489
League of Legends
• Nemesis4057
• TFBlade879
Other Games
• Shiphtur45
Upcoming Events
CranKy Ducklings
8h 16m
WardiTV Team League
19h 16m
CranKy Ducklings
1d 18h
WardiTV Team League
1d 19h
uThermal 2v2 Circuit
1d 23h
BSL
2 days
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
2 days
OSC
2 days
BSL
3 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
GSL
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.