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Simple Questions, Simple Answers - Page 193

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Kau *
Profile Joined March 2007
Canada3502 Posts
March 28 2014 16:31 GMT
#3841
On March 24 2014 03:34 Birdie wrote:
Show nested quote +
On March 24 2014 02:18 Ty2 wrote:
You know when a Terran hovers their barracks over 2 SCV's on their ramp on FS so melee units can't kill them with only 1 rine defending. How would you kill off the scvs with melee units?

You can't, that's the whole point. You can do it with an overlord over drones too, it's just much harder.

I thought hold position worked.
Moderator
traceurling
Profile Joined December 2012
United States1240 Posts
March 28 2014 16:39 GMT
#3842
On March 27 2014 07:49 McRatyn wrote:
Show nested quote +
On March 27 2014 07:37 ninazerg wrote:
On March 26 2014 20:05 oGoZenob wrote:
On March 26 2014 19:07 ninazerg wrote:
HOW DO I BEAT PROTSS?

By killing all their buildings while you have at least one building left


But what if we both kill each other's last building at the exact same time?

Universe implodes

Remember that one pro game on I think Python or LT, where they were base racing and the guy killed the other persons building by such a small margin of time that his last building was destroyed milliseconds after so that there was the in game notification for both players being eliminated :o
"Appreciate the things you have before they become the things you had."
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
March 28 2014 20:17 GMT
#3843
Wasn't that a Pimpest Play 2006 between two Protosses?
twitch.tv/dizzywee
YumYumGranola
Profile Joined June 2011
Canada346 Posts
March 29 2014 00:34 GMT
#3844
Was just replaying the SC1 and BW campaigns. Is there any sensible reason why using your last drone to build a building should result in a loss? Is that a bug or is it designed? If it is intentional, why? Has it ever mattered in a pro-game?
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
March 29 2014 01:14 GMT
#3845
On March 27 2014 07:49 McRatyn wrote:
Show nested quote +
On March 27 2014 07:37 ninazerg wrote:
On March 26 2014 20:05 oGoZenob wrote:
On March 26 2014 19:07 ninazerg wrote:
HOW DO I BEAT PROTSS?

By killing all their buildings while you have at least one building left


But what if we both kill each other's last building at the exact same time?

Universe implodes

Shhhh. They don't need to know that. =o


User was warned for being hilarious
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
Last Edited: 2014-03-29 05:00:24
March 29 2014 04:37 GMT
#3846
On March 29 2014 09:34 YumYumGranola wrote:
Was just replaying the SC1 and BW campaigns. Is there any sensible reason why using your last drone to build a building should result in a loss? Is that a bug or is it designed? If it is intentional, why? Has it ever mattered in a pro-game?

Uhh, gonna need some clarification. Did it specifically give you a loss during an actual melee/FFA game via multiplayer or did this happen during the campaign? Just because one doesn't have anymore drones shouldn't bring up a Defeat screen. If you lose your last building, then yes, a defeat screen will pop up. Other than that, unless there's a specific trigger in a certain map or part of the campaign, you shouldn't be losing a game just because you use your last drone.

This is all said assuming that you know the concept of making a sufficient amount of drones per mineral line, and that the only reason you'd have ever one drone left is due to a very damaged economy.

[image loading]

Edit: There's a pic of me playing a Single Player melee game against the AI, and I used all of my drones and no larva anywhere else. So either it's an awkward bug in the campaign, or the campaign purposely makes you have at least one drone alive the entire time so you can always be mining. And no, there has not been a single pro game where a player lost because the game showed them a defeat screen for losing their last drone.
twitch.tv/dizzywee
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
March 29 2014 07:50 GMT
#3847
On March 29 2014 09:34 YumYumGranola wrote:
Was just replaying the SC1 and BW campaigns. Is there any sensible reason why using your last drone to build a building should result in a loss? Is that a bug or is it designed? If it is intentional, why? Has it ever mattered in a pro-game?


its only in that zerg mission where u start with 2 drones and that psi eruptor to take over stray zerg units. just keep 1 of the drones alive in that mission.
YumYumGranola
Profile Joined June 2011
Canada346 Posts
March 29 2014 20:43 GMT
#3848
On March 29 2014 13:37 SynC[gm] wrote:
Show nested quote +
On March 29 2014 09:34 YumYumGranola wrote:
Was just replaying the SC1 and BW campaigns. Is there any sensible reason why using your last drone to build a building should result in a loss? Is that a bug or is it designed? If it is intentional, why? Has it ever mattered in a pro-game?

Uhh, gonna need some clarification. Did it specifically give you a loss during an actual melee/FFA game via multiplayer or did this happen during the campaign? Just because one doesn't have anymore drones shouldn't bring up a Defeat screen. If you lose your last building, then yes, a defeat screen will pop up. Other than that, unless there's a specific trigger in a certain map or part of the campaign, you shouldn't be losing a game just because you use your last drone.

This is all said assuming that you know the concept of making a sufficient amount of drones per mineral line, and that the only reason you'd have ever one drone left is due to a very damaged economy.

[image loading]

Edit: There's a pic of me playing a Single Player melee game against the AI, and I used all of my drones and no larva anywhere else. So either it's an awkward bug in the campaign, or the campaign purposely makes you have at least one drone alive the entire time so you can always be mining. And no, there has not been a single pro game where a player lost because the game showed them a defeat screen for losing their last drone.


This was specifically from the campaign, and Bakuryu was correct that the Psi Emitter mission was the one that got me . But at the beginning of the SC1 campaign the Overmind warns you against using your last drone to make a building. Since you've apparently demonstrated that it doesn't matter in custom games it must be purely a trigger in the campaign. I was just wondering why Blizzard would incorporate that into the campaign, the only reason I could think of was that there may be some exploitable bug associated with using your last drone to make a building. What that bug might be I have no idea, but there certainly aren't rules about having enough SCVs or Probes.
puppykiller
Profile Blog Joined August 2009
United States3137 Posts
March 29 2014 21:19 GMT
#3849
Maybe back in 1999 no drones left was a map trigger for a loss.
Why would I play sctoo when I can play BW?
McRatyn
Profile Joined January 2013
Poland901 Posts
Last Edited: 2014-03-29 21:44:06
March 29 2014 21:43 GMT
#3850
In that mission you need a drone to carry that thingy so it makes sense losing drones would be a loss. And he warns you not to make a building with a last drone cause you have nothing left to mind, which would make you really sad. But I started playing BW in 2010 and then later in 2013 so I don't really know about other win triggers than to destroy the buildings.
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
March 29 2014 22:02 GMT
#3851
Oh, the one where you can attract hero Zerg units with the Psi Emitter on the Ice terrain? Yeah, I actually remember having to go through annoying cutscene in the beginning twice because I used all of my Drones to make two Hatcheries. But have you tried using all of your drones in the first SC1 campaign, like the Overmind said? That's interesting if a non-patched version of StarCraft is like that...
twitch.tv/dizzywee
juvenal
Profile Joined July 2013
2448 Posts
March 30 2014 08:35 GMT
#3852
On March 29 2014 05:17 SynC[gm] wrote:
Wasn't that a Pimpest Play 2006 between two Protosses?

SleepyOverlord vs monkeywrench never forget
[image loading]
There's even the replay but it may not work properly nowadays http://reps.ru/freereplays.php?replay=comment&id=15018#
Michael Probu
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
March 30 2014 12:27 GMT
#3853
I would be so sad if i was a sleepyoverlord -_- zZ
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Magreidis
Profile Joined May 2013
Lithuania146 Posts
Last Edited: 2014-03-30 15:29:16
March 30 2014 15:22 GMT
#3854
mod edit
http://www.twitch.tv/thescriptan From zero to Grand Master Coming Soon!!!
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
March 30 2014 22:51 GMT
#3855
Let's say there is a guardian on a high ground terrain tile and a marine on a low terrain tile. The guardian is moving, so it doesn't shoot the marine, but it is in range of the marine, however, the marine cannot see the guardian because he has no vision of the high ground. Once the guardian is ordered to attack the marine, the first volley hits the marine and he can see the unit briefly, giving him an opportunity to fire back. However, something I noticed (and I could just be imagining this) is that after a certain number of shots, the units on the high ground stop revealing themselves when they fire. Are there certain parameters for when there is a reveal and when there isn't one?

Also, is there is a miss chance for units on the low ground firing at flying units on the high ground? Do flying units possess any miss chance variable at all?
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
juvenal
Profile Joined July 2013
2448 Posts
April 01 2014 04:02 GMT
#3856
On March 31 2014 07:51 ninazerg wrote:
Also, is there is a miss chance for units on the low ground firing at flying units on the high ground?

was wondering too, along with ground detectors providing detection of the previously unseen high ground (within their range) when it's scouted by another unit.
Michael Probu
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
April 01 2014 05:35 GMT
#3857
On April 01 2014 13:02 juvenal wrote:
Show nested quote +
On March 31 2014 07:51 ninazerg wrote:
Also, is there is a miss chance for units on the low ground firing at flying units on the high ground?

was wondering too, along with ground detectors providing detection of the previously unseen high ground (within their range) when it's scouted by another unit.


Yes, they detect onto high ground.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Capresis
Profile Joined September 2008
United States518 Posts
April 01 2014 19:38 GMT
#3858
I remember seeing a youtube FPVOD like five years ago where the player talked very fast and played very slow. It was only like a minute long, and I think it was a guy playing Terran on Blue Storm. I don't remember it being that funny but I'd like to see it again. Does anyone who remembers this have a link to it? =D
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
April 01 2014 22:46 GMT
#3859
I think you're referring to petzergling asking a player "from?" right before he was going to attack so that his opponent wouldn't respond and not be able to micro...

I'm on mobile right now though...
twitch.tv/dizzywee
JohnChoi
Profile Blog Joined December 2007
1773 Posts
April 02 2014 00:23 GMT
#3860
On April 02 2014 04:38 Capricis wrote:
I remember seeing a youtube FPVOD like five years ago where the player talked very fast and played very slow. It was only like a minute long, and I think it was a guy playing Terran on Blue Storm. I don't remember it being that funny but I'd like to see it again. Does anyone who remembers this have a link to it? =D


its freakin hilarious
"he 9pooled so he's a faggot"
"NEVER RE you always have to gay ppl on blue storm"
LOL
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