• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:49
CEST 01:49
KST 08:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup3StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)61Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Awesome/Confusing SC2 BM SC4ALL: II SC2 Complete Invited Player Lineup [Old] StarCraft 3 Reportedly in Development
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
JaeDong's ASL S22 Ro. 8 Review Bot on ladder Data analysis on 8 million games BW General Discussion Fantasy returning?
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9071 users

BOs: The Importance of Build Orders - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
Elvin_vn
Profile Blog Joined March 2004
Vietnam2038 Posts
October 30 2004 04:07 GMT
#21
I started to post something, then I realized that the B.O or whatever really depends on each matchup, on the maps, on player's skill level and so on. Everything I tried to say is too general.
do not agrue with idiots, they will pull you down to their level and beat you with their experiences
Unorthodox
Profile Joined October 2004
63 Posts
October 30 2004 04:12 GMT
#22
I consider the "opening" to be everything before you scout your opponent. Once you scout your opponent, you should then make any adjustments necessary in order to counter their opening. Of course, in certain matchups you generally have to wait a while before you can determine your opponent's strategy (so your opening lasts a bit longer, but you can still make some adjustments based on what you've seen). As for build orders, I don't personally use them (which is partly a result of me being a random player) and I believe that it is more important to have a solid understanding of the game so that you can adapt to an aggressive strategy in an efficient manner. By "aggressive strategy" I mean any style of play that focuses on any aspect of the game more than usual (attacking, teching, expanding, powering, upgrading, etc). The importance of build orders also depends a lot on the matchup, and how conservative your opponent plays.

Anyhow, nice post Shadow .


Splinter
Profile Joined July 2003
United States188 Posts
October 30 2004 05:37 GMT
#23
Zerg build orders usually don't go much past what support your build your first hatch and pool at. After that what you do usually depends on what your opponent is doing.

Protoss and Terran build orders can go deeper because they can assure their safety longer by walling in or holding rines/zeals on the ramp.
zero89
Profile Joined September 2004
United States295 Posts
October 30 2004 08:05 GMT
#24
when will Yellow vs Boxer game played?
Cause everything is nothing, and emptiness is in everything. Cause reality is really just a fuct up dream...
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 30 2004 09:35 GMT
#25
On October 30 2004 14:37 Splinter wrote:
Zerg build orders usually don't go much past what support your build your first hatch and pool at. After that what you do usually depends on what your opponent is doing.

Protoss and Terran build orders can go deeper because they can assure their safety longer by walling in or holding rines/zeals on the ramp.
or, that it doesn't matter what happens because all zerg build orders branch off of a lair for the most part.
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
froZen_wYnd
Profile Joined October 2004
Canada270 Posts
October 30 2004 11:15 GMT
#26
nice insights
lol if i were to write the whole thing, it'd be like pages and pages ;D gj
Cambium
Profile Blog Joined June 2004
United States16368 Posts
October 30 2004 11:28 GMT
#27
Excellent post Shadow.
When you want something, all the universe conspires in helping you to achieve it.
AMD_STorM
Profile Joined July 2004
China50 Posts
October 30 2004 12:04 GMT
#28
pvz is very dependent on your build order and how you play it.

and yes in the same way toss can control the zerg's build order very strongly
I love Sinky, I love STAR, I love Boxer
karelen
Profile Joined October 2003
Sweden2407 Posts
October 30 2004 13:07 GMT
#29
build orders analysed in a fashion similar to chess openings. very nice work shadow
zzzzzz
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 30 2004 13:28 GMT
#30
On October 30 2004 21:04 AMD_STorM wrote:
pvz is very dependent on your build order and how you play it.

and yes in the same way toss can control the zerg's build order very strongly
i.. what?
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
suxN
Profile Blog Joined March 2004
Finland1167 Posts
October 30 2004 15:45 GMT
#31
i think opening is time before you make forces, for terran example: TvP, opening is until you have made a tank or vultures or dropship or whatever.
I dont want to be totally out :3
Splinter
Profile Joined July 2003
United States188 Posts
October 30 2004 17:24 GMT
#32
After thinking about it more, I believe the reason Zerg don't really have build orders is because once the pool is finished the Zerg has to decide whether larva should be used for lings or drones, and that depends on what is going on in the game. Drone count influences when certain tech choices will be made. For instance, if you are getting bunker rushed with a lot of early pressure ZvT, you aren't going to be able to lair as early as you would against a Terran tech build.
ShadowMaster
Profile Joined September 2004
United States238 Posts
November 01 2004 12:25 GMT
#33
Although I know what you are saying about Protoss being able to influence the Zerg BO a lot, I think that ultimately it is all still up to the Zerg. True, Protoss can rush and force Zergling production, etc, but that is really only if Zerg allows it by doing an early expansion or creating a similar weakness. If the Zerg doesn't want the Protoss to rush him, he can play any number of one-base strategies including 9-pools.
It is because of this "Zerg factor" that I was examining the Reaver + Corsair/Goon strategy, in which Protoss very aggressively tries to change the pace of the game and struggles to have the controlling hand. In many cases the very act of fighting for the control, which Zerg normally gets naturally against Protoss, will take the Zerg out of his game. But then, this is a different way of playing Protoss and may not be better or worse; only more novel and unexpected.
indecision
Profile Blog Joined November 2004
Germany818 Posts
November 07 2004 20:37 GMT
#34
I think that the BO doesnt go further than to determine whether you go Bio or Metal at the beginning. After that you'll be forced to adjust anyways.
jotabeans
Profile Joined September 2004
United States28 Posts
November 17 2004 07:23 GMT
#35
yeah i definitely agree

you have to have some sort of mold to follow, but you need to UNDERSTAND why the pros in the replays you are watching make minor tweaks to their build order in certain situations
lol
LegendaryDreams
Profile Blog Joined November 2004
Canada1350 Posts
November 17 2004 07:38 GMT
#36
Very nice post ShadowMaster, props to you. ~
call me moxie
homoerectus_
Profile Joined September 2003
149 Posts
November 17 2004 09:00 GMT
#37
On October 30 2004 01:08 ToKoreaWithLove wrote:
Impressive post Shadow. However, I think zerg/terran is a lot more controllable than classic play has led us to belive. Just take a look at all July vs oov games, esp the ones from the bo5 in last OSL. July refused to play defensively and oov suddenly realized his whole knowledge of tvz was reduced to nothing when facing a totally different opponent.


This reminds me of Fischer v Spassky, Game 6, Reykjavik, 1972 World Championship Match.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
08:00
Best Games of SC
BASILISK vs T1
Maru vs Clem
Serral vs herO
Clem vs SHIN
PiGStarcraft343
LiquipediaDiscussion
OSC
07:00
Masters Cup #151: Group B
davetesta20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft343
Nina 101
ViBE79
SpeCial 73
StarCraft: Brood War
White-Ra 172
Noble 77
Hyuk 63
NaDa 43
Bale 18
Dota 2
NeuroSwarm144
League of Legends
Doublelift3939
Counter-Strike
minikerr8
Super Smash Bros
hungrybox417
Heroes of the Storm
Grubby4664
Khaldor702
Other Games
summit1g7913
FrodaN1720
Coldzera 815
shahzam568
JimRising 432
C9.Mang0308
KnowMe196
ArmadaUGS57
Mew2King42
CosmosSc2 14
Organizations
Other Games
gamesdonequick755
Dota 2
PGL Dota 2 - Main Stream89
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH363
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21422
Other Games
• imaqtpie737
• Shiphtur159
Upcoming Events
CranKy Ducklings
10h 12m
Online Event
11h 12m
FEL
16h 12m
AI Arena Tournament
17h 12m
BSL: Ladder Tournament
19h 12m
Sparkling Tuna Cup
1d 10h
INu's Battles
1d 12h
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
1d 19h
BSL Open Qualifier
1d 19h
Replay Cast
2 days
[ Show More ]
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
3 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
5 days
INu's Battles
5 days
Liquipedia Results

Completed

Proleague 2026-10-01
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Proleague 2026-10-02
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.