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Terran Hotkey Suggestions

Forum Index > Brood War Strategy
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The_Piper42
Profile Blog Joined September 2009
United States426 Posts
Last Edited: 2011-02-17 05:53:24
February 17 2011 05:50 GMT
#1
So I recently started playing BW again after a SC2 stint during the Beta and I've managed to work back up to D+ level again. I play Terran, but unfortunately my APM is only around 150. Even though very little of it is spam I still feel like I'm much too slow to do everything I would like to be able to.

Things I don't have enough APM for:
TvP: Laying mines, building turrets, siegeing/unsieging tanks constantly during slow pushes
TvZ: Hitting production rounds consistently (marines build so fast...)

My current hot-keys go like this:
1-Units
2-Units
3-Units
4-Special Units
5-CC
6-CC
7-CC
8-Comsat
9-Comsat
0-Comsat
F2-Production building area
F3-Main rally point area
F4-Main

Now my fingers are pretty small but so far I've been able to manage this well with the occasional two-handed macro for things like making scv's (5s6s7s very rapidly).

Now my questions:
1. Is there a good place to find what hotkeys people like Flash, Fantasy, etc. use?
2. What hotkeys do you, the TL netizen, use as Terran? (Please no D- responses...)
3. What tips do you recommend for someone who has small hands?

EDIT: Sorry thread title should read [H] Terran Hotkey Suggestions. Sorry... not sure how to change that.
Boxer, White-Ra, Grubby, Flash fighting!
don_kyuhote
Profile Blog Joined December 2009
3006 Posts
Last Edited: 2011-02-17 06:07:05
February 17 2011 05:57 GMT
#2
you can just download a replay of Flash and it will have either his hotkey or his opponent's hotkey.

I've never seen anyone dedicating three hotkeys to each CC, we dedicate F2,F3,F4. It's different

I try to copy what Flash uses.

For TvP
In the beginning,
1,2 for units
3 for main CC
4,5,6 for fac
0,9 for scan

Then later.
1,2,3,4 and up to 5 for units.
6,7 for fac
8,9,0 for scan

It's obviously different for TvZ
But do what works for you
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
YejinYejin
Profile Blog Joined July 2009
United States1053 Posts
February 17 2011 06:05 GMT
#3
1 scout
2 cc
3 supply depot then rax
4 refinery then factory

Then
1-3 units
4-8 factories
9,0 scans

Then
1-whatever units
8,9,0 scans
Either a single factory on 7, or all factories on a location hotkey.

Also, did you search for this topic in previous threads? I'm pretty sure there have been quite a few, and recently, too.
안지호
nenKilla
Profile Joined September 2010
Philippines13 Posts
February 17 2011 07:18 GMT
#4
On February 17 2011 14:50 The_Piper42 wrote:
So I recently started playing BW again after a SC2 stint during the Beta and I've managed to work back up to D+ level again. I play Terran, but unfortunately my APM is only around 150. Even though very little of it is spam I still feel like I'm much too slow to do everything I would like to be able to.

Things I don't have enough APM for:
TvP: Laying mines, building turrets, siegeing/unsieging tanks constantly during slow pushes
TvZ: Hitting production rounds consistently (marines build so fast...)

My current hot-keys go like this:
1-Units
2-Units
3-Units
4-Special Units
5-CC
6-CC
7-CC
8-Comsat
9-Comsat
0-Comsat
F2-Production building area
F3-Main rally point area
F4-Main

Now my fingers are pretty small but so far I've been able to manage this well with the occasional two-handed macro for things like making scv's (5s6s7s very rapidly).

Now my questions:
1. Is there a good place to find what hotkeys people like Flash, Fantasy, etc. use?
2. What hotkeys do you, the TL netizen, use as Terran? (Please no D- responses...)
3. What tips do you recommend for someone who has small hands?

EDIT: Sorry thread title should read [H] Terran Hotkey Suggestions. Sorry... not sure how to change that.



I cant suggest any site for this, but for me you have to find your comfort zone in making your own hot keys so that you can be like this players. You know what i mean. just be yourself.. find ways that you can play and macro and hotkey stuff in your own will.
bring e-sports here in the Philippines
nV[MB]
Profile Joined February 2010
Poland58 Posts
February 17 2011 07:24 GMT
#5
TvP:

1-0 main cc, then as the game progresses:
1 - scouting scv
5 - barrack
4 - factory
9 - nat cc
5-8 factories, 1-3 units ( I rarely go for 200/200 pushes so I dont need more than that; optional 4-5 for some extra units).
0,9 - scans

This way I have my main cc hotkeyed for scv prodution for the first 10 or so minutes, I can continue scv production even with 5 factories running and scans done if I dont yet need all my units hotkeyed. Enough hotkeys for units, 4 or 5 facts producing units without the need to come back to main base.

TvZ

1-0 main cc, later - 9 - nat cc
1 - scouting scv
2 - marines, 5-8 barracks
3 - marines, 1 - medics
4 - tanks + vessels, later moved to 5 if I need third group of marines hotkeyed
0-9 scans, hotkeyed not when theyre built but when I move out and dont need to produce scvs anymore.

I never hotkey vessels alone, its much harder to move them around when you cant 1a2a3a them together with other units
Herpadurr
Profile Joined January 2011
Monaco151 Posts
Last Edited: 2011-02-17 10:23:44
February 17 2011 09:58 GMT
#6
herp derp I'm a retard
You're stupid. Stop it.
don_kyuhote
Profile Blog Joined December 2009
3006 Posts
February 17 2011 10:06 GMT
#7
On February 17 2011 18:58 Herpadurr wrote:
6 CC (all of them)
5 Barracks/Factory
4 Starport (sometimes factory/starport, whatever I feel like)
3,2,1 MARINES

This is Brood War my friend.
You can't lump multiple buildings into 1 hotkey.
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
Herpadurr
Profile Joined January 2011
Monaco151 Posts
February 17 2011 10:23 GMT
#8
Oh crap, completely missed that one.
Disregard everything I said.
You're stupid. Stop it.
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
February 17 2011 10:29 GMT
#9
On February 17 2011 18:58 Herpadurr wrote:
6 CC (all of them)
5 Barracks/Factory
4 Starport (sometimes factory/starport, whatever I feel like)
3,2,1 MARINES


lolololol.....What's with people this days...This is brood war forum yo!

Edit: Good thing you changed it man!

My hotkey setup is:
3 for main during early game (copied Flash)
1,2,3 army
4,5,6,7,8 production buildings.

Mid-Late game
F-keys for production facilities.
1,2,3,4,5,6 for army (yeah, 6 buttons yo)
0,9,8 comsats.

I guess most people hotkeys are the same. I like to put vultures on 2 and 3 when i go harass and lay mines.
I feel you man when you say 150 is not enough, during my noobier days, i know what to do, but cant do it fast enough or to multitask it.
Now i can lay mines, harass, macro, look at minimap and do many things at a time, i feel like a boss lol. The perks of higher apm.



You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
m4gdelen4
Profile Joined October 2008
United States416 Posts
February 17 2011 10:45 GMT
#10
If you would like see what hotkeys progamer terrans like to use you can download replays from TL Replays section.

Then go to http://www.bwchart.com/ and download bwchart. When you open a replay, scroll to the section that says APM + Hotkeys or just Hotkeys. There you go!
it does to blue what blue does to you
IamBach
Profile Blog Joined August 2010
United States1059 Posts
February 17 2011 12:02 GMT
#11
BTW, 150 APM got me to d+ (as zerg) so its definitely enough for you to play!!
Just listen http://www.youtube.com/watch?v=__lCZeePG48
zimp
Profile Blog Joined November 2008
Hungary951 Posts
February 17 2011 12:33 GMT
#12
my suggestions

- change main CC to 4, later on when you have special units you wont need to make scvs anymore.
- use 5-8 for factories / barracks
- you still have 2 comsats (0, 9) and later you can add more
- use F2, F3 for second and third CC to produce and send scvs.
- F4 for rally point

- so this way you will also be able to macro units from hotkeys, even in later game you can use 2-3 hotkeys to make tanks/check production state and jump back fast by double pressing
- you will still have a hotkey to see scv production and yet be able to macro from all your ccs.
- F keys will help you transfering your scvs fast if needed.

and btw this is the system that Fantasy uses
Flash goes 3 CC but only in the beginning, later he does all scv buying from F keys. its harder i think. he uses 4-8 for factories / barracks and 0-9 comsat
agentzimp
TL+ Member
zimp
Profile Blog Joined November 2008
Hungary951 Posts
February 17 2011 12:53 GMT
#13
and yeah download bwchart to see how good is your hotkey usage
[image loading]
agentzimp
TL+ Member
FlaShFTW
Profile Blog Joined February 2010
United States10122 Posts
February 17 2011 15:20 GMT
#14
Beginning:
1. Scout
2-3. attacking units
4-5. fact.
6-7. CC
8 is not used...
9-0 scan.

later... 1-4/5 for units.
6 for fact...
7/8-0 (depending on units) is scan. if 7 not used... CC.

and how do you set the f3 or f4 key to stuff. i hit f2 at the beginning of the game, but all i get is the starting CC.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
nV[MB]
Profile Joined February 2010
Poland58 Posts
Last Edited: 2011-02-17 16:20:29
February 17 2011 16:16 GMT
#15
Shift + F2-4 to save a screen location, default setting is your main base.
Piste
Profile Blog Joined July 2006
6174 Posts
February 17 2011 17:01 GMT
#16
Use F2-4 on your minerals lines. this way you can save all your miners during harrass.
really helped me. And I totally understand why progamers use this too.
Austro
Profile Joined October 2010
Australia48 Posts
Last Edited: 2011-02-22 09:35:20
February 22 2011 09:32 GMT
#17
F keys for each mineral line, like Piste said.

1 - CC
2 - Rax
3&4 - Scout, later factory

1&2 - rines/bats
3 - medics
4 - tanks
5 - vessels

1&2 - vultures
3 - tanks
4 - gols
5 - vessels

6-9 - production buildings, when there are a lot, one for each cluster so I can 6m7m8m9m/6v7v8v9t when I'm microing hard, and double-tap each number to head to a cluster where I manually select if I'm not doing anything too intense at that point in time.
0 - scan. Using F2-4 for mineral lines means that this is my 'quick' scan key. Otherwise I head to a different CC and select the comsat before scanning. Inefficient, but that's the way I do it....

Manually control surplus units, small squads, etc.
Less QQ, more pew pew.
Aquafresh
Profile Joined May 2007
United States824 Posts
February 23 2011 13:40 GMT
#18
Try not to get in the habit of using the F2-F4 screen hotkeys to macro. Instead hotkey one production facility in your base and double tap it to go back to a cluster of barracks/factories. It's functionally identical to using the F-keys, but has the advantage of freeing up your screen saves to be used on bases, which will save your ass against Reavers, Storm Drops, etc. You can still use the F-keys to re-rally just change them back when you're done.
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
February 23 2011 13:51 GMT
#19
I wouldn't use 3 hotkeys for 3 different comsats, 0 and 9 are enough scans, shift your grouping so that you can have 1 more extra army for a number group.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
February 23 2011 18:41 GMT
#20
I could tell you my entire setup if you really wanted to know, but the most important thing is that my macro buildings start on 456, NOT 345.

3t4t is for complete noobs, because you are certain to have more than 1,2, control groups early-midgame (when you push in TvP), so with Factories on 4 and 5 (if you want 6,7,8 like for a 5-fact) you can still keep up the tank production.

Another thing I do is hotkey scan to 098, which I do with the right ctlr key (+ thumb).
At the beginning, I always hotkey my first building (hat, Nex, CC) all keys, so ctlr + 1234567890. I feel like a boss ^^

Finally, I suggest you hotkey your starport to something recognizable, like 7 or 8, so you can keep up constant vessel production.
A nice thing to do is hotkey different key tech buildings on 7 or 8 for timings, to see how long untill +1 is finished without going and finding it for example.

I suggest in TvP you group tanks separate to vults, and SCV + Gol + Vessel in one group of their own.
In my experience always have the most important things on 1, and the other things you can add and loose and not really care about on 3,4,5.

e.g. TvT ? Dropships on 1
TvZ? Vessels on 1, medics on 2, whatever marines you can find 3,4,~5~, dropship on 5
TvP? It's hopeless, they have DT's, and/or reavers, and/or recall. JUST GIVE UP! TT
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
BoldMan
Profile Joined September 2010
United States168 Posts
February 23 2011 20:11 GMT
#21
you can take the CC's off your hotkeys are a while, because your current hotkey setup in the OP only works to the midgame

at the late game, you are going to need more hotkeys, and you have enough SCV's
this means you take off CC hotkeys, and put units on there (you're going to have more than 3 CC's anyways)

hotkey placement is critical in BW, and you don't need to waste space for a few SCV's being made

if you're really that desperate for more SCV's, just queue up 2-3 scv's every now and then, depending on how fast you are

definitely put macro timing as your priority; you will want to constantly produce units at the right time, and look at min/gas/sup and add factories and depots as needed

this along should let you break the red ranks, and when you get to higher ranks, refine your mechanics and work on how you're supposed to flow specifically in the matchup

i mean there's a lot to learn as a D+ terran, but just remember the most important thing: macro
[b] Bold men make bold statements [/b]
Probu.A
Profile Joined February 2011
Peru2 Posts
February 23 2011 20:29 GMT
#22
interesting oO
Hi World :D
lac29
Profile Blog Joined December 2008
United States1485 Posts
February 24 2011 03:35 GMT
#23
This is helpful for me so thanks!
101toss
Profile Blog Joined April 2010
3232 Posts
February 24 2011 03:55 GMT
#24
TvZ

Marines (+firebats) on 1,2,3
Medics on 4
Vessels on 5
Math doesn't kill champions and neither do wards
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